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Made in us
Guarded Grey Knight Terminator






With legends out, we have a good price now for the rifleman dread again. And if we end up with doctrines, devastator doctrine may really be good for them. Put it on a venerable platform for accurate and reasonably priced 8x str 7 ap-2 2d shots. Interesting backline shooting unit

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Regular Dakkanaut





Where can I look at the Legends rules?
EDIT: Nvm I found it.

This message was edited 1 time. Last update was at 2019/12/18 21:15:06


 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Slayer-Fan123 wrote:
 Badablack wrote:
I’ve been trying out normal barebones Dreadknights with swords and they do pretty well for 120 points. They’re as durable as a grandmaster to anything but the heaviest weapons and perform nearly the same with rerolls. Instead of 3 gmndk’s I’m doing 2 dreads supported by 1 grandmaster, and it’s saving a ton of points. Also lets me take one purgation squad for an easy heavy support detachment.

Dreadknights are fine with either just fists or Sword, and just equipped with a Incinerator. Keep them as cheap as possible.
Disagree - load them up. Never fists...5 points for d6 damage over d3? No contest. You will be hard pressed to match the DK firepower for literally any weapon in the GK arsenal - so might as well take the HPC and Psilencer. Incinerator is trash too. Just pay 5 more points for the HPC. H-Psilencer is gold at 20 points - take them on every platform that can take them.

This message was edited 1 time. Last update was at 2019/12/18 21:30:22


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut




 Xenomancers wrote:
Slayer-Fan123 wrote:
 Badablack wrote:
I’ve been trying out normal barebones Dreadknights with swords and they do pretty well for 120 points. They’re as durable as a grandmaster to anything but the heaviest weapons and perform nearly the same with rerolls. Instead of 3 gmndk’s I’m doing 2 dreads supported by 1 grandmaster, and it’s saving a ton of points. Also lets me take one purgation squad for an easy heavy support detachment.

Dreadknights are fine with either just fists or Sword, and just equipped with a Incinerator. Keep them as cheap as possible.
Disagree - load them up. Never fists...5 points for d6 damage over d3? No contest. You will be hard pressed to match the DK firepower for literally any weapon in the GK arsenal - so might as well take the HPC and Psilencer. Incinerator is trash too. Just pay 5 more points for the HPC. H-Psilencer is gold at 20 points - take them on every platform that can take them.

Not for the regular Dreadknight.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Guarded Grey Knight Terminator






Slayer-Fan123 wrote:
 Xenomancers wrote:
Slayer-Fan123 wrote:
 Badablack wrote:
I’ve been trying out normal barebones Dreadknights with swords and they do pretty well for 120 points. They’re as durable as a grandmaster to anything but the heaviest weapons and perform nearly the same with rerolls. Instead of 3 gmndk’s I’m doing 2 dreads supported by 1 grandmaster, and it’s saving a ton of points. Also lets me take one purgation squad for an easy heavy support detachment.

Dreadknights are fine with either just fists or Sword, and just equipped with a Incinerator. Keep them as cheap as possible.
Disagree - load them up. Never fists...5 points for d6 damage over d3? No contest. You will be hard pressed to match the DK firepower for literally any weapon in the GK arsenal - so might as well take the HPC and Psilencer. Incinerator is trash too. Just pay 5 more points for the HPC. H-Psilencer is gold at 20 points - take them on every platform that can take them.

Not for the regular Dreadknight.


Yup reg dreadknights BS drops too low. Incinerators may be okay??

But I agree with the GMNDK, give them there two guns and a sword/hammer.

Remember with the hammer that you still have a fist, so when swinging at small stuff with 1w, you can still punch.

H.psycannon and h.psilencer are still the go to guns.

I've seen people run them naked and cheap. In fact the Australian open was won by a gk list with a GMNDK with no guns.

This message was edited 1 time. Last update was at 2019/12/19 13:55:42


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Guarded Grey Knight Terminator






Ok, I think an ordo malleus inqy or Coteaz has a permanent place in my lists. So much value added. Either as another source for mortal wounds or to deny overwatch. Played against some Tau and stopping a riptide from over watch very much so turned the game today. Granted the tau were a little aggressive, it set up some less painful charges for me. Mass strength 5 is still scary

This message was edited 2 times. Last update was at 2019/12/22 00:35:33


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Regular Dakkanaut





I think that if GK get access to Doctrines, the psybolt and psychic onslaught stratagems need to be reduced to 1 cp each since the AP buff of the Doctrines doesn't stack with other AP buffs. Imagine having the right doctrines activated and contemplating using a buff strat and it only increasing your weapons by 1 strength for TWO CP. Please GW.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 _SeeD_ wrote:
I think that if GK get access to Doctrines, the psybolt and psychic onslaught stratagems need to be reduced to 1 cp each since the AP buff of the Doctrines doesn't stack with other AP buffs. Imagine having the right doctrines activated and contemplating using a buff strat and it only increasing your weapons by 1 strength for TWO CP. Please GW.

Well, I never used these two doctrines since they are too expensive, 2 cp each.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Regular Dakkanaut





 wuestenfux wrote:
 _SeeD_ wrote:
I think that if GK get access to Doctrines, the psybolt and psychic onslaught stratagems need to be reduced to 1 cp each since the AP buff of the Doctrines doesn't stack with other AP buffs. Imagine having the right doctrines activated and contemplating using a buff strat and it only increasing your weapons by 1 strength for TWO CP. Please GW.

Well, I never used these two doctrines since they are too expensive, 2 cp each.

Exactly?
   
Made in us
Guarded Grey Knight Terminator






From the GW website this morning:

The Grey Knights get plenty of new tricks too, including a particularly powerful new ability called Masters of the Warp, which rewards you for taking a dedicated army of Grey Knights, channelling a specific aspect of the warp to provide an army-wide bonus.

Theories?

To me it sounds like our version of doctrines

This message was edited 2 times. Last update was at 2019/12/25 14:59:57


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in de
Regular Dakkanaut




Jep think so
   
Made in us
Devestating Grey Knight Dreadknight




San Diego, CA

Our version of everything else is terrible, so not optimistic.

Hope is the first step on the road to disappointment.
 
   
Made in us
Decrepit Dakkanaut




 greyknight12 wrote:
Our version of everything else is terrible, so not optimistic.

While we should wait for the whole reveal, this is likely the correct belief to have.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Neophyte undergoing Ritual of Detestation





 Smotejob wrote:
From the GW website this morning:

The Grey Knights get plenty of new tricks too, including a particularly powerful new ability called Masters of the Warp, which rewards you for taking a dedicated army of Grey Knights, channelling a specific aspect of the warp to provide an army-wide bonus.[i]

Theories?

To me it sounds like our version of doctrines


Doesnt sound like doctrines more like:

1. Adepta Sororitas' Sacred Rites or
2. Ad Mech's Canticles of the Omissiah

So six choices of arm-wide buffs (related to warp aspects) if it fits the pattern.

 
   
Made in us
Been Around the Block




yes, I belive that GK are all getting doctrines, seems all space marines are getting doctrines,

that being said, I am happy with that, I play an all infantry greyknight list, and prior to SM2.0, it has performed quite well, zero NDK, zero tanks, zero dreads, just 100% foot sloggin infantry (some do teleport down on round 2)
65 stormbolters in tactical doctrine while in rapidfire range is quite scary

so, my theories on the bonus if you take 100% pure GK list

1) possibly universal 5++ (same as the stratagem that grants 5++ or +1 to invul save if already have one, similar to adeptus custodes )
2) possibly that shrouding ability they had previously, -1 to hit them at range (similar to raven guard )
3) possibly 1st turn teleport strikes (similar to the new drop pod rule )
4) improved psy abilities in the psy phase, such as: improved smites, or full power smites, or targeted smites, or removal of the "once per phase" rule for psy powers
5) any combination of the above or all of the above

also, I belive that in true GW fashion, it will go one of two ways.. 1) totally useless and no real help to greyknights, or 2) totally over powered back to the matt ward era of greyknights (just to sell all those GK boxes gathering dust in the wharehouses )

This message was edited 1 time. Last update was at 2019/12/26 15:16:35


 
   
Made in us
Regular Dakkanaut




Want a psyche army and I'm doubting between GK and TS, do you think this change will worth going GK?


Orks 2000p 
   
Made in us
Guarded Grey Knight Terminator






This is the most promising update so far. Seeing what they did for the other matinee chapters, this has some real potential. I can see the GK both coming up in competitive strength, playability, and making them feel unique

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Devestating Grey Knight Dreadknight




San Diego, CA

HOPE


Automatically Appended Next Post:
IS


Automatically Appended Next Post:
THE


Automatically Appended Next Post:
FIRST


Automatically Appended Next Post:
STEP


Automatically Appended Next Post:
ON


Automatically Appended Next Post:
THE


Automatically Appended Next Post:
ROAD


Automatically Appended Next Post:
TO


Automatically Appended Next Post:
DISAPPOINTMENT

This message was edited 11 times. Last update was at 2019/12/28 17:38:23


Hope is the first step on the road to disappointment.
 
   
Made in us
Guarded Grey Knight Terminator






Lol. Good use of the auto appended next post.

Though in this case, I think our suffering has led to perseverance, that perseverance has built our character, and it has given us hope, and I don't think we will be disappointed


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Gunrunner1775 wrote:
yes, I belive that GK are all getting doctrines, seems all space marines are getting doctrines,

that being said, I am happy with that, I play an all infantry greyknight list, and prior to SM2.0, it has performed quite well, zero NDK, zero tanks, zero dreads, just 100% foot sloggin infantry (some do teleport down on round 2)
65 stormbolters in tactical doctrine while in rapidfire range is quite scary

so, my theories on the bonus if you take 100% pure GK list

1) possibly universal 5++ (same as the stratagem that grants 5++ or +1 to invul save if already have one, similar to adeptus custodes )
2) possibly that shrouding ability they had previously, -1 to hit them at range (similar to raven guard )
3) possibly 1st turn teleport strikes (similar to the new drop pod rule )
4) improved psy abilities in the psy phase, such as: improved smites, or full power smites, or targeted smites, or removal of the "once per phase" rule for psy powers
5) any combination of the above or all of the above

also, I belive that in true GW fashion, it will go one of two ways.. 1) totally useless and no real help to greyknights, or 2) totally over powered back to the matt ward era of greyknights (just to sell all those GK boxes gathering dust in the wharehouses )

Tactical doctrine on GK?

This message was edited 1 time. Last update was at 2019/12/31 19:16:31


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Guarded Grey Knight Terminator






 Jancoran wrote:
Gunrunner1775 wrote:
yes, I belive that GK are all getting doctrines, seems all space marines are getting doctrines,

that being said, I am happy with that, I play an all infantry greyknight list, and prior to SM2.0, it has performed quite well, zero NDK, zero tanks, zero dreads, just 100% foot sloggin infantry (some do teleport down on round 2)
65 stormbolters in tactical doctrine while in rapidfire range is quite scary

so, my theories on the bonus if you take 100% pure GK list

1) possibly universal 5++ (same as the stratagem that grants 5++ or +1 to invul save if already have one, similar to adeptus custodes )
2) possibly that shrouding ability they had previously, -1 to hit them at range (similar to raven guard )
3) possibly 1st turn teleport strikes (similar to the new drop pod rule )
4) improved psy abilities in the psy phase, such as: improved smites, or full power smites, or targeted smites, or removal of the "once per phase" rule for psy powers
5) any combination of the above or all of the above

also, I belive that in true GW fashion, it will go one of two ways.. 1) totally useless and no real help to greyknights, or 2) totally over powered back to the matt ward era of greyknights (just to sell all those GK boxes gathering dust in the wharehouses )

Tactical doctrine on GK?


It would be useful. That would really up the damage output of pretty much the entire army on turn 2. Could line up for some nice beta strikes.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Guarded Grey Knight Terminator






Could a 6x dreadknights army work?
3x GMNDK kitted out
3x dk with incinerators and fists?

Lots of T6 2+ wounds there that will threaten most things in cc

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Ship's Officer





That still violates Ro3, no? Still the same profile.

As for new GK tricks, I believe it will be an army wide buff of either an extra 13pts per model, or Troops now count as Ro3. Also, you are only allowed to melee on turns 2, 4, and 5.
   
Made in us
Fresh-Faced New User




 FezzikDaBullgryn wrote:
That still violates Ro3, no? Still the same profile.
Smotejob is saying 6 total dreadknights, composed of 3 regular dreadknights and 3 grandmasters in dreadknights. Those are two separate datasheets.
   
Made in us
Guarded Grey Knight Terminator






wisetiger7 wrote:
 FezzikDaBullgryn wrote:
That still violates Ro3, no? Still the same profile.
Smotejob is saying 6 total dreadknights, composed of 3 regular dreadknights and 3 grandmasters in dreadknights. Those are two separate datasheets.

Correct... 3x Grand Master dreadknights 3x regular dreadknights. Does not violate role of 3.


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Decrepit Dakkanaut




 Smotejob wrote:
wisetiger7 wrote:
 FezzikDaBullgryn wrote:
That still violates Ro3, no? Still the same profile.
Smotejob is saying 6 total dreadknights, composed of 3 regular dreadknights and 3 grandmasters in dreadknights. Those are two separate datasheets.

Correct... 3x Grand Master dreadknights 3x regular dreadknights. Does not violate role of 3.


For the same reason three Shield Commanders doesn't interfere with three of them on Jetbikes: GW doesn't really understand their own Rule Of Three.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Ship's Officer





I expected too much, for GW rules to make sense. Thank you for the correction.
   
Made in us
Devestating Grey Knight Dreadknight




San Diego, CA

 Smotejob wrote:
Could a 6x dreadknights army work?
3x GMNDK kitted out
3x dk with incinerators and fists?

Lots of T6 2+ wounds there that will threaten most things in cc

It's a crappy answer, but only psychic awakening will tell. Dreadknight's main issue is that they are vehicles.

Hope is the first step on the road to disappointment.
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 greyknight12 wrote:
 Smotejob wrote:
Could a 6x dreadknights army work?
3x GMNDK kitted out
3x dk with incinerators and fists?

Lots of T6 2+ wounds there that will threaten most things in cc

It's a crappy answer, but only psychic awakening will tell. Dreadknight's main issue is that they are vehicles.

NDK's are not hard to remove even with a 3++ inv. save.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Guarded Grey Knight Terminator






What about 6 tho? Threat saturation, add in a lot of power armor landing too, might be a decent beta strike.

Or maybe adding a 2gmndk with 3 ndk to a guard gunline.

Could work?

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
 
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