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Made in us
Crazed Zealot




Houston

At this point, my army consists of a not fully finished being painted inquisitor, a similarly painted cannoness... two troops of half painted battle sisters,...
2 mostly painted rhinos, and my birthday present. A now partially painted baneblade.

I have played mmm.... 2 games I believe in store with just the min of HQ and 2x troops. Got my butt solidly handed to me. Which, I have no problems with.
Ive played numerous games at home against the hubby. Again, getting my butt solidly handed to me.
Then he suggested I proxy some models (alot of models) and I stood a semi-ok chance of winning. Once again, butt. Meet hands. Your welcome, have a nice day. Thanks for playing.

Im looking for some tips here. Suggested things to get for my army (which will be slow coming but, eventually I will rule the world) and some advice on tactics.
The sisters can take a decent beating, but with low str. Its mostly them standing there with their fingers in their ears going "la la la. I heard bullets. Does anyone have a scone, I think my tea is getting cold."

ETA:
Oh yes, I should mention I am fully aware I need some IG. And I plan on getting my hands on a few exorcist.

This message was edited 1 time. Last update was at 2009/07/12 17:56:21



My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fibre and that I am therefore excused from saving universes.
(Hitchhiker's Guide to the Universe)
 
   
Made in gb
Lead-Footed Trukkboy Driver





Birmingham, UK

You don't need IG. (You may want them though, for all their options). What I think you need is more sisters. You can have up to 20 in a squad, to really lay down the bolter fire. Always have vet. sister superiors to make you sisters faithfull. Acts of faith like divine guidance are great for large squads: any s to wound count as AP1!

People also recommend the book of st. lucius as it basically means you can make you sisters (and any nearby IG) stubborn as and when you need.

I used to field an inquisitor and retinue, but they always sucked. (YMMV as I don't think I used them very well) So now I go for pure sisters. 2-3 battlesquads, 1 or 2 retributor squads, and some seraphim. I only have one rhino and one immolator, which is sub-optimal in todays mech heavy environment, But I make up for it with plenty of bolters, heavy bolters, flamers and heavy flamers.

EDIT: you may want to ignore my advice, as I am still very familar with the old ass-hand endgame

This message was edited 2 times. Last update was at 2009/07/12 18:23:34


   
Made in us
Crazed Zealot




Houston

The reason I say IG is because of the baneblade. I can't field it without 2 troops of IG. (or so I thought?)

I usually end up with my hubbies space marines as opponents, so while the BS armor stands up to quite a bit, I have a hard time hitting and wounding them. grr


My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fibre and that I am therefore excused from saving universes.
(Hitchhiker's Guide to the Universe)
 
   
Made in gb
Hardened Veteran Guardsman






near Reading, Berkshire

The Baneblade is not standard IG but an Apocalypse unit. To use WH allies you must first take all your compulsory SoB units (2 troops + hq). With new IG codex no longer having armoured fist squads you can then take IG allies comprised of either inducted infantry platoons, rough rider squads or 1 lemun russ battle tank.
   
Made in ca
Gimlet-Eyed Inquisitorial Acolyte



Around Montreal

You definitely need Seraphims.
Give them 2 girls with hand flamers (maybe even a bolter-flamer or brazier of holy fire on the superior if you feel crazy) and have them fly around burning things.
Their special Hit and Run rule is pretty fun and their Vet Superior gives them a free Simulacrum so as far as FAith goes, they're pretty good.
They even come with free frag and krak grenades so you can use them for tank hunting. You can give them meltabombs but since they can easily fly to behind vehicles, kraks should be enough.
The only downside (for me, anyway) is I'm pretty unlucky with them deepstriking. >.>

Another thing I just started working on is Dominions. Give them storm botlers for harassment on the move or meltaguns for tank/heavy infantry hunting and get them an immolator. That way you get a decent tank and your heavy choices are still free for your retributors or whatever else you want to use. You can even get them flamers for more pyromaniac fun.

I haven't had much luck with inquisitors either but they certainly can be useful, and they let you take assassins, which can also be useful. As a begginer though, I feel I should maybe have started with Sisters only but hey...
If you do want an inquisitor, they'Re a good excuse to grab a land raider and have some real tank around.

Speaking of tanks, you will certainly want an Exorcist. Or two. Most would say two, because they make a very pretty target. D6 krak-like missiles is lovely, though.

I took Sister Repentia because I like them, but they're horribly hard to use properly. >.<
Sisters aren't very good in assault, except Seraphims who are decent and can disengage anytime.
I also use an assault canoness (either with blessed weapon or eviscerator, still not sure about that) with a celestian retinue full of flamy goodness. Burn, then charge. Celestians still only get 1 attack and only at strenght 3 but at least they always hit on a 3+.

That's all I can think of for now as I'm still learning, myself. Hopefully it helps.

This message was edited 1 time. Last update was at 2009/07/12 19:22:21


Kill the Heretic! Burn the Witch! Purge the Unclean! Exterminate the Mutant! Eviscerate the Traitor! Pwn the Noobs! 
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

I also collect sisters, but they are not the focus of my army. I currently have a 13woman battle sister squad, as well as a canoness and retinues in an Immolator. They are the elite core (with my other inquisitorial forces) while the inducted guard trade shots with the enemy.

I have realised that Seraphim, added with Celestine, pack a pretty hard punch. Also, don't underestimate the power of FAITH at key points. Invos against power fists can be really useful.

I won't be collecting any Arco-flaggelents/Exorcists or Sisters Repentia becuase honestly I find the models disturbingly...offish. YMMV.

Seraphim are a solid unit to take though.
Neferteila

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in au
Camouflaged Zero






Australia

I play mechanised Sisters more than anything else. My first year was also the butt-to-hands syndrome, as it is for all Sisters players. They are considered an `expert' army, so you will lose for a long time before you win. These days, I only lose against Orks.

I would not bother with the Witch Hunter Inquisitor, though an allied Daemonhunter Inquisitor has his place against certain armies. The Canoness is pretty standard, and if you skim some army lists you will see there is not much variation in how people equip her. You will probably want three units of Battle Sisters by 1500 points, but two is enough for 1000. Exorcists are, hands-down, the best Heavy Support option we have, so you will want 2-3 of them. I am also a great supporter for minimum Celestian Squads in Immolators.

Stay inside your vehicles as much as possible and use 6'' movements to let your special weapon fire from inside (either a template on infantry, or a Melta onto a vehicle). When you are confident you can lay waste to everything nearby in a single shooting phase, hop out and rapid fire. Assault = you lose, so avoid it. Also, pair-up your units. A single unit of Battle Sisters is not strong enough to beat anything, but little can stand up to the combined fire of two units. Look up the denied flank strategy too, as it is a classic for Sisters players.

Be warned too: almost every unit in the Codex is completely worthless. Make sure you have a good idea about the game and how a particular unit will work for you before you risk wasting a lot of money.

Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts 
   
Made in us
Umber Guard






Houston, Texas

She means she needs the guard to have a Leman Russ in her army. She wants the big blast template that AP's Marines (namely me). In the codex it says she needs at least two IG troop choices from the selction in the side bar (which has Infantry platoons and Armored Fist squads) in order to get the LR. We were planning on a platoon and an armored fist squad to add in a little mobility and the two weapons the chimera provides. Now that there are no Armored Fist squads we'll have to rethink.

The biggest problem she has right now is we just lack points for her army, and Marines scale better than her sisters at lower points costs, which is all we've been able to play without going proxy nuts.

Once we have the money (damn these hard times) we'll add more sisters to bulk out the squads and at least one exorcist. Form there it'll probably be Seraphims then who knows.

We played a larger battle with alot of proxying on her side, but with the heavy weapons in my tac squads I poped her rhinos in my first shooting phase. I forced massive amounts of armor saves with whirlwing hits on anything CC like and poor rolls kept her from dealing with my vindicator before it started dealing punishment to her army. All of that seemed to keep her pretty distracted for when my assault marines (With an Interrogator Chaplain in one squad) swept around her flank and ate her rhinoless sisters for lunch.

It is definitely a tough army to play. We're both learning and ever so slowly adding to her army.

This message was edited 3 times. Last update was at 2009/07/13 12:50:02


Your side is always the "will of the people" the other side is always fundamentalist, extremist, hatemongers, racists, anti- semitic nazies with questionable education and more questionable hygiene. American politics 101.
-SGT Scruffy

~10,000 pts (Retired)
Protectorate of Menoth 75pts (and Growing) 
   
Made in us
Iron Fang



Troy, OH

Yes, I tend to do alright on my Sisters when I have 1250 points to work with. Anything lower than that, and it's a struggle to get bodies on the table. Yes, they're actually cheaper than marines, but you don't have the option of cutting squad sizes down on the troops, so in low-points games, you end up sinking way more points in troops than your opponent, or taking them naked with no equipment to make them strong. And while Sisters troops are fantastic units that are well worth their points, in a 500 point game, you just don't want ~200 points sunk into each of your mech. compulsory options, with an HQ yet to buy.

Elric gives good advice about giving your Sisters stuff to ride in. It's really critical because Sisters play best in the 5-8" range. Mechanizing them is critical to allowing you to get to that range (flamer templates, melta-power, rapid fire) without being torn up while marching in, and without allowing your opponent to charge you.

Standard Sisters should avoid close combat. The only Sororitas units that should even consider it are Heroines, Seraphim, and Celestians. Other units don't have the WS, strength, or the equipment to get piles of attacks, hits, and wounds in -- and that's what counts in close combat. Fortunately for Sisters, they can rapid-fire instead. Do it!

Learn to love your faith. This is a big part of the learning curve for Witch Hunters -- learning to judge when to use an act of faith, and when it won't help enough to expend it. Use your acts to take down well-armored infantry when you get a fresh round of heavy hits in (lots of chances for 6's to wound that will then ignore armor saves), to make your mediocre-at-close-combat Sisters stay alive against power weapons in order to tie up a critical unit and keep it from moving onto assaulting (or shooting) elsewhere, or to boost your initiative with celestians or heroines against marines, etc.

Also, in reading Tyras' post, having multiple Rhinos is essential. You need to be prepared with redundancy because your vehicles *will* be targetted, and Rhinos, while safer than crossing the field on foot, will be killable by *something* the enemy has.
   
Made in au
Gore-Soaked Lunatic Witchhunter






Australia (Recently ravaged by the Hive Fleet Ginger Overlord)

Oh wait, Exorcists are cool.

I meant Pentinent Engine. Slightly freaky.

Smacks wrote:
After the game, pack up all your miniatures, then slap the guy next to you on the ass and say.

"Good game guys, now lets hit the showers"
 
   
Made in gb
Sister Vastly Superior




Penitent engines are an awesome model...

Also, melee sisters armies can actually do okay, if they dont die horribly to shooting.

I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. 
   
Made in us
Umber Guard






Houston, Texas

Well, Nef enjoy's the zealot theme of the penitent engine and the sisters repentia, even the arcos. It's too bad they're so vulnerable to shooting on their way across the field.

Your side is always the "will of the people" the other side is always fundamentalist, extremist, hatemongers, racists, anti- semitic nazies with questionable education and more questionable hygiene. American politics 101.
-SGT Scruffy

~10,000 pts (Retired)
Protectorate of Menoth 75pts (and Growing) 
   
Made in us
Crazed Zealot




Houston

What led me to choosing this army was not just that they are the only females in the game, but I loved the background behind them. Their fluff.
The penitent engine is probably my very favorite just for the fluff. lol

Thanks for all the tactic and army advice. The inpu is greatly appreciated.


My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fibre and that I am therefore excused from saving universes.
(Hitchhiker's Guide to the Universe)
 
   
 
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