| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/05/22 01:58:13
Subject: Orks vs Gunline
|
 |
Fresh-Faced New User
|
With the new IG codex out now I (as an Ork player) am forced to come up with a new way to face a gunline. I'll be honest, I despise gunline players because I think it sucks the fun out of the game and makes it degenerate into rolling dice but that's irrelevant. I need a way to consistently get me into combat with a gunline without breaking bank (I'm not buying 100 Stormboyz or Battlewagons.) What I was looking at was taking 20 Stormboyz with Zagstruck (one of the only times I'd take him,) Nob Bikers w/Painboy and Warboss, multiple small groups of Lootas, and a couple 30 man Shoota Boyz mobs (to make them really focus to earn 1 kill point.) These are some of my ideas but I'm not all that experienced versus gunlines so if anyone can help me out it would be much appreciated.
|
|
This message was edited 1 time. Last update was at 2009/05/22 02:00:12
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 02:00:21
Subject: Orks vs Gunline
|
 |
Killer Klaivex
|
Stormboyz or Kommandos with Snikrot. I actually just charged an IG gunline with a hundred-model strong horde and stood up to all that lasgun and heavy bolter fire very well. A blob of T4 is quite intimidating when you see it in play.
|
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 02:04:24
Subject: Orks vs Gunline
|
 |
Fresh-Faced New User
|
Cheese Elemental wrote:Stormboyz or Kommandos with Snikrot. I actually just charged an IG gunline with a hundred-model strong horde and stood up to all that lasgun and heavy bolter fire very well. A blob of T4 is quite intimidating when you see it in play.
Do you think a squadron of Deff Koptas with Big Bomms might be worth it since most troops are going to be T3?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 02:21:40
Subject: Orks vs Gunline
|
 |
Dominar
|
I wouldn't bother with the bommz since Mech pretty much insta-ignores it.
Mek Horde Orks work very well. Buy a few battlewagons, load them with boys and KFF mechs, and you'll be A-OK against any IG gunline.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 02:27:59
Subject: Orks vs Gunline
|
 |
Decrepit Dakkanaut
|
Go for the Kommandos with Snikrot; since playing against a gunline is boring, you want to discourage the other player from even trying it. Snikrot will force your opponent to play mobile or die, whereas a massive horde to weather the fire will simply encourage him.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 02:37:33
Subject: Re:Orks vs Gunline
|
 |
Major
far away from Battle Creek, Michigan
|
Also, insist on using large buildings and pieces of area terrain. Regardless, a KFF, or even 2, is great to keep your horde and battlewagons alive long enough to get across the table..
|
PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 05:37:56
Subject: Orks vs Gunline
|
 |
Serious Squig Herder
|
Contrary to popular belief, IG Gunlines aren't super-badass against horde Orks. Still, Mech Orks would work to great effect.
Deffkoptas wae good for tying up those pesky Mortar teams on the first turn. No Bigbommz as sourclams said.
|
blarg |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 05:49:11
Subject: Orks vs Gunline
|
 |
Long-Range Black Templar Land Speeder Pilot
Chicago
|
sourclams wrote:I wouldn't bother with the bommz since Mech pretty much insta-ignores it.
Mek Horde Orks work very well. Buy a few battlewagons, load them with boys and KFF mechs, and you'll be A-OK against any IG gunline.
Those are pretty scary. The faster you get orks into their lines the better you'll do. Some kommandos could be a good way to silence anything that your opponent deploys too far away from the rest of his army. Or at least tie up a unit that would otherwise be shooting the rest of your army. Kommandos are only 10 points each, so you don't need to worry too much about throwing points away.
|
Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. -Groucho Marx
Sanctjud wrote:It's not just lame... it's Twilight Blood Angels Nipples Lame.  |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/22 19:13:57
Subject: Re:Orks vs Gunline
|
 |
Longtime Dakkanaut
|
I don't think there is a workable gunline in 40k 5th edition. Including IG.
GW wisely decided that designing army books to line up in their deployment zone and shoot really do suck all the fun out of the game. That's why the best units in the game can move and shoot, or have very short ranged weaponry. That's also why 66% of the missions make you leave your home base to win.
Having said that, if you are having difficulties beating players who stay back and shoot for the entire game, just always keep the objective in mind. If you can put enough pressure on them that they need to stay far away from the center of the table, they won't have time at the end of the game to race forward and pick up objectives.
If you are playing footslogging orks, use lootas. If you are playing mechanized orks use battlewagons and kustom force fields. Also remember that even though the orks have one of the best troop choices in the game, no good player can be defeated by troops alone.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/23 06:36:37
Subject: Orks vs Gunline
|
 |
Rough Rider with Boomstick
|
I would really love to know how much terrain you are using. 25% of the board should be terrain.
Pure gunline really does not work, but IG (and other shooty armies) can have a static element in their army that kicks out a lot of firepower.
Your best/cheapest option is Deffkoptas imo. Boost them close and hope they survive, then assault. If you do it right you can tie up a large portion of his firebase.
|
The Happy Guardsman
Red Templars
Radical Inquisitor
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/23 16:08:05
Subject: Orks vs Gunline
|
 |
Mutilatin' Mad Dok
|
GoofyAce wrote: I'll be honest, I despise gunline players because I think it sucks the fun out of the game and makes it degenerate into rolling dice but that's irrelevant.
What is this game but dice rolling? As an ork player, I dont think I like anything more than playing a gunline player. You hit their lines and cause all sorts of havoc, what isnt to love. I am wondering what your army build is like where you are having these sorts of problems.
Despite that, I recommend against Zagstruck. I ran him for a bit, and he never seemed to get the job done. The ability to charge on the turn you DS is nice, but you only have slightly more than a 1/3 chance of landing where you want him to, so that he can strike, and most IG players love allied Inquisitors with mystics so that they can shoot the stuffing out of deep-strikers before they land. Snikrot is fun, if a bit situationally useful. Myself, I would just get two mobs of trukk boyz with red paint, fly forward 19 inches, and hope for the best. They are going to be the target on the field, and it is difficult to wipe out 2 squads of 12 models after you pop their transport, esp. if you give the nob a BP to reroll the LD check. Even with nobs w/ PK bp. 2 trukks full of boyz is only 300 some points, and trukk boyz have uses against all armies.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/23 16:43:25
Subject: Re:Orks vs Gunline
|
 |
Sure Space Wolves Land Raider Pilot
wakefield west yorkshire
|
Shep wrote:I don't think there is a workable gunline in 40k 5th edition. Including IG.
GW wisely decided that designing army books to line up in their deployment zone and shoot really do suck all the fun out of the game. That's why the best units in the game can move and shoot, or have very short ranged weaponry. That's also why 66% of the missions make you leave your home base to win.
Having said that, if you are having difficulties beating players who stay back and shoot for the entire game, just always keep the objective in mind. If you can put enough pressure on them that they need to stay far away from the center of the table, they won't have time at the end of the game to race forward and pick up objectives.
If you are playing footslogging orks, use lootas. If you are playing mechanized orks use battlewagons and kustom force fields. Also remember that even though the orks have one of the best troop choices in the game, no good player can be defeated by troops alone.
QFT
|
fear the dark
fear the angels for we are death
darkangels 15000+ pts
sisters of battle 6000+ pts
imp fists full codex company (lord knows how many pts)
space wolves - under construction but well on its away to a grand company
retired (may return) after a codex fubar
next ???????(but there will be a lot of it)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/23 17:06:04
Subject: Orks vs Gunline
|
 |
Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
|
Big mek: KFF
Big mek: KFF
30 boyz: nob with klaw and pole
30 boyz: nob with klaw and pole
30 boyz: nob with klaw and pole
30 boyz: nob with klaw and pole
30 boyz: nob with klaw and pole
30 boyz: nob with klaw and pole
For gunline armies that tends to do well since there isnt much of a chance they will gun down enough.
could allways swap out the mek for ghaz and his 6" waaagh! move.
Also, might be worth taking some kanz as screen units.
Failing that, 3 wagons with killkannons as heavy support.
2 warbosses (for making nobz troop choice)
then take min sized nob units to get another wagon each for dedicated transport)
|
Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/05/23 17:10:56
Subject: Orks vs Gunline
|
 |
Anointed Dark Priest of Chaos
|
GoofyAce wrote:With the new IG codex out now I (as an Ork player) am forced to come up with a new way to face a gunline. I'll be honest, I despise gunline players because I think it sucks the fun out of the game and makes it degenerate into rolling dice but that's irrelevant.
Ig are men with rifles TRAINED to stand in a line and shoot. Saying that they shouldn't do this is like saying orks shouldn't assault. ORks cause lots of dice to be rolled when they assault, so by your logic ork players should not play orks in an assault oriented fashion...
Different armies have different play styles and strengths. IG's main strength is their static firepower. Sure it can be challenging to face, but belittling someone for playing their army the way it was meant to be played seems rather absurd.
As for dealing with gunline?
1. Commandos w/ snikrot
2. Lots of deffkoptas with big bomz (flank with them and zoom don line full out to get invul. save dropping giant templates on huge masses of enemy infantry)
3. massed lobba batteries
I usually add these three elements into my lists if I expect to face a static guard army.
|
|
|
|
 |
 |
|
|