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![[Post New]](/s/i/i.gif) 2009/10/11 06:48:34
Subject: orks footsloggin and kans 2000
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Regular Dakkanaut
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hi, i have made this over week. i think im liking this version, any advices welcome
hq
1 big mek, kff, power klaw - 110
1 big mek, kff, power klaw - 110
220
elites
15 lootas - 225
15 lootas - 225
450
troops
30 slugga&choppa
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
30 shootaboyz
(3) big shoota
(1) nob, power klaw, bosspole - 235
30 shootaboyz
(2) big shoota
(1) nob, power klaw, bosspole - 230
1 deff dread, +2x ccw - 105
1 deff dread, +2x ccw - 105
925
heavy support
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
405
2000
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This message was edited 1 time. Last update was at 2009/10/11 07:27:50
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![[Post New]](/s/i/i.gif) 2009/10/11 16:39:54
Subject: orks footsloggin and kans 2000
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Growlin' Guntrukk Driver with Killacannon
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Im not to sure that in a 2000 point list, 90 boyz (not including lootas) will do the trick. So many people will be dropping massive amounts of pie plates on you that im afraid you will lose a LOT of boyz.
I wouldnt run the Deff Dreads. Instead, i would get another unit of 30 Boyz. They will def. help you more than those dreads will.
In your slugga boyz, take out the rockets and anything that would make them shooty. You want to run every turn so you can get them into CC as fast as possible. I would actually suggest making all of your boyz sluggas since you already have the Lootas to do the shooting. That way you can run every turn and get stuck into CC that much sooner. Then your boyz are out of the way of pie plates and other things that can take them out.
Your HQs are good. I would say find a way to get Ghazzy in there just because his waaaaaghhhh will allow you to assault on turn 2 almost always. Hes a beast in CC and hes just overall amazing. But your 2 KFF Mechs will do the trick for this style of army.
Final Note: You just need 1 more squad of Boyz, drop the Dreads, change the boyz to sluggas. Also, i wouldnt worry about bosspoles when you have a squad of 30. I never use them and i do fine without them. If you drop that and the rockets, your unit will be 215 points and thats with the nob w/PK.
HQ:
1 big mek, kff, power klaw - 110
1 big mek, kff, power klaw - 110
Troops:
29x Slugga Boyz - 215
1x Nob w/PK
29x Slugga Boyz - 215
1x Nob w/PK
29x Slugga Boyz - 215
1x Nob w/PK
29x Slugga Boyz - 215
1x Nob w/PK
Elite:
15 lootas - 225
15 lootas - 225
Heavy Support:
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
Total: 1935
I hope this helped
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![[Post New]](/s/i/i.gif) 2009/10/11 17:43:55
Subject: Re:orks footsloggin and kans 2000
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Regular Dakkanaut
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thx
Automatically Appended Next Post:
this might not be competitive but fun to play, list has all components i wanna use
hq
1 big mek, kff, power klaw - 110
1 big mek, kff, power klaw - 110
220
elites
15 lootas - 225
15 lootas - 225
450
troops
30 slugga&choppa
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
30 shootaboyz
(3) big shoota
(1) nob, power klaw, bosspole - 235
30 shootaboyz
(2) big shoota
(1) nob, power klaw, bosspole - 230
1 deff dread +2xccw - 105
1 deff dread +2xccw - 105
925
heavy support
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
405
2000
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This message was edited 2 times. Last update was at 2009/10/12 05:26:19
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![[Post New]](/s/i/i.gif) 2009/10/12 04:23:35
Subject: orks footsloggin and kans 2000
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Tough-as-Nails Ork Boy
Some Tau World
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the lootas always pay for themselfs if you use them with shoota boys or slugga boys. i find shoota boyz work better when fighting nids, orks, chaos demons, chaos sm, eldar, dark eldar, tau, space wolfs, black temps and blood angles.
i know there are alot of space marines armys out, but slugga boyz only work better on SM, IG and necrons
i only use 6 killa kans because noone will play me with 9 any more so keep 9 if your friend still play you.
The 2 deff dread is just a little to much. no one can stop that many walkers.
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all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
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![[Post New]](/s/i/i.gif) 2009/10/12 07:20:31
Subject: orks footsloggin and kans 2000
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Growlin' Guntrukk Driver with Killacannon
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Its your call man. If you will have more fun running the dreads and stuff then go for it. Just giving you a little more of a competitive list that would do better if you were to enter a tourney.
Run the dreads and see if you like them. If not, get another squad of Boyz. Happy Killing =)
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![[Post New]](/s/i/i.gif) 2009/10/16 10:11:54
Subject: Re:orks footsloggin and kans 2000
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Regular Dakkanaut
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which one i should use vs, space wolfs, today game?
hq
1 big mek, kff - 85
1 big mek, kff - 85
170
elites
12 lootas - 180
12 lootas - 180
360
troops
30 slugga&choppa
(1) nob, power klaw, bosspole - 220
30 slugga&choppa
(1) nob, power klaw, bosspole - 220
30 shootaboyz
(3) big shoota
(1) nob, power klaw, bosspole - 235
1 deff dread, grot riggers, armour plates, skorcha, +1 dccw - 110
1 deff dread, grot riggers, armour plates, +2 dccw - 120
905
fast attack
3 deffkoptas, tl-rl, 1xbuzzsaw - 160
160
heavy support
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
405
2000
or version 2:
hq
1 big mek, kff - 85
1 big mek, kff - 85
170
elites
12 lootas - 180
12 lootas - 180
360
troops
30 slugga&choppa
(1) nob, power klaw, bosspole - 220
30 slugga&choppa
(1) nob, power klaw, bosspole - 220
30 shootaboyz
(3) big shoota
(1) nob, power klaw, bosspole - 235
30 shootaboyz
(1) nob, power klaw, bosspole - 220
1 deff dread, 2 skorcha - 85
1 deff dread, 2 skorcha - 85
1065
heavy support
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
405
2000
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This message was edited 1 time. Last update was at 2009/10/16 11:25:27
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![[Post New]](/s/i/i.gif) 2009/10/16 17:26:33
Subject: orks footsloggin and kans 2000
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Mekboy Hammerin' Somethin'
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I like to just keep the Deff Dread as cheap as possible with either 2xSkorcha (Short range but will wipe a unit with an assault and possibly deny you the assault) or 2x Big Shoota (No incentive to run)
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/10/16 21:04:14
Subject: Re:orks footsloggin and kans 2000
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Regular Dakkanaut
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final list...
hq
1 big mek, kff, power klaw - 110
1 big mek, kff, power klaw - 110
220
troops
30 slugga&choppa
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
30 slugga&choppa
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
1 deff dread, armour plates, grot riggers, +2 dccw - 120
1 deff dread, armour plates, grot riggers, +2 dccw - 120
1240
fast attack
1 deffkopta, tl-rl - 45
1 deffkopta, tl-rl - 45
90
heavy support
3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
450
2000
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This message was edited 2 times. Last update was at 2009/10/16 21:35:59
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![[Post New]](/s/i/i.gif) 2009/10/16 23:06:53
Subject: orks footsloggin and kans 2000
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Mekboy Hammerin' Somethin'
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deffkopta are cool and i use them (only because i have not replaced them yet). but in this army they will be so far out in front they will just be easy kill points for your opponent. then if you keep them back with your walkers they are just more rokkits when you will have 9 with out them. lol for the 90 points you could run a looted wagon so you could drop pie plates but thats all up to you.
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![[Post New]](/s/i/i.gif) 2009/10/17 05:56:41
Subject: Re:orks footsloggin and kans 2000
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Regular Dakkanaut
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yeh, i dropped deffkoptas and added lootas...
hq
1 big mek, kff - 85
1 big mek, kff - 85
170
elites
15 lootas - 225
15 lootas - 225
450
troops
30 slugga&choppa
(1) nob, power klaw, bosspole - 220
30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
30 shootaboyz
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
1 deff dread, armour plates, grot riggers, skorcha, +1 dccw - 105
1 deff dread, armour plates, grot riggers, skorcha, +1 dccw - 105
930
heavy support
3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
3 killa kan, rokkit launcha - 150
450
2000
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![[Post New]](/s/i/i.gif) 2009/10/17 06:18:15
Subject: orks footsloggin and kans 2000
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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RocksOrks wrote:hi, i have made this over week. i think im liking this version, any advices welcome
hq
1 big mek, kff, power klaw - 110
1 big mek, kff, power klaw - 110
220
I would take the power klaw off. On the charge, a Big Mek has an Initiative of 5. With a burna, he now has a power weapon as well. Swap out the PK for the burna. In addition, these Meks need some protection. At the very least give them Cybork, and if you have the points 'Eavy Armor.
elites
15 lootas - 225
15 lootas - 225
450
troops
30 slugga&choppa
(3) rokkit launcha
(1) nob, power klaw, bosspole - 250
Take out the Rokkits. Sluggas should be running in the shooting phase, not taking a 1 in 3 chance that they'll hit something with shooting  This is points you can use towards your Big Meks protection.
30 shootaboyz
(3) big shoota
(1) nob, power klaw, bosspole - 235
30 shootaboyz
(2) big shoota
(1) nob, power klaw, bosspole - 230
Find 5 points, give them another Big Shoota. Its worth it!
1 deff dread, +2x ccw - 105
1 deff dread, +2x ccw - 105
925
Give them both 2 Burnaz. The template will kill much more (autohits) than taking an extra DCCW for 1 attack.
heavy support
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
3 killa kan, grotzookas - 135
405
2000
You're only weakness here is getting outmanouvred, which is where Land Raiders might give you a hard time. The nice thing is, if you have objectives, park the Deff Dreads on them. They'll have to come get that control point sooner or later, and you'll have a big bag of hurt waiting
You have a nice amount of Dakka, and with all the Big Shootas you should have range to just about anything on the board. My only concern is the slowness of the Kanz, and the range on the Grotzooka only being 18". Try it though, it looks like fun!
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2009/10/18 01:52:43
Subject: orks footsloggin and kans 2000
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Mekboy Hammerin' Somethin'
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looks like he is running rokkit launcha so 9 rokkits with a BS of 3 should handle some land raiders.
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![[Post New]](/s/i/i.gif) 2009/10/20 23:41:54
Subject: orks footsloggin and kans 2000
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Mekboy Hammerin' Somethin'
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9 S8 that glance 1/6 of the time, hit 1/2 of the time will not "deal with" a LR.... 18 S10 that hit 1/2 the time and Do something half the time will bring down the LR... Automatically Appended Next Post: 9 S8 that glance 1/6 of the time, hit 1/2 of the time will not "deal with" a LR.... 18 S10 that hit 1/2 the time and Do something half the time will bring down the LR...
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This message was edited 1 time. Last update was at 2009/10/20 23:42:17
Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2009/10/25 04:23:58
Subject: Re:orks footsloggin and kans 2000
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Been Around the Block
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Well done and not cheesy. Looks perfectly fine for an intended footloggy dreadmob, although converting the sluggas to shootas and adding a big shoota fer every ten wud be a plus no doubt.
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![[Post New]](/s/i/i.gif) 2010/03/13 16:27:27
Subject: orks footsloggin and kans 2000
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Tough-as-Nails Ork Boy
Some Tau World
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drop 3 killa kan with grotzookas not for any real reason other then to stop people cry about your army.
this is a great army and you will kill many for gork & mork
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all ur base are belong to da
 
all the armies i used to beat b4 6ed
 
 
  
 
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![[Post New]](/s/i/i.gif) 2010/03/14 15:30:12
Subject: orks footsloggin and kans 2000
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Boosting Space Marine Biker
Edinburgh, Scotland
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Personally i prefer shootas to sluggas, slugga boyz are good in trukks but shootas can really hurt MEQ badly, hmm you might wanna take some different weapons on the kans dont get me wrong grotzookas are great but you might want a zooka and rokkits as rokkits can help with your anti-tank while shootas plow down some enemy infantry. hope this helped
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