Switch Theme:

1000 point Vulkan template list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka






on board Terminus Est

This is a list I am working on for an upcoming team tourney. Let me know what you think:

1000 Pts - Space Marines Roster

HQ: Forgefather Vulkan He'stan

Troops: Tactical Squad
9 Tactical Squad (Bolt Pistol x9; Bolter x8; Frag Grenades; Krak Grenades; Power Armour; Flamer; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Combi-Flamer; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Troops: Tactical Squad
9 Tactical Squad (Bolt Pistol x9; Bolter x8; Frag Grenades; Krak Grenades; Power Armour; Flamer; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Combi-Flamer; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Elite: Sternguard Veteran Squad
5 Sternguard Veteran Squad (Bolt Pistol x5; Bolter x1; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Combi-Flamer x2; Heavy Flamer x2; Rhino)
1 Sergeant (Bolter; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron (Heavy Flamer x1; Assault Cannon x1)



G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Plastictrees



UK

Your lacking quite a bit in anit-tank. Do you have any? Silly army builder format.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

I am thinking about switching out a few of the templates for meltas... how about this?

1000 Pts - Space Marines Roster

HQ: Forgefather Vulkan He'stan

Troops: Tactical Squad
9 Tactical Squad (Bolt Pistol x9; Bolter x8; Frag Grenades; Krak Grenades; Power Armour; Flamer; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Combi-Flamer; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Troops: Tactical Squad
9 Tactical Squad (Bolt Pistol x9; Bolter x8; Frag Grenades; Krak Grenades; Power Armour; Flamer; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Combi-Flamer; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Elite: Sternguard Veteran Squad
5 Sternguard Veteran Squad @ 240 pts (Bolt Pistol x5; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Combi-Flamer x1; Combi-Meltagun x3; Heavy Flamer x1; Rhino)
1 Sergeant (Bolter; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron (Heavy Flamer x1; Multi-Melta x1)

G

This message was edited 1 time. Last update was at 2009/08/24 22:49:35


ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Plastictrees



UK

Looks pretty good. The sternguard squad seems to small, its 250pts for a ten man squad, if you drop the speeder. You got 310pts you could take:

10x Sternguard, 3x combi-flamer, 2x combi-melta, Rhino:[310]

But it would work well as it is.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in us
Fixture of Dakka






on board Terminus Est

We are probably going to run mechdar as the allied list. I am thinking of a small seer jetbike council with lots of destructor goodness.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in gb
Twisted Trueborn with Blaster




Webway

Green Blow Fly wrote:I am thinking about switching out a few of the templates for meltas... how about this?

1000 Pts - Space Marines Roster

HQ: Forgefather Vulkan He'stan

Troops: Tactical Squad
9 Tactical Squad (Bolt Pistol x9; Bolter x8; Frag Grenades; Krak Grenades; Power Armour; Flamer; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Combi-Flamer; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Troops: Tactical Squad
9 Tactical Squad (Bolt Pistol x9; Bolter x8; Frag Grenades; Krak Grenades; Power Armour; Flamer; Rhino)
1 Sergeant (Frag Grenades; Krak Grenades; Combi-Flamer; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Elite: Sternguard Veteran Squad
5 Sternguard Veteran Squad @ 240 pts (Bolt Pistol x5; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Combi-Flamer x1; Combi-Meltagun x3; Heavy Flamer x1; Rhino)
1 Sergeant (Bolter; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Power Fist)
1 Rhino (Searchlight; Smoke Launchers; Storm Bolter)

Fast Attack: Land Speeder Squadron
1 Land Speeder Squadron (Heavy Flamer x1; Multi-Melta x1)

G


The main problem with this list is your relying on your SternGuard to do the anti-tank duty to much,asoon as them SternGuard die your pretty much anti-tank weak,if you vs mech type lists (which are awfully common these days) you'll really struggle,my suggestion is to possibly give your sergs combi-meltas,this will help you when you really need it.


 
   
Made in us
Ambitious Space Wolves Initiate



Fort Worth, TX

Not sure if I remember right on this, but dont 10 man tac squads get to take Missle Launchers for free like they get flamers? Granted its just 2 missle launchers but thats two more anti-tank shots you wouldn't normally get with this current list.

Just a thought.

1500 & Growing
WIP - On Hold 
   
Made in gb
Towering Hierophant Bio-Titan



UK

A 10man sternguard unit with about 6-8 combi-meltas (and 1-2 combi-flamers/h.flamers) in a drop pod with vulkan in support (in terms of twin-linking) allows you to decicate multiple vehicles either via combat-squading on the drop-turn or during subseuqent turns as you wont need more than 3-4 twin-linked BS4 close-range melta shots to finish most tanks.

Otherwise field a drop-pod multi-melta dred to act as your main-stay anti-tank defence. Krak grenades & powerfists can deal with the weaker threats.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

They also get free Multi-Meltas, and I am sure it is just an armybuilder typo that they were omitted.

Have you considered having a second army that complements Vulkan? Such as Imperial Guard or SoB with flamers all over the place? I also kind of feel like your Sternguard is kind of an 'eggs-in-one-basket' thing at this point level. Not because of the points they themselves take up, but because of them being your actual only real threatening unit. I think you would do much better with a core along these lines:

Vulkan 190

Tac Squad (Flamer, MM, Rhino) 205
Tac Squad (Flamer, MM, Rhino) 205

3x HF/MM Landspeeders 210

Then, 190 points are left over for something goofier. like a five-man sternguard in a drop pod or razorback, which Vulkan joining them. This is all off the top of my head, but I think you want at least two landspeeders in there, and you are wasting a ton of points on tactical combi weapons and fists.

Sternguard should have all combi-meltas. Their ammunition and profiles are plenty for dealing with junky horde units, you want to use them more like a scalpel to take apart the meanest unit on the table (with Vulkan along for the ride, you will).

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Fixture of Dakka






on board Terminus Est

The concept behind the Vulkan Marine list is to create one that has the units and options needed to create an army that closely matches the background for Salamanders. I do like the idea of shrinking down the SG unit to squeeze in another landspeeder. If I was ever to grow this list I would probably add a Librarian and model the Sternguard to look like Deathwatch Marines. I have librarians to be prevalent in the Salamanders background. The Deathwatch motif for the SG would be a nice tie in with fielding eldar as the allied army. I'm not that keen to take SoB to benefit from Vulkan's rules but that is just me. If I were to ever field a bigger list I would definitely add a squad of GK in power armour as an allied troop choice.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Bounding Assault Marine




Los Angeles

Take Fearspects advice and add an ironclad dread in a drop pod with a couple heavy flamers, and you have a pretty hard 1000 point list..


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in gb
Twisted Trueborn with Blaster




Webway

Like i said before the problem with this list is it replys to much on them Sternguard being close,if your opponants smart he'll focus fire on your Sternguard and then your anti-tank weak and then open to be raped in CC.

I would get some ML's in there,or keep the tact squads and give your sargs comi-melta's to help combat the problem.


 
   
Made in gb
Plastictrees



UK

Could take the Tac squads down to five man and give them a razorback, then with the left over points beef up or add a new sternguard squad.

WARBOSS TZOO wrote:Grab your club, hit her over the head, and drag her back to your cave. The classics are classic for a reason.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Look forward to seeing the finished models of those sternguard deathwatch GBF.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Farmer wrote:Like i said before the problem with this list is it replys to much on them Sternguard being close,if your opponants smart he'll focus fire on your Sternguard and then your anti-tank weak and then open to be raped in CC.

I would get some ML's in there,or keep the tact squads and give your sargs comi-melta's to help combat the problem.


Well, I am going to disagree with this assesment, let me explain why: At 1000 points, you really cannot run a focused list with any codex, something has to give to get the points in for your troop choices (unless you go minimums with 5x snipers, for example). On the flip side, your oponent cannot truly 'focus fire' any unit - their attention has to be elsewhere, as mission objectives will punish them for using their entire army for a single task.

At 1000 points or less you run into a unique situation where you can actually run a power unit that can survive. Past that, you either double them up, or bring in other 'cannot be ignored' threats into your list to split fire and focus. You can run a single predator, or vindicator along with your rhino and have little issues with it. If your opponent has brought something to the table that can truly focus fire a unit down before it can do anything, they have severely gimped themselves in another regard. Bring flexible units (tactical squads, landspeeders), and you will be rewarded for your efforts. You will especially do well against a 'glass cannon' approach.

On another note, if you are drop podding a dreadnought in, I really don't think you need to spend those points on ironclad armour. In my mind it seems more built for footslogging across the table. A normal dreadnought with a multi-melta arm and a SB or HF under the combat weapon drop podded is scary to every unit in the game.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Fixture of Dakka






on board Terminus Est

Lord-Loss wrote:Could take the Tac squads down to five man and give them a razorback, then with the left over points beef up or add a new sternguard squad.


I never play residual units.

G

ALL HAIL SANGUINIUS! No one can beat my Wu Tang style!

http://greenblowfly.blogspot.com <- My 40k Blog! BA Tactics & Strategies!
 
   
Made in us
Pestilent Plague Marine with Blight Grenade




Lafayette, IN

At 1k I would run the following:

Vulkan

Ironclad w/hf, drop pod

10 tac squad, flamer, mm, rhino
10 tac squad, sgt w/ combi melta, flamer, mm, rhino

3 x land speeders, 3 x mm, 3 x hf

Combat squad the second tac squad, sit the mm group in cover on a rear objective and stick vulkan with the others in the rhino.
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Another point that I think should be mentioned is that at a 1000 points core for a Salamanders army, the 190 spent on Vulkan is a bit much - he does not force multiply many things when he is 1/5 of the points.

Maybe a basic captain or master of the forge would work a bit better, and you also would not have to constrain yourself to the limit of having to find a transportation method for him (you don't want Vulkan walking, you want him alive and in combat).

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Banelord Titan Princeps of Khorne






Vulkan would work alot better if your teammate was also playing marines to max out on the melta/flamer love. You could really do a nifty army that way.

Otherwise, I think I like Inigo Montoya's list the best, but I wouldn't bother with combi-weapons on sergeants, and I think you would still be able to squeeze a 5 man sternguard unit in there. For example:

Vulkan

2x 10 Man Marines with melta/multi-melta (or flamer, whatever) in Rhino

5 Man sternguard inna pod

Dread with MM or Ironclad in pod

1 or 2 land speeders.

I think you could fit that all in, and it gives you alot of tools and makes the most use out of Vulkan's ability.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
 
Forum Index » 40K Army Lists
Go to: