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Made in gb
Bounding Assault Marine






.

This message was edited 1 time. Last update was at 2011/03/19 19:56:15


 
   
Made in gb
Mutilatin' Mad Dok






Cherry Hill, NJ

I really like the bomb squig conversion.



 
   
Made in gb
Battlefortress Driver with Krusha Wheel







There's some great stuff in there! Keep it up. Now you've just got to paint it all...

 
   
Made in gb
Bounding Assault Marine






InyokaMadoda wrote:There's some great stuff in there! Keep it up. Now you've just got to paint it all...

Yeah, thats the problem...if I start now I might finish by the time I'm 60.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Amen to that... Thats the only problem I have with Orks. So many damn minis to paint! My brain constantly thinks up cool conversions but dammit.... SO MANY ORKS TO PAINT!!!


OT nice job on everything really. I dig what youve done so far
   
Made in gb
Waaagh! Warbiker





A purple room in England

Awesome dude, really like all the stuff youve done. what I would like to know is the head youve used on the mek and one of the tankbustas
how are they done? they look mixes of other heads together

other than that im really liking what youve done...I do know what you mean about the skorcha. original one is pants

I <3 my bits box  
   
Made in us
Nasty Nob on a Boar





Galveston County

I did the same conversion job on my Grot Prod as you did for one of your tank busta's. I also did not like the original skorcha and turned a 3ed trukk into a skorcha (though it's not trakked, but it's OK)





This message was edited 2 times. Last update was at 2009/06/01 00:45:54


No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester
The Gatling Guns have flamethrowers on them because this is 40k - DOW III
 
   
Made in us
Deadly Dire Avenger





where ever Eldrad is...

I am loving the Ork trike.
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

All of your vehicle conversions are great. The trike, scorchas, and trakks make solid use of old and new kits to create some unique pieces. However, the Deff Dreads just don't do it for me. The second set of CC arms mounted where the ranged weapons go are far too weedy and look a bit half-assed. What you might try to do is cut the dread body above the chest plate and below the visor plate and add about 1cm in height with plasticard. Then you can simply create another set of arm joints similar to the top set and either slap in another pair of regular-sized dread arms or kit bash something similar but more killy

   
Made in gb
Bounding Assault Marine






KingCracker wrote:
... SO MANY ORKS TO PAINT!!!

Aaaaaaaaaaaaaggggggggggggggggghhhhhhhhhhhhhhhh! (suddenly realises the TRUE immensity of the task before him! ).


MrToxichazard wrote:Awesome dude, really like all the stuff youve done. what I would like to know is the head youve used on the mek and one of the tankbustas
how are they done? they look mixes of other heads together

Today is your lucky day my friend...click on my Ork head conversion tutorial and all your questions will be answered.


Uriels_Flame wrote:
I did the same conversion job on my Grot Prod as you did for one of your tank busta's. I also did not like the original skorcha and turned a 3ed trukk into a skorcha (though it's not trakked, but it's OK)

Post up your Grot prod conversion then buddy...share! Nice trukk conversion...bung some oil drums and a bit of wire on it to give the Skorcha a fuel supply!

Vipera wrote:
I am loving the Ork trike.

Glad you like it...it's fairly simple...but effective (and made from bitz).


the_Armyman wrote:
The second set of CC arms mounted where the ranged weapons go are far too weedy and look a bit half-assed.

Well, I had a long hard think about what I was going to do with the extra close combat arms...they weren't just added as an afterthought. I looked at using the arms from the Killa Kan models as they are shorter than the Deff Dread arms...unfortunately, regardless of how I posed the model I always thought two things:

1.) Having 4 fully articulated arms made it look TOO cluttered.
2.) Aside from the lower arms interfering with the movement of the legs, how is an Ork (not the brightest of xeno's) going to coherently control 4 CC arms and move at the same time?

I wanted the lower arms to just move through the vertical plane so they could be set at a low point by the ork pilot and left to snip/whirr on automatic...making a frontal assault very difficult especially as the other two arms WOULD be controlled by the Ork. I was very concious that the vertical only arms needed to be well out of the way of the fully articultaed arms to prevent the Dredd getting itself tangled up.

Aesthetically I am quite pleased with how they turned out and think it will probably look better painted but thanks for your input anyway...all critique gratefully accepted
   
 
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