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![[Post New]](/s/i/i.gif) 2009/09/11 07:16:58
Subject: NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Automated Space Wolves Thrall
Spiking the nutrient shakes with Fenrisian Ale aboard Phalanx, The Imperial Fist Deathstar
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Spent the better part of an afternoon seeing how I could make a force to have a great grudge match against Dark Angels Deathwing
Let me know what you think...
HQ: 405
Logan Grimnar 275
[SW version of Marneus Calgar]
close combat monster, army wide enhancer
WolfGuard as Troops
Rune Priest in Terminator Armour 130
Chooser of the Slain
Murderous Hurricane
Jaws of the World Wolf
TROOPS: 1310
Wolf Guard Pack x 5 230
Terminator Armour,
Storm Bolters / Power Weapons
+1 Wolf Claw
+1 Storm Shield
+1 Chainfist
+1 Assault Cannon
Wolf Guard Pack x 5 230
Terminator Armour,
Storm Bolters / Power Weapons
+1 Wolf Claw
+1 Storm Shield
+1 Chainfist
+1 Cyclone Rocket Pods
Wolf Guard Pack x 10 430
Terminator Armour,
Storm Bolters / Power Weapons
+2 Wolf Claw
+1 Storm Shield
+1 Chainfist
+2 Cyclone Rocket Pods
Wolf Guard Pack x 10 430
Terminator Armour,
Storm Bolters / Power Weapons
+2 Wolf Claw
+1 Storm Shield
+1 Chainfist
+2 Cyclone Rocket Pods
Heavy Support: 275
Landraider Crusader 275
Extra Armour, Multi-Melta
essentially a footslogger Deathwing shooty list with a mobile element to allow Logan and the Runepriest to deal some death for the amount of points spent on the HQ's...
Logan is a whopping 275 pts, but has some great abilities, such as picking from several different USR's to give to his attached squad each turn, and allowing ALL friendlies within 18" to add an extra attack for one turn...combined with the fact that every wolfguard has counter attack, they will always be striking with 3 attacks, even when charged, and 4 attacks when Logan barks out his version of "Waaaaaaagh!!!!'
The Landraider will be a dedicated transport for one of the 5 man WG squads, whereupon the HQ's will pile in and give any army a very nasty surprise in Dawn of war...
Two troops and an HQ in a nightfight 1st turn?
Sure!
Slaps down a landraider, Acute Senses Wolfguard, Logan and a RunePriest whose "Chooser of the Slain" cyber raven perches on the battlefield limiting enemy infiltration options...
Wolf claws are superior versions of lightning claws, allowing the SW player to elect to either RR to hit or RR to wound on a case by case basis...
Rune priest carry staffs to nullify psychic powers instead of Psychic Hoods, no max range on nullify.
Jaws of the World Wolf is an absolutey amazing power, think the Fury of the Ancients combined with a vortex grenade...
Murderous Hurricane is a great way to slow down and maim on rushing hordes....
Army designed to methodically roll up a section of the battlefield, with murderous amount of high rate firepower in overlapping fields that make a mockery of cover saves.
Cyclones are there to deal with mobile transports and Landraider will make a bee line to AP 2 ordinance.
Thinking of scrapping some pts to be able to grab a drop pod for other 5 man squad, and equip them with combi meltas for dealing with tanks if needed...
Lots of IG Demolishers and Executioners are the weakness of this themed army... once I get my own codex I will try to find a solution...
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Automatically Appended Next Post:
here's the revised less fluffy and more optimized list....[i]
10 man charlie and delta squads are there to advance and lay down withering fire, not assault vehicles, in this case power fists fit the bill.
PS "Any Wolfguard model may take melta bombs for 5 pts"
So a nice mix of close in / assault anti tank in Squad Bravo while still keeping the storm bolter / cyclone fire strong at range in case the squad would be best served slogging up the table and dropping the empty Pod to plug up the opposition's line of advance.
Squad Alpha (for assault) is designed to go in the Crusader with Logan and the Rune Priest. They should be hitting something squishy, but Logan can use his Axe as a powerfist in emergencies...Again, squad has lots of medium range shots if it better for them to hang back and followthe shooty DW mantra....
BONUS: Runepriest carry RUNIC force weapons that WOUND DAEMONS ON A 2+!!!!
HQ: 385
Logan Grimnar 275
[SW version of Marneus Calgar]
close combat monster, army wide enhancer
WolfGuard as Troops
Rune Priest 110
Chooser of the Slain
Murderous Hurricane
Jaws of the World Wolf
TROOPS: 1305
Wolf Guard Pack Alpha x 5 215
Terminator Armour,
4x Storm Bolters /4x Power Weapons
+1 Wolf Claw
+1 Assault Cannon
Wolf Guard Pack Bravo x 5 240
Terminator Armour,
3x Storm Bolters / 3x Power Weapons
+2 Combi Meltas
+1 Melta Bombs
+2 Chainfist
+1 Cyclone Rocket Pods
________
Drop Pod 4 Bravo, dump it out empty against opponents lacking AP2 tanks
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Wolf Guard Pack Charlie x 10 425
Terminator Armour,
10x Storm Bolters / 7x Power Weapons
+2 Wolf Claws
+1 Storm Shield
+1 Power Fist
+2 Cyclone Rocket Pods
Wolf Guard Pack Delta x 10 425
Terminator Armour,
10x Storm Bolters / 7x Power Weapons
+2 Wolf Claws
+1 Storm Shield
+1 Power Fist
+2 Cyclone Rocket Pods
HEAVY SUPPORT: 275
Landraider Crusader 275
Extra Armour, Multi-Melta
I'd appreciate any / all comments and critique, especially from the DW vets out there!!!
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This message was edited 6 times. Last update was at 2009/09/11 09:42:29
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![[Post New]](/s/i/i.gif) 2009/09/11 18:18:45
Subject: Re:NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Devestating Grey Knight Dreadknight
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I'm intrigued by a list like this, being a former DW player and a glutton for punishment.
I'd suggest having your big terminator shooty type squads stripped down of any CC enhanced wargear, as you're going to want to keep them at maximun range and fire their cyclones and ass cans at stuff while minimizing short range small arms return fire.
It would be nice to find points for a second land raider, rather than a pod, for your other 5 man squad to bring them up close and personal safely.
Looks like a fun army to run in friendly games anyway. I don't see it running wild in a competitive setting. Might win award for quickest army to assemble/paint from start to finish.
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2009/09/11 18:51:56
Subject: Re:NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Major
far away from Battle Creek, Michigan
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What is the first list--31 models? I should start a SW army just because it is going to be cheapish.
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PROSECUTOR: By now, there have been 34 casualties.
Elena Ceausescu says: Look, and that they are calling genocide.
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![[Post New]](/s/i/i.gif) 2009/09/11 23:17:04
Subject: Re:NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Automated Space Wolves Thrall
Spiking the nutrient shakes with Fenrisian Ale aboard Phalanx, The Imperial Fist Deathstar
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augustus5 wrote:I'm intrigued by a list like this, being a former DW player and a glutton for punishment.
I'd suggest having your big terminator shooty type squads stripped down of any CC enhanced wargear, as you're going to want to keep them at maximun range and fire their cyclones and ass cans at stuff while minimizing short range small arms return fire.
It would be nice to find points for a second land raider, rather than a pod, for your other 5 man squad to bring them up close and personal safely.
Looks like a fun army to run in friendly games anyway. I don't see it running wild in a competitive setting. Might win award for quickest army to assemble/paint from start to finish.
Essentially the 10 man squad are... the power fists are there in case something tough drop pods down next to them. The storm shields take the first AP2 shot that hits. The wolf claws are a VERY cheap upgrade, so I strip those four off my 10 man squads I will only have 4/3 of a space marine in pts to play with.
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![[Post New]](/s/i/i.gif) 2009/09/11 23:20:53
Subject: NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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Low model count will screw you over at times.
anything that ignores armour will do well though, since a 2+ save is really the strongpoint of your army.
You have a fair few shots, but nothing to worry vehicles to any extent.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/10/28 12:21:32
Subject: Re:NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Fresh-Faced New User
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Ok i have been wanting to sink my teeth in to this topic for a time now,
first i have to say i absolutely love the new space wolf codex. i am not a fan boy that jumps on a new band wagon every time gw releases the a new dex. far from it i have played Deathwing since the beginning of 3rd when you can only field termies dreds and land raiders. that being said iv been a bit of a purist sticking to those rules through the years. around 12 now i think.
i came in second at my local tourney last sat with my death wing and and it was with those winning i bought the new SW codex. i fell in love with the idea of "Deathwolves" [Theres even a cool banner with that on it in the book  ] at least that’s what i like to call them. Lol or theres always “Logan’s Heroes”
Now i run them totally shooty as its mec heavy where i live with a lot of eldar. basic list as follows.
HQ#1 - Logan (275)
HQ#2 - Rune priest W/ Chooser of the slain and terminator armor (130)
Jaws of the World Wolf
Living Lightning
Troop#1-4 (225x4 =900)
Termie - Power weapon and Storm Bolter
Termie - Power weapon and Storm Bolter and wolf tail
Termie - Power weapon and Assault Cannon
Termie - Power Fist and Storm Bolter
Termie - Chain Fist and Storm Bolter
Elite#1-3 (145x3 =435)
Dread w/ TL-Las and Missile
Heavy#1
Crusader w/Multi-Melta (260)
Gives plenty of anti psycher along with more fire power than my old deathwing list, in addition there NOT fearless which is good thing because it can allow me to get out of a combat i really don’t have a chance of winning pore mass fire power in to that unit and then re charge and hope for a better result also with more power weapons and less power fists means i deal more damage up front and have to role less saves before my power fists swing in to mop up.
just my thoughts. yes i know it still have the low model count but all in all it works out better because you can pick out those really annoying cha with ( JotWW) like the Big Mek with KFF hiding in the 30+ mob of boys letting the wall of kans advance on your position and that always brings a smile to any wolf lords face =D
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![[Post New]](/s/i/i.gif) 2009/10/28 14:23:00
Subject: Re:NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Shas'ui with Bonding Knife
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olympia wrote:What is the first list--31 models? I should start a SW army just because it is going to be cheapish.
300$ in termies
+ a landraider
+ rune priest
+ logan.
thats over $400.. by no means cheep, but you do get a high point, low model, high pimpage army.
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![[Post New]](/s/i/i.gif) 2009/10/28 17:21:03
Subject: NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Speedy Swiftclaw Biker
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In Dawn of War you won't be able to place the Land Raider on the table unless you buy it as a dedicated transport for the squad it goes with. Also only Grimnar OR the Rune Priest will be able to go in there with them on Dawn of War because you get to place up to 1 HQ and 2 Troops.
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John W
Salamanders 38/12/10 (current Army)
Chaos Marines 15/6/8
Space Marines 23/14/18 (Retired/Sold)
Fantasy
Daemons 10/1/3 (Retired/Sold) |
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![[Post New]](/s/i/i.gif) 2009/10/28 18:54:15
Subject: NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Fresh-Faced New User
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I was planning to run a similar army. I think its a great idea, but mine contained three lonewolves and three squads of longfangs.
I had
Logan
Pries
10 terms w/ 2 cy
5 w/ cy
5 w/cy
Lonewolf in TDA w/ SS, TH
Lonewolf in TDA w/ SS, CF
Lonewolf in TDA w/ SS, Frost
2x6 Longfangs w/ 5 Rockets
6 Longfangs w/ 5 Multis
But I am a little worried about dawn of war as mentioned before.
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![[Post New]](/s/i/i.gif) 2009/10/28 19:02:22
Subject: NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Regular Dakkanaut
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Do you like the SW. Would you recommend them as a secondary army for me if i play tau and like the range but hate how they can not get into close combat
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![[Post New]](/s/i/i.gif) 2009/10/29 19:14:49
Subject: Re:NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Food for a Giant Fenrisian Wolf
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I have a very similar list here in the battle reports section. I'm taking it through it's paces this month at a local tourney so feel free to check it out and maybe it'll give you some fresh fodder for consideration.
(also a note on my list, playing WYSIWYG with figs built two editions ago when you don't have money for bits just yet can make for a few odd choices on gear details :p )
as a quick suggestion you might consider Venerable Dreadnoughts for your list. They do take a few points esp if you upgrade them much, however with Venerable and Extra Armor they can soak a great deal of fire and give your Wolf Guard more time to shoot/get in close. Plus since they come with assault cannons standard you don't even need to upgrade them if you're short on points.
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![[Post New]](/s/i/i.gif) 2009/10/29 19:25:58
Subject: Re:NEW Space Wolves Terminator Wolf-Wing 2000 pts
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Ferocious Blood Claw
London, ON
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I affectionately refer to these lists as "Deathwolf squads."
Just throwing it out there for future use... sounds nicer that "Wolf-wing."
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We are the wolf that stalks, The stars in the sky And swallows the star-fire
We hide amongst the night, when light is gone the Light is within us
We run the ruin of Fire, in the darkness Foes burn in our passing
~Battle Litany of the Spacewolves |
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