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Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Kharn_The_Betrayer_87 wrote:
That is very unfortunate


Automatically Appended Next Post:
I’m thinking about not investing too much money in GK in case they get the Primaris treatment soon so leaning towards a sisters battalion with GK vanguard. What do you guys think in regards to effectiveness and legality of three five man paladin squads, draigo and a brother cap deepstriking in? The BC giving double smite range and by breaking the pallies into three units that 5 smites at double range.


While I have 2k in GK this is what I plan to do next for a little bit but I am only gonna run 2x 5 man pally with Bro Captain stern, ancient, and apothecary. Paladins get expensive fast and while driago brings some good beatdown I want to focus more on Paladin use. Plus the relic banner is too hard to pass up for me when a bro Captain is near. I find sisters and some good exorcist range and the invulnerable getting boosted makes them a great anchor point.

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Utilizing Careful Highlighting





Augusta GA

I’m running paladins as well, but taking them in squads of 10. That way I can either keep them as a single nasty unit that seems like a counter for the enemy list, or combat squad them so all the special weapons can be consolidated for psychic onslaught.

What’s opinions on the best assassin to cover GK weaknesses? I kinda want to take a vindicare for easy means of activating the CP gaining stratagem, but a Callidus looks like it can greatly help survivability just by reducing the amount of nasty stratagems coming at us turn 1.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Badablack wrote:
I’m running paladins as well, but taking them in squads of 10. That way I can either keep them as a single nasty unit that seems like a counter for the enemy list, or combat squad them so all the special weapons can be consolidated for psychic onslaught.

What’s opinions on the best assassin to cover GK weaknesses? I kinda want to take a vindicare for easy means of activating the CP gaining stratagem, but a Callidus looks like it can greatly help survivability just by reducing the amount of nasty stratagems coming at us turn 1.


I took 3 Vindicare Assassins in my force at 1250 (escalation league thing). It was amazingly nice to have that range to force engagement.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Other Battle Reports I've posted:
https://www.ordofanaticus.com/topic/212809-grey-knight-battle-reports/?tab=comments#comment-2422171

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Fresh-Faced New User




Does anybody ally their grey knights with Scions?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Kharn_The_Betrayer_87 wrote:
Does anybody ally their grey knights with Scions?


A lot of people talk about doing that to cheapen up the troops costs. I dunno anyone who ever actually did it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Combat Jumping Rasyat




East of England

Why have you been summoned from your long sleep, GK Tactica?

Return from whence you came, back to your silvery hibernation. Say Hi to DW Tactica from me.
   
Made in us
Decrepit Dakkanaut




 Jancoran wrote:
Kharn_The_Betrayer_87 wrote:
Does anybody ally their grey knights with Scions?


A lot of people talk about doing that to cheapen up the troops costs. I dunno anyone who ever actually did it.

I mean, Paladins and Interceptors don't exactly SUCK but they're not really good either. With the old skool 3rd codex, all my troops were the Stormtroopers with the Elites being Terminators. Two battalions of Storm Troopers and supporting Paladins sounds like it could be at least fun.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Fresh-Faced New User




Yeah it’s a rough choice, I don’t want a bland tank and guard army just for the sake of cp and scions really remind me of the old daemon hunters codex with the storm trooper options. On the other hand scions are basically suicide squads so not sure. Crimson fists are looking appealing though from a cool perspective.
   
Made in us
Decrepit Dakkanaut




Scions don't HAVE to be a suicidal thing. They're cheap enough with enough offensive output you can certainly build around using them as the majority of a list. Probably do two Battalions with 3 max deep striking and 3 in Taurox and then a Vanguard of Grey Knights with 3 Ven Gun Dreads and three ×5 Paladins.

I can help with a rough draft as I don't work tomorrow but it'll be rough, remember that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Fresh-Faced New User




Nice mate that’s really good to know, thanks for that.
   
Made in us
Longtime Dakkanaut




Kharn_The_Betrayer_87 wrote:
Yeah it’s a rough choice, I don’t want a bland tank and guard army just for the sake of cp and scions really remind me of the old daemon hunters codex with the storm trooper options. On the other hand scions are basically suicide squads so not sure. Crimson fists are looking appealing though from a cool perspective.


Scions in cover with either Psychic Barrier or Take Cover are rocking a 2+ save. Play them right and they can weather a surprising amount of fire.
   
Made in us
Decrepit Dakkanaut




This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Regular Dakkanaut





Slayer-Fan123 wrote:
This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.

Have you considered a Brother Captain with Purge Soul dropping out of reserves with an Ancient with the relic banner (Banner of Refining Flame)? The +1 to leadership helps the purge soul and the BC's psychic locus gives the banner a 12" super smite. Perfect for dropping out of deep strike.

This message was edited 2 times. Last update was at 2019/10/24 21:07:17


 
   
Made in au
Fresh-Faced New User




Slayer-Fan123 wrote:
This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.


Nice mate that’s a sweet list. What’s the advantage of the volley guns on the command squad over plasmas?
   
Made in us
Decrepit Dakkanaut




Kharn_The_Betrayer_87 wrote:
Slayer-Fan123 wrote:
This is my first rough draft. However it might as well be missing any Grey Knight elements.

Scions Battalion
X2 Primes w/ Command Rods

X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol
X10 Scions w/ 4 Plasma Guns, Plasma Pistol

X4 Command Squad w/ 4 Volley Guns
X4 Command Squad w/ 4 Volley Guns

X4 Taurox Primes w/ Battle Cannon, Autocannons

Grey Knights Vanguard
X1 Grandmaster w/ Soul Glaive, Psilencer

X5 Paladins w/ 2 Psilencers, Daemon Hammer
X5 Paladins w/ 2 Psilencers, Daemon Hammer
X1 Apothecary

This one has the more old skool Daemon Hunters feel to it mostly because of Grey Knights being the supporting element. However in the making of this list I didn't include Inquisitors mostly because they're getting something in the new White Dwarf I guess so we gotta wait for that update.


Nice mate that’s a sweet list. What’s the advantage of the volley guns on the command squad over plasmas?

They're used solely for camping home objectives. What you would theoretically be doing is rushing 2 squads of the Scions up in the Taurox and keep the other two max squads in Deep Strike. Then things drop and you maximize the effectiveness of orders. Paladins drop too and that's all she wrote.

The list would likely be better with Interceptors though for movement. That's not classic Grey Knights though and Paladins are more durable at least.

So there isn't really an inherent advantage to the Volley Gun Command Squads outside it's cheaper camping with 16 shots going off all the time.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Fresh-Faced New User




Sweet thanks for your help
   
Made in gb
Combat Jumping Rasyat




East of England

Valkyrie bombs can do work with the specialist detachment...
   
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Utilizing Careful Highlighting





Augusta GA

Thinking of trying out a teleporting Land Raider Crusader full of 2x5 Purifiers, a Relic Banner Ancient, Brother-Captain and Crowe. I’ll also have a Knight Titan and a Lascannon Land Raider to hopefully eat any turn 1 shots and leave it alive.

Assuming they don’t get blown up immediately that’s 4d6+1 smite wounds, then vortex and purge soul. I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.

Anyone have any luck getting this to work? I can’t imagine it would more than once before the opponent caught on.
   
Made in us
Regular Dakkanaut





 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 _SeeD_ wrote:
 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.


There is: it's called "Inspiring Leader" and it's one of the three generic traits that all armies have access to. Those three are just very rarely used.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Regular Dakkanaut





 Elric Greywolf wrote:
 _SeeD_ wrote:
 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.


There is: it's called "Inspiring Leader" and it's one of the three generic traits that all armies have access to. Those three are just very rarely used.
Sorry for being the fool, but where do I get to read these? The rulebook?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 _SeeD_ wrote:
 Elric Greywolf wrote:
 _SeeD_ wrote:
 Badablack wrote:
I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.
There is nonesuch warlord trait, but the Banner does give +1 to leadership.


There is: it's called "Inspiring Leader" and it's one of the three generic traits that all armies have access to. Those three are just very rarely used.
Sorry for being the fool, but where do I get to read these? The rulebook?


yup. Just the standard ones you can take from the main rulebook if you want. Kinda like the bog standard stratagems everyone gets access to.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Decrepit Dakkanaut




 Badablack wrote:
Thinking of trying out a teleporting Land Raider Crusader full of 2x5 Purifiers, a Relic Banner Ancient, Brother-Captain and Crowe. I’ll also have a Knight Titan and a Lascannon Land Raider to hopefully eat any turn 1 shots and leave it alive.

Assuming they don’t get blown up immediately that’s 4d6+1 smite wounds, then vortex and purge soul. I kinda want to give the Captain the +1 leadership warlord trait just to make purge soul stronger too.

Anyone have any luck getting this to work? I can’t imagine it would more than once before the opponent caught on.

The issue with the Land Raider isn't that it can blow up. In fact, they actually take a decent amount to kill them.

The issue, rather, is they're a big model that can't drive over even a single Gaunt or Cultist that might be in the way. Stormraven would probably be the best way to go about it, but they're even more expensive now.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Combat Jumping Rasyat




East of England

Gate of infinity makes the GK Landraider uniquely viable, assuming another unit doesn't need that cast more...
   
Made in us
Guarded Grey Knight Terminator






Will a new Inquisitors help us? Seems like a good way to help generate cp. Is there any other use of inquisitors? I noticed acolytes get the character keyword if it is just one model. Sounds like an 8pt obj holder to me.

This message was edited 2 times. Last update was at 2019/11/13 13:57:04


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Longtime Dakkanaut




Cheap and cheerful CP farm with a side dose of Overwatch denial. Its got a place in most close combat focused Imperium armies.
   
Made in ca
Regular Dakkanaut




Are brother-captains, strike squads, and grand master in nemesis dreadknights still among the best grey knight units?
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

BillyN831 wrote:
Are brother-captains, strike squads, and grand master in nemesis dreadknights still among the best grey knight units?


Brother Captains are ok. I'd rather have an Apothecary, who still has character protection, WS2+, and can heal himself. Give him the Destroyer and you have a mini Draigo!

GKSS are only good in that they fill out a battalion. Otherwise, they are bad. Termies are actually better, but are much more expensive.

I'd say the top three units in the book are GMDK, Draigo, and shooty Ven Dread. I once had my Las/Missile Dread one-shot a Leman Russ from behind a wall! Yes I realise it won't happen again...but still!

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

BillyN831 wrote:
Are brother-captains, strike squads, and grand master in nemesis dreadknights still among the best grey knight units?


I'm not using any Grand Master Nemesis Knights. But they do seem pretty good. I own two (another unassembled). I've liked their performance against my armies although I've always managed to kill them. I don't HONESTLY know if there's a really great GK army out there. It's such an uphill army to play. Never have I had to think very carefully more than with the GK. I suppose on some level I love the challenge. But in the ITC, there are literally twice as many Sisters of Battle Players this season than GK. That's...saying something.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
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