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2017/09/22 11:46:38
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
Also, has anyone seen the wargear point costs for the new 'Dex? Can we potentially confirm that our Power Fists dropped in points at all? Seems to be a trend and I would love to pay 12pt instead of 20pt...
Not that it matters as much thanks to BO, but still, if we do want one at least he should be a bit cheaper (in theory).
Jaynen wrote: That is an interesting point about the fact Dragoons can be affected by the additional Skiitarii stratagems
It does make for a nasty potential unit. Dragoon Bulldozer. Run 4-5 of the suckers in a unit in Stygies, grab Remorseless Fist or Machine Might, toss down Conqueror Doctrina Imperative and slam them into an enemy unit you want deader than dead. S8 AP -1 attacks that explode on 4+ will really be rough. -2 to-hit makes them tough to shoot, so they have to be addressed in CC, which is where they excel.
em_en_oh_pee wrote: Also, has anyone seen the wargear point costs for the new 'Dex? Can we potentially confirm that our Power Fists dropped in points at all? Seems to be a trend and I would love to pay 12pt instead of 20pt...
Not that it matters as much thanks to BO, but still, if we do want one at least he should be a bit cheaper (in theory).
I have the codex, I'll tell you the only points changes:
That's all for the AdMech changes. Didn't look up the eventual point changes for Knights though. So the Datasmith is still the same price, 52 points, the same cost as a squad of 4 Servitors with two Heavy Bolters (the cheapest squad possible).
Automatically Appended Next Post: And yes, Dragoons have become deadly with the right synergies. I won't buy more than my recent Start Collecting box until the FAQ though, don't know what may happen (Vanguards at 8 pts ? Rangers with a Ranger special rul perhaps ?).
EDIT: Oh, there's the Omniscient Mask relic that allows you to reroll failed Hit Rolls in CC for Skitarii units within 6". Only problem would be getting the relic bearer in range of the Dragoons but that's feasible.
Hahaha they'll be the new CC powerhouse of AdMech soon !
This message was edited 2 times. Last update was at 2017/09/22 12:40:33
40K: Adeptus Mechanicus
AoS: Nighthaunts
2017/09/22 12:51:34
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
I infiltrate my stygia engiseer with my dragoons and mask.
Can you verify the cost for datasmith his power fist. And the total cost of onager with icarus neutron and 2* stubber.
But most important the seperate and total cost of engiseer and gis exact text on gear and if he can take any other option thanx.
Could also use a verification for relic rayment of the technomartyr is for models not unit??
And the plasma arc and trans for troops thanks.
Graia specific relic +1 cp only for dominus??
Thanks
This message was edited 1 time. Last update was at 2017/09/22 13:10:22
2017/09/22 13:11:57
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
Yoda79 wrote: I infiltrate my stygia engiseer with my dragoons and mask.
Can you verify the cost for datasmith his power fist. And the total cost of onager with icarus neutron and 2* stubber.
But most important the seperate and total cost of engiseer and gis exact text on gear and if he can take any other option thanx.
Could also use a verification for relic rayment of the technomartyr is for models not unit??
And the plasma arc and trans for troops thanks.
Graia specific relic +1 cp only for dominus??
Thanks
So, in order:
- Datasmith hasn't changed, he's 22 stock, +10 for the Gamma pistol, +20 for the Power fist, like in the Index;
- Onager (90) + Neutron Laser (45) + 2 Cognis Stubbers (2*5) = 145 pts (I feel we're not getting ripped off anymore with the price of the Stubbers);
- Tech-Priest Enginseer (40) + Servo-arm (12) + Axe and Laspistol (free) = 52 pts for the whole Enginseer
- No options whatsoever, same profile as the Index, his Master of Machines trait allows him to either repair a <Forge-World> or <Astra Militarum> Vehicle, or <Questor Imperialis> Model at 3" or less. D3 Wounds repaired for Forge-World and Astra Militarum, and only 1 Wound for the Questor Imperialis. As usual, a same target cannot be targeted by this ability more than once, except with the use of the Tech-Adept stratagem.
- Raiment of the Technomartyr: Roll a dice each time the wearer loses a Wound, on a 6 this model doesn't lose the Wound. Also, each time an allied Model of <Forge-World> at 6" or less of the wearer fires in Overwatch and gets a 6 to Hit, you can do another bonus attack with the same weapon (these boni attacks cannot generate others);
- Plasma, arc and Transuranic arquebus haven't changed either in price or in profile;
- Tech-Priest Dominus ONLY for the Graia relic that gives +1 CP
40K: Adeptus Mechanicus
AoS: Nighthaunts
2017/09/22 14:21:56
Subject: Re:Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
Cawl and 4 kastelans is 690 points tech priest and six kastelans is 712.... basically the same effectiveness on the kastelans but locks me into mars.... decisions decisions
Cawl and 4 kastelans is 690 points tech priest and six kastelans is 712.... basically the same effectiveness on the kastelans but locks me into mars.... decisions decisions
It isn't the same effectiveness. Robots are 4+, so Cawl is significantly better. Plus, you want Mars because of Wrath, which is unbelievably good.
You get 50% more shots effectively (half miss and you re roll them)with re rolls so each robot shooting is effectively worth 1.5 4*1.5=6 so they're exactly as effective. But that wrath of mars.... plus my robots are already painted mars. And cawl himself puts it over the top as he has that awesome gun. Only 12" range but whatever it's almost a short range onager w neutron... better even with bs 2+. Really tempting but that model is going to be a pita to put together
This message was edited 1 time. Last update was at 2017/09/22 14:38:57
I know it looks intimidating to read that much text when you can't even read my name right, don't bother. I've stopped taking you seriously long ago like half the people of this thread.
Also, I have the codex since Wednesday so if you guys have any specific questions I could help you out.
no need to be an donkey-cave, to the ignore list you go.
Automatically Appended Next Post: wow dakka somehow that censoring seems worse than the original
First, the typical army these days has 7 CP, and practically all of it is going to be spent in the first three turns. Everyone who is thinking competitively is right now finding disgusting ways to maximize how much damage we are doing per CP spent. I just demonstrated that Dragoons use that CP more efficiently than Kastelans (under certain conditions, anyway), and they are definitely more efficiently than Crawlers:
Just saying it's something to keep in mind, no need to be a dick. ignore list for your ass too.
At this point, who isn't ignoring everyone else? This thread is just killing me!
Its like we're having our very own Schism
This message was edited 1 time. Last update was at 2017/09/22 15:00:12
3000
4000
2017/09/22 15:04:45
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
gendoikari87 wrote: You get 50% more shots effectively (half miss and you re roll them)with re rolls so each robot shooting is effectively worth 1.5 4*1.5=6 so they're exactly as effective. But that wrath of mars.... plus my robots are already painted mars. And cawl himself puts it over the top as he has that awesome gun. Only 12" range but whatever it's almost a short range onager w neutron... better even with bs 2+. Really tempting but that model is going to be a pita to put together
I'm sorry, but you are saying re-rolling 1's and re-rolling misses are the same. That is untrue. Seriously, you can't deny that re-rolling more misses is not more effective.
I know it looks intimidating to read that much text when you can't even read my name right, don't bother. I've stopped taking you seriously long ago like half the people of this thread.
Also, I have the codex since Wednesday so if you guys have any specific questions I could help you out.
no need to be an donkey-cave, to the ignore list you go.
Automatically Appended Next Post: wow dakka somehow that censoring seems worse than the original
First, the typical army these days has 7 CP, and practically all of it is going to be spent in the first three turns. Everyone who is thinking competitively is right now finding disgusting ways to maximize how much damage we are doing per CP spent. I just demonstrated that Dragoons use that CP more efficiently than Kastelans (under certain conditions, anyway), and they are definitely more efficiently than Crawlers:
Just saying it's something to keep in mind, no need to be a dick. ignore list for your ass too.
At this point, who isn't ignoring everyone else? This thread is just killing me!
Its like we're having our very own Schism
HAH! That is great!
This message was edited 1 time. Last update was at 2017/09/22 15:05:18
gendoikari87 wrote: You get 50% more shots effectively (half miss and you re roll them)with re rolls so each robot shooting is effectively worth 1.5 4*1.5=6 so they're exactly as effective. But that wrath of mars.... plus my robots are already painted mars. And cawl himself puts it over the top as he has that awesome gun. Only 12" range but whatever it's almost a short range onager w neutron... better even with bs 2+. Really tempting but that model is going to be a pita to put together
I'm sorry, but you are saying re-rolling 1's and re-rolling misses are the same. That is untrue. Seriously, you can't deny that re-rolling more misses is not more effective.
I know it looks intimidating to read that much text when you can't even read my name right, don't bother. I've stopped taking you seriously long ago like half the people of this thread.
Also, I have the codex since Wednesday so if you guys have any specific questions I could help you out.
no need to be an donkey-cave, to the ignore list you go.
Automatically Appended Next Post: wow dakka somehow that censoring seems worse than the original
First, the typical army these days has 7 CP, and practically all of it is going to be spent in the first three turns. Everyone who is thinking competitively is right now finding disgusting ways to maximize how much damage we are doing per CP spent. I just demonstrated that Dragoons use that CP more efficiently than Kastelans (under certain conditions, anyway), and they are definitely more efficiently than Crawlers:
Just saying it's something to keep in mind, no need to be a dick. ignore list for your ass too.
At this point, who isn't ignoring everyone else? This thread is just killing me!
Its like we're having our very own Schism
HAH! That is great!
This person thinks Tactical Marines and Grey Knight Terminators are great screening units, moreso than Dragoons. I don't even know why they post. Can you ban people from threads? He needs to stop posting this garbage here.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2017/09/22 15:19:16
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
I was comparing a tech priest basic model not dominus and six kastelans vs cawl and 4 kastelans. If you aren't capable of reading what I write what's the point in responding? Now I remember why I had you on ignore, worthless opinion because you are incapable of reading
This message was edited 1 time. Last update was at 2017/09/22 15:29:01
gendoikari87 wrote: You get 50% more shots effectively (half miss and you re roll them)with re rolls so each robot shooting is effectively worth 1.5 4*1.5=6 so they're exactly as effective. But that wrath of mars.... plus my robots are already painted mars. And cawl himself puts it over the top as he has that awesome gun. Only 12" range but whatever it's almost a short range onager w neutron... better even with bs 2+. Really tempting but that model is going to be a pita to put together
I'm sorry, but you are saying re-rolling 1's and re-rolling misses are the same. That is untrue. Seriously, you can't deny that re-rolling more misses is not more effective.
I know it looks intimidating to read that much text when you can't even read my name right, don't bother. I've stopped taking you seriously long ago like half the people of this thread.
Also, I have the codex since Wednesday so if you guys have any specific questions I could help you out.
no need to be an donkey-cave, to the ignore list you go.
Automatically Appended Next Post: wow dakka somehow that censoring seems worse than the original
First, the typical army these days has 7 CP, and practically all of it is going to be spent in the first three turns. Everyone who is thinking competitively is right now finding disgusting ways to maximize how much damage we are doing per CP spent. I just demonstrated that Dragoons use that CP more efficiently than Kastelans (under certain conditions, anyway), and they are definitely more efficiently than Crawlers:
Just saying it's something to keep in mind, no need to be a dick. ignore list for your ass too.
At this point, who isn't ignoring everyone else? This thread is just killing me!
Its like we're having our very own Schism
HAH! That is great!
This person thinks Tactical Marines and Grey Knight Terminators are great screening units, moreso than Dragoons. I don't even know why they post. Can you ban people from threads? He needs to stop posting this garbage here.
Automatically Appended Next Post:
gendoikari87 wrote: I was comparing a tech priest basic model not dominus and six kastelans vs cawl and 4 kastelans.
Why bother? Cawl's Wrathbots are the go-to. Everything else is casual.
This message was edited 1 time. Last update was at 2017/09/22 15:28:46
It's not even out yet and you say that like it's fething gospel. This is why I don't listen to you about dragoons... well anything now but thanks for reaffirming that decision. It's like you are incapable of doing anything but parroting the common concepts. I.e. You add no value to anything
This message was edited 1 time. Last update was at 2017/09/22 15:35:23
gendoikari87 wrote: It's not even out yet and you say that like it's fething gospel. This is why I don't listen to you about dragoons... well anything now but thanks for reaffirming that decision.
I say that as a seasoned AdMech player who recognizes the potential - like pretty much everyone else does. Being able to reliably (on average rolls) kill Magnus is very, very important for us. Wrathbots do it. TPD won't. So yea, it is currently gospel because we have seen the Codex and unless the FAQ/Errata radically shakes things up, it will stay that way. You would know the issues of large, durable models like Magnus if you played against more than Ravenwing.
And yea, hilariously I was right about Dragoons before and doubly-so now that they are much improved. Most folks agreed, you were the sole outlier, really. But no no, go ahead and ignore me.
Yup entirely incapable of anything but parroting. Back to ignore. People incapable of anything but parroting the common consensus add no value to the conversion. I can get that elsewhere. Try thinking outside the box. Or at least reading what I write before you respond it's patently clear you don't
This message was edited 1 time. Last update was at 2017/09/22 15:44:19
If you can find a way to make your warlord the admech priest (assuming they still have keyword astra militarum) there's a relic and trait that bump your repair.
Anyone have the codex and can confirm the priest still has astra militarum?
Might be some issues with getting the priest to be your warlord if you want to transport them as well I'll look back at this when I have the codex it'll depend on the wording of certain things
gendoikari87 wrote: If you can find a way to make your warlord the admech priest (assuming they still have keyword astra militarum) there's a relic and trait that bump your repair.
Anyone have the codex and can confirm the priest still has astra militarum?
Might be some issues with getting the priest to be your warlord if you want to transport them as well I'll look back at this when I have the codex it'll depend on the wording of certain things
I'm pretty sure it completely lacks the Astra Militarum Keyword (aside from in its repair ability).
This message was edited 1 time. Last update was at 2017/09/22 16:12:13
2017/09/22 16:15:00
Subject: Tactica Mechanicus 2.0 - Deus Est Machina! - Codex Imminent
That's going to hurt then.... neat idea though. Also you could walk the priest behind and run a supreme command detachment. That should work but it'll slow the tanks down
gendoikari87 wrote: That's going to hurt then.... neat idea though. Also you could walk the priest behind and run a supreme command detachment. That should work but it'll slow the tanks down
Yeah.
Other issue is I would like to bring Trojan armoured transports with the Tech-Priests to buff the tanks with re-rolls to hit, but the Trojan has the Astra Militarum keyword so it would be a mixed detachment still.