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Made in es
Fresh-Faced New User




 skoffs wrote:
amnz wrote:
What units are a must have in your opinion?

The very first post in this thread has a list of every Necron unit and how the community at large rates them, but the short list of bests are:
• Immortals
• Scarabs
• Destroyers
• Doomsday Arks

Other extremely good but not necessarily auto include options are:
• Imotekh
• Command Barge
• Deceiver
• Wraiths
• Tomb Blades
• Tesseract Vault

Other things not already listed may still be useful in the right combination but a list built including the things above would be very strong.


Oh I'm sorry, I must have missed the list. Thanks for your help! One thing, you can only get scarabs by buying more Warriors right?
   
Made in gb
Killer Khymerae



Oxfordshire, UK

sieGermans wrote:

Hi, Jackers: Only weapons with a profile can make attacks. The only reference to "attacking" are in the Shooting and Fight Phase sections which refer to using weapons.


Hmm, I'm not really sold on that being RAI, even if it can be read as RAW. Maybe a trip to YMDC is needed, lol.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Jackers wrote:
sieGermans wrote:

Hi, Jackers: Only weapons with a profile can make attacks. The only reference to "attacking" are in the Shooting and Fight Phase sections which refer to using weapons.


Hmm, I'm not really sold on that being RAI, even if it can be read as RAW. Maybe a trip to YMDC is needed, lol.


I mean, if your opponents are okay with it, then who cares?

But for tournament settings, very few TOs will let you play it the way you are suggesting (post-FAQ).
   
Made in no
Grisly Ghost Ark Driver





sieGermans wrote:
Jackers wrote:
chaddwick2005 wrote:
Moosatronic Warrior wrote:

-Lord of the storm + Methodical Destruction DDAs- This can be a hell of a slap to any vehicle/monster on turn one: D6 Mortal Wounds + 2D6 DDA shots hitting on 2's. That's an average of about 18 wounds to anything without an invul.


I saw this a few pages back and thought that it was a good tactic, until I read the Necron Codex FAQ and Methodical Destruction you now have to do an unsaved wound by an attack. So like shooting or melee. Imotekhs Lord of the Storm isn't an attack, just an ability that triggers in the shooting phase. So you can't use the mortal wounds it causes as unsaved wounds to trigger Methodical Destruction.

I just wanted to point it out so people don't get called out for it during a game.


Got a BRB reference for an attack only being melee or shooting? Cos I've never heard of this limitation before. My reading is that the wording change was made to remove any reference to 'unsaved wounds' that might disallow MWs from counting.


Hi, Jackers: Only weapons with a profile can make attacks. The only reference to "attacking" are in the Shooting and Fight Phase sections which refer to using weapons.


This was FAQ'ed to no longer use the word unsaved. It does still say attack though. Isn't the Stormlord ability an attack though? Albeit in a less formal sense perhaps?
   
Made in gb
Killer Khymerae



Oxfordshire, UK

That is my thinking. I feel like this is going to be the equivalent of the 'What counts as a Flamer weapon' thing that people argued about endlessly to try and get Tzeentch flamers past units that got bonuses against flamers, lol.

This message was edited 1 time. Last update was at 2018/04/22 14:55:08


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Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Any ideas how to deal with Psilencers? I find they just mulch everthing we have. What a stupid weapon. Nothing with 6 shots that can be taken multiple times should have D3 damage and ignore LoS.

This message was edited 1 time. Last update was at 2018/04/22 15:49:17


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

Imo it's not a coïncidence that the lightning strike happens when immotekh is around. That means it must be an attack used by him. The fact that you don't see a lightning gun doesnt mean it's not an attack.
I think it's pretty clear they intended for a more clear rule by allowing MW to trigger this. Since he is the phaeron of the Dynasty, it would be weird if his special abilities wouldn't allow for his dynasties stratagem to work.
But that's just my point of view

This message was edited 1 time. Last update was at 2018/04/22 15:59:11


- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in us
Decrepit Dakkanaut




 CthuluIsSpy wrote:
Any ideas how to deal with Psilencers? I find they just mulch everthing we have. What a stupid weapon. Nothing with 6 shots that can be taken multiple times should have D3 damage and ignore LoS.

They ignore LoS only in specific conditions so I wouldn't heavily think about that. Our single wound models are good at tanking them as, you have to remember, Grey Knight players are basically using them as their AT, AA, and everything under the sun.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

So spam warriors? How would that protect our actual damage dealers though?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




 CthuluIsSpy wrote:
So spam warriors? How would that protect our actual damage dealers though?

Nah that's still an Immortal's job. If you were already using a blob of Warriors with a Veil though you're in a good spot to help deny access to bigger targets.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lt
Mysterious Techpriest






Particle Caster Wraiths actually are pretty good mathammer wise. Just that advancing doesn't let you shoot pistol.
If you stratagem, heavy destroyers are worse against almost every target than destroyers,

This message was edited 2 times. Last update was at 2018/04/22 17:48:33


Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in no
Grisly Ghost Ark Driver





 rvd1ofakind wrote:
Particle Caster Wraiths actually are pretty good mathammer wise. Just that advancing doesn't let you shoot pistol.
If you stratagem, heavy destroyers are worse against almost every target than destroyers,


If you play the stratagem to let wraiths charge after advancing, they can also shoot.

And if you keep them in CC, they can also shoot.

S6 is quite good against T3 armies. Plonks a few extra guys here and there, could also move up to be close to characters to shoot at them. Quite useful.
   
Made in lt
Mysterious Techpriest






Oh, then heck yea, take those things. For 4 pts they're great.

Mathammer(primarily Chaos Daemons, Adeptus Mechanicus, Necrons and Orks) https://drive.google.com/open?id=1mhwa-d77ztppXP9ZUQxur9HewqDTFZ6k
12k pts Daemons
5k pts Orks
5k pts AdMech
3k pts Necrons  
   
Made in gb
Killer Khymerae



Oxfordshire, UK

I do like the idea of the particle casters, I just can't stand how they look on the model. Hopefully my more casual opponents will be fine with me using the casters without that ugly bit of plastic, haha.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

TBH...my wraiths have been very underwhelming in the last few games I've used them. Seem to be just massive fire magnets. And while I understand it keeps other stuff safe, there isn't normally enough of them left to hurt much. Thoughts on supporting them?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

What do you guys think would be the most fluffy army? There aren't as many novels talking about anything else then hordes of Warriors (mostly lazy writing imo) but what do you guys think would fit with a pure fluffy army? And could something like that even work on the tabletop?

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Necron fluff is some of the worst in the game tbh. Even the fluff in the new book is mostly generic and/or copy pasted. Not sure if we have enough to go on to come up something 'fluffy' like most other armies can.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

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Made in ca
Been Around the Block




Jackers wrote:
Ah yea, hadn't really thought about what would happen if you didn't go first. That does make it a little less appealing tbh. 225 on the Deceiver is quite alot when his effectiveness hinges on 2 dice rolls before the game.
Might not be something I would take to a serious game, but it's probably worth a shot in a friendly game just for the look on their face, haha.

What would be the best way to use a Vault without the Deceiver?


Actually you can also use the deceiver when you know you don,t start the game (which happens pretty much all the time in my case). I reposition D3 troops and put them in cover mid field.
   
Made in de
Regular Dakkanaut




 Nagerash wrote:
What do you guys think would be the most fluffy army? There aren't as many novels talking about anything else then hordes of Warriors (mostly lazy writing imo) but what do you guys think would fit with a pure fluffy army? And could something like that even work on the tabletop?


Well, considering the Codex fluff you could do something with Anrakyr and his Immortals (some line said hes famous for his immortal legions) or you could also do Zhandrek + Obyron + their Lychguard Legions (something I tried to do but it requires you to go Sautekh wich is useless for Lychguard)

Immothek plus Flayed Ones (remember reading something about him summoning them via nano scarabs or something)

The rest of the fluff is pretty much as you said „hordes of warriors

This message was edited 2 times. Last update was at 2018/04/22 18:51:06


 
   
Made in gb
Killer Khymerae



Oxfordshire, UK

Da W wrote:

Actually you can also use the deceiver when you know you don,t start the game (which happens pretty much all the time in my case). I reposition D3 troops and put them in cover mid field.


Thanks for this sounds like a solid backup plan, giving you some bonus range and a bit more mid-table control.

GK - 2k Points
IK - 3k Points
Tau - 2k Points

DR:80S++G++M+B+IPw40k00#+D++A++/sWD-R++T(T)DM+
 
   
Made in no
Grisly Ghost Ark Driver





 Nagerash wrote:
What do you guys think would be the most fluffy army? There aren't as many novels talking about anything else then hordes of Warriors (mostly lazy writing imo) but what do you guys think would fit with a pure fluffy army? And could something like that even work on the tabletop?


Dead men walking features some great necron action.

To mimic the attacks from the waking tomb world you'd start with Scarabs buzzing across the field, even more fluffy now that they actually have Fly.

Then pockets of flayed ones would ride from the ground to surprise attack the schaff and cause general disarray.

Patrols of warriors would skirmish your lines before the main force attacks with waves of warriors, Wraiths darting ahead to appear as out of thin air

behind them immortals, then destroyers and a monolith or two pooring out more and more units


Automatically Appended Next Post:
Jackers wrote:
Da W wrote:

Actually you can also use the deceiver when you know you don,t start the game (which happens pretty much all the time in my case). I reposition D3 troops and put them in cover mid field.


Thanks for this sounds like a solid backup plan, giving you some bonus range and a bit more mid-table control.


You could also give false signals, or move your DDAs or the other side of the field, away from his 36" guns and his footslogging cc troops

This message was edited 1 time. Last update was at 2018/04/22 19:56:32


 
   
Made in us
Fixture of Dakka





torblind wrote:
Something else - what part(s) of the codex would synergize well with the Transcendent C'Tan - or two of them?

You'd want to connect him with the enemy to make use of his powers. Scarabs to screen for smites, Tesla immortals to clear schaff I suppose?

But are there particularly appealing combos with his powers or abilities?

No. C'tan really should only be fielded as the Deceiver or Tesseract Vault.

C'tan powers from non-vaults is incredibly unreliable and overpriced. Also, their durability is just miserable for their cost.

The Deceiver is good because of Grand Illusion, anything he does after that is a bonus. Vaults may actually kill things while being harder to kill themselves.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Been Around the Block




I borrowed 12 destroyers so i want to use them. Gonna be double 6 squads deepstriking, one on turn 2 the other on turn 3, with destruction protocol each turn. 4 CP reserved out of 9. If i start the game second and the enemy gets close i can possibly deepstrike a unit on T1.
So i got to be able to survive until turn 3 with the rest. I actually got a use for warrior blob and mephrit is gonna be their faction. I come up with 83 points over. Help me out. Warlord trait and artefact is still up in the air.

Spoiler:

Silver Tide Bataillon +5 CP Mephrit
Unit Qty Unit Type COST
1 1 Lord +orb HQ 118
1 1 Cryptek +chrono HQ 95
2 20 Warriors T 480
1 10 Warriors T 120
1 1 Ghost Ark Dt 160
2 1 Doomsday Ark Hv 386
1359

Outrider +1 CP Nephrekh
Unit Qty Unit Type COST
1 1 Cryptek +cloak HQ 85
1 6 Destroyers F 300
1 6 Destroyers F 300
1 3 Canoptek Scarab F 39
724
Total: 2083


I peak at 120 rapid fire shot S4 ap-2 which is not bad, reroll 1 to wound. I figure MWBD is less important with warriors but i could always field Anrakyr in my outrider detachment so he can also MWBD my mephrit warriors. Would provide close combat punnch if i get charged. But that would be 100pts more or so.
My nephrekh HQ now is a cryptek with a cloak that i hope to be able to advance downfield for a needed destroyers RP roll on turn 3 or 4.
50 warrior hit point with 5++ and double RP. Also have 1 res orb. It should be able to survive long enough. Ghost ark can actually embark a unit and go objective hunting later.

And the standard double DDA to soften some target until the destros arrive. May be that's overkill though and something else could do a better job there. A cc unit? Deathmarks?
   
Made in pl
Regular Dakkanaut




 DarknessEternal wrote:
torblind wrote:
Something else - what part(s) of the codex would synergize well with the Transcendent C'Tan - or two of them?

You'd want to connect him with the enemy to make use of his powers. Scarabs to screen for smites, Tesla immortals to clear schaff I suppose?

But are there particularly appealing combos with his powers or abilities?

No. C'tan really should only be fielded as the Deceiver or Tesseract Vault.

C'tan powers from non-vaults is incredibly unreliable and overpriced. Also, their durability is just miserable for their cost.

The Deceiver is good because of Grand Illusion, anything he does after that is a bonus. Vaults may actually kill things while being harder to kill themselves.

I play nightbringer and he never disappointed me. He easy kill most durable target. Like 2+ or 3++ or 5+++ with hight T - by hight ap and mortal W.
   
Made in ie
Deranged Necron Destroyer





Da W wrote:
I borrowed 12 destroyers so i want to use them. Gonna be double 6 squads deepstriking, one on turn 2 the other on turn 3, with destruction protocol each turn. 4 CP reserved out of 9. If i start the game second and the enemy gets close i can possibly deepstrike a unit on T1.
So i got to be able to survive until turn 3 with the rest. I actually got a use for warrior blob and mephrit is gonna be their faction. I come up with 83 points over. Help me out. Warlord trait and artefact is still up in the air.

Spoiler:

Silver Tide Bataillon +5 CP Mephrit
Unit Qty Unit Type COST
1 1 Lord +orb HQ 118
1 1 Cryptek +chrono HQ 95
2 20 Warriors T 480
1 10 Warriors T 120
1 1 Ghost Ark Dt 160
2 1 Doomsday Ark Hv 386
1359

Outrider +1 CP Nephrekh
Unit Qty Unit Type COST
1 1 Cryptek +cloak HQ 85
1 6 Destroyers F 300
1 6 Destroyers F 300
1 3 Canoptek Scarab F 39
724
Total: 2083


I peak at 120 rapid fire shot S4 ap-2 which is not bad, reroll 1 to wound. I figure MWBD is less important with warriors but i could always field Anrakyr in my outrider detachment so he can also MWBD my mephrit warriors. Would provide close combat punnch if i get charged. But that would be 100pts more or so.
My nephrekh HQ now is a cryptek with a cloak that i hope to be able to advance downfield for a needed destroyers RP roll on turn 3 or 4.
50 warrior hit point with 5++ and double RP. Also have 1 res orb. It should be able to survive long enough. Ghost ark can actually embark a unit and go objective hunting later.

And the standard double DDA to soften some target until the destros arrive. May be that's overkill though and something else could do a better job there. A cc unit? Deathmarks?


I think the res orb is not needed. You can't use the ghost Arks ability and the res orb in the same turn so it's basically 35pts wasted. Also, while RPing twice a turn on 4+ is nice, i never really got any good rolls from the ghost ark to make it's 160pt cost worth it. If you could I would drop the GA for another DDA if you think it be worth it.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in no
Grisly Ghost Ark Driver





 DarknessEternal wrote:
torblind wrote:
Something else - what part(s) of the codex would synergize well with the Transcendent C'Tan - or two of them?

You'd want to connect him with the enemy to make use of his powers. Scarabs to screen for smites, Tesla immortals to clear schaff I suppose?

But are there particularly appealing combos with his powers or abilities?

No. C'tan really should only be fielded as the Deceiver or Tesseract Vault.

C'tan powers from non-vaults is incredibly unreliable and overpriced. Also, their durability is just miserable for their cost.

The Deceiver is good because of Grand Illusion, anything he does after that is a bonus. Vaults may actually kill things while being harder to kill themselves.


yeah figures i suppose. but isnt there any synergy, even for friendlier games?
   
Made in nl
One Canoptek Scarab in a Swarm




Holland

 Odrankt wrote:
Da W wrote:
I borrowed 12 destroyers so i want to use them. Gonna be double 6 squads deepstriking, one on turn 2 the other on turn 3, with destruction protocol each turn. 4 CP reserved out of 9. If i start the game second and the enemy gets close i can possibly deepstrike a unit on T1.
So i got to be able to survive until turn 3 with the rest. I actually got a use for warrior blob and mephrit is gonna be their faction. I come up with 83 points over. Help me out. Warlord trait and artefact is still up in the air.

Spoiler:

Silver Tide Bataillon +5 CP Mephrit
Unit Qty Unit Type COST
1 1 Lord +orb HQ 118
1 1 Cryptek +chrono HQ 95
2 20 Warriors T 480
1 10 Warriors T 120
1 1 Ghost Ark Dt 160
2 1 Doomsday Ark Hv 386
1359

Outrider +1 CP Nephrekh
Unit Qty Unit Type COST
1 1 Cryptek +cloak HQ 85
1 6 Destroyers F 300
1 6 Destroyers F 300
1 3 Canoptek Scarab F 39
724
Total: 2083


I peak at 120 rapid fire shot S4 ap-2 which is not bad, reroll 1 to wound. I figure MWBD is less important with warriors but i could always field Anrakyr in my outrider detachment so he can also MWBD my mephrit warriors. Would provide close combat punnch if i get charged. But that would be 100pts more or so.
My nephrekh HQ now is a cryptek with a cloak that i hope to be able to advance downfield for a needed destroyers RP roll on turn 3 or 4.
50 warrior hit point with 5++ and double RP. Also have 1 res orb. It should be able to survive long enough. Ghost ark can actually embark a unit and go objective hunting later.

And the standard double DDA to soften some target until the destros arrive. May be that's overkill though and something else could do a better job there. A cc unit? Deathmarks?


I think the res orb is not needed. You can't use the ghost Arks ability and the res orb in the same turn so it's basically 35pts wasted. Also, while RPing twice a turn on 4+ is nice, i never really got any good rolls from the ghost ark to make it's 160pt cost worth it. If you could I would drop the GA for another DDA if you think it be worth it.


You only really pay 40 points for the res ability as it also has the firepower of 10 warriors. So 40 points for a res orb every turn + the durability of QS isn't a bad deal.

- Power corrupts, Absolute power.... is a whole lot of fun...- 
   
Made in ie
Deranged Necron Destroyer





If you think/know you can get your warriors to survive all game than a Ghost Ark is pretty good. But, if you think your going to struggle with keeping warriors alive your better off getting a DDA for an extra 33pts and get more S10 shots.

This message was edited 1 time. Last update was at 2018/04/22 21:53:28


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in jp
Proud Triarch Praetorian





Da W wrote:
If i start the game second and the enemy gets close i can possibly deepstrike a unit on T1.

I don't understand how you're doing this.

 
   
Made in us
One Canoptek Scarab in a Swarm



Maryland

 skoffs wrote:
Da W wrote:
If i start the game second and the enemy gets close i can possibly deepstrike a unit on T1.

I don't understand how you're doing this.


I think they mean if the enemy gets close enough your deployment zone that they would be in range of shooting, can you deepstrike a unit into your deployment zone to shoot at them. If so, the answer is yes since you are allowed to deepstrike into your deployment zone.
   
 
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