Switch Theme:

SM 1500pt Skrike Fleet list.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in cn
Slippery Ultramarine Scout Biker




it is the first list i post. for heavy melee SM list

HQ

Shadow Captain Kayvaan Shrike........195pt

Troop:
Scout squad 1
5 Scouts with sinper rifle and camo........90pt

Scout squad 2
5 Scouts with pistol and combat blade.....75pt

Fast Attack:
Assault Marine squad 1
10 Assault Marine, Sergeant with power fist.....215pt

Assault Marine squad 2
5 Assault Marine, Sergeant with power fist.....125pt

Elite:
Assualt Terminator squad 1
10 Assault Terminator.................400pt

Assualt Terminator squad 2
10 Assault Terminator.................400pt

Total: 1500pt

my main strategy is. exchange the combat tactics to fleet. all assault terminators use thunder hammer and storm sheild and deploy the terminators as close as possible at the beginning. and break them down into total four five-men groups. by using the column formation to minimax the damage from the blast weapon. Skrike join the 10-men assault marine group, by using the infiltrate rule deploy them as close as possible to enemy most valuable target. and split them into two five-men groups, try to engage the enemy in melee in the first round. the 5 men assault marine stay behind the terminators, as the back-up fast strike force in case enemy use deep strike or other strikes. the sinper scout stay in the subject area for the mission. the close combat scout squad use the infiltrate and scout rule to get as close as possible to the enemy, or even get in close combat with them, or maybee can buy some more time for the terminator squads.

what do you think?


please forgive my spelling, i am still learning English.  
   
Made in us
Bounding Assault Marine




Los Angeles

You will probably lose 2/3rds of your games with this list, and Stomp your opponent the other 1/3 of the time. your 2 5 man scoring squads are not enough to take any objective ever. but you annialation games most lists with 3-4 troops choices will not really stand up to 20 terminators and the shrike bomb.

But that is still losing 2/3rds of your game, and It really sucks to win or lose before the game starts.

My suggestion is to take out a termie squad and buff up your scout squads, maybe add another one. that will really help you win more with this list.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
 
Forum Index » 40K Army Lists
Go to: