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[BFG] BFG Necrons Hard to kill, but designed to lose?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Incorporating Wet-Blending






Glendale, AZ

I played a 2,000 point game of BFG last night against my my friend's Chaos fleet. On turn four I had taken heavy losses; All my escorts were dead and I had one scythe drifting, and all my cruisers were crippled as was my battleship. I withdrew knowing that losing anymore capital ships would cost me severely. My opponent was not unscathed himself (About the same losses) so I thought I might have a better chance with the VP's if I fled. After tallying VP's it was very disenheartening.

It seems to me, Necrons are designed to either be a very boring opponent (Stick around two turns and try to kill a couple-three capital ships and flee), or to stick it out and lose due to VP because your fleet actually took some damage. I've seen posts claiming that Necrons are hell on wheels in tournaments, but after a little experience with the VP rules I can't see this being the case.

Am I missing something?

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Made in us
Willing Inquisitorial Excruciator





Philadelphia

Hey! Sounds like a brutal fight.

It might help a little if you could give a sense of what the lists were, what ships are armaments you used (and your enemy), and generally how the fight went down - e.g. if the enemy took all lance armed ships, ordinance, escorts, etc.

Its been my experience playing against Necrons that its really hard to get them (especially their Tomb ships) to a crippled state. However, the Necrons play counterintuitively.

But you are right, the way the Necron list is written tends to support "raiding" types of games where the necron goes in, does some damage, then leaves before getting really pounded. Which isn't much fun from a 'bash-em-up' fleet style engagement (Dark Eldar are similar).


Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

With Necrons you play the psychological game different weapons work well against them depending on what they do to protect themselves.

Necrons are expensive reileint and cant afford hits, threaten them and force the Necron player to make hard choices. Also remember that while superior if a Necron ship has to brace or use a manoeuver special order its firepower is halved, agains Necrons cant afford this to stay ahead of the curve.

Its always a cerebral game playing with or against Necrons, so long as you bring your A game you will find they are hardly boring at all.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Lordhat wrote:Am I missing something?


The 2+ Brace for Impact Save ?

The ridiculous all ahead full movement ?


Turn 1:
Jump your entire fleet across the board and combine your fire on one big target on the edge of the opponents fleet. Even at half effect your cruisers and tombships have a frigthening amount of firepower.

Unless your opponent is Eldar or Necrons, they have to move away from you on their turn. Clever positioning will leave you in their rear arc now.

Turn 2:
Combine fire at full effect and destroy something else.

Turn 3:
Your opponent has swung around and brought you into thier fire arcs. Brace for impact and still blow the crap out of hijm.

Turn 4:
Wait !! Your opponent still has something left that can threaten you ? Repeat Steps 1 to 3



   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

Actually, in our campaign, our Necron player (new to Necrons) kept getting hosed badly against my Imperial Fleet until he learned that bracing wasn't always the best option (6+ armor is really nice), and that patience is a virtue.

The Necrons have amazing speed and their only real weakness is lances. Necrons using AAF can outmaneuver the enemy, taking advantage of celestial phenomena and the slow speed (and slow come to new headings) of the other fleets (necron and eldar excepted).

Jumping across the board was exactly what he would do, and he'd get punked, even braced. When he outmaneuvered, and jumped in at his leisure, he was much more effective.

Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
 
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