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2009/06/10 18:30:08
Subject: Units gaining Experience?
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Regular Dakkanaut
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Hey All!
I have heard that there are rules that allow a unit in a campaign game to gain experince points and abilities. However I only have the AoBR rulebook, which doesnt seem to have these rules in it. Does the big hardcover version include them? How do they work?
Thanks!
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9500 |
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2009/06/10 19:15:35
Subject: Units gaining Experience?
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Wolf Guard Bodyguard in Terminator Armor
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Google 40k campaigns if you dont have the BRB. there are plenty of veteran upgrades/experience points that can be intergrated into campaigns.
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2009/06/10 19:17:55
Subject: Units gaining Experience?
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Regular Dakkanaut
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Thats cool, is there an "official" system for it though? I'd rather use the games workshop sanctioned version if possible since it helps eliminate any questions and balance issues.
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9500 |
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2009/06/10 19:58:32
Subject: Units gaining Experience?
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Rough Rider with Boomstick
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p. 262 of the BRB has rules for campaigns.
Basically, at the end of a battle you nominate unit(s) (number depends on if you win/loss), then pick from one of four tables (fieldcraft, melee, gunnery, vehicle), and roll a d6, that unit gets that ability.
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The Happy Guardsman
Red Templars
Radical Inquisitor
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2009/06/10 21:17:57
Subject: Re:Units gaining Experience?
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Deadly Dark Eldar Warrior
Bellingham WA
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I'm in a campaign right now that uses it. The codexes weren't designed with this in mind and things get really unbalanced pretty quickly. You run into stuff like armor 14 defilers/dreads, TH/SH termies with feel no pain... Yeah.
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2009/06/10 21:38:54
Subject: Units gaining Experience?
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Regular Dakkanaut
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So its definitely something I will need to buy the hardcover book for then. Bummer! Thanks for the input!
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9500 |
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2009/06/10 21:51:51
Subject: Re:Units gaining Experience?
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Longtime Dakkanaut
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jsullivanlaw wrote:I'm in a campaign right now that uses it. The codexes weren't designed with this in mind and things get really unbalanced pretty quickly. You run into stuff like armor 14 defilers/dreads, TH/SH termies with feel no pain... Yeah.
Unbalanced yes, fun though
Relentless, Tank Hunting Devastators with Lascannons were pretty awesome in my last campaign...
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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2009/06/11 13:21:30
Subject: Units gaining Experience?
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Anti-Armour Swiss Guard
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It should be worth noting that any increases in unit abilities should ONLY BE FOR THE DURATION OF THAT CAMPAIGN. Outside of the campaign (ie, pick up games, tourneys, non-campaign games), the units will use their codex profiles and rules, verbatim.
So if I was playing in a campaign with my SM, and I gained FNP for my Assault termies (with 3++ storm shields), I shouldn't even attempt to use that unit as anything but a regular assault termie unit in another game that someone who wasn't in the campaign challenged me to.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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2009/06/11 14:20:30
Subject: Units gaining Experience?
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Regular Dakkanaut
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Gotcha. I actually went to the shop last night and leafed through the rulebook, but didnt see the rules? Is this from the 5th edition rulebook?
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9500 |
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2009/06/12 00:11:21
Subject: Units gaining Experience?
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Anti-Armour Swiss Guard
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p263 of the big rule book has the campaign/gaining skills thing.
Previous versions had more in-depth rules for campaigns and gaining skills.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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