Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2009/07/23 04:28:39
Subject: Space Technology
|
 |
Fresh-Faced New User
Manchester
|
I've been told that it could take months or years to travel to one side of the galaxy to the other so do marines use somekind of cyrostasis contanier to perserve there life and make the journey quicker can someone explain this to me please thanks.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/05 12:11:16
Subject: Space Technology
|
 |
Da Head Honcho Boss Grot
|
Space Marines live for hundreds of years. They wouldn't want to all be asleep at the same time, as that could end badly with daemons or boarding parties or something of that nature. Some may go to into stasis, but I wouldn't think it'd be particularly common, it's just not that necessary. Especially since they usually operate closer to their homeworld.
|
Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 04:53:36
Subject: Re:Space Technology
|
 |
Nasty Nob on Warbike with Klaw
|
I doubt space marines travel out of the sector where their fortress world is, or whatever base they are using. It would be a waste of their abilities to have them cooling their heels on a ship for months.
|
WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 05:11:07
Subject: Space Technology
|
 |
Fresh-Faced New User
Manchester
|
Is it possible that thet could get caught in a warp of time and space that lasted a year or two.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 05:22:46
Subject: Space Technology
|
 |
Da Head Honcho Boss Grot
|
It's possible for them to be caught in the warp for a thousand years, really. Or for them to come out of the warp before they left.
Time flows randomly there.
|
Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 05:26:29
Subject: Space Technology
|
 |
Killer Klaivex
|
Remember that story in the Ork codex about the Waaagh! that entered the Warp and came out before they even left, and the Warboss killed his past self to get a copy of his favourite shoota?
That was awesome.
|
People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 06:20:25
Subject: Space Technology
|
 |
Fresh-Faced New User
Manchester
|
So it looks like cryostsis is out the question but I've got new ideas so thanks guys. Automatically Appended Next Post: So it looks like cryostasis is out the question but I've got new ideas so thanks guys. Automatically Appended Next Post: So it looks like cryostasis is out the question but I've got new ideas so thanks guys.
|
This message was edited 2 times. Last update was at 2009/07/23 06:20:52
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2068/03/06 06:24:59
Subject: Space Technology
|
 |
Da Head Honcho Boss Grot
|
I don't know that it's out of the question, just not something that's particularly common. I don't see it being used for space marines who aren't on some sort of specialist mission that would require it.
|
Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 06:38:26
Subject: Space Technology
|
 |
Fresh-Faced New User
Manchester
|
What about if a cryostasis was used as somekind of protection or hibernation, so they get in it on there home planet and remerge hundreds of years later.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 08:15:46
Subject: Space Technology
|
 |
Missionary On A Mission
The Eye of Terror
|
Space Marines wouldn't do that, they are too valuable and prideful. Hundreds of years in stasis is hundreds of years not killing heretics and xenos, which is a waste of the resources that made them. The closest thing to space marines going into hibernation is dreadnoughts, which are sedated so they dont go insane.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 09:12:35
Subject: Space Technology
|
 |
Dakka Veteran
Everywhere I'm not supposed to be.
|
In some of the fiction I've read there's things that hint at a possibility of of some sort of stasis, but it never really clarifies it. Afterall, spess mehreens are always busy honing their skills and meditating and being all big and powerful and whatnot. Sleeping just slows all that down.
|
If you need me, I'll be busy wiping the layers of dust off my dice. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 09:50:24
Subject: Space Technology
|
 |
Fully-charged Electropriest
|
At a pinch, if the enviormentals of a ship were damaged, the Marine compliment would like put themselves into hibernation to preserve the air.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 11:28:32
Subject: Space Technology
|
 |
Dakka Veteran
Everywhere I'm not supposed to be.
|
Don't they carry an air supply in their power armour?
|
If you need me, I'll be busy wiping the layers of dust off my dice. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 11:35:41
Subject: Space Technology
|
 |
Neophyte Undergoing Surgeries
|
To clarify;
Warp Travel is subject to time-dilation. So, let us say that it takes one week in Realspace for a ship to jump from Point A to Point B. From the point of view of people inside the ship, it might only take a day or two.
A good example of this is Brothers of The Snake; the main character visits a planet in the first Chapter, then returns later on. From his perspective a few years have passed, yet in reality it was around sixty.
BoTS also mentions the use of Cryostasis, funnily enough, but only on one occasion.
|
This message was edited 1 time. Last update was at 2009/07/23 11:36:39
Where does she keep her spear anyway?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 11:48:23
Subject: Re:Space Technology
|
 |
Legendary Dogfighter
|
Power armour has an air recycling plant which although cannot run indefinatly does allow them to operate in vacums and other uninhabitable areas for sustained periods (except those dumb seageants with a 'take off you helmet complex'). Space marines as said would not use stasis - they're too valuable, athough a badly damaged body may go into a hibernation state similar to a coma but not as deep while the body heals. Sorry can't rememeber where I read this, was a few years back. As far as i know otehrs would not use stasis either - the inquisition operate form a local base and stay in a 'relative' local place unless chasing their prey. Guard are not worth the technology.
During journey time armies train aboard ship. Journeys time is cut where possible using warp travel but as said some voyages may take years. In one of the black libarary books (possibly fifthteen hours?) there is mention that an imperial guard regiment will be dropped in a warzone and are often abandoned there after the war is over simply beucase the resources to send them home or onward are being used elsewhere or not enough of the army has survived to make it worth the effort. Most soldiers are shipped form their homeworld as a teenager and die on a foriegn planet.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2009/07/23 12:31:18
Subject: Space Technology
|
 |
Dispassionate Imperial Judge
|
A few things
- Chapters are usually tasked with a certain 'Area of Operation'. Maybe they protect a certain area of space, or guard a certain warp anomaly, or keep watch on an ork-held area of space. Relatively few chapters would roam around the whole galaxy.
- Space Marines have an organ called the Catalepsian Node, which allows them to enter a trance-like deep sleep, which is used in long space travel. This was in another one of the Black Library books.
- Space Marines are functionally immortal. They live for hundreds of years and usually die in combat. It's very rare for one to be 'retired'. In the HH books, they refer to regular humans as 'mortals'. A year in space wouldn't really bother them.
- Power Armour is completely sealed and can be used in a vacuum for short periods of time
- Warpspace has a distorted relation to real time. Your trip in the warp might last a week, but when you emerge only a couple of days might have passed. On the other hand, maybe a thousand years have passed. It's very unpredictable...
|
This message was edited 1 time. Last update was at 2009/07/23 12:33:31
|
|
 |
 |
|