Switch Theme:

2500 pt. Ork list for 'Ard Boyz  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User



Montana

Hi all, I’ve trolled dakka-dakka for a while now, and with the coming of an ‘Ard Boyz tourney I have decided to finally post my list for all of your critiques. Let me begin with a quick breakdown of what I hope to achieve with this army.

First off I’ve decided go to mechanized and am choosing slugga boyz in trukks over a much considered foot slogging shoota boy army. Furthermore, you’ll see my list includes a set of nob bikers because the local players haven’t really learned to deal with them yet (i.e. I haven’t seen a single Psyker Squad since I’ve been here.) In any case here’s the list and I’ll give a break down of all my reasons behind units afterwards, along with a more in depth explanation of what I hope to see the army do.

HQ:

Warboss:
Bike, Cybork, ‘Eavy Armor, Power Klaw, Attack Squig, Bosspole – 160 pts.
Big Mek:
Cybork, ‘Eavy Armor, Burna, Attack Squig, Forcefield - 135

Troops:

Boyz x 12:
Slugga & Choppa, Nob with ‘Eavy Armor, Power Klaw, and Bosspole - 117
w/ Trukk (Red Paint, Ram) - 45

Boyz x 12:
Slugga & Choppa, Nob with ‘Eavy Armor, Power Klaw, and Bosspole - 117
w/ Trukk (Red Paint, Ram) - 45

Boyz x 12:
Slugga & Choppa, Nob with ‘Eavy Armor, Power Klaw, and Bosspole - 117
w/ Trukk (Red Paint, Ram) - 45

‘Ard Boyz x 12:
‘Eavy Armor, Slugga & Choppa, Nob with Power Klaw and Bosspole - 160
w/ Trukk (Red Paint, Ram) - 45

Nobz x 10 (Bikers): - 710 points
- Biker 1 – ‘Eavy Armor, Cybork, Slugga & Choppa
- Biker 2 - ‘Eavy Armor, Cybork, Slugga & Choppa, Waagh Banner
- Biker 3 - ‘Eavy Armor, Cybork Slugga & Choppa, Bosspole
- Biker 4 - ‘Eavy Armor, Cybork, Big Choppa, Kombi #1
- Biker 5 - ‘Eavy Armor, Cybork, Big Choppa, Kombi #2
- Biker 6 - ‘Eavy Armor, Cybork, Big Choppa
- Biker 7 - ‘Eavy Armor, Cybork, Power Klaw, Kombi #1
- Biker 8 - ‘Eavy Armor, Cybork, Power Klaw, Kombi # 2
- Biker 9 - ‘Eavy Armor, Cybork, Power Klaw
- Biker 10 - ‘Eavy Armor, Cybork, Painboy



Elites:

Lootas x 12 : 180 points

Lootas x 13: 195 points

Kommandos x 10:
Burna x 2, Snikrot – 215 points

Heavy Support:

Battlewagon:
Big Shoota’ x 2, Ram – 105 points

Battlewagon:
Big Shoota’ x 2, Ram – 105

Total: 2496 points

Warboss: He’s on a bike, makes the Nobz troops, and can always go off and hunt a nasty tank that poses a significant threat… or at least that’s how I’ve used him in the past. I expect to see at least a couple land raiders per SM player so the main purpose of my bikers and warboss will be to go tank hunting.

Big Mek: I plan on keeping him in a wagon with the lootas, definetly close enough to give both vehicles a cover save.

Boyz: They are the main meat of the army and I am a bit worried about them at the moment simply because I only have 48 of them. I’ve played with the idea of beefing one of the loota squads up to 15 and only having one so I can add another squad here and give some more upgrades, but I’m not sure if only 1 loota squad is even worth taking.

Bikers: I don’t think much explanation is needed here. They’re mean and tough and like I said, not a lot of people deal with them effectively here. Hopefully they can act as a dependable tank hunting squad as well enemy elite hunters.

Lootas: Here is the main source of conflict for me. I am aware that my list is not shooting based but I really enjoy having the lootas in the back laying down some nice fire. They can loosten up enemy squads before I charge them, or even to finish off those that manage to take out the boyz that don’t win their fights.

Kommandos: These guys are used as an option in case anything dangerous shoes is placed far away on a table edge where the bikers can’t engage them immediately. (I’ve been using them for guard heavy weapons teams in the back, but I understand they are helpful in case of psykers as well.)

Battlewagons: They protect the lootas inside… that is all.

Ok so the goal of the army is to have the bikers run up quickly at first. They tend to attract the most fire and help take some of the attention away from the trukks following behind them. Most of the time they soak up a lot of fire without losing any models and manage to force the enemy to forego any damage to the weaker transports. Once the boyz get to their destination you know what happens. The lootas offer me a sense of safety as a fairly successful shooting base that weakens strong units and pops lighter transports. Right now I’d like most to hear what you guys think about the shooty bits of my army, whether they’re worth having or not; the use of trukks here over battlewagons ( I have a few bw’s not in use so would it be better to take them?); and lastly whether this army is suffering from a split personatlity disorder. (i.e. should I just give up the shooting all together and run straight for the front.)

Thanks for your time and I look forward to hearing from you.
   
Made in ie
Fully-charged Electropriest





Dublin,Ireland

O.K firstly always take full squads of lootas the battle wagon although a good idea is a good firing platform but the ram makes me think you will be moving them around and is a bad idea as thet can't shoot.
secondly your nobs shouldn't have 'eavy armour as they can't be singled out in combat and is a waste(keep the 'ard boys though) and use those points to give the squads big shootas
thirdly the kommandos like the lootas should have a full squad or be a suicide squad of five with snikrot and two burnas.you have invested points in 'eavy armour on the nobs because the bike already gives them a 4+ save look up the codex for the page detailing bikes and you will see the fact they are on a bike they get all the benifits bikers do from their bikes(thats 55pt you have gotten back)fell free to spend anyway you like.also I think you will be better off having him in a trukk and giving the boys some well deserved saves.Hope this helps

 
   
Made in us
Fresh-Faced New User



Montana

hmm, that definetly gives me some things to think about Pyrus. After reading your post I am pretty sure I'll be dropping the rams and a big shoota from each of the BW's. The points from there along with the 55 from the armor in the biker squad should give me enough to top off the loota squads.

Any other ideas from people out there?
   
 
Forum Index » 40K Army Lists
Go to: