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Made in us
Average Orc Boy






can you make up a sm army largely made up of scouts/scout bikers?

i can't think of a good one............ 
   
Made in us
Fresh-Faced New User





No, if you do your stats will suck and you won't have an headquarters.

Even though the eldar are the most technologically advanced race in the universe, some how the still lose. 
   
Made in us
Average Orc Boy






how wont you have an hq?

i can't think of a good one............ 
   
Made in us
Fresh-Faced New User





Scouts and scout bikes are all fast attack and elites

Even though the eldar are the most technologically advanced race in the universe, some how the still lose. 
   
Made in us
Twisting Tzeentch Horror




New Jersey

mbalmes13 wrote:Scouts and scout bikes are all fast attack and elites


Incorrect. Yes it is possile to have an all scout army with the exception of your HQ. Your army will have a problem against monstrous creatures, and armor since you are limited on what you can select. If you have the points I would reccomend Whirlwinds and Land Speeders since both units would fit the theme of your army.
   
Made in gb
Longtime Dakkanaut




United States of England

Scouts are Elites.....in the Dark Angel Chapter....everywhere else, they are a troop choice!

Man down, Man down.... 
   
Made in us
Committed Chaos Cult Marine






mbalmes13 is wrong.

Why Play Scouts?

10th Company Tactica

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in au
Three Color Minimum






Scout armies are a fun way to go.
There is a lot of potential with "DE style" mindgames.

Most (less competitive) opponents, on discovering your SM army is really a scout army, will assume you are up to something and have some trump cards up your sleave.

I like to think that they can be played similar to a Tac heavy SM army; with a few perks.

Problems are of course Anti tank: mainly because of a lack of reliable tank killers; you can of course get a MM on landspeeders, but then you have to justify these over other strategically important FA choices...
Most tanks are less effective against the scout army anyway.

A fun advantage is denying effective DS (depending on the mission).

I usually divide my squads between sniper / bolter squads sitting in cover / on objectives, and CC / shotgun squads either in storms (depending on points available) or infiltrating.

Often your opponent will think they will have a result by turn 2. but you can't underestimate the ability of a highly mobile force to pick up final turn objectives...

This message was edited 1 time. Last update was at 2009/10/12 01:46:40


[ ]1500 (+3000 wip)
[ ]1500
[ ]1500 wip
 
   
Made in us
Committed Chaos Cult Marine






There's a fun build with Shrike, PFs, and first turn charging scouts...

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
 
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