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Made in ca
Regular Dakkanaut





well for the last bit i have been working on a way to have all most a risk type game of warhammer 40k

it would be played liek risk but when you have a battle you play a game
i also wanted to make a way to have fun new HQ to play the roll of the player with a type of xp to make him uneek

so far this is what i have

anything you think i can add or change let me know i was kind of runing out of ideas

im also going to have 5 people playing


Campaign rules


- Armies must be a minimum of 300 points and a maximum of 2500 points

- and army must have 1 HQ and 2 troops after that anything can be taken (un less stated that only a cretin amount of the specified troops can be taken )

- there must be 1 roster per army listing all troops and rules for the specific army ( guns and gear every troop has )

- if a 3rd party joins a fight the defender gets the far side of the board and the attackers are places 18 inch from each other on the other side

- you can only make one attack per round but may move your armies up to 2 planets

- you gain 250 resources points a turn

- any troops that die are dead and do not return to the army list after the battle is over ( but as long as one troop is left alive the unit can be remade for half its cost )


character rules

-all charters are immortal and are in turn immune to all instant death ( you cant kill them any cheep ways IE. Any thing that picks them out of a crowd )

-if the players main charter dies in battle he loses 10 exp and he taken to his capital planet

- the character must remain with an army un less he is on a planet with a 2nd army he may

then switch his army
- exp is earned by wining a battle
- 10 exp for a minor win ( holding 2 of the 3 control points , wining by more then 100 points
- 20 for a major win ( holding all 3 control points or by wining by more then 300 points
-IF A CHARACTER KILLS ANOTHER CHARACTER HE GAINS 30 XP

-exp can be spent on items or improving stats
- items can be purchased from the armies codex and triple the cost
- 50 exp can be spent to increase stats by 1 (100 points to add a wound)

-the character must be a battle to gain full experience if he is absent in a battle he gains half experience




planet rules

-all planets gives either buffs to an armies or give them access to a different troops types or more resources

- resource planets give an additional 100 resources points a turn

planets can have a bases set up for a cost of 100 points
a base has a single med bastion and 4 large and 4 small barricades
- holding a galaxy gives you an additional 100 resources

battle rules

-all models can only have what they have on them and must be a good representation of the models I.E he cant have a power armor and you says he’s in terminator or vise versa)

- all battles are 6 turns un less it is a invasion then it lasts 7

-a game is either won by holding more points then the other player ( 3 points 2 to win)
if the games is tied then the winner is decided by points if the difference is less then 100 points the game is a tie and the defender is the winner


-any team can retreat from a battle at any time it is his turn and loses the battle , any troops in hand to hand must make a retreat and roll 1d6 to escape and the attacker rolls 1d6 if the attacker is higher then the retreating unit dies)

















INVASIONS

Invasions follow the planet strike rules for all but the bases used are paid for and any bastion (not counting small ) count as an objective

A base must be purchased for 150 points to defend with an invasion
Additional building can be purchased

weapons
-interpreter turrets
-Quad 20 points
-Laz 30 points
-cannons ( must be places on a large bastion or in a fortress)
- battle cannon 150 points ( range 78” str9 ap 3 ordnance 1)
- punisher gating cannon 100 points (range 36” str 5 ap- heavey 20)
- eradicator cannon 175 points ( range 46” str 7 ap 2 blast 3 )
- earthshaker 75 points ( range 36-240 “ str 10 ap 3 ordnance 1)
-set up defenses
-tarantula ( bs 3 av 12 counts as immobile and immune to crew stun and shaken only has a 180 degree arc of fire )
-heavey bolter 35 points
- laz cannon 40


buildings
- bastion 75 points

-large bastion (has 2 structure points) 125 points

- small bastion 35 points

-fortress 250 points ( 3 parts 2 small bastion 1 large comes with 2 quad interpreters
has 3 structure points and any unit can move to any part of it and not count as moving)

-void shield 100 points ( makes the building immune to the destroyed result from range fire till the void shield is destroyed the void shield must be places on top of the building and can be targeted and has a 3+ cover save and an av of 12 )

upgrades

-comm. tower 10 points ( +1 to any reserve rolls)

-deep strike shield 250 points( no deep strikes with in 24 in of the shield it has an AV of 10 and any glancing or pen hit is an automatic destroyed )

- barrage shield 150 points ( puts up a protective barrio giving any unit or building with in 24 in a 4+ cover save from any barrage weapons if the enemy is with in 24 in of the barrage shied there is no save, the shield generator has an AV of 10 and any glancing or pen hit is an automatic destroyed)




-mine field 45 points ( place 3 markers one with a x on the back side if any model comes with in 8 in of the marks at any point in its movement flip the marker if it has the x then the unit rolls a die for each model in the unit on a roll of 5+ the model takes a str 6 hit with full save )

- escape hatch 45 points ( added to any bastion, any unit in side can use the hatch to leave the bastion the controlling player places the hatch with in 18” of the bastion it is a free move and as such the unit does not count as moving when they come out )

- tank trap 25 points ( place a single tank trap 2x6” counts as imposable terrain for all vehicles) counts as 5+ cover for troops

-











Army rules

- the HQ of any army can not exceed 150 points or be any charters other then the players( can not have more then 2 HQ)

- no named charters other then the players model

- any army can join another by merging (must be at the same plant) they can also spilt

- armies can be reinforced at bases

- an army can move 2 planets a round in the players turn



character
stats ws 4 bs 4 s 4 t4 w 3 I 5 a 3 ld 8 save depending on armor of race
orc 5+ / chaos 3+ / space marines 3+ / tau 3+ / IG 4+ / elder 3+
starting gear
- basic power weapon and basic pistal



the vanguard : is a melee specialist always leading his armies in to the fray being the first be spill blood
- +1 attack
- +2 WS
- +1 t
- -2 BS
- the player may chose to re roll hits or wounds with the vanguard when he picks the class (when the player makes the vanguard he picks and can no change it later)

the devastator: is a range specialist leading from behind his troops or standing next to his heavy gunners

loses his power sword and pistol for a basic heavey wep with the stats of a heavey bolter

- +2 bs
-1 ws
- the player uses the rule slow and purpose full
- the player also gives this rule to any squad he is apart of at the start of and game( showing this as his personal guard I.E they can fire any weapons and move)

the strategist : leading his army is a calm and present manner and never backing down from a great fight
- + 2 LD
- + 1 I
- the player have the ability to give tank hunter/ infiltrate /counter attack/ fleet /deep strike or /hit and run/ to any troops he wishes but he can only give a troop 1 tactic











the vulkan : a strong leader always found in the big battle weather shooting or fighting he can keep up to most all vehicles fear his highly trained troops
- +1 ws
- +1 bs
- + 1 ld
- all flamers/ heavy flamers / melat weapons are twin linked in his armies
- when the player makes the vulkan he picks either to re roll range hits or melee hits






the brute: always a fan of hitting harder then smarter he leads at the front line of any army
- +2 ws
- +1s
-2 bs
-1 i
- the brute is such an inspiring figure to be by that he adds +1 a to anyone friendly model in 12 in of him this does not stack with anyone banner or anything that adds + 1 a



the mage: the mage is any caster the race can field ( I.E space marines librarian or orc weird boy
- the mage is so adept at casting his spells he rolls an additional dice when casting and removes one at his choice
+2 LD
- -1 s
- -1 a
- he has an 6+ invulnerable save before adding any others ( I.E with terminator armor he has a 4+ )
- he has full access of the all spells the army has
- can cast 3 spells a turn and if one fails reroll it

the battle mage: found backing his troops on the lines and fighting toe to toe with his sword and spells
- has acces to 3 spells from the players spell list
-can cast 2 spells a turn
+1 L
+1 I











the speed freak : never found on foot and anyways rideing as fast as he can in to the battle
- +1 t
- +1 ws
-1 bs
- the speed freak can take any biker/jetbike as a troop choice
- the speed freak has the hit and run rule
-comes on the races basic bike






the tank: hitting as hard as he can hit but not much for shooting
- +1 ws
- +1 a
- +2 t
- +1w
-3 bs
-2 i
- the tank has the slow and purpose full rule but rolls 2d6 for his move and picks the highest one and adds 2
- can not use jetpacks/bikes or range weapons
-has a 5+ invulnerable save

the scout: the scout always tries to have the advantage on ground in any fight
- +1a
- + 2 i
- has the scout and infiltrate rules and gives it to any unit he joins
- superior cover grants the scout and him and his group a +2 to any cover save ( to a maximum of 2
- the scout can give any troop in his army the scout and infiltrate rule









gear

- artifact weapon 100 exp + the weapon cost ( can be any weapon in the armies codex but can re roll hits and wounds with a + 1 s to its profile)

- master crafted armor 150 exp + armor cost ( grants the character the ability to re roll failed saves wand grants him a + 1 to any invulnerable saves)

- orbit command 60 exp ( the user can call in a orbital bombardment in the shooting faze with the following profile / s 10 ap 2 range unlimited large blast heavy 1/

- command set 40 exp ( the player can bring in any unit from reserve with out rolling but can only bring in 1 all other units can not come in till the next turn )

- master crafted ammo 45 exp ( lowers the ap of a range weapon by by 1)

- power gauntlet 30 exp (adds +2 str but lowers BS -1 and I by -1 )

- speed gauntlet 30 exp ( adds +1 ws and +1 I but lowers str by -1 and bs by -1 )

- weapon gauntlets 30 exp and cost of range weapon ( can add any none heavy weapon to the uses gloves all shouts count as assault ) standard army weapon is 5 points

-gun sight 25 exp reroll range misses

- explosive ammo 45 exp (reroll wounds at range)

-fast reload 15 xp ( add 1 to any shot taken by a range wep )

-

-----ARMY'S------ W/L/T
Space wolves 3000 19/5/6
Imperial Guard 8000 19/12/11
WIP tyranids 1800 5/7/4 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

You want the 'Proposed Rules' forum.

It also sounds like you should take a look at Planetary Empires when it comes out.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in southern England.

Mod:

I have moved the thread to 40K Proposed Rules which is a better forum.

You've got some good ideas.

Please try to use some capital letters and stuff to make it more readable.

This message was edited 1 time. Last update was at 2009/07/07 21:06:19


Petition to stop ratification of EU Article 13 on Internet Copyright

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Longtime Dakkanaut






Las Vegas

Is there a galactic/sector map? Are the planets divided randomly?

What about each player starts with, I dunno, 10000pts worth of troops to distribute on whatever planets/provinces they own in whatever way they like. If they lose troops, the troops are gone.

What about having resource points directly converted into Army points. Its up to each player to figure out a balance between blitzkrieging and holding off a turn or two to get some troops back.

Possibly it may make more sense (considering the scale) to go with one planet with each zone (Yeah, like DoW) having specific terrain and starting on whatever edge you attack from.

Just some initial thoughts.

 
   
Made in ca
Frightening Flamer of Tzeentch



in Canada

I see a lot of good ideas here. Hahah heavy 20 lol thats awesome. I'll just make one point and say that giving all the heroes a basic stat line is un fluffy. I find it hard to believe that a IG hero begins with the same S and T as an ork warboss. But other then that it looks very good.
   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

Like the idea, the character rules seem really good for any campaign.

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in ca
Regular Dakkanaut





GoFenris wrote:Is there a galactic/sector map? Are the planets divided randomly?

What about each player starts with, I dunno, 10000pts worth of troops to distribute on whatever planets/provinces they own in whatever way they like. If they lose troops, the troops are gone.

What about having resource points directly converted into Army points. Its up to each player to figure out a balance between blitzkrieging and holding off a turn or two to get some troops back.

Possibly it may make more sense (considering the scale) to go with one planet with each zone (Yeah, like DoW) having specific terrain and starting on whatever edge you attack from.

Just some initial thoughts.

The starting points are going to be decided when we start playing since this is a group thing i was just working on a base set of rules to start with, and we are going to use a custom made map with about 3-5 planets to a system and have about 6 one for each person and one in the middle connecting them all .

and with the troops part ya i have that rule up there al long as one person of a unit lives you can make the unit for half its price

and this is a way to have always changeing battles were not planing on ending this is a weekend or even a few months

thedarkside69 wrote:I see a lot of good ideas here. Hahah heavy 20 lol thats awesome. I'll just make one point and say that giving all the heroes a basic stat line is un fluffy. I find it hard to believe that a IG hero begins with the same S and T as an ork warboss. But other then that it looks very good.


lol well thats the stats of the punisher cannon from the IG codex from what i could rember i was 99% on it had 20 shots
And yes i know its not really with the fluff to have all the heros the same base stats but it was the best way i can think of to keep all the heros even and then a little diff to go with how you want to play



-----ARMY'S------ W/L/T
Space wolves 3000 19/5/6
Imperial Guard 8000 19/12/11
WIP tyranids 1800 5/7/4 
   
Made in ca
Trigger-Happy Baal Predator Pilot




Toronto (GTA), Ontario

Hmmm... Hope you don't mind if I steal a few of these ideas for my own campaign? I was thinking of something like this for awhile but didn't know how I could make it work with exp. and stuff.

Dracos wrote:Codex does not override rulebook. Specific rules (generally those found in codex tend to be more specific) override general rules in case of conflict.
 
   
Made in ca
Regular Dakkanaut





haha ya fell free i wouldent post something if i dident want someone to use it

-----ARMY'S------ W/L/T
Space wolves 3000 19/5/6
Imperial Guard 8000 19/12/11
WIP tyranids 1800 5/7/4 
   
Made in us
Boosting Black Templar Biker





Jacksonville, NC

We've been talking about a setup like this for a while at my FLGS. If we use it, I'll post how it went and what we felt about it.

Humans were put on this earth to fart around, and don't let anyone tell you otherwise.
-Kurt Vonnegut, Jr.

-7k - 10k 
   
Made in ca
Regular Dakkanaut





that would be sweet my buddy were waiting for to start playing comes in 2 weeks

-----ARMY'S------ W/L/T
Space wolves 3000 19/5/6
Imperial Guard 8000 19/12/11
WIP tyranids 1800 5/7/4 
   
 
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