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Made in us
Nasty Nob






Joplin, Missouri

So what do you think of the one man army named Sly Marbo? For 65pts your getting a guy that can show up anywhere and on the same turn toss a Demo Charge potentially wiping out small units. Granted he does only have a 5+ save and two wounds, but ideally shouldn't he make his points up with meltabombs and the DC? Maybe I'm overthinking his potential.

Anybody using him? Pitfalls when using him? Maybe even a report of his actions in game.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Regular Dakkanaut





A 65 point demo charge. Worthless.
   
Made in us
Rough Rider with Boomstick





Philadelphia

Marbo is one of those few GW hits on the points value scale.

He is perfectly worth his points, rarely fails to inflict unimpressive damage on the enemy but costs the same as a single AC infantry squad.

If used properly he can be a thorn in the enemies side, but he will very rarely make a signifigant impact on winning or loosing.

So, yeah hes worth the points for sure, and is lots of fun to use given his minimal cost.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in gb
Mekboy Hammerin' Somethin'





Spreading the word of the Turtle Pie

Liquidwulfe wrote:A 65 point demo charge. Worthless.


Yeah, but a 65 pt demo charge that appears from nowhere is brilliant.

   
Made in us
Rough Rider with Boomstick





Philadelphia

Liquidwulfe wrote:A 65 point demo charge. Worthless.


On average he will either kill a vehilce or cripple a tactical or heavy weapons squad. Nothing amazing but certainly well worth 65 points.

He can to very well against devastators, lootaz, 'Cron Warriros, and any non Land Raider Vehicle.

So I would again say that he is well worth the points but not in any way a mandatory choice.

Big Troy, The Samurai Gunslinger of South Philly

Dystopian Wars fleets: KoB, EotBS, Prussian, FSA
Firestorm Armada Fleets: Sorellian

Current 5th ed WL record
Salamander Marines 22-3(Local) GT Circuit 2-0-1
Mech Vet Guard 54-8-4 (local) 5-1 Ard Boyz


 
   
Made in us
Major






far away from Battle Creek, Michigan

What are the stats of a demo charge?

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Nasty Nob






Joplin, Missouri

Range 6" S8 AP2, Large Blast

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Major






far away from Battle Creek, Michigan

barlio wrote:Range 6" S8 AP2, Large Blast


Hell yeah that's worth 65 points. Fry a loota squad or a JSJ tau unit.

PROSECUTOR: By now, there have been 34 casualties.

Elena Ceausescu says: Look, and that they are calling genocide.

 
   
Made in us
Nasty Nob






Joplin, Missouri

He also has a BS of 5 so if it does scatter it's at most going 7".

He's Behind you!: Always starts in Reserve. When Marbo becomes available he is placed anywhere on the battlefield that is more than 1" away from any enemy model.

Ok so since he is not deepstriking you can place him in some woods, building, or whatever. Combined with his Stealth he has a 3+ cover save right? If the demo charge scatters he has the cover save to protect himself. If the enemy charges he is probably toast, but he's got 5 I5 S3 Poisoned (2+) attacks. He's also in cover so he'll be striking first (excepting frags of course). Even against MEQ he should earn his points back right?


"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in us
Fixture of Dakka






Arlington, Texas

Even the Chaos Player is impressed for 65 points. Sheesh.

Worship me. 
   
Made in us
Fixture of Dakka






on board Terminus Est

He is an awesome deal and an excellent conversion opportunity.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Ground Crew




Houston, Tx

I have seen him win me quite a few games. He always always arrives right when I need him. JSJ means nothing to him and all those devastators and lootas are nada. He has even saved my executioner/ hydra list from a deep striking assault termies squad.

Mystic + rambo = perfect flank defence
   
Made in mx
Water-Caste Negotiator





I agree that I completely positively demolishes Lootas and pesky shooty stuff.

Waaagh! 
   
Made in us
Pyromaniac Hellhound Pilot






Ah yes, Marbo-man (his name can be a neat play on two super-masculine American icons; the Marlboro Man and Rambo. Though Rambo is the number one source considering, but I'm allowed to create conspiracies if I want!).

At 65pts he is barely worth it and has a decent chance of getting his points back and more. Given the choice between him or another outfitted Infantry Squad, it should be an easy choice, but it isn't always. considering the high likely hood of blowing himself up (2.5"R disk for a 6" range only leave 4.5" of comfort room at max distance) for an insta-kill, you are equally likely to fail his points as you are to win his points.

He is vulnerable to assault, being an individual that will most likely find himself behind enemy lines without any wound suppers and his inability to join a unit (meaning he can always be picked out in Assault) are a big concern.

However, that pistol of his at AP2 Sniper Pistol and 2+ wounding in close combat, that has an additional bonus. Enter the field, toss Demo-Charge, fire pistol (he's Sly Marbo, he can fire as many weapons as he wants a turn damn it!), then assault with 6 on the charge I5 attacks that wound on the 2s. That makes him a pretty nasty Terminator killer or Monstrous Creature death machine!

But, you have to remember, T3, can't join other units, one of his biggest assets is also one of his biggest dangers. So I would say he is reasonably priced, as bigtmac pointed out, one of the few times GW has done a good job pricing a special character.

Oh! But don't buy his model. It is one of the worst models in the current range, and is outrageously over priced! You can build better models with a basic Catachan squad box.

Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

"However, that pistol of his at AP2 Sniper Pistol and 2+ wounding in close combat, that has an additional bonus. Enter the field, toss Demo-Charge, fire pistol (he's Sly Marbo, he can fire as many weapons as he wants a turn damn it!), then assault with 6 on the charge I5 attacks that wound on the 2s. That makes him a pretty nasty Terminator killer or Monstrous Creature death machine! "

He can only demo or shoot, not both and can't charge the turn he pops up.

But I vote yes. He's a good reserve cahracter, able to inflict damage, contest objectives and damn hard to shoot in cover with a 3+ save that can go to 2+ if he goes to ground.

Plus, everyone loves him. Unlike the Calidus who makes everone roll their eyes, Rambo pops up and even my opponent is rooting for him to do something cool.

 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

well not sure this has been said but I'm all for him. I was playing a game against chaos last weekend. Guy had rhino, landraider, rhino near each other in that order. Zerkers + lash prince in the raider. Popped marbo down in front of the raider threw hi sharge at the near by rhino stunning it. Point is that the opponent didn't want to risk auto hitting melta bombs from marbo when he tank shocked. Kept his zerkers outta combat for 1 turn thereby winning me the game as I had an extra turn of firing. He's useful but not game breaking.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in us
Slippery Scout Biker





For getting his points worth, he's 3-2 so far in games I've witnessed (I used him twice so far 1-1). Going to a tourney this week, an I'm sure I'll get some more data.

Sons of Generus 2000 pts OdenKorps 3000 pts 2000 pts PlagueMarines
DR:70S+G++M+B++IPw40k86D+++A++/eWD024R++T(D)DM+Gwar! - Hey, don't get pissy at me because GW can't write. A lot of things in the rules don't "make sense". It doesn't matter if the do or don't. Play by the rules or don't play at all. FAQ's are not official, they are GW in house House Rules.
 
   
Made in nz
Guardsman with Flashlight



Kapiti Coast, New Zealand

Marbo has been worth his weight in gold. 2 games, top unit in both in terms of points back.

Game 1: threw his charge at an expensive SM unit with their bolters able to fire all sorts of rounds - sternguard. 7 SM's died. Not sure how many pointas that is, but a heck of a lot more than marbo.

Game 2: threw his charge at some termis, but missed. Then fired his pistol next turn, killed a termi, then in CC that turn killed 2 more, but died in the process. Killed 150pts of termis.

Not a bad return.
   
Made in gb
Krazy Grot Kutta Driva





England.

Marbo is just such a nice character. He is inexpensive and can kill shooty units. He is not amazing but then what did you expect for 65 points?
   
Made in us
Junior Officer with Laspistol






The eye of terror.

The great thing about Marbo is that what makes him worth shooting at, his demo charge, is used on the turn he comes in pretty much every time. This means that after his main threat is past, many opponents won't really be able to take the time to shoot/charge him if you're applying pressure on multiple parts of his army.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Towering Hierophant Bio-Titan



UK

With a 1" infiltrate range.. you can actually hide behind enemy vehicles! So awesome..

He's either going to show up & demo right there & then - which is fine.

Or

He can show up and go all sneaky like. He is a -big- risk to 5man tactical combat squads & other small infantry units. Im not sure if his one melta/krak grenade is worth much against vehicles. As an independant character, he can elect his wounds onto other IC's right? So he can run in, spew off a few 2+ wounding WS5 hits @ I5 and hope for the best (obviously at this point the demo has been used or in use)

Very worthy elite choice. Just requires a bit of lateral thinking.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Wing Commander




The home of the Alamo, TX

Marbo has been my favorite unit in the IG codex and quite possibly one of the most fun units ever in GW history. There's just something incredibly fun about having Rambo appear literally anywhere on the tabletop and being able to throw a demo charge with I believe a BS of 5 - so whatever he throws it at is going to explode and getting a good chunk of his points back. At the very least he can distract some of your opponent's shooting/assaulting.

This message was edited 1 time. Last update was at 2009/06/04 14:57:36




 
   
Made in us
Ground Crew




Houston, Tx

Think of him as a Lictor who is actually good!
   
Made in gb
Sister Vastly Superior




On the subject of sly... Can anyone see any problems with using a cadian as a "Counts as" marbo? One catachan would be totally out of place in my army, and yet, I do really want him.

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
Made in us
Nasty Nob






Joplin, Missouri

No, not a problem. Just make sure that he has something resembling a demo charge, a ripper gun (even in a holster), and a big bad knife.

Add a little camo and there you go.

"Just pull it out and play with it" -Big Nasty B @ Life After the Cover Save
40k: Orks
Fantasy: Empire, Beastmen, Warriors of Chaos, and Ogre Kingdoms  
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Nobody_Holme wrote:On the subject of sly... Can anyone see any problems with using a cadian as a "Counts as" marbo? One catachan would be totally out of place in my army, and yet, I do really want him.


None may take the place of the one true Marbo, many have tried, their bones litter the field.


 
   
Made in us
Elite Tyranid Warrior






Marbo looks like a fun unit, and I will probably give him a try (counts-as) in my future Traitor Guard army.

As a Khorne player myself, I feel it is important to point out two things in this post:

dumplingman wrote:well not sure this has been said but I'm all for him. I was playing a game against chaos last weekend. Guy had rhino, landraider, rhino near each other in that order. Zerkers + lash prince in the raider. Popped marbo down in front of the raider threw hi sharge at the near by rhino stunning it. Point is that the opponent didn't want to risk auto hitting melta bombs from marbo when he tank shocked. Kept his zerkers outta combat for 1 turn thereby winning me the game as I had an extra turn of firing. He's useful but not game breaking.


For starters, Princes can't ride in vehicles.

And more importantly, in this example, Marbo did not give you that extra turn with Zerks out of combat. Your opponent being a sissy did. The chances of even a melta bomb destroying a land raider in a DoG are slim, and the guy you played with should not be allowed to play Khorne if he can't play like a man.

This message was edited 1 time. Last update was at 2009/06/04 17:26:00




 
   
Made in us
Ground Crew




Houston, Tx

NERD RAGE!!!
   
 
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