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![[Post New]](/s/i/i.gif) 2009/06/28 20:53:03
Subject: 1250 Point Ork army
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Screamin' Stormboy
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Please leave all comments. Looking for a competitive ork army. Thank you!
The goal: Quick attack on turn 2 with 3 trukks and one BW filled - total of 56 boys, 4 nobs with PKs, and a Warboss
DeffKoptaz for tank hunting (hopefully) and Snikrot with his commandos taking stuff out on the back line.
WarBoss: Total = 105
PK 25
s/s 5
cybork 10
'eavy armour 5
Big Mek: total = 85
KFF
BW Total = 105
BS 1 5
GK 5
Killaz Boyz (In battlewagon) = 196
boyz 25 150
nob 16
PK 25
BP 5
Trukk Boyz Total = 140
boyz 9 54
nob 16
PK 25
BP 5
Trukk 35
Trukk Boyz Total = 152
boyz 11 66
nob 16
PK 25
BP 5
Trukk 35
Trukk Boyz Total = 152
boyz 11 66
nob 16
PK 25
BP 5
Trukk 35
Deffkoptaz Total = 45
TLRL 10
Deffkoptaz Total = 45
TLRL 10
(1063)
Kommandos Total = 225
11 110
Snikrot 85
Burna x 2 30
(1250)
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![[Post New]](/s/i/i.gif) 2009/06/29 12:34:20
Subject: Re:1250 Point Ork army
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Screamin' Stormboy
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![[Post New]](/s/i/i.gif) 2009/06/29 13:54:10
Subject: Re:1250 Point Ork army
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Stinky Spore
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You can only cram in 20 models in a battlewagon.
You could take the extra boys and fill up that first Trukk boys squad to max.
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Two wrongs don't make a right,
But three do. |
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![[Post New]](/s/i/i.gif) 2009/06/29 14:02:55
Subject: 1250 Point Ork army
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Battlefield Professional
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With the points you save by reducing the bw boys to 20 buy a deffrolla for the wagon Automatically Appended Next Post: Also your kff will have much better radius if the mek is in the bw
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This message was edited 1 time. Last update was at 2009/06/29 14:04:07
Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2009/06/29 21:35:47
Subject: Re:1250 Point Ork army
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Screamin' Stormboy
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Well that's a big oops... I thought the number was 30.
So I will put the deffrolla back on...
Any other comments about this army?
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![[Post New]](/s/i/i.gif) 2009/06/29 22:46:49
Subject: 1250 Point Ork army
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Yellin' Yoof on a Scooter
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you might want to use nobs in a trukk. So to use warboss' special rule and have a strong unit.
Don't know about the kommandos however I never managed to get them stuck in correctly. Always took out less then they were worth unless they were in small suicide groups. Get in, destroy what you can and die. But maybe it's because I was always a bit sceptic about them and never tested them in a solid way.
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![[Post New]](/s/i/i.gif) 2009/07/01 21:03:21
Subject: Re:1250 Point Ork army
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Screamin' Stormboy
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Here is my updated list bases on prior critiques:
WarBoss: Total = 100
PK 25
s/s 5
cybork 10
Big Mek: total = 85
KFF
BW Total = 125
BS 1 5
GK 5
DR 20
Killaz Boyz (In battlewagon) = 154
boyz 18 108
nob 16
PK 25
BP 5
Trukk Boyz Total = 141
boyz 10 60
nob 16
PK 25
BP 5
Trukk 35
Trukk Boyz Total = 147
boyz 11 66
nob 16
PK 25
BP 5
Trukk 35
Trukk Boyz Total = 147
boyz 11 66
nob 16
PK 25
BP 5
Trukk 35
Deffkoptaz Total = 45
TLRL 10
Deffkoptaz Total = 45
TLRL 10
Killa Kan Total = 45
Grotzooka 10
Kommandos Total = 215
10 100
Snikrot 85
Burna x 2 30
(1249)
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![[Post New]](/s/i/i.gif) 2009/07/01 21:11:25
Subject: Re:1250 Point Ork army
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Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
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I would dump the Deff Koptas and the Kommandos and go with Nobz Bikers with a Painboy. You will find that this unit will survive much longer can make back their points back. Plus the truck boyz will be able to keep up with the nobz to support them or the nobz will draw fire which will allow your trukks to get across the board.
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251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
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![[Post New]](/s/i/i.gif) 2009/07/01 22:24:28
Subject: Re:1250 Point Ork army
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Screamin' Stormboy
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So if I drop the koptaz and kommandos that will give me 305 points. 45 points per nob biker - that would give me only 5 nob bikers with 2 PK. Does not seem like a good trade for a 1250 point game. Kommandos are there for shooty armies (IG, Tau) since I can come in on any border due to snikrot. Plus some (crappy) anti-tank. Automatically Appended Next Post: Ok based on the last post I have come up with this. I am not going to do nob bikers because of their point cost, but what about this.....
WarBoss: Total = 100 (in trukk with Nobs)
PK 25
s/s 5
cybork 10
Big Mek: total = 85 (In BattleWagon)
KFF
Nobs Total = 330 (in trukk)
'eavey armour 35
Painboy 30
Waaugh banner 15
Bosspole 5
Powerklaw 25
Powerklaw / kombi skorcha 30
Big choppa 5
Big choopa / kombi -skorcha 10
Trukk 35
BattleWagon Total = 125
BS 1 5
GK 5
Deathrolla 20
Killaz Boyz (In battlewagon) = 154
boyz 18 108
nob 16
PK 25
BP 5
Trukk Boyz Total = 162
boyz 11 66
nob 16
PK 25
BP 5
Trukk 35
Boarding Plank 5
Wrecking ball 10
Trukk Boyz Total = 151
boyz 10 60
nob 16
PK 25
BP 5
Trukk 35
Wrecking Ball 10
Trukk Boyz Total = 141
boyz 10 60
nob 16
PK 25
BP 5
Trukk 35
(1248)
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This message was edited 1 time. Last update was at 2009/07/01 22:49:22
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![[Post New]](/s/i/i.gif) 2009/07/02 01:44:03
Subject: Re:1250 Point Ork army
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Longtime Dakkanaut
Misery. Missouri. Who can tell the difference.
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Look at what you get with Nob Bikers: PK on the charge S 9, Big Choppa S 7. Toughness of 5. S 7 ranges assault weapons. Great Saves 4+ from bike 4+ cover save always, 3+ if turbo boost, FNP if they take Painboy and could have a 5+ Inv from Cybork Bodies from Painboy for 5 points per model.
Kommandos 6+ Outflank and a couple of rocket launchers. If IG take a psy squad then your reserve roll could be delayed because of the +1 or +2 depending on how many members they chose.
Nobz Bikers I never leave home without them.
However, looking at your list it looks fine. It has the speed to get into someone's face quickly and some armor. I would put the the battlewagon in between all the trucks with the warboss up front of the BW, two truck flanking each side of the BW and another ready to lend support. Keep them all within 6" of the BW so they get the KFF save.
The only thing I see that is a neg is that if you do not get first turn against an uber IG anti-armor list a majority of your forces will be walking after the first turn. Number is what gets Orks their kudos. I normally would run the following:
HQ: Warboss (1#, 150 Pts)
1 Warboss @ 150 Pts
Power Klaw; Slugga; Twin-linked Dakkagun; Stikkbombs; Attack Squig; Cybork Body; Warbike
Elite: Nobz (5#, 365 Pts)
4 Nobz @ 365 Pts
Big Choppa (x2); Power Klaw (x2); Slugga (x4); Twin-linked Dakkagun; Feel No Pain; Bosspole (x1); Cybork Body; Waaagh! Banner (x1); Warbike
1 Painboy @ [85] Pts
'Urty Syringe; Twin-linked Dakkagun; Cybork Body; Dok's Tools; Grot Orderly; Warbike
Troops: Boyz (30#, 215 Pts)
29 Boyz @ 215 Pts
Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [41] Pts
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!
Troops: Boyz (30#, 215 Pts)
29 Boyz @ 215 Pts
Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [41] Pts
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!
Troops: Boyz (30#, 215 Pts)
29 Boyz @ 215 Pts
Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!
1 Boyz Nob @ [41] Pts
Power Klaw; Slugga; Furious Charge; Mob Rule; Waaagh!
Heavy Support: Killer Kans (2#, 90 Pts)
2 Killer Kans @ 90 Pts
Dreadnought CCW; Grotzooka (x2)
Total Roster Cost: 1250
While this might seem like a slow list the enemy will be going for the warboss and the nobs giving your troops a chance to run forward. The KKs are a distraction for a screen.
You could ditch the KKs and run a Big Mek with a KFF and a choppa for 85 which will give most of your boyz a 5+ save. 90 boyz on the board will scare anyone at 1250.
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This message was edited 2 times. Last update was at 2009/07/02 02:09:52
251 point Khador Army
245 points Ret Army
Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.
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![[Post New]](/s/i/i.gif) 2009/07/02 04:04:39
Subject: Re:1250 Point Ork army
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Screamin' Stormboy
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Thanks for the response! The only problem I see with that list is with IG's pie plates. Most players I see will have at least 3 different pie plates per turn at 1250 points.
I know statistically I will lose around 2-3 trukks, but the troops will likely survive while the other(s) can hit them hard. For higher point games I will use Nob bikers but they are way too expensive for a lower point game.
Keep the suggestions coming. This is helping a lot!
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