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![[Post New]](/s/i/i.gif) 2009/09/27 04:40:22
Subject: Chaos Dwarfs at 'Ardboyz
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Longtime Dakkanaut
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In an attempt to surprise my nemesii I took Chaos Dwarfs this year to 'Ardboyz.
Deep within his forges, the dreaded Red Bull took the auguries. The readings had been favorable, Hashut would smile on his enterprise. To the lands of his hated Kinsman he must go, sojourning across the Chaos Waste. He readied his corrupted throng. Thorek Ironbrow would be taken as a servant of the folk of Zharr Nagrund, for too long had his power bolstered the unbelievers. Hashut had spoken, and he must be obeyed.
List:
Chaos Dwarf lord w/ Black Hammer of Hashut, Armor of the Furnace, shield, Great Taurus
Bull Centaur Lord w/great weapon, Armor of Gazrahk, talisman of protection
Bull Centaur hero (bsb), heavy armor, Black Gem of Gnar
Chaos Dwarf Sorcerer w/2 scrolls
Chaos Dwarf Sorcerer w/2 scrolls
Chaos Dwarf Sorcerer w/1 scroll
10 Chaos Dwarf Warriors w/Blunderbusses
10 Chaos Dwarf Warriors w/Blunderbusses
20 Chaos Dwarf Warriors w/Full Command
20 Chaos Dwarf Warriors w/Full Command
10 Hobgoblins
10 Hobgoblins w/bows on wolves
Hobgoblin Bolt Thrower
Hobgoblin Bolt Thrower
Hobgoblin Bolt Thrower
Hobgoblin Bolt Thrower
Death Rocket
Death Rocket
20 Black Orcs w/shield, full command
Earthshaker
Earthshaker
10 Bull Centaurs w/heavy armor, full command
Turnout:
The turnout was average for an 'Ardboyz fantasy event,
We had an Empire army, 4 Daemons of Chaos, 2 Warriors of Chaos, 1 High Elf, 2 Dark Elves, 1 Lizardman, 1 Chaos Dwarfs (me), 1 Dwarf, and one Orks and Goblins army.
In the first round, I was matched up with my playtesting partner, a skilled player, if somewhat inexperienced. His blitz list is first rate.
Warriors of Chaos:
Archaon
Lord w/father of blades, armor of damnation, talisman of protection, mark of tzeentch, daemonic steed, shield
Hero w/MoK, Axe of Khorne, something that gives MR
Hero w/MoN, halberd, armor
Sorcerer w/MoN, infernal puppet
Sorcerer w/dispel scroll
5 Marauder Cav w/ throwing axes
5 Marauder Cav w/ throwing axes
5 Marauder Cav w/ throwing axes
5 Marauder Cav w/ throwing axes
6 Knights, MoN
6 Knights, MoN
6 Knights, Swords of Chaos, MoT
He also has some banners that help vs. shooting, and MR on his units somehow or other.
The Red Bull narrowed his eyes, gazing at the blasted horizon of the Chaos Waste. "Soldiers", he muttered "the Throng of the Everchosen". He turned to his taskmasters.
"Get the artillery ready, we'll need to soften them up before we take them."
Deployment:
I spread out, putting the Red Bull back and center, and the Bull Centaur unit on the flank, near War Machine Hill.
He had his westernmost unit as the Khornate hero's unit, the unit in the center had both his Lord and the MoN hero, and the Swords took up the East flank w/Archaon. He was keeping his distance with his, leery of the Earthshaker's slowing effect.
Top 1: he won the roll to go first.
He left his mages sitting in the woods, and marched all 3 units south as fast as they could go. Then it was my turn.
"They know no fear!" gasped a minion. "They come for our hearts and souls!". The Red Bull nodded sagely, patience and cruelty alike aflame in his eyes. "That eagerness shall be their undoing."
Bottom 1:
I marched up my wolfriders and put them in front of the Swords, angled west. I march up the footslogger Hobgobs in front of the center unit, angled East, hoping to get them to collide in front of my lines. On the west I put a unit of Blunderbusses in front of the Khornate char's unit, angled so pursuit would take him off the map. The Red Bull flies over them, aiming back.
"Fire, Fire!" roared the Red Bull, but the weapons of the Zharr Dawi had no effect on their dread foes. The Hand of the Gods was upon them".
Top 2:
He charges in all three areas. The swords crush the wolf riders and overrun, the Nurglers crush the footslogger hobgobs, and, critically, fail their test to restrain, running into Archaon's unit t-bone style, and presenting their flanks + rears. The Blunderbus guys flee off the board, leaving the Khornate unit in front of my Bull Centaurs.
Bottom 2:
"Now!" roared the Red Bull, "For Zharr Nagrund!" With a roar, the Dawi ranks surged forwards..."
The Red Bull rear charged the Nurgle knights, while a block of Chaos Dwarf warriors successfully flank charged (I was sweating that fear test, let me tell you). On the western flank, the Bull Centaurs likewise passed their fear test to charge the Knights led by the Khornate hero.
The Hobgobs of War Machine hill were frighteningly accurate as they blasted the Swords of Chaos, they put a wound on Archaon, and killed every Sword.
On the west combat, the BSB used the Black Gem of Gnar to freeze himself and the Khornate character out of the combat, while the Bull Centaur lord layed into the rank and file, killing 3. The Bull Centaurs killed another 2, which took care of the front rank. He lost combat by 5 kills, BSB, mass, and he broke and was run down, with the Bull Centaurs claiming his banner.
In the center, the Red Bull killed one Nurgle Knight, while the Knight on the flank killed a Chaos dwarves. So he lost by 3 ranks, banner, mass, flank, rear. Thus, even with Archaon nearby he needed snake eyes to hold, and didn't get it. The Red Bull ran them down.
The urgency of the Chaos Knights to slay the hobgobs had been their undoing. In a series of vicious tactical maneuvers the Red Bull reduced their once mighty host to ruin. Not a single knight was left, save for the Everchosen. The Dawi spread out to claim of the terrain, as the mighty Chaos Lord vented his rage on the Hobgoblins of the war machine crews."
The rest of the battle was me running from Archaon. He basically got war machine hill, but naught else. A marauder horseman killed one of my wizards towards battles end.
For all this slaughter, I only pulled a minor victory. Without killing Archaon I just couldn't get up into major territory.
I got 13 for the win, 1 for keeping my general alive, one for keeping my army standard intact.
Leaving behind the maddened war leader the Chaos Dwarfs hastened onwards. The Red Bull had a terrible feeling that the Four would not allow this insult to pass...
With a win in the can, I was up against Daemons. They had tied their foe the previous round, and the TO paired them up instead of down, so I was to take them on.
The player took one look at the field, said, huh, I'm pretty much out of this tournament, but you are in. Guess I'll knock you out.
He deployed all his guys behind woods and hills, and gave me the first turn. My dwarves can't move fast enough to cross a field, ford woods an get to Daemons. We moved up and took the center for the bonus point.
I got 13 points, 10 for the tie, one for the totem, one for keeping my general alive, one for keeping my wizards alive.
The Expected Daemonic reprisal never materialized...the Red Bull watched expectantly, but save for rocks and trees the enemy showed little presence. Some minor skirmishing, but no open field engagement such as would threaten either side
The final battle was against the traitorous Dwarfs!
Dwarf Lord w/invincibility setup
Thorek
2 Fighty Thanes
1 BSB
20 Longbeards
20 Hammerers
20 Ironbreakers
Bolt thrower w/flaming, other runes
Bolt thrower w/no flaming
Stone thrower w/flaming
10 Quarrellers
10 Thunderers
10 Quarrellers
10 Miners
"At last, our troublesome kinsmen" mused the Red Bull. "Centaurs, take Thorek into our custody!"
Top 1:
I went first, bombarding him with earthshaker and other rounds, killing > half of his Ironbreakers, and slowing his host. I sent my Bull Centaurs rushing up, and my army advancing towards the midfield . My wolf riders snuck around the flank, towards the one nonflaming bolt thrower (which could hurt my Lord)
He returned fire, killing not very much. Then Thorke Rath and Ruined my Bull Centaurs, killing many, and both earthshakers, damaging them.
Top 2:
The Red Bull watched with concern as the enemy's shooting destroyed his minions...could the attack succeed?"
I continued to close with him. Shooting this round was almost worthless, maybe a few more ironbreakers died, maybe not.
Bottom 2:
He shot back, much more effectively this time, breaking a blunderbus unit. Thorek destroyed an earthshaker and crushed the Bull centaurs.
Top 3:
"If you want something done..." grumbled the Red Dwarf, as he took to the skies. The Blessings of Hashut would protect him from the enemy's war machines, and Thorek would be in shackles by nightfall.
The Bull centaur characters charge the Quarrellers guarding Thorek, but they stand and shoot down the BSB, and hold vs. the Lord.
The Wolves get the Bolt Thrower (locking it up), and the Red Bull moves out, aiming away from his Lord and moving in on Thorek. My rush continues, and a Death rocket blows itself up, while the last Earthshaker does the 2 round misfire.
Bottom 3:
He blasts down another blunderbuss squad with his little shooting, and my Bull Centaur Lord breaks from his quarrellers (wtf?) His Lord moves out a bit, as his miners crump another bolt thrower.
Top 4:
Closer and closer circled the Red Bull, disregarding the battle in his obsession. No bullet or arrow harmed him, as he closed on the Ironbrow.
Red Bull flies around to the backfield, avoiding the ranges that he could get units hammered into me. I move up the field, but can't press the assault with my characters fleeing or dead.
Bottom 4:
He hammers the Lord into charges vs. my Bull Centaur Lord and my Black Orks, both of whom flee. His shooting is mostly ineffective, kinda like mine.
Top 5:
Only steps seperated him from his prey. He gave a roar of rage...and Thorek looked up. A grimace of denial and stubborn pride formed on the old dawi's face, and his hammer rose and fell one last time
The Eartshaker shoots again, slowing his battle line so Thorek can't hammer em in, and the Red Bull Lands an inch in front of Thorek. Go Time.
Bottom 5:
Thorek blows himself up, the Lord chases my Lord + Black Orks.
Thorek had escaped the grasp of Hashut! The Red Bull raged, but there was naught to be done. Renegade stubbornness had claimed a victory where none should be possible, and disengagement was the only option.
Top 6: I terror some guys off, sit in table quarters.
Bottom 6: He does the table quarter dance as well.
We are so tied its not even funny, with like 900 points each killed. We are a thousand points away from a victory. I get one more battle point that he because I have a unit close to his board edge (Red Bull).
So, overall, I got 15 + 13 + 13. I'm in the high-middle of the pack, and fail to qualify...but tomorrow is another qualifier...and the Chaos Dwarfs never admit defeat!
The Red Bull longed for home and forge...but the whispers of Hashut continued...
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/09/27 04:43:11
Subject: Chaos Dwarfs at 'Ardboyz
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Executing Exarch
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Great Battle Rep! All it needs now is pictures
But none the less its great to see chaos dwarfs in a major tourney.
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![[Post New]](/s/i/i.gif) 2009/09/27 04:49:37
Subject: Chaos Dwarfs at 'Ardboyz
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Longtime Dakkanaut
Brotherhood of Blood
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I always liked the look of the C Dwarfs. They need to bring them back.
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![[Post New]](/s/i/i.gif) 2009/09/28 14:00:47
Subject: Chaos Dwarfs at 'Ardboyz
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Omnipotent Lord of Change
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Whoa, CD! Always unexpected, nice to see them in action. Great report Forty, like the little tastes of fluff tossed in. On the second game, did the daemon guy really just hide his army all game? He just didn't want to play any more, or was he really that afraid of you / your army?
- Salvage
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![[Post New]](/s/i/i.gif) 2009/09/28 14:46:22
Subject: Chaos Dwarfs at 'Ardboyz
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Focused Fire Warrior
Atlanta
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Wow, dirty play by the Daemon player. Don't know about you guys, but he wouldn't be finding many pickup games in the near future if that got pulled around our crowd.
Edit: Didn't even read who the thread was by. Should have recognized your writing style, 40kE. Very sorry to hear that happened to you, in that case. Hope you had better results at the second attempt.
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This message was edited 1 time. Last update was at 2009/09/28 14:48:01
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. -- Sun-tzu
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on. -- Ulysses S. Grant
Armies and records (w/l/d) (1v1 only)
Orks: ~8500pts -- 2009: 52/2/7 & 17/2/6 in RTTs -- Casual size 85% Painted
Empire: 7000pts -- 2009:19/6/11 & 3/1/5 in RTTs -- Casual size 50% Painted
Marines: 2000pts -- 2009: 4/2/0 -- 20% Painted
Kroot Mercenaries - ~1500pts -- 2009: 0/1/1
Vampire Counts: 1850pts -- 2009: 9/3/4 -- Paint? We're dead...
Skaven (Work in Progress) - ~4000pts -- 2012: 1/1/1 -- Unpainted
Tau (Work in Progress) - 1500pts -- 2012: 5/1/1 -- 20% Painted |
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![[Post New]](/s/i/i.gif) 2009/09/28 14:46:45
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Sinewy Scourge
Murfreesboro, TN
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Sorry to hear about the 2nd game. I mean, seriously, if you are going to pull bullsh!t like that, why even show up to the tournament in the first place. You play the damn game, every time.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2009/09/28 14:52:44
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Longtime Dakkanaut
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Thanks Salvage. Always great to be appreciated.
The situation with the Daemon guy was as follows: He had a draw in the first round, while I had a minor win. So I was matched up with another fellow with a minor win. The 2 guys who drew, obviously, were matched up against each other again. So they couldn't have that match. The TO, instead of pushing them down, pushed them up. So I and my opponent were rematched against the folks who had tied.
Well, he looked at the situation, and said, "Oh, well since i tied I can't win, I'll just knock you out." Ardboyz has preposterous VP requirements to claim a win, you need to win by 1k not to draw. It's proportionately much higher than a normal game of fantasy. He just put his army behind LOS blocking terrain.
I angled around and plucked like 800 points off of him with shooting and stuff (killed a Keeper lvl 4 w/Siren + wargear, killed a pair of flamer units with the Red Bull and shooting), but he got just as much back when flamers shot down 3 bull centaurs and panicked them off the board with 2 characters. I had more quarters, but nowhere near enough to get away from a thousand point tie. The game was effectively over on turn one, we were just playing for general assassination (neither of us got it), and keeping our wizards alive (I got it, he didn't), and taking the center point (I got it, he didn't). So it was 13-11.
Ah well, at least the first and last games were a lot of fun. The mirror match vs. the other dwarfs, in particular, was diabolicly complicated.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 0030/09/28 22:06:38
Subject: Chaos Dwarfs at 'Ardboyz
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[DCM]
Tilter at Windmills
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Nice report, thanks!
I just played at the Crossroads GT, which used the awesome new Indy GT Dwarfs of Chaos army book. It was sweet.
http://warmongers.ziggyqubert.com/wmbb/viewforum.php?f=19
Friday night Larry Mottola also busted out the old RH CD list for ‘Ard Boyz. Though his was pretty much a pure gunline, including 10 bolt throwers. Your army looks compy by comparison.
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This message was edited 1 time. Last update was at 2009/09/28 22:14:39
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2009/09/29 05:44:11
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Longtime Dakkanaut
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@Malecus: Yeah, I qualified on the second attempt! Definitely the most Warhammer I've played in a non-Adepticon Weekend. I was swaying on my feet by the end.
@Mannahnin: I saw that new Indy GT Dwarfs of Chaos book, I'm righting up my competative review of it, should be done soon. Long and short I don't think it's quite as strong as the Ravening Hordes (Earthshakers have been toned way down, as they needed to be), but much more fun. I earnestly wish it was allowed at the 'Ardboyz, and hope they let me use it in tourneys hereabouts.
Good to hear about a fellow bighat. How'd he do?
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/09/29 21:03:46
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Sure Space Wolves Land Raider Pilot
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No battle reports from the 2nd tournament? Oh well.....guess we weren't worthy
Clay
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![[Post New]](/s/i/i.gif) 2009/09/29 22:19:07
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Longtime Dakkanaut
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Sheesh, here ya go.
At the next qualifier I faced off against Chaos Daemons in the first round.
I had the same list.
My foe had:
Fateweaver (general)
Lord of Change w/casty gifts
4 Heralds of Tzeentch with power vortex
4 units of 10 pink horrors
2 units of 6 Flamers
2 units of 3 Screamers
Total of 27 power dice. What a nightmare!
The only blessing was that this was the mission where the generals have to charge if they can see each other (they switched the mission order this time around, to keep folks who had been to other 'Ardboyz events on their toes.), so the Red Bull could reasonably expect to see to Fateweaver personally.
I deployed as for a cav Rush, with my Bull Centaurs and Hobgob wolf riders up front. He deployed back a bit, seeming to expect a blitz.
Top 1:
He goes first, drains a pair of scrolls with Kairos + Loc, rest of army is out of range due to deploying back.
Bottom 1:
I pull my army back, save for the hobgob wolf riders, who move into the close proximity of the flamers (give them incentive to stay still). Red Bull flies out from behind a hill into Kairos' LOS. Bolts shoot at LoC, do a wound or two. Earthshakers slow down his army.
Top 2:
Kairos charges Red Bull, begins to die due to equal mass + his attacks are flaming. He moves up again, LoC flies into my midst. Causes Terror tests. Magic obliterates the wolf riders, and my sacrificial 10 man hobgob squad.
Bottom 2:
I move up the Blunderbuss units a bit, take some shots. Charge his Screamers with my Bull Centaurs, overrun into more screamers. More bolt throwers shoot at LoC, but its lucky. Stone throwers kill a Herald, which is nice.
Rest of game:
Basically, he flies his LoC throughout my army, killing all my warmachines and terror testing my guys, but my blocks hold firm. Red Bull kills Kairos, Bull Centaurs kill 2 units of Pink Horrors and their Heralds, one of whom is the BSB.
Ultimately, at game's end, I've done a lot of damage, and lost mostly war machines, and hobgobs which aren't that expensive. I actually score a victory, which isn't common at 'Ardboyz for this force. It's a minor victory, but I also get max bonus points.
Game #2:
More Daemons of Chaos!
General: Casty GUO w/regenerate
Bloodthirster w/2d6 +2 attacks, rerolls to hit, armor
4 units of 5 Flesh Hounds
1 unit of 20 Bloodletters
2 units of 20 Plaguebearers
1 unit of 17 Pink Horrors
The way the board is, there's basically 3 channels.
He splits his force up, sending 2 hounds and the thirster around the east side. His blocks + 1 unit of hounsd down the center, and the GUO + a unit of Flesh Hounds down the west.
I put my Black Orks, with my 2 Bull Centaur characters in them, on the east, and the Bull Centaurs there as well. I put the Red Bull, and the Chaos Dwarf blocks + blunderbusses in the center, while I put just my 3 mages and a unit of Hobgobs on the west flank.
In the east, I'm somewhat triumphant. The Thirster gets killed by bolt thrower fire after he's crushed a unit of Chaos Dwarves (he crosses over into center with his flying movement), while the Bull Centaurs get obliterated by Flesh Hounds, who are then charged and killed by the Black Orks + characters. So the only survivors are the Black Orks + characters, who are my army standard bearers (important for this mission).
In the center, the Red Bull goes on a killing spree, crushing the Flesh Hounds then the Pink Horrors, and taking the enemy's army banner. The blunderbusses and earthshakers hold off the plaguebearers. The bloodletters get under half, but bust through my army, killing a blunderbus unit and a pair of hobgob bolt throwers.
In the west the Hobgobs and wizards use movement tricks and the occasional earthshaker shell to keep the enemy off. 2 wizards and the gobs die, but the GUO and other flesh hound unit don't make it to the main lines.
Ultimately, it's a draw, but I've gotten 3 bonus points, while denying him any (his general stayed alive for +1, but he lost his army standard for -1)
Final Battle: Vs. Lizard men
He's got an Old Blood on Carnosaur w/Blade of Realities
Slaan in Temple guard unit
2 units of Saurus warriors
2 units of skink skirmishers
1 unit of Teradon riders
2 Engines of the Gods
1 Stegadon with rider with 2d6+1 impact spear
Essentially this game was never going to not be a draw.
He powers up the middle, Saurus and Stegodon units pushing through, then I earthshaker him right there. He gets one war machine hill with his Teradon riders, but I'm burning down his stegos with my bolt throwers.
His Carnosaur lord goes on a rampage, ripping thorugh a unit of Chaos Dwarves after 3 challenges (he ate 2 wizards), and getting a bolt thrower on his way out. The Black Orks get run off by the warspear stego before it gets felled.
My Bull Centaur Cav crush a Stego unit, but he insane courages so it takes 3 rounds instead of one. The Red Bull destroys an Engine, then finishes off another. I get a lucky hit with an Earthshaker that kills the last Engine in one hit (6 wounds!), and also shakes 12 inches.
Ultimately I'm able to jump the Red Bull and the Bull Centaur cav to within 6" of the totem, and take it from his Temple Guard unit (animosity stole a flank charge that might've given me a minor win, but also fed the Red bull its first Stego).
I get a point for keeping my general alive, as does he, I get a point for killing an enemy wizard...I think? I forget what the second bonus was, but we both got it. I got the totem, so it ends up 13-12.
At this store that's good enough to win it, so I get into next round.
Far from triumphant, but its really hard to inflict damage with Chaos Dwarfs, and in no game did my foe get as many battle points as I did. I was up by 3-5 hundred points in most of my games, though in my last I was down 200.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/09/29 22:59:50
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Sinewy Scourge
Murfreesboro, TN
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Grats, do you know where your playing for the semi's?
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2009/09/29 23:30:18
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Longtime Dakkanaut
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I think we've got one in Atlanta at Phoenix, not 100% though.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/09/30 16:42:25
Subject: Chaos Dwarfs at 'Ardboyz
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Omnipotent Lord of Change
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Congrats again! Amazing stuff man, way to be, especially crushing the hell out of that tizz magic nonsense list. I also had no idea that a dude on the taurus could be so uber-killy - what is he putting out, attaks-wise? Frankly I assumed the big naked bull would always get tanked and leave Eevil McStunterson walking it in ...
Good luck in the next round!
- Salvage
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![[Post New]](/s/i/i.gif) 2009/09/30 16:54:17
Subject: Re:Chaos Dwarfs at 'Ardboyz
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Longtime Dakkanaut
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He puts out 4 s6 attacks, bull does likewise for 8 total. Not overwhelming, but I play him pretty conservatively.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2009/09/30 17:45:45
Subject: Chaos Dwarfs at 'Ardboyz
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[DCM]
Tilter at Windmills
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It's a pretty cool list. I'd be interested in seeing your feedback.
Larry is normally a top GT player, but didn’t have sufficient practice with the army. He got a massacre win, 12pt Draw, then ran up against double BT daemons which got first turn, pushed the thirsters in his face, then had half his army run off the table to a series of terrible terror tests. From there it was pretty much cleanup for the daemons.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2009/09/30 20:27:00
Subject: Chaos Dwarfs at 'Ardboyz
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Joined the Military for Authentic Experience
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Cool, really interesting to see how chaos dwarves play in the current meta.
Thanks!
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![[Post New]](/s/i/i.gif) 2009/10/13 16:54:08
Subject: Chaos Dwarfs at 'Ardboyz
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Crazed Gorger
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Where can i find rules for chaos dwarfs?
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![[Post New]](/s/i/i.gif) 2009/10/13 17:05:58
Subject: Chaos Dwarfs at 'Ardboyz
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Joined the Military for Authentic Experience
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Do a google search for ravening hordes chaos dwarves pdf, you should find the current official rules. It's very basic and sparse. You'll also need the current Orc and Goblin book for some units.
Or, you can google Indy GT Dwarves of Chaos for a pretty good fan made armybook that is pretty balanced.
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