Switch Theme:

Making Orks Competitive- Gather the Council, Prepare to Waaagh!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Liche Priest Hierophant






It's the difference between those who are more interested in the 'winning a game' aspect of having fun, and those who are into the 'forge a narrative' aspect. I'm one of the latter, but the issue there is that there's less push to buy new stuff or even play the game by the rules at all.

The old 'Timmy, Spike, Nigel' thing from Magic.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Yellin' Yoof on a Scooter






going back to the renegade knight discussion, I am actually pretty excited to use a gork/mork kit for a count as knight. What loadouts would cater to Orks the best? Im thinking the battle cannon/storm spear rockets/D weapon, or dual avenger gatling cannons? What are some other thoughts?
   
Made in us
Bonkers Buggy Driver with Rockets






I would go for more dakka, kit it out with all da gunz. Let the stomps do the melee, and let the tankbustas handle the enemy SH and GMC in assault.
This whole Renegade knight thing has gotten me excited for the future of the game. In one expert move gw has instantly boosted the power of csm and orks. While not directly an ork unit, the fact that the gmorkanauts are so close to size of knights will inspire the sale of said products (I'm even considering getting one now).

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in us
Mutilatin' Mad Dok





Georgia

Depends on what you want to do, really. It can be excellent as a rear guard and fire platform, but I'd still probably kit mine out for melee and send it charging forwards. Make everything hit them at once.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in nz
Longtime Dakkanaut





New Zealand

I think a few g/morkanaut owners will be very happy they magnetised the model's arms
   
Made in us
Yellin' Yoof on a Scooter






This is making me seriously want to pick up the gork.morkanaut kit. Ive always kind of liked the clunky design of it, and with both gun arms you don't even need to convert them unless you want to, because both gun arms can be convincing "count as" any of the knights' guns. even better, the morkanauts KFF is the "ion shield".
   
Made in us
Krazed Killa Kan






 FlashyGit wrote:
This is making me seriously want to pick up the gork.morkanaut kit. Ive always kind of liked the clunky design of it, and with both gun arms you don't even need to convert them unless you want to, because both gun arms can be convincing "count as" any of the knights' guns. even better, the morkanauts KFF is the "ion shield".


The Meks call the Ion Shield "Da Derektunal Dakka Stoppa"

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ca
Fighter Ace






Is it just me or do ork stompas look like they're wearing dresses?
   
Made in us
Yellin' Yoof on a Scooter






 slip wrote:
Is it just me or do ork stompas look like they're wearing dresses?


If the stompas are supposed to be crafted as effigies of Gork and Mork in their image.... somewhere out in the warp there exists a massive, clumsy half wit ballerina beating the gak out of things.
   
Made in us
Mutilatin' Mad Dok





Georgia

Yeah I never liked the skirt design of the stompa. It looks so silly compared to all the other 'ard vehicles we have.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

They should just make the gorkanaut/moraknaut super-heavy and be done with the renegade knights crap.
   
Made in nl
Dakka Veteran





Netherlands

Tried out Kommandos for the first time yesterday. I used a unit of 8 together with Snikrot, a Nob with Big choppa and 2 rokkits. Now this loadout worked quite all right, but what are the thoughts on the best loadout, do you prefer burnas and a PK nob?

   
Made in ca
Fighter Ace






I would go burnas if I had to take kommandos. They don't rely on ork BS of 2, better in overwatch, PW... They get a lot of versatility. Big choppa is probably fine enough here, he can eat challenges for Snikrot so it's better to keep him cheap.
   
Made in us
Regular Dakkanaut





Kommandos are really interesting. When with snikrot, I've found that double burnas are, while very expensive, very good at roasting people who are too close to the edges. I tend to think of the extra points as being worth it for a safe delivery method with the outflanking, and also it's great to have some AP3 for close combat encounters. I've never used rokkits or big shootas on these guys to be honest. They only have a BS of two, and I'd rather put my anti-tank bets on more reliable-ish methods.

Lately I've been using a small squad of them with a BC BP nob, and a couple of big shootas. They infiltrate onto an objective in cover (even on my side) and sit there for the whole game. Their stealth, provided with the natural cover means that shooting at them is largely pointless (Usually a 2+ cover save if I go to ground). And they are capable of counter charging if need be. Otherwise, they just pelt the enemy with some snap shots and be a general nuisance for cheap.

Now if you want to try out snikrot's formation (which is loads of fun), I suggest that you do not run any extra shooty guys, as you need to not shoot that first turn to get a rerollable cover save (which is awesome). But defiantly give each squad a nob with at least a BC, and a BP.

This message was edited 1 time. Last update was at 2016/04/22 15:09:35


The Eye of Night- Psst! Oi, git! Wanna buy sum waagh?
Sgt. Vanden- Oh sweet lord I just googled it...
Bobthehero-*laughs in hotshot volley rifle*  
   
Made in ca
Regular Dakkanaut




In all of 6th and some of 7th I've taken 5 with two Big Shootas to just be a distraction for Linebreaker.

I'm sure there are better options for Linebreaker (particularly as 3 x 6 Tankbustas is popular) but it let me field my nicely painted models and I've always had a soft spot in my heart for Kommandos.

I would never take Burnas. They cost just too much. I guess if you did 2, a Nob w/ PK and Snikrot and hoped for the best on that assault it would be okay?
   
Made in ca
Fighter Ace






Honestly I wouldn't even run kommandos myself, exactly because the cost issue. If I were, I might as well pay a little more to optimize them for their role. I see them seizing objectives early and holding as long as possible. Burnas help clear out infantry behind cover. (A lot if not most objective are in ruins.) The improved over watch helps them hold it. Power weapons give a bonus vs MEQs, which are the most common enemy to face and the templates help vs other horde like AM/ Renegades/ Tyranids.

Cost wise, I'd be able to do the same thing even better with the Bossboy formation giving +D3 units outfflank+acute senses. Give him finking Kap and roll twice on strategic traits for a good chance at +D3 infiltrate to boot. Your choice too, not restricted to what statistically is a minimum boyz squad.

This message was edited 1 time. Last update was at 2016/04/23 07:07:16


 
   
Made in ru
!!Goffik Rocker!!






Kommandoes are invaluable in my lists. As it's quite possible to meet armies like ravenwing that auto-win with a full army scout in maelstorm unless you can get koptas scout first. But even a unit of kommandoes can save you. It's still an uphill battle but at least not an auto-loose.

I prefer a unit of 5 with either 2 rokkits or bigshootas. Switching to bigshootas lately.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 koooaei wrote:
Kommandoes are invaluable in my lists. As it's quite possible to meet armies like ravenwing that auto-win with a full army scout in maelstorm unless you can get koptas scout first. But even a unit of kommandoes can save you. It's still an uphill battle but at least not an auto-loose.

I prefer a unit of 5 with either 2 rokkits or bigshootas. Switching to bigshootas lately.


First and foremost, I've won twice against ravenwing.

Second, I have been able to use kommandos to hold objectives, but that's about it.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in gb
Smokin' Skorcha Driver




London UK

Are Bosspoles an auto take?

I've had so much wasted time with them. If I'm running a trukk heavy list with 5-6 trukks of boyz and meganobz and also warbikers on top I'm beginning to question the validity of them. It can make a difference of 25-30 points which is another rokkit buggy or deffkopta which can be more valuable in a game.
   
Made in us
Liche Priest Hierophant






Just to derail a little- The Fist of Gork is a Sigmar model, right?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut





UK

 Nithaniel wrote:
Are Bosspoles an auto take?

I've had so much wasted time with them. If I'm running a trukk heavy list with 5-6 trukks of boyz and meganobz and also warbikers on top I'm beginning to question the validity of them. It can make a difference of 25-30 points which is another rokkit buggy or deffkopta which can be more valuable in a game.


I do. I would have taken them when they re-rolled Ld, I take them now. Mob Rule is the worst rule in existance.

Heck, I almost always take a Great Waaagh! for the Big Bosspole.


Automatically Appended Next Post:
Anvildude wrote:
Just to derail a little- The Fist of Gork is a Sigmar model, right?


Yes. But it's the sort of model I want anyway, lol. He can be my new Warboss on Bike.

This message was edited 1 time. Last update was at 2016/04/23 23:43:50


YMDC = nightmare 
   
Made in us
Mutilatin' Mad Dok





Georgia

Yeah, take boss poles. They're only five points and give us an extra chance to not run away. Hell, in the game I played today I had a tankbusta nob not run away because I rolled right for the bosspole reroll. Granted, he didn't do anything after that roll, but at least my opponent had to dedicate a squad to killing him.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in gr
Tough-as-Nails Ork Boy




Athens

Boss poles are overcosted and not must in my opinion especially if you have "da boss is watching"

Now that we get a new weirdboy figure I have a question, have anyone tried weirdboyz?
   
Made in us
Krazed Killa Kan






 thenewgozoku wrote:
Boss poles are overcosted and not must in my opinion especially if you have "da boss is watching"

Now that we get a new weirdboy figure I have a question, have anyone tried weirdboyz?


If you have "Da Boss is Watching" then you don't need BPs as that +2 to the chart completely hoses you if your less than 10 models while if you have more than 10 your generally fine (except taking a lot of hits). For non Ghazzy Orks the BP is well worth it imo. Can't count the number of times that a reroll on the Mob Rule table kept my a unit in the fight or even landed me a 1 result in close combat so I didn't need to take extra hits to my unit.

As for Weirdboyz I think they are a ton of fun but not a very competitive unit if only because its really hard to fit them into your army (lack of free HQ slots and if you had a free slot then why aren't you taking a Painboy). All the powers except for Da Krunch and Eadbanger (this one being THE WORST psychic power in the game) are good for a witchfire heavy psychic "school" and the Weirdboy generates an extra dice for being around other Orks which is nice when you need to squeeze out that 2nd power but you rolled low for warp charges that turn.
   
Made in by
Flashy Flashgitz






I usualy take bosspoles and they help sometimes. That said I ran a Ghazcurion today andi it's just great to not have to take leadership test. Just fearless, all the units. Realy refreshing, a shame that we can't do so without the Council.
   
Made in ru
!!Goffik Rocker!!






 KaptinBadrukk wrote:


First and foremost, I've won twice against ravenwing.

Second, I have been able to use kommandos to hold objectives, but that's about it.


For me it's one of the hardest battles. I have a lot of footsloggas. And the dude's running lib conclave so i can do basically nothing in battle. Cause can't outshoot, can't catch and can't outfight due to psy buffs. So, my only hope is outscore which is also close to impossible if they scout around the whole field.

And i'm not telling about running big units as it's not worth it in more or less competitive games, unfortunately. Just min squads to infiltrate, score and shoot. Kommandoes also provide some nice melee punch against weak enemies that get too close. They're still boyz.

This message was edited 1 time. Last update was at 2016/04/24 18:40:27


 
   
Made in us
Mutilatin' Mad Dok





Georgia

 Vankraken wrote:

As for Weirdboyz I think they are a ton of fun but not a very competitive unit if only because its really hard to fit them into your army (lack of free HQ slots and if you had a free slot then why aren't you taking a Painboy). All the powers except for Da Krunch and Eadbanger (this one being THE WORST psychic power in the game) are good for a witchfire heavy psychic "school" and the Weirdboy generates an extra dice for being around other Orks which is nice when you need to squeeze out that 2nd power but you rolled low for warp charges that turn.


I'd love to take weirdboyz more often, but they're just not good enough. The powers they get access to are meh at best. Plus, the last two times I've fielded mine, he's periled, rolled a 1, failed leadership, and instantly died turn one without any power going off.

Good.
   
Made in by
Flashy Flashgitz






The problem with Weirdboys is not their powers, but their lack of any options. Librarians can change armour, get bikes, choose different weapons. Farseers can take jetbikes and also choose weapons. The Weirdboy can't even take a freaking bosspole. If he could get a bike he would be much more usefull and survivable. But no, GW doen't think so.Orks don't need good psykers. They might threaten dem pansies and dem ticanz.
   
Made in nl
Dakka Veteran





Netherlands

 thenewgozoku wrote:

Now that we get a new weirdboy figure I have a question, have anyone tried weirdboyz?


Which new model are you going to use as a Weirdboy?

I like the new fantasy Ardboys a lot and think they are more then suitable for 40 Orks. Guess I will pick up a set of those.
   
Made in gb
Smokin' Skorcha Driver




London UK

 thenewgozoku wrote:

Now that we get a new weirdboy figure I have a question, have anyone tried weirdboyz?


I've said it before in this thread I think but I love taking 3-4 weirdboyz in a footslogging maxed squad of ardboyz. Each one gets an extra warp charge and I take Malefic on all of them. Summon away! They will pretty much auto perils but if you get possession it is really fluffy funny to plop a Bloodthirster down turn 1 and watch it soak up enemy fire or wreck face in turn 3. Not to mention the benefits of summoning daemonettes or plaguebearers. Greater daemon for a 70pt weirdboy is bargain!

Lots of people have also had success with using sanctic.
   
 
Forum Index » 40K General Discussion
Go to: