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Made in us
Fresh-Faced New User







So I've been working on an army based around this comic -- how can I use CREEEEEEEED to his fullest by pulling tanks out of nowhere? Can I make an internet comic-based army competitive?

After careful deliberation, I think I've made a workable list:

Company Command Squad – 50
Creed – 90
Kell – 85
Astropath – 30
Officer of the Fleet – 30
Medic – 30
Plasma Gun x 2 – 30

Platoon Command Squad – 30
Infantry Squad x 2 – 100

Vendetta Gunship x 3 – 390
Sponson Heavy Bolters x 3 – 30
Veteran Squad x 3 – 210
Meltagun x 6 – 60
Plasma Gun x 3 – 45

Leman Russ Battle Tank x 3 – 450
Sponson Heavy Bolters x 3 – 60

Leman Russ Executioner – 190
Plasma Cannon Sponsons – 40
Knight Commander Pask – 50

The tactics work as follows:
Pask and his Executioner sit there and look pretty on the first turn, popping transports and melting unprotected MEQs, unfortunate MCs, etc. Infantry Squads, PCS and Creed/Kell form a deliciously tempting meatshield around the tank. These are the only units that start on the table, and the enemy, naturally, approaches.
Whilst the Master of the Fleet holds back any oncoming enemy reserves, the Astropath does his job guiding the Vendettas onto the field, landing them near MCs and AV14s. They obliterate their intended targets with their terrifying arsenal, statistically guaranteeing a dead Hive Tyrant or a crippled Land Raider. The plasma/melta-equipped veterans within disembark, stepping over the twitching corpses of the surprised enemy elites to mop up the survivors, as well as any long-ranged units the enemy had been attempting to conceal in the rearguard. The Vendettas proceed to pulverize anything holding objectives, eating through hordes and heavies alike with nine twin-linked lascannons and eighteen heavy bolter rounds. They taxi Veteran squads around to the objectives, dropping them off and moving right along using their superior skimmer speed.
At the same time the airborne terrors drop in, three Leman Russ Battle Tanks arrive from the opposite flank. The squads that had been hiding behind terrain pieces suddenly realize that they have nowhere to hide due to the triangulated fire angles, and MEQ squads run feebly towards the nearest threat before being squashed flat by the onslaught of three STR8 AP3 pieplates landing on their heads. Hordes can do nothing but weep as twenty-seven heavy bolter shots plow into their massed ranks, realizing that spreading out does not help nearly as much as they wish it did.
As his forces melt away, the opposing commander can do nothing but yell, "CREEEEEEEEEEEEEEEEED," as smoking craters appear where his battle formations once were.
Please, critique.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





You're spending tons of points on things that have very small to no impact on the overwhelming majoirty of games you'll play. What points limit are you trying to build the roster for anyway? You seem to be well over 2000pts with what you have up there and short of 'Ard Boyz, I'm not sure what kind of tournament you'll play in that uses such high points values. Most tournaments these days are 1500-2000 point games.
   
Made in us
Fresh-Faced New User





Caffran9 wrote:You're spending tons of points on things that have very small to no impact on the overwhelming majoirty of games you'll play. What points limit are you trying to build the roster for anyway? You seem to be well over 2000pts with what you have up there and short of 'Ard Boyz, I'm not sure what kind of tournament you'll play in that uses such high points values. Most tournaments these days are 1500-2000 point games.


Alas, it is for 'Ard Boyz. Most of the tournaments at my LGS are around 2000 as well, and you'll find that the points total is exactly 2000.


Automatically Appended Next Post:
Fifty views and only one of you has anything to say? Come now, punch holes in my strategy.


Automatically Appended Next Post:
Well, I suppose I'll turn in for the night. I'll be back in the morning; I'd honestly appreciate criticism of any sort (although an occasional complement is nice too).

This message was edited 2 times. Last update was at 2009/05/27 06:04:46


 
   
Made in au
Lone Wolf Sentinel Pilot






-Medics are useless if you don't plan on them getting in CC

-Completely naked infantry squads=bad

-Make sure that one of the Leman Russes (out of 3) isn't in the squadron

- After 3, Vendettas lose their effectiveness. Max 2. Use the points to give you an extra 2 squads. Drop the door gunners and use the points to give your inf HBs

Many started armies including: / , , ....and Bretonnia 
   
Made in gb
Sister Vastly Superior




Less HB sponson-age, more Heavy Weapons hiding in line infantry squads.

More yelling of CREEEEEEEEEEEEEEEEEEEEEED every 5 seconds to make your enemy try to kill the little so-and-so just to shut you up.

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
Made in au
Lone Wolf Sentinel Pilot






P.S. I do not want to come up against that executioner

Many started armies including: / , , ....and Bretonnia 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

colonel584 wrote:P.S. I do not want to come up against that executioner

I fear the Executioner, too.
Five tank-mounted plasma cannons are scary for each footslogging MEQ army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Ground Crew




Houston, Tx

Drop Pask, his BS4 dosnt matter much when you drop all those blast markers

Drop Kell, useless model. Get 2 bodyguards instead.

Change one vend to a valk. For me the valks have out performed the vends every match. Plus I get to make zooom and swoooosh noises while I move 12" dropping 2 plates and 3 multilaser shots.

Oh and scouting 3 LRBTs is cheese lol
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

@ Ender: Kell and Ceed are a pair I believe. Can't take Creed without him IIRC.

Otherwise I agreed, drop Pask, drop a Vend and add a Valk with pods.

Renegade Guardsmen 
   
Made in us
Nasty Nob






Joplin, Missouri

Well they did give them seperate point allotments unless that is for the vps.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Ground Crew




Houston, Tx

Don't say anywhere that you do. If they rolled them into one and dropped the points by like 40-50 they would be an awesome choice together. Given the option, however, to not take Kell, might as well leave him in the case.

Just 85 points for a glorified body guard and flag carrier is a bit much. He does have a fist and a pw though which is nice. I would be trying my best to keep CREEEEEED out of melee though.
   
Made in gb
Sword Knight




Lancashire, Uk

Well i reckon the first thing to do is drop Pask.
Not really worth it as your putting templates down.
Drop 1 Vendetta for a Valk with Rocket pods.
Also i think the heavy bolter gunners are abit of a waste as you will be
firing 3 TL Lascannons and you wont be standing still with them as its far to risky to do so.
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

You currently have 345 points invested in your HQ.... Now, I can't stress how pointless that is in a guard army...

And I added everything else up, it's exactly 2000 points...
I'd say the reason it's not more is because he's minimizing the infantry platoon.

And if you want my opinion on the tanks, drop the 3 LRBT's, and invest in another/couple more pimped out Executioners 510 points can buy you 2 more pimped Executioners, and you might be able to buy another if you liquidate the waste within the CCS.

You don't need Kell.
You don't need a Medic.

For missions that require the minimum FOC to be deployed on first turn, add in another bare minimum platoon, so you don't have a Vendetta Vet squad starting out first turn and getting shot at so soon.

And once again..... MORE EXECUTIONERS!!! The more engulfed in fear your opponent becomes, the better.

I have a 2500pt IG list, filled with Plasma goodies, and fully mech'd. You might want to check it out if you want to fit more exec's in there. Which WILL kill people.


PS: Creed and Kell are NO LONGER required to be paired.

This message was edited 1 time. Last update was at 2009/06/01 17:01:56



Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in gb
Towering Hierophant Bio-Titan



UK

You do need a medic. Or rather, a medic is useful.. Kell is not unless you field many infantry platoons.


Creed likes Lots of foot-based infantry. Creed also likes close-combattable types (blobs squads + priest). Creed finially likes a couple of out-flankable options to pick & choose per match.

You are not fielding enough foot-based troops.

There is no CC element to this army

And finally (what I think your going for as a theme) you have got poor outflanker choices. 3 leman russes is just too much. Even two, when outflanked, would be lots because your loosing double the firepower from reserve deployement.

One demolisher, a couple of banewolfs, a large combineable blob squad, Some ogryns, armoured sentinel squadren < Those are, by far IMhO, the best outflank choices you could include.

Every other vehicle either outflanks already, works well at range, is too weak to be used aggressively like that, has a too-short minimum range or is fast enough to get in range.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Rough Rider with Boomstick





Philadelphia

I agree with most of the points stated, but here are the ones i would stress.

Creed works best in a guys spam army, multiple blob platoons using BID with Las Plas, or GL/AC plus full flamer PCS and a comissar or two with fists

2 dettas, 1 pod valk seems to be the optimal mix.

Outflanking units need to get the benifit of the outflank. the Russ gains nothing as it can hit from anywhere on the table anyway, and just looses a turn or two of shooting by being in reserves

Banewolves or hellhounds are ideal outflankers a squad or 2 flanking with thier fast movement can be lethal and are not that expensive in a 2500pt army at all

Medic is fine with creed but drop kell, not worth it, grab a canoness with book of st lucius or an Comissar Lord as your second HQ either is much better than Kell

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

bigmac, this is guard, not SoB, we don't get canoness thingies or books of st persons lol


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in us
Fixture of Dakka






Akron, OH

ifyouseekamy wrote:bigmac, this is guard, not SoB, we don't get canoness thingies or books of st persons lol


You can still take a Cannoness.

-Emily Whitehouse| On The Lamb Games
 
   
Made in au
Lone Wolf Sentinel Pilot






Ender wrote:Don't say anywhere that you do. If they rolled them into one and dropped the points by like 40-50 they would be an awesome choice together.


So basically keep the old rules for them......

Many started armies including: / , , ....and Bretonnia 
   
Made in gb
Towering Hierophant Bio-Titan



UK

bigtmac68 wrote:Outflanking units need to get the benifit of the outflank. the Russ gains nothing as it can hit from anywhere on the table anyway, and just looses a turn or two of shooting by being in reserves


Not true. A demolisher (the only one I mentioned) cannot hit anywhere on the board. It has fairly limited range. Also the other benifit with outflanking is that it removes the vehicle from the fussilade of anti-tank fire that could be directed at it (works better the weaker the vehicle, go go banewolfs!)
If your only using valkyries & outflank everything, there should be no vehicles to shoot at for the first few turns.. while your own infantry mounted lascannons can gun down a couple of vehicles (which is where the AT is usually mounted).

bigtmac68 wrote:Medic is fine with creed but drop kell, not worth it, grab a canoness with book of st lucius or an Comissar Lord as your second HQ either is much better than Kell


A Minor point but Keel is not a second HQ choice. He is an additional upgrade you can take with a Company command squad. Basically just like a flamer or vox (except creed or/and keel replaces company commands and veteran guardsmen respectively). Also you can take keel & leave creed behind, if you ever wanted to.




 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Oberleutnant





Cannoness with a book is still sweet, sweet mother love for an IG army.







 
   
Made in us
Rough Rider with Boomstick





Philadelphia

ifyouseekamy wrote:bigmac, this is guard, not SoB, we don't get canoness thingies or books of st persons lol


Yup, you sure do. The rules for that have not changed as they were never in the IG book at all. IG is still perfectly able to take WH or DH allies per the rules in those books. However if your one of those people who objects to that for some reason, ( no need to restart that debate here ) The Comissar Lord serves the same role for only a few more points.

This message was edited 1 time. Last update was at 2009/06/02 22:42:54


Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

Oh, I know they can be used as an allied force, but with the new codex, I don't think allied troops are needed as much anymore lol, but by all means, if someone wants to take a canoness, there's nothing stopping them


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in au
Lone Wolf Sentinel Pilot






what's their role in an IG army tho?

Many started armies including: / , , ....and Bretonnia 
   
Made in us
Stalwart Veteran Guard Sergeant




Kansas

Well, I've heard/read that a Canoness w/ Book of St. Lucius is pretty bad ass, to say the least. I've never used the unit, or seen it used. Or even heard of an IG player considering to use it, and there's alot of ig players at the new store I go to..

But I would guess the Canoness is a substitute bad ass for the Lord Commissar (or something like that)


Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." 
   
Made in us
Rough Rider with Boomstick





Philadelphia

The role is the same as the Comissar but better. She gives the LD bubble, plus Stubborn and a re roll. He just gives the bubble and stubborn to the unit he is with. She can take artificer armor, inferno pistol, and Eviscerator to turn her into a respectable CC force.

Best of all the Cannoness with Book of Stubborn is only 55 points, with power armor and a much better effect. She is just better all around at the same role.

If you take her though, you should at least have a squad or two of sisters along with her or she just looks out of place amidst a bunch of dirty smelly horny guardsmen. Put her in a squad of 10 sisters with Flamers or meltas and you have an excellent core at the center of your guard army that can soak up tons of shots due to the cover provided by your guardsmen and that turns all of your surrounding blob squads into ld 10 stubborn ld re rolling superheros. ( that die if you spit at them, but hey , they are guardsmen )

This message was edited 1 time. Last update was at 2009/06/03 19:36:45


Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Longtime Dakkanaut






Los Angeles, CA

I'm not 100% on this but this is my recollection from the last time I pointed out an order based army.

Book of St. Lucius says "can use her unmodified leadership for morale and pinning tests"

Commissar Lord says "can use his leadership for morale, pinning and for the purposes of passing and receiving orders"

That makes the Com Lord (and Kell) a lot more appropriate for a foot guard army.

Please check out my current project blog

Feel free to PM me to talk about your list ideas....

The Sprue Posse Gaming Club 
   
Made in us
Rough Rider with Boomstick





Philadelphia

Shep wrote:I'm not 100% on this but this is my recollection from the last time I pointed out an order based army.

Book of St. Lucius says "can use her unmodified leadership for morale and pinning tests"

Commissar Lord says "can use his leadership for morale, pinning and for the purposes of passing and receiving orders"

That makes the Com Lord (and Kell) a lot more appropriate for a foot guard army.


True but if your Running Creed and 1 vox per Blob Platoon you really should not have any problem with orders, Re rollable 8 is pretty solid. Still I realy Like the Com Lord in general and he definitely fits the theme of a guard army better than a canoness even with her other girls as an escort.

I do think that combined sisters/IG wil be the best bet for a pure infantry army, but Pure IG (with mystics ) would be the best for Infantry + Tanks/Artty

Im pre disposed to Mech Vet myself so its academic for me.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in au
Lone Wolf Sentinel Pilot






I think I feel an addition to my guard army coming along....Adepta Sororistas medical personnel perhaps?

Many started armies including: / , , ....and Bretonnia 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

Creed if for an infantry horde. You have a mostly mech army here so why are you even bothering to take him.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in au
Lone Wolf Sentinel Pilot






smart_alex wrote:Creed if for an infantry horde. You have a mostly mech army here so why are you even bothering to take him.


Agreed. This list has changed heaps so you might as well drop Creed (and Kell), unless he's there for outflanking

Many started armies including: / , , ....and Bretonnia 
   
 
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