Well I’ve just completed my first game with the book.
Got my codex on Tuesday. Played my friends sisters. He has a fairly old school list with vahl Celestine, host of characters like dogmata, cannoness with remove invulnerables etc. He had an exorcist and a couple of rhinos, 1 filled with melta girls. Repentia. Zehpheryn etc. All the toys
I ran Taranis
Crusader pimped to spit out mortal wounds (Taranis trait and endless fury) -1D in DZ.
Preceptor to buff the warglaives 2+ litanies relic 4++ vs shooting
Errant 4++ melee, vox bondsman 5+
CP regen
4 warglaives
We played the 4 objective map which with the no scout moves. In theory great for me. I chose grind them down, stranglehold and the new shadow operations one to do an action in 6” from the middle. (I had chosen the shoot and do an action as my 3rd litany, Tesla for the 2nd, and the most important was the 5+++ if bonded aura at 1)
I went first and couldn’t really see much. Killed an rhino that couldn’t really hide. I had moved into position for stranglehold but the reduced movement and me being an idiot meant I couldn’t do our new action as it required a warglaive to advance into the middle objective - whoops - who knew losing 2” would be such a big deal
The rest of the game fell apart really quickly so I won’t go into too much detail but highlights include my shooting being hilariously bad (I think we are a mostly melee army now. Just our guns feel meh even if you roll well) a knight took 55 wounds by a squad of repentia. Yup. If only we could trade up 3x our points hey! And me of course rolling a 2 for the get back up again stratagem. I wasn’t able to trade efficiently and found the big guys to be a massive liability still. Sisters being able to trade up 3x is....well it is what it is I guess
I’m not really feeling mechanicum so I think I’m going to try a really strong imperials shield build
Giant castle to turtle up on a couple of objectives and abuse transhuman -1D bubble and 4++ both phases invulnerable save. It’s kinda crazy how armigers can end up being tankier than the big guys.
I’m still undecided on the book. I won’t read too much into today’s game as it was mostly trying out the mechanics. But a few of our glaring problems aren’t fixed. So I do have a few concerns but hopefully with practice and a more armiger heavy build I can eek a few wins. I’ve been playing 1 and 10 or 2 and 7 for the last few months prior to this book and doing ok so I think now more than ever leaning into codex:Armigers is the way to go
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Ps.
Im seeing a lot of feedback on the webs is imperials is not great. As someone with the book people are sleeping on the imperials side
The chivalric system favours melee. Imperials side has better melee options. Also the exalted court stuff is leagues better on the imperials side
If you are worried about what you miss out on by going imperials (ignore bracket on a model and mortal wound 5+++ on a model strats. Just play as hawkshroud cause you count as double wounds and can get a
FNP for mortals
But since you are going to be spamming armigers with a 4++ -1D 5+++ aoe bubble. Yeah it’s crazy. The high monarch ability is just bonkers good.