Switch Theme:

Sisters of Battle 8th Edition Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Monster-Slaying Daemonhunter





I love that new model. She is much better than the other one they did.

Though I also don't like the art the other one is based off of compared to the art this one is based off of, for pretty much the same reason I like this one a lot better than the other one.

This message was edited 2 times. Last update was at 2018/05/14 17:03:45


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in ca
Fixture of Dakka





Surrey, BC - Canada

 MacPhail wrote:
From the blog post:

"At the AdeptiCon Studio Seminar, we revealed that Sisters of Battle are on their way. We promised you we’d keep you updated and take you on this army’s journey from design to release. Now, as promised, we can finally show you just what the new generation of Adepta Sororitas is going to look like.

The classic gothic design of the Sisters of Battle is, to be frank, awesome, and with the new range, the design studio hasn’t been trying to change that – instead, we’ve gone back to the original art and looked at how we can truly bring it to life using cutting edge design technology. The first model of the new generation of Sisters of Battle is based – almost detail-for-detail – on some of the most iconic Sisters of Battle art ever made, and you can expect the rest of the army to follow the classic design cues you know and love.

We’ve pushed our designers to the limit with these new models, and this first Battle Sister is the perfect example of that – she’s got everything from ragged purity seals, rosaries and charms, to precise mechanical details on the bolter and power armour that has been lavishly realised. The scenic base alone is an awesome piece in its own right. We think it’s safe to say that if you’re a Sororitas fan, the wait has been well worth it.

This Battle Sister will be the first you’ll be able to get your hands on, a special preview release ahead of the main wave to make the wait a little bit more bearable. We can’t say when just yet, but stay tuned to Warhammer Community to find out as soon as we have a date."




I for one am very glad GW appears to be keeping the same style for the plastics. Especially as a collector who has a fully painted metal SoB army already.

Cheers,

CB

   
Made in us
Hardened Veteran Guardsman



Tampa, Florida

She looks just about perfect to me. I assume this model is mono pose, but if they build the sets with the same aesthetic I will be one happy heretic hunter. (Because I too have a fully painted metal mob.)

This message was edited 1 time. Last update was at 2018/05/14 22:40:13


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 MacPhail wrote:
Actually, I'd be curious where everyone's win ratios lie under various circumstances. I suspect there a pattern, and I think we can prove it. I think I can ask this without regard to the FAQ, although I know that threw a few lists off.

In 8th edition at 2k, how's your record with and without Forge World and allies? Mine looks about like this:

Sisters (majority of force) plus allies (various): 75%
Pure Sisters, no Forge World: 40%
Pure Sisters, with Forge World: building my first Repressors now...


I win about 80%. I use no allies so i cannot provide the number for that. it's been a while since my last loss, using them. it was Astra Militarum that defeated them last because i simply could not keep up with as much armor as he brought. I killed a large amount of melta but his Crusaders were incredibly durable and excellent at eliminating my Sisters after the tanks popped. I also did lose to an Eldar player, on a Relic mission no less, using Celestine. Normally that would almost be an auto win. turns out the three Snipers I forgot to charge ended up doing 4 wounds on 3 shots and Dropped Celestinefor the second time. Ugh. And Celestine the round before had utterly failed to finish off a tank that was contesting an objective so it was curtains for me.

Other than those two losses, they have done exceedingly well and my comfort level with them has grown. I only get 4 Command Points in my force, and that's an issue.

Like i said the dead pile is pretty big after every game win or lose which is the daunting piece of the puzzle.

This message was edited 2 times. Last update was at 2018/05/17 18:57:14


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Repentia Mistress





I play in a non-competitive environment. Currently sitting at 90% success rate. About 20 games. 2 losses- Ynnari and Death Watch, although i personally dont count them as i literally could not roll higher than a 3 on the dice in those game and my opponents dice were on fire.
I primarily run pure sisters but throw in a knight if opponent want a 2.5k game.

Most of the time my dead pile is quite small. Theres only been one game against Blood Angels where we were tit for tat and only had a handful of models left on the field.

Haven't had a chance to play post FAQ, though i dont anticipate these numbers changing, as i said, non-competitive environment, so we never really saw any spam.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

My daughter has decided to read the rules for Warhammer 40,000 and play the Sisters of Battle! So if any of you have a good, really competitive list you think she should try, let me know. I'd like her landing in 40K to be a soft and victorious one!

I know my style of course but as a new player, she doesn't have one so... She can probably learn any style. She's a Junior at UW and has like a 3.8 GPA so she is smart enough to ultimately figure it out but I dont want her to lose a lot and be discouraged if you see what I mean.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Repentia Mistress





Depends on how big games she wants to do and how much you want to fork out and if youre wanting to wait for plastic or not.

If you dont want to wait for plastic, get your hands on battle sisters either from ebay or from GW. It doesnt matter what you get as part of the magic of sisters is their models are identical across the line (battle sisters, celestians, dominions, retributors) so she'll have the flexibility to do any units she feels like.
Get plenty of meltagun sisters and other special/heavy weapon ones. Some people here will swear by storm bolters but to each their own.

Grab Celestine because shes an amazing model with great rules and grab yourself a Cannoness.

My suggested startinh point would be to go for a battalion. So at least 3x5 sister squads with your choice of extra weapons (i personally go with meltagun and heavy flamer).
The Cannoness and Celestine will round it off.
Get a few immolators for the sister squads and she'll be in a good place.
Sprinkle in a squad of Seraphim for some extra teeth (always give them inferno pistols).

Heres a list of what ive mentioned. Its based off WYSIWYG metal models.


++ Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [49 PL, 994pts] ++

+ HQ +

Canoness [4 PL, 58pts]: Blade of Admonition, Inferno pistol, Power sword

Celestine [14 PL, 250pts]: Celestine, 2x Geminae Superia

+ Troops +

Battle Sister Squad [4 PL, 86pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Meltagun
. Sister Superior: Boltgun, Chainsword, Plasma pistol

Battle Sister Squad [4 PL, 86pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Meltagun
. Sister Superior: Boltgun, Chainsword, Plasma pistol

Battle Sister Squad [4 PL, 86pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Meltagun
. Sister Superior: Boltgun, Chainsword, Plasma pistol

+ Fast Attack +

Seraphim Squad [4 PL, 95pts]
. 2x Seraphim
. Seraphim Superior: Bolt pistol, Power sword
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols

+ Dedicated Transport +

Immolator [5 PL, 111pts]: Hunter-killer missile, Immolation Flamer, Storm bolter

Immolator [5 PL, 111pts]: Hunter-killer missile, Immolation Flamer, Storm bolter

Immolator [5 PL, 111pts]: Hunter-killer missile, Immolation Flamer, Storm bolter

++ Total: [49 PL, 994pts]


That is a perfectly fine starting point for 1000 point games. She shouldnt have too much trouble with that list.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Giantwalkingchair wrote:
Depends on how big games she wants to do and how much you want to fork out and if youre wanting to wait for plastic or not.

If you dont want to wait for plastic, get your hands on battle sisters either from ebay or from GW. It doesnt matter what you get as part of the magic of sisters is their models are identical across the line (battle sisters, celestians, dominions, retributors) so she'll have the flexibility to do any units she feels like.
Get plenty of meltagun sisters and other special/heavy weapon ones. Some people here will swear by storm bolters but to each their own.

Grab Celestine because shes an amazing model with great rules and grab yourself a Cannoness.

My suggested startinh point would be to go for a battalion. So at least 3x5 sister squads with your choice of extra weapons (i personally go with meltagun and heavy flamer).
The Cannoness and Celestine will round it off.
Get a few immolators for the sister squads and she'll be in a good place.
Sprinkle in a squad of Seraphim for some extra teeth (always give them inferno pistols).

Heres a list of what ive mentioned. Its based off WYSIWYG metal models.


++ Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [49 PL, 994pts] ++

+ HQ +

Canoness [4 PL, 58pts]: Blade of Admonition, Inferno pistol, Power sword

Celestine [14 PL, 250pts]: Celestine, 2x Geminae Superia

+ Troops +

Battle Sister Squad [4 PL, 86pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Meltagun
. Sister Superior: Boltgun, Chainsword, Plasma pistol

Battle Sister Squad [4 PL, 86pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Meltagun
. Sister Superior: Boltgun, Chainsword, Plasma pistol

Battle Sister Squad [4 PL, 86pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Heavy flamer
. Battle Sister w/ Special Weapon: Meltagun
. Sister Superior: Boltgun, Chainsword, Plasma pistol

+ Fast Attack +

Seraphim Squad [4 PL, 95pts]
. 2x Seraphim
. Seraphim Superior: Bolt pistol, Power sword
. Seraphim w/ Special Weapons: 2x Inferno Pistols
. Seraphim w/ Special Weapons: 2x Inferno Pistols

+ Dedicated Transport +

Immolator [5 PL, 111pts]: Hunter-killer missile, Immolation Flamer, Storm bolter

Immolator [5 PL, 111pts]: Hunter-killer missile, Immolation Flamer, Storm bolter

Immolator [5 PL, 111pts]: Hunter-killer missile, Immolation Flamer, Storm bolter

++ Total: [49 PL, 994pts]


That is a perfectly fine starting point for 1000 point games. She shouldnt have too much trouble with that list.


I own enormous stores of this army. =) suggest anything you want to, I can field it.

So the army contents will present little, if any, challenge for me. I'm just looking for something she can play competitively right away. I tend to play a more subtle game, and a more defused risk portfolio so to speak but that's me. teaching a little patience and subtlty will happen later. Right now she just needs to smash some fools.

This message was edited 1 time. Last update was at 2018/05/19 18:48:09


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Stealthy Sanctus Slipping in His Blade






At 1k points, I would go outrider with Doms mounted up and Seraphim to back up Celestine. Vanguard holds up well at 1k with little conflict with the rule of 3.

A ton of armies and a terrain habit...


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Sounds solid. Ill suggest it to her.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in nz
Sister Oh-So Repentia





Don't forget at 1K points its a Rule of Two - you could only take two units of Dominions.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Rubenite wrote:
Don't forget at 1K points its a Rule of Two - you could only take two units of Dominions.


Im nlikely to start her at 1750. She may as well.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Repentia Mistress





Id be inclines to start her with smaller games. Big 1750 may go on a bit long and bore her?
   
Made in us
Regular Dakkanaut




Edmonds, WA

A week later and I have time again to relate the fantastic performance of the Brigade of Sisters I brought to the 2018 Ambassadorial tournament, (As T.O.'d by Jancoran) where I won absolutely all of my games, as long as you don't count the first two.

First game was against Ad Mech with Cawl, two Onagers, four close-combat dunestrider walkers and... the shootiest shooty-bots to ever shoot skeet: 4 Kastellan Robots which fire so much that my opponent basically cleaned out the extra dice for sale at the event to have enough to roll in one go. He won the dice rolls to "Defend" and go first after I had to set up first which allowed him to line up his shots. And shoot, he did. Even played a Stratagem which made him unable to move for the rest of the game, but shoot his infinity-minus-one shots a second time.

Hey, that's MY army's schtick! Which I didn't get to use because no Heavy Bolter Retributors visible survived to take advantage of the Act of Faith. But on the plus side, I did get experience in moving two units of Seraphim twice to get them into their Inferno Pistol's half range for Melta before they died. Experience I would use later to actually win some games.

I think this mission would benefit from having the half of the army deployed chosen from Power Levels instead of number of units, kind of like the Big FAQ has for reserves/deepstrikers. One unit of 5 Power Level Skitarii Rangers off the table should not counterbalance 24 Power Levels of Shooty Bots of Shootiness Who Shoot Twice deployed on the table. If it's intended to be an asymmetrical scenario, then it should actually be an asymmetrical scenario.

He brought along a Chess Clock and once he'd finished his first turn (about 40 minutes, IIRC) the T.O. came by and told us to play faster. (snark field::ON) I'm sorry that my models aren't getting blown away quickly enough for you. (snark field::OFF) But because I have more models on the table (despite losing so many) it looks like I'm the one slow playing, despite having just started my first turn. Riiiiiiiiight....

For every player I played who did have a Chess Clock, I noticed our first turns were 40~50 minutes and all the other turns took time equivalent to each other, plus or minus a few minutes. And yet we still ended up in the 'Must Finish Turns' crush at the end of the game. Therefore, howzabout putting a half-hour time limit on a players first turn, deployment and so forth included, to put the 'Must Finish Turn' impetus at the beginning of the game where it might do more good than instead at the end.

Kind of like the bidding for deployment in Armageddon games. I caught several players by surprise by bidding 10 minutes to deploy 15,000 points of Orks, and with four Stompas before the official models came out, plus full vehicles and Telly-Porta units of 30 Grots in reserve (proud unit names of Da Speed-Bumpz, Da Sleepin' Poleez-Grotz, Da Tar Pit, and Da Distrakkshunz) along with Stormboyz and DeffKoptas also before the official models came out I had time left over.

Anyhoo, once "half" (in quotes because it was more like 75% of his points) his army destroyed what was actually half of my army in the top of the first turn, it was an uphill battle to gain any objective or win conditions aside from the one Onager I blew up in the first turn to gain my one (Count it! One! Yeah, baby!) point I earned in the entire mission. Still, it was one point more than others had earned in their missions so it dropped me right in the middle of the pack.

With time to spare to get a massage before lunch and the next game, of which I won all of, as you'll recall, as long as you don't count that last one or this one against Grey Knights.

(You do get that this Overwhelming Egotism is intended as a joke, right? Right.)

So I lost the roll to go first against Codex: Grandmasters in Dreadknight Armor and the upside is that I actually prevented two Smites in the game with my practically-every-unit-has-it Deny The Witch on a single d6 ability. Other than that, being able to only Deny one power per Psychic phase with a 1 CP Stratagem (plus another CP for the re-roll) meant that things like the Don't-need-to-see-you-to-shoot-you Psychic Power, Gate of Infinity, or Vortex of Doom were able to go off uncountered. In the parlance of noted philosophers Bill & Ted: it was "Munchy Up The Ying-Yang."

Despite getting almost completely tabled, I managed to score the secondary 'Get A Wounded Model Off The Table' objective with my last Imagifer basically so my opponent could also have the time to also score the secondary and position their army for maximum victory points and a million Charisma. That, along with Actually Killing Something my first turn meant that I had septupled my Victory points from the last game.

A pattern had been established. Therefore I only needed to score 49 points my next game to keep up the same rate of improvement. Sounds like the year end bonus structure I had in Sales. And also why I'm no longer in Sales.

Game three was against Orkzesez: Da Bastion Boyz, where I yet again failed to get first turn, but the board-wide +1 to cover meant I survived in pretty good condition. Or I got first turn and just didn't remember. Six of one, half dozen of the other.

So, the thing about Bastions, y'see is they're Toughness 9 and 30 wounds and don't like a unit with four Meltas shooting at them before the first turn with an Act of Faith. Bastions ALSO don't like another eight Melta shots from two units and taking a total of nineteen wounds so far. And what Bastions REALLY don't like is actually only having twenty total wounds, not thirty like you thought and losing that last wound (NOT to a Bolt Pistol, sad to say) and subsequently exploding in the bottom of the first turn. As for the unit of Lootas and Big Mek on top, dey wuz not havin' whut you'd call 'A Good Time' at that point. Same thing for Da Stormboyz who found out why three Immolators with Immolation Cannons within firing range was not a good portent for their survival.

His Battlewagon on the other side of the board also found out that two units of Seraphim moving really close before the first turn began due to Acts of Faith also allowed eight Inferno Pistols to come within Melta range. However, unlike the Bastion which was sundered by a Bakers Dozen of Melta shots, The Rust Bukket Uv Clanky Vengeance survived to Dakka another turn.

In his second turn Da Weirdboy managed to deposit a squad of Shoota Boyz on my flank by way of Da Jump (despite 1 CP to Deny and another CP for re-roll coming up unsuccessful) and Boyz bombastically bounced and boiled from the back uv da bed uv Da Battlewagon backed by bountiful Bikez (geez... alliteration, much?) to wreak shooty, choppy retribution on the Seraphim.

On my turn the skies cleared, the +1 save vs. shooting at greater than 12" went away, and proof of why a non-invulnerable 6+ save is no save at all in 8th Edition came again in the form of Act of Faith enabled shooting from three units of 4 Heavy Bolters before the start of my second turn, followed up by repeat shooting from those same units during my turn after movement and *Poof* no more Ork Boyz except for the ones who duffed over the Dialogus who yet again failed to commit suicide and unleash yet another Act of Faith on the left flank.

T3, 4 wounds, and 6+, 6++ save is more durable than I thought.

The Soopa Seekrit Sekkun-Dairy Ubbjekkitvv was revealed and Da Weirdoy was our spy, and Imagifer Miss Nott AnOrkNoReally was their spy amidst the Heavy Bolters of Dakka Tower. Pity the psychic git charged an Immolator and ended up ash on the breeze with the rest of the Orkzesez Melta'd or Bolter'd to death to win me the game, and my frist win of the weekend, sans Secondary, sad to say.

A long ride home due to construction through downtown Seattle had me putting kids to bed after they got home later than I did at 10 PM, hyped on Buffalo Wild Wings and sugary drinks for a fatigued battle about putting on pajamas, brushing teeth and a bedtime story to eventually flop into bed at 11 PM myself.

I got there early and waited to begin the next day faced off against a beautifully painted Successor Chapter of Blood Angels (playing Orkzesez, I know how difficult it is to pull off neat, visually consistent areas of Black & White Checker Board pattern and good looking Yellow on Ye Olde Flying Land Raider is a high bar to clear).

He got first turn and I managed to Vanguard Scout two Melta Dominion filled Immolators close enough to be a tempting target for the previously mentioned Ye Olde Flying Land Raider to drop off the closest thing to 'SuperFriends' directly in front of them, but they survived pretty much intact. In my turn Eight Meltas backed up by Eight Inferno Pistols all within Melta range made short work of Ye Olde Flying Land Raider, despite the -1 to hit due to pre-start of turn Act of Faith enabled shooting by the Dominions, and double movement for Seraphim to get close enough to unload in Melta range again during the first turn shooting phase itself.

Things quagmired there as I was able to prevent key psychic powers buffing his Death Guard and completely steamrolling the more bodies than successful attacks he could liberally dish out in the area while I brought up Rhinos full of reinforcements to get smacked down in their turn. His scouts and Land Raider hung back to deliver death at range while The Sanguinor and friends dropped in to deal death up close and personal.

This took around an hour and a half, about average with the games with people who had Chess Clocks to measure their and my first turns, if a little on the long side.

That being said:

Me having more units and models on the table is not me slow playing.

Taking time to look up your rules in your Codex is not me slow playing.

Asking 'What's the minus AP for a Heavy Bolter for the third or fourth time is not me slow playing.

Telling me your Scouts rolled a Six which is a Mortal Wound which means no Save word for word every single time you roll a six for each unit is not me slow playing.

Regaling me with yet another story not about this game, back in the day where you had an onion tied to your belt, which was the fashion at the time, yadda, yadda, yadda is not me slow playing.

Asking me to repeat 'Three saves at minus four, two regular saves' over crowd noise a second time is not me slow playing.

Me disembarking a unit from a transport, embarking a different unit in that transport, and that transport driving away to get my remaining Fast Attack choice out of harm's way and you taking time to look up in the rulebook, AND call over the T.O. to find out that, yes, that is legal is not me slow playing.

But, after two and a half turns having time for shorter round being called by the T.O., and thus shifting into 'No Small Talk' mode, and you still take time to launch into yet another story or read your psychic power off the card verbatim, or ask what the minus AP of a Heavy Bolter is yet again, yes, I will become curt in my responses. Brusque, even.

But when you dispute a dice roll, I offer to re-roll, repeat it to get over crowd noise, that is not me 'Yelling in your face' about dice rolls and is not me slow playing.

My advancing units all game to have some in position to move into your deployment area to get Linebreaker, and you having held a stationary position all game and not having any units in position to advance into my deployment zone as a result is not me slow playing.

Waste not time, want not time.

Oh, Twinsezes play-date is almost here, so I'll have to wrap it up.

Last game was against Tyranids, I seized the initiative, and Started removing Carnifexes from the board and was able to prevent his Mawloc from coming in due to having spread out so much that his tag-along Genestealers (fortunately for me) failed a charge and were on the receiving end of the Drive-Up Dakka Distribution Depot of four units of Battle Sisters and a unit of Heavy Bolters dishing out ridiculous amounts of Bolter shots of varying varieties with re-rolls due to the Canoness who hitched a ride. More bullets than he had bodies, plus moving Seraphim into inferno Pistol range of his Warlord behind his lines so Brain-bug was the closest model was also a high point.

Stuck Middle-of -the-pack (my best possible showing given lack of time for games outside of tourneys/events) but overall fun.

Got a gift certificate, but the play's the important thing. And more plastic crack to add to whatever I may want to play next/trade bait for something else.

Tl:dr - AWould play Ambassadorial again. 'Twas fun.

Tweaked the list to make it even MORE MSU-ier

45 - HQ - Canoness (45) with Chainsword/ Bolt Pistol

45 - HQ - Canoness (45) with Chainsword/ Bolt Pistol (I never got to use the Eviscerator, so the points were basically wasted here)

49 - HQ - Canoness with Power Sword (4 - Relic)/ Bolt Pistol (Warlord)(Keeping the Relic because a +2 S, 3 Damage weapon for 4 points is too good to pass up)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6) (Both units above to provide a buffer for the Heavy Bolter Retributors)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

77 - DT – Sororitas Rhino (73) with 2 Storm Bolters (4)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

122 - DT – Immolator (68) with Twin MultiMelta (54)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

122 - DT – Immolator (68) with Twin MultiMelta (54)

40 - ELITE - Imagifer

40 - ELITE - Imagifer

40 - ELITE - Imagifer (now for up to FOUR Acts of Faith before the turn begins)

15 - ELITE - Dialogus

15 - ELITE - Dialogus (Nobody wants to kill me and release yet another Act of faith, Hmm...)

85 - HEAVY - 5 Retributors (45) with 4 Heavy Bolters (40)

85 - HEAVY - 5 Retributors (45) with 4 Heavy Bolters (40)

85 - HEAVY - 5 Retributors (45) with 4 Heavy Bolters (40)

103 - DT – Immolator (68) with Immolation Flamer (35)

91 - FAST - 5 Seraphim (55) with 4 Inferno Pistols (36), Superior with Chainsword/Bolt Pistol

91 - FAST - 5 Seraphim (77) with 4 Inferno Pistols (36), Superior with Chainsword/Bolt Pistol (The extra bodies didn't help survivability, so off you go)

118 - FAST - 5 Dominions (50) with 4 Melta (68)

110 - DT – Repressor (91) with Heavy Flamer (17) and Storm Bolter (2)

118 - FAST - 5 Dominions (50) with 4 Melta (68)

118 - FAST - 5 Dominions (50) with 4 Flamer (36) and CombiFlamer (11) (to get out and provide more guaranteed hits while up close and personal than Storm Bolters)

110 - DT – Repressor (91) with Heavy Flamer (17) and Storm Bolter (2)
   
Made in gb
Fresh-Faced New User




So I took Sisters alongside IG and Custodes to London GT (and yes, the terrain was unpainted styrofoam, but was fantastic for gameplay purposes), and left with a 4-1 record (WWLWW), and 45th overall out of 367 players.
Here's my list:
Spoiler:

Outrider Detachment, Adeptus Ministorum [1322pts] +1 CP
HQ4: Celestine (200), 2x Geminae Superia (2x25) [250pts / 14PL]
FA1: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA2: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA3: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA4: Seraphim Squad x5 (5x11), 2 Inferno Pistols x2 (4x9) [91pts / 4PL]
FA5: Seraphim Squad x6 (6x11), 2 Inferno Pistols x2 (4x9) [102pts / 8PL]
FA6: Seraphim Squad x6 (6x11), 2 Inferno Pistols x2 (4x9) [102pts / 8PL]
DT1: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112 / 5PL]
DT2: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112 / 5PL]
DT3: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112 / 5PL]
Battalion Detachment, Astra Militarum – Cadian [195pts] +5CP
HQ5: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) [30pts / 2PL]
HQ6: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) Kurov’s Aquila – WARLORD [30pts / 2PL] WL TRAIT – Grand Strategist
T1: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
T1: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
T1: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
Supreme Command Detachment, Adeptus Custodes [480pts] +1 CP
HQ1: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL] (Stratagem to get 3++ invuln jetbike at start of game)
HQ2: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL]
HQ3: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL]


Game One: Tom and his Orks
Spoiler:
This is a game I wasn't super happy to get round one, since an inexperienced ork player would take forever to play; and my prediction was right. After an hour and 30 minutes into the round, I finally got my first turn. There's nothing to even write about in this game, we played two turns in 3 hours, and I took under half an hour of it. 20-19 on VPs giving me an 11-9 win in TPs.


Game Two: Dan and his Space Wolves
Spoiler:
Dan deployed four dreadnoughts on the edge of his deployment zone (dawn of war). All four were removed in my top of turn 1, and it was downhill from there for him. 38-10 on VPs giving me a 20-0 on TPs. (31/40)


Game Three: Wlodek and his Imperial Soup (DA, Guard, Custodes)
Spoiler:
So after two games, I felt like I was going to get some challenging ones now - and challenging it was. Corner deployment against 3 tank commanders, guard screens, two dark talons, Sammael, Darkshroud, and 3 Shield Captains was looking poor for me. I took first turn and scouted the Doms into LOS on the ruins, moved up the seraphim between the two middle LOS blockers. This was a huge mistake as it meant he could fly both dark talons over, bomb two seraphim squads, and shoot the third with his shield captains. Without double moving meltas, my list didn't feel fast enough to catch him, and I had to play passively, hiding in corners and trying to score maelstrom. Wlodek played fantastically, ensuring his tanks were always 1" out of threat range, sacrificing units to keep me in the centre while he scored points. I scored 8VPs to his 20 for a 4-16 TP loss. (35/60). Wlodek ended up coming 6th overall, so not too upset about this loss; he's a fantastic player and knew exactly how to counter my army.


At the end of day one I was a little miffed - only one real game, over an hour waiting to get in, not knowing where tables were, having no time for lunch since there were no shops within 20 minute walk, and still nursing a hangover. But day two was much better run, ran closer to advertised time, and I actually got to walk around and talk to people I knew with the more relaxed schedule.

Game Four: Francesco with his Aeldari
Spoiler:
I was a little worried on this one. Quarters deployment, maelstrom scoring to 10 before burning out, and knowing he could just Agents of Vect to get rid of important stratagems. Francesco had two Ravagers, five Venoms, a Raider filled with a Haemonculus and Grotesques, three Ranger squads, a Farseer, and a warlock Concalve alongside a forgeworld gunboat. I knew my gameplan would have to be popping ravagers early and popping the venoms with Mandrakes in to avoid the mortal wounds. I scouted two repressors to take out his gunboat, hid the seraphim, and used one repressor to take out his farseer on the other side of his deployment zone. The rest of the game was attrition, with him stuck in a corner, and me throwing units at him to get those 10 maelstrom cards and stop the maelstrom altogether. I also held 3 or the 4 objectives that mattered for the endgame. 22-5 VPs to me, giving me 19-1 in TPs. (54/80)


Game Five: Drew and his Tyranids
Spoiler:
Game 5 and I was hoping to get that juicy 4-1. Drew rocked up with his 3 flying hive tyrants, 3 dakkafexes, 2 squads of hive guard (6 and 3), and more screening than you can shake a stick at. Deployment map was good for me (pointy dawn of war), so I was quietly confident until he siezed on me and took first turn. I scouted behind the LOS blockers, out of range of his big squad of hive guard and dakkafexes to force them to move and get rid of the reroll 1s. He took out 2 regardless, and I dropped the girls out, out of LOS, in the middle of the board. my turn 1 I covered the board entirely, forcing him to drop his hive tyrants in his own deployment zone next turn or not at all in turn 3. I removed 4 squads of Termagants, 2 dakkafexes, and one squad of hive guard. I took 3 of the 4 main objectives for 5 points, and scored 3 cards. Along with killpoints I scored 15 points overall for my turn, to his 5. He brought in his Tyrants, and killed two shield captains and took celestines first life. I brought her back 25" away, with a squad of seraphim 24" away out of LOS, so he couldn't attack her again.

My turn 2 I flew her up with a double move to tie up his hive guard, flew the seraphim up and killed another dakkafex, and one hive tyrant. He responded by killing some seraphim, and the rest of the game was us hopelessly plinking at each other while I scored objectives. 45 - 31 for a 14 point win, and a 17-3 in tournament points. Taking me to 71 TP out of 100 potential, and to 45th place.


Overall the Seraphim surprised me. I had been taking 4 repressors and 1 unit of seraphim, but they were fantastic in every game that I allowed them to be. They gave me serious flexibility in where I delivered my meltas and were super fun to use. The guard batallion was super boring but unlocked using the fun Shield Captains, who worked really well alongside how fast the rest of the army was.


   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Frowbakk wrote:
A week later and I have time again to relate the fantastic performance of the Brigade of Sisters I brought to the 2018 Ambassadorial tournament, (As T.O.'d by Jancoran) where I won absolutely all of my games, as long as you don't count the first two.

Stuck Middle-of -the-pack (my best possible showing given lack of time for games outside of tourneys/events) but overall fun.

Got a gift certificate, but the play's the important thing. And more plastic crack to add to whatever I may want to play next/trade bait for something else.

Tl:dr - AWould play Ambassadorial again. 'Twas fun.

Tweaked the list to make it even MORE MSU-ier

45 - HQ - Canoness (45) with Chainsword/ Bolt Pistol

45 - HQ - Canoness (45) with Chainsword/ Bolt Pistol (I never got to use the Eviscerator, so the points were basically wasted here)

49 - HQ - Canoness with Power Sword (4 - Relic)/ Bolt Pistol (Warlord)(Keeping the Relic because a +2 S, 3 Damage weapon for 4 points is too good to pass up)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6) (Both units above to provide a buffer for the Heavy Bolter Retributors)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

77 - DT – Sororitas Rhino (73) with 2 Storm Bolters (4)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

122 - DT – Immolator (68) with Twin MultiMelta (54)

51 - OB SEC TROOP - 5 BSS (45) with 3 Storm Bolters (6)

122 - DT – Immolator (68) with Twin MultiMelta (54)

40 - ELITE - Imagifer

40 - ELITE - Imagifer

40 - ELITE - Imagifer (now for up to FOUR Acts of Faith before the turn begins)

15 - ELITE - Dialogus

15 - ELITE - Dialogus (Nobody wants to kill me and release yet another Act of faith, Hmm...)

85 - HEAVY - 5 Retributors (45) with 4 Heavy Bolters (40)

85 - HEAVY - 5 Retributors (45) with 4 Heavy Bolters (40)

85 - HEAVY - 5 Retributors (45) with 4 Heavy Bolters (40)

103 - DT – Immolator (68) with Immolation Flamer (35)

91 - FAST - 5 Seraphim (55) with 4 Inferno Pistols (36), Superior with Chainsword/Bolt Pistol

91 - FAST - 5 Seraphim (77) with 4 Inferno Pistols (36), Superior with Chainsword/Bolt Pistol (The extra bodies didn't help survivability, so off you go)

118 - FAST - 5 Dominions (50) with 4 Melta (68)

110 - DT – Repressor (91) with Heavy Flamer (17) and Storm Bolter (2)

118 - FAST - 5 Dominions (50) with 4 Melta (68)

118 - FAST - 5 Dominions (50) with 4 Flamer (36) and CombiFlamer (11) (to get out and provide more guaranteed hits while up close and personal than Storm Bolters)

110 - DT – Repressor (91) with Heavy Flamer (17) and Storm Bolter (2)


Yup. We gave tonz o prises away. I was happy to see your nice sisters army there. As said elsewhere, practice will speed you up and its just a great excuse to play.

Results are here along with every list: https://www.40kambassadors.com/coverage/

This message was edited 3 times. Last update was at 2018/05/21 21:05:48


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Fresh-Faced New User




Bionid wrote:
So I took Sisters alongside IG and Custodes to London GT (and yes, the terrain was unpainted styrofoam, but was fantastic for gameplay purposes), and left with a 4-1 record (WWLWW), and 45th overall out of 367 players.
Here's my list:
Spoiler:

Outrider Detachment, Adeptus Ministorum [1322pts] +1 CP
HQ4: Celestine (200), 2x Geminae Superia (2x25) [250pts / 14PL]
FA1: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA2: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA3: Dominion Squad x6 (6x10), Combi-Melta (19), Meltagun x4 (4x17) [147pts / 10PL]
FA4: Seraphim Squad x5 (5x11), 2 Inferno Pistols x2 (4x9) [91pts / 4PL]
FA5: Seraphim Squad x6 (6x11), 2 Inferno Pistols x2 (4x9) [102pts / 8PL]
FA6: Seraphim Squad x6 (6x11), 2 Inferno Pistols x2 (4x9) [102pts / 8PL]
DT1: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112 / 5PL]
DT2: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112 / 5PL]
DT3: Sororitas Repressor (91) Heavy flamer (17), Storm bolter x2 (2x2) [112 / 5PL]
Battalion Detachment, Astra Militarum – Cadian [195pts] +5CP
HQ5: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) [30pts / 2PL]
HQ6: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) Kurov’s Aquila – WARLORD [30pts / 2PL] WL TRAIT – Grand Strategist
T1: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
T1: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
T1: Infantry Squad x9 (10x4) Mortar (5) [45pts / 3PL]
Supreme Command Detachment, Adeptus Custodes [480pts] +1 CP
HQ1: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL] (Stratagem to get 3++ invuln jetbike at start of game)
HQ2: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL]
HQ3: Shield-Captain on Dawneagle Jetbike (150), Hurricane Bolter (10) [160pts / 9PL]


Game One: Tom and his Orks
Spoiler:
This is a game I wasn't super happy to get round one, since an inexperienced ork player would take forever to play; and my prediction was right. After an hour and 30 minutes into the round, I finally got my first turn. There's nothing to even write about in this game, we played two turns in 3 hours, and I took under half an hour of it. 20-19 on VPs giving me an 11-9 win in TPs.


Game Two: Dan and his Space Wolves
Spoiler:
Dan deployed four dreadnoughts on the edge of his deployment zone (dawn of war). All four were removed in my top of turn 1, and it was downhill from there for him. 38-10 on VPs giving me a 20-0 on TPs. (31/40)


Game Three: Wlodek and his Imperial Soup (DA, Guard, Custodes)
Spoiler:
So after two games, I felt like I was going to get some challenging ones now - and challenging it was. Corner deployment against 3 tank commanders, guard screens, two dark talons, Sammael, Darkshroud, and 3 Shield Captains was looking poor for me. I took first turn and scouted the Doms into LOS on the ruins, moved up the seraphim between the two middle LOS blockers. This was a huge mistake as it meant he could fly both dark talons over, bomb two seraphim squads, and shoot the third with his shield captains. Without double moving meltas, my list didn't feel fast enough to catch him, and I had to play passively, hiding in corners and trying to score maelstrom. Wlodek played fantastically, ensuring his tanks were always 1" out of threat range, sacrificing units to keep me in the centre while he scored points. I scored 8VPs to his 20 for a 4-16 TP loss. (35/60). Wlodek ended up coming 6th overall, so not too upset about this loss; he's a fantastic player and knew exactly how to counter my army.


At the end of day one I was a little miffed - only one real game, over an hour waiting to get in, not knowing where tables were, having no time for lunch since there were no shops within 20 minute walk, and still nursing a hangover. But day two was much better run, ran closer to advertised time, and I actually got to walk around and talk to people I knew with the more relaxed schedule.

Game Four: Francesco with his Aeldari
Spoiler:
I was a little worried on this one. Quarters deployment, maelstrom scoring to 10 before burning out, and knowing he could just Agents of Vect to get rid of important stratagems. Francesco had two Ravagers, five Venoms, a Raider filled with a Haemonculus and Grotesques, three Ranger squads, a Farseer, and a warlock Concalve alongside a forgeworld gunboat. I knew my gameplan would have to be popping ravagers early and popping the venoms with Mandrakes in to avoid the mortal wounds. I scouted two repressors to take out his gunboat, hid the seraphim, and used one repressor to take out his farseer on the other side of his deployment zone. The rest of the game was attrition, with him stuck in a corner, and me throwing units at him to get those 10 maelstrom cards and stop the maelstrom altogether. I also held 3 or the 4 objectives that mattered for the endgame. 22-5 VPs to me, giving me 19-1 in TPs. (54/80)


Game Five: Drew and his Tyranids
Spoiler:
Game 5 and I was hoping to get that juicy 4-1. Drew rocked up with his 3 flying hive tyrants, 3 dakkafexes, 2 squads of hive guard (6 and 3), and more screening than you can shake a stick at. Deployment map was good for me (pointy dawn of war), so I was quietly confident until he siezed on me and took first turn. I scouted behind the LOS blockers, out of range of his big squad of hive guard and dakkafexes to force them to move and get rid of the reroll 1s. He took out 2 regardless, and I dropped the girls out, out of LOS, in the middle of the board. my turn 1 I covered the board entirely, forcing him to drop his hive tyrants in his own deployment zone next turn or not at all in turn 3. I removed 4 squads of Termagants, 2 dakkafexes, and one squad of hive guard. I took 3 of the 4 main objectives for 5 points, and scored 3 cards. Along with killpoints I scored 15 points overall for my turn, to his 5. He brought in his Tyrants, and killed two shield captains and took celestines first life. I brought her back 25" away, with a squad of seraphim 24" away out of LOS, so he couldn't attack her again.

My turn 2 I flew her up with a double move to tie up his hive guard, flew the seraphim up and killed another dakkafex, and one hive tyrant. He responded by killing some seraphim, and the rest of the game was us hopelessly plinking at each other while I scored objectives. 45 - 31 for a 14 point win, and a 17-3 in tournament points. Taking me to 71 TP out of 100 potential, and to 45th place.


Overall the Seraphim surprised me. I had been taking 4 repressors and 1 unit of seraphim, but they were fantastic in every game that I allowed them to be. They gave me serious flexibility in where I delivered my meltas and were super fun to use. The guard batallion was super boring but unlocked using the fun Shield Captains, who worked really well alongside how fast the rest of the army was.




I followed your games on BCP and was looking for a post on FB somewhere for more insight. So glad I ran into this! This is the kind of list I've been considering running as well, though with BA smash captains and scouts instead of the Custodes.

Now that you have a major event under your belt, how do you plan on altering the list if at all?
   
Made in gb
Fresh-Faced New User




Heldericht wrote:

I followed your games on BCP and was looking for a post on FB somewhere for more insight. So glad I ran into this! This is the kind of list I've been considering running as well, though with BA smash captains and scouts instead of the Custodes.

Now that you have a major event under your belt, how do you plan on altering the list if at all?


Not sure there is much to change in the sisters section of the list. 3 obsec guard squads means I don't need the BSS, so a full outrider is pretty much the best option. I'd love to be able to play HF rets in a repressor, but they just get popped so easily!
Any changes would probably be to add a few more seraphim to each squad, but I'm not sure where I'd get the points as its pretty tight on them as it stands. I'd keep the extra dom in each squad as losing a 10 point model hurts a lot less than a 27 point model.

I'd change the list more if I was playing ITC, but in ETC there isn't much reason to, and ETC is far more prevalent in the UK than ITC
   
Made in jp
Longtime Dakkanaut





So, in a few days I'm going to be (hopefully) getting a few games in at a new store. I don't know the store's attitude towards competitive/casual so I want to bring lists that could win, but won't blow anyone's doors off (1k, and 1,500). Basically, something fun, but not a complete pushover either.

So, looking for list advice.

The 1k
Spoiler:
Battalion
Canoness
WL: Tenacious Survivor
Blade of Admonition
Chainsword (Have to check this one, BS says yes, but feels wrong)
Combi-melta
Canoness
Boltgun
Chainsword

5 BSS with 3x Stormbolters
5 BSS with 3x Stormbolters
5 BSS with 3x Stormbolters

2 Imagifers

5 seraphim squads with 2x inferno pistols
5 seraphim squads with 2x inferno pistols

5 retributors w/4x heavy bolters
5 retributors w/4x heavy bolters
5Retributers (5) with stormbolter and 4x heavy flamers

Rhino with 2 storm bolters
Immolator with Immolation Flamer and stormbolter.


1,500
Spoiler:
Battalion, Outrider, Auxillery
Battalion
Canoness
WL: Tenacious Survivor
Blade of Admonition
Chainsword (Have to check this one, BS says yes, but feels wrong)
Combi-melta
Canoness
2x inferno pistols

3 BSS (5 each) with 3x stormbolters
3x Imagifers
5 Retributors with 4x heavy bolters
5 Retributors with 4x heavy flamers and 1 combi-flamer

Outriders
Celestine (alone)
5 Dominions 4x meltaguns, 1 combi-melta
5 Dominions 4x meltaguns, 1 combi-melta

5 Seraphim 2x2 Inferno pistols

D. Transports
2 Rhinos with 2 stormbolters
Immolator with immolation flamer and stormbolter.
   
Made in us
Badass "Sister Sin"






Camas, WA

Especially at 1k, I'd find a way to take Celestine.

Otherwise, it looks pretty solid. Nitpicking, isn't it just 2 detachments at 1-1.5?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka






Agree, Celestine at 1k even without the Gemni is a handfull

   
Made in us
Been Around the Block




I'm considering running sisters or harlequins in an escalation league. I put together the following as a 500point list. I think it's good but I'm looking for feedback. Is lack of CP a problem for sisters? I know they have limited access to stratagems so my assumption is low CP isn't much of an issue?

Outrider 498pts

HQ
Celestine
1 Geminae Superia

Fast Attack

3x5 Seraphim squads (Superior with dual bolt pistol, 2 seraphim dual bolt pistol, 2 seraphim dual inferno pistols).

I'm not sure what the missions are like at this point. I'm concerned this isn't enough models, but with their shield of faith being bumped to a 5++ with Celestine and a native 3+ I think the models are pretty sturdy for a 500pt game? 9 Wounds at 2+/4++ seems pretty solid too. Another concern is will this be enough firepower or have I invested too much in quality versus quantity?
   
Made in us
Badass "Sister Sin"






Camas, WA

The way I play sisters, I was burning through 12+ every game at 2k. We have a lot of opportunity to use Strats.

That's a pretty nasty list for 500 pts, btw.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Edmonds, WA

Also Illegal at 500 points, I believe, due to the 'Rule of 1' at that point level. (i.e. No Unit Duplication For You!)

However, your Escalation League may have rules making it OK, and as petre said, rather nasty.

I have also had concerns about running out of CP, so I put together this list....

Spoiler:
Battle-Forged Army, +3 CP 2 Detachments, [2000pts / 115 PL] <20 CP Total>
Battalion Detachment, Astra Militarum – Cadian [195pts / 13 PL] +5 CP
HQ1: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) [30pts / 2 PL]
HQ2: Company Commander (30) Chainsword (0), Frag grenade (0), Laspistol (0) Kurov’s Aquila – [30pts / 2 PL] WARLORD TRAIT – Grand Strategist
TR1: Infantry Squad x10 (40) Mortar (5) [45pts / 3 PL]
TR2: Infantry Squad x10 (40) Mortar (5) [45pts / 3 PL]
TR3: Infantry Squad x10 (40) Mortar (5) [45pts / 3 PL]
Brigade Detachment, Adepta Sororitas [1805pts / 102 PL] +12 CP
HQ1: Canoness (45) Bolt Pistol (0), Power Sword/Blade of Admonition (4) [49pts / 4 PL]
HQ2: Canoness (45) Bolt Pistol (0), Chainsword (0) Storm Bolter (2) [47pts / 4 PL]
HQ3: Canoness (45) Bolt Pistol (0), Chainsword (0) [45pts / 4 PL]
TR1: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6), [51pts / 4 PL]
TR2: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6), [51pts / 4 PL]
TR3: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6), [51pts / 4 PL]
TR4: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6), [51pts / 4 PL]
TR5: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6), [51pts / 4 PL]
TR6: Battle Sisters Squad Squad x5 (45), Storm Bolter x3 (6), [51pts / 4 PL]
DT1: Sororitas Immolator (68), Immolation Cannon (35) Storm Bolter (2) [105pts / 5 PL]
DT2: Sororitas Immolator (68), Immolation Cannon (35) Storm Bolter (2) [105pts / 5 PL]
EL1: Imagifer (40) [40pts / 2 PL]
EL2: Imagifer (40) [40pts / 2 PL]
EL3: Imagifer (40) [40pts / 2 PL]
EL4: Dialogus (15) [15pts / 1 PL]
EL5: Dialogus (15) [15pts / 1 PL]
HV1: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
HV2: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
HV3: Retributor Squad x5 (45), Heavy Bolter x4 (40) [85pts / 5 PL]
FA1: Dominion Squad x5 (50), Meltagun x4 (68) Storm Bolter (2) [120pts / 5 PL]
FA2: Dominion Squad x5 (50), Meltagun x4 (68) Storm Bolter (2) [120pts / 5 PL]
FA3: Dominion Squad x5 (50), Flamer x4 (36) Combi-Flamer (11) [97pts / 5 PL]
FA4: Seraphim Squad x5 (55), 2 Inferno Pistols x2 (36) [91pts / 4 PL]
FA5: Seraphim Squad x5 (55), 2 Inferno Pistols x2 (36) [91pts / 4 PL]
DT3: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) [112pts / 5 PL]
DT4: Sororitas Repressor (91) Heavy Flamer (17), Storm Bolter x2 (4) [112pts / 5 PL]

....I don't think running out of CP will be a problem.

This message was edited 1 time. Last update was at 2018/05/25 17:34:47


 
   
Made in gb
Norn Queen






Anyone feel like giving some feedback on this list? I dropped the Seraphim and Assassin since I felt they were under performing, added a 3rd unit of Heavy Bolters and bulked out some other squads. The plan is to Imagify the Heavy Bolters to DakkaDakkaDakka while the Dominions rush about doing their thing and Celestine is a multi-purpose beatstick.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [109 PL, 1829pts] ++

+ HQ +

Canoness [4 PL, 51pts]: Blade of Admonition, Power sword, Storm bolter

Celestine [14 PL, 250pts]: 1. Legendary Fighter, Celestine, 2x Geminae Superia, Warlord

+ Troops +

Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

Battle Sister Squad [8 PL, 87pts]
. 6x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

+ Fast Attack +

Dominion Squad [5 PL, 137pts]
. Dominion Superior: Bolt pistol, Chainsword, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Dominion Squad [5 PL, 137pts]
. Dominion Superior: Bolt pistol, Chainsword, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Dominion Squad [5 PL, 60pts]
. Dominion Superior: Bolt pistol, Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter

+ Heavy Support +

Retributor Squad [10 PL, 103pts]
. 2x Retributor
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

Retributor Squad [10 PL, 103pts]
. 2x Retributor
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

Retributor Squad [10 PL, 103pts]
. 2x Retributor
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

+ Dedicated Transport +

Immolator [5 PL, 105pts]: Immolation Flamer, Storm bolter

Immolator [5 PL, 105pts]: Immolation Flamer, Storm bolter

Immolator [5 PL, 105pts]: Immolation Flamer, Storm bolter

Sororitas Repressor [5 PL, 127pts]: Heavy flamer, Heavy flamer, Storm bolter

Sororitas Repressor [5 PL, 127pts]: Heavy flamer, Heavy flamer, Storm bolter

Sororitas Repressor [5 PL, 127pts]: Heavy flamer, Heavy flamer, Storm bolter

++ Vanguard Detachment +1CP (Imperium - Adeptus Ministorum) [10 PL, 171pts] ++

+ HQ +

Canoness [4 PL, 51pts]: Condemnor Boltgun, Power axe

+ Elites +

Imagifier [2 PL, 40pts]

Imagifier [2 PL, 40pts]

Imagifier [2 PL, 40pts]

++ Total: [119 PL, 2000pts] ++

Created with BattleScribe
   
Made in us
Badass "Sister Sin"






Camas, WA

Other than finding the points to change the doms to all melta, I think that's a really solid list.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Norn Queen






 pretre wrote:
Other than finding the points to change the doms to all melta, I think that's a really solid list.
I figured having 10 meltas was enough. I can't take a 4th unit to make it 20 meltas so I was going to use the 6 strong (so they can all fire out the repressor) to gun for a lightly defended objective and stormbolter heavy flamer it to death.
   
Made in us
Badass "Sister Sin"






Camas, WA

Up to you. I generally don't think there's such a thing as too much melta though.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Edmonds, WA

 BaconCatBug wrote:
Anyone feel like giving some feedback on this list? I dropped the Seraphim and Assassin since I felt they were under performing, added a 3rd unit of Heavy Bolters and bulked out some other squads. The plan is to Imagify the Heavy Bolters to DakkaDakkaDakka while the Dominions rush about doing their thing and Celestine is a multi-purpose beatstick.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [109 PL, 1829pts] ++

+ HQ +

Canoness [4 PL, 51pts]: Blade of Admonition, Power sword, Storm bolter

Celestine [14 PL, 250pts]: 1. Legendary Fighter, Celestine, 2x Geminae Superia, Warlord

+ Troops +

Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

Battle Sister Squad [4 PL, 51pts]
. 2x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

Battle Sister Squad [8 PL, 87pts]
. 6x Battle Sister
. Battle Sister w/ Special or Heavy Weapon: Storm bolter
. Battle Sister w/ Special Weapon: Storm bolter
. Sister Superior: Bolt pistol, Chainsword, Storm bolter

+ Fast Attack +

Dominion Squad [5 PL, 137pts]
. Dominion Superior: Bolt pistol, Chainsword, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Dominion Squad [5 PL, 137pts]
. Dominion Superior: Bolt pistol, Chainsword, Combi-melta
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun
. Dominion w/ Special Weapon: Meltagun

Dominion Squad [5 PL, 60pts]
. Dominion Superior: Bolt pistol, Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter
. Dominion w/ Special Weapon: Storm bolter

+ Heavy Support +

Retributor Squad [10 PL, 103pts]
. 2x Retributor
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

Retributor Squad [10 PL, 103pts]
. 2x Retributor
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

Retributor Squad [10 PL, 103pts]
. 2x Retributor
. Retributor Superior: Bolt pistol, Boltgun, Chainsword
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter
. Retributor w/ Heavy Weapon: Heavy bolter

+ Dedicated Transport +

Immolator [5 PL, 105pts]: Immolation Flamer, Storm bolter

Immolator [5 PL, 105pts]: Immolation Flamer, Storm bolter

Immolator [5 PL, 105pts]: Immolation Flamer, Storm bolter

Sororitas Repressor [5 PL, 127pts]: Heavy flamer, Heavy flamer, Storm bolter

Sororitas Repressor [5 PL, 127pts]: Heavy flamer, Heavy flamer, Storm bolter

Sororitas Repressor [5 PL, 127pts]: Heavy flamer, Heavy flamer, Storm bolter

++ Vanguard Detachment +1CP (Imperium - Adeptus Ministorum) [10 PL, 171pts] ++

+ HQ +

Canoness [4 PL, 51pts]: Condemnor Boltgun, Power axe

+ Elites +

Imagifier [2 PL, 40pts]

Imagifier [2 PL, 40pts]

Imagifier [2 PL, 40pts]

++ Total: [119 PL, 2000pts] ++

Created with BattleScribe


I can see the wisdom in the all-StormBolter squad of Dominions. You can double up in one of the Repressors with Melta Dominions, have two 5 model BSS Squads double up in the third Repressor to become DakkaTank(TM) while keeping one of those Immolators empty to Move 12", Advance another d6" and still shoot the Immolation Cannon 12" (Yay Assault Weapon on a Vehicle) and have it keep up with the Dominion Repressors.

Which brings me to the Repressors. Heavy Flamers are NOT Assault (unfortunately) and so can't shoot after Moving and Advancing, which makes the huge cost of the 2nd Heavy Flamer not worth it, in my opinion.

Plus with a Battalion and a Vanguard you have everything required for a Brigade (and 6 more CP) for only three more Troops choices.

Drop the 2nd Heavy Flamers on the Repressors and one Immolator and you've got 3 Battle Sisters Squads with 9 Storm Bolters to stand 17" away from the Retributors and prevent backfield Deep Strikes.

Worth considering.

This message was edited 2 times. Last update was at 2018/05/26 16:13:19


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
Up to you. I generally don't think there's such a thing as too much melta though.


I never met a meltagun I didnt like

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
 
Forum Index » 40K General Discussion
Go to: