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Made in ca
Strangely Beautiful Daemonette of Slaanesh






Kamloops, BC

I have a Chaos Daemon army consisting of:

10 Daemonettes of Slaanesh
10 Bloodletters
1 Skulltaker
EDIT:
10 Chaos Space Marines

What would be a good way to expand it?

This message was edited 1 time. Last update was at 2009/11/17 18:46:49


Chaos Daemon Army Blog http://www.dakkadakka.com/dakkaforum/posts/list/262451.page#1070944 Please Comment!!!

Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
 
   
Made in us
Commoragh-bound Peer





Some were in deepist darkist hart of Cape Town South Africa

wall I don’t play Daemon but i know a few good combos ( for exp. it was not pretty) well it all
it will all depends on what type of army you when to field. If you want power try and get more bloodletters and bloodcrushers. But i my country no one uses them because unfactuatly we are all power games and uses the power of cheese
The most use unite is the slaanesh chariot just the points you pay for them is just broken and with daemonttes
for back up make it a nice list of heavy armour army’s. But a nice no cheese list is on that use epidemos and lost of plugebreaers with some screamers to take out tanks.

I hope this help.

--
"We few, we happy few, we band of brothers;For he to-day that sheds his blood with me shall before ever my brother"

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Made in ca
Strangely Beautiful Daemonette of Slaanesh






Kamloops, BC

Thanks for the list Redbeard it really helps

But doesn't it all boil down to the type of game I want to play? If it's strategy then Slaanesh and Tzeentch might work better vs. Khorne and Nurgle. So do I want the mind bendy army or the powerful heavyhitters who really might make winning easier???

I must agree the daemons sure are purty - doesn't really help my decision though


Automatically Appended Next Post:
So I'm asking whether I play the physical game or the thinking game. As a beginner would it be easier to not use as much strategy and simplify things as much as possible?

This message was edited 2 times. Last update was at 2009/10/21 21:16:17


Chaos Daemon Army Blog http://www.dakkadakka.com/dakkaforum/posts/list/262451.page#1070944 Please Comment!!!

Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
 
   
Made in us
Deadly Dark Eldar Warrior



Bellingham WA

If you want a powerhaus daemon army you need to focus on the elite slots. The troops are ok, kinda overpriced and fragile outside of plague bearers. I would get 2 squads of plague bearers to hold objectives, then pump points into elites. A lot of people like flamers for the 3 man squad suicide deepstriking. If you are lucky you can destroy an entire squad of marines. I think an army is much tougher if you bring fiends and bloodcrushers. A big squad of bloodcrushers is very very hard to kill and can defeat almost anything in CC. Fiends are fast as all hell and are an excellent antitank unit. With the strength upgrade they can actually pen a landraider. They have a ton of high strength attacks. I run with 2 maxed out units of fiends and a 6 man bloodcrusher squad plus 2 squads of plague bearers. I change the other stuff up for variety but that is a nasty core of units to deal with. By the way, this is not cheap money wise to get the models to do this. But damn, you can rip some shiz up.
   
Made in ca
Strangely Beautiful Daemonette of Slaanesh






Kamloops, BC

jsullivanlaw wrote:If you want a powerhaus daemon army you need to focus on the elite slots. The troops are ok, kinda overpriced and fragile outside of plague bearers. I would get 2 squads of plague bearers to hold objectives, then pump points into elites. A lot of people like flamers for the 3 man squad suicide deepstriking. If you are lucky you can destroy an entire squad of marines. I think an army is much tougher if you bring fiends and bloodcrushers. A big squad of bloodcrushers is very very hard to kill and can defeat almost anything in CC. Fiends are fast as all hell and are an excellent antitank unit. With the strength upgrade they can actually pen a landraider. They have a ton of high strength attacks. I run with 2 maxed out units of fiends and a 6 man bloodcrusher squad plus 2 squads of plague bearers. I change the other stuff up for variety but that is a nasty core of units to deal with. By the way, this is not cheap money wise to get the models to do this. But damn, you can rip some shiz up.


That's a really good idea with the fiends and bloodcrushers - I think I'll capitalize on that However I must be shallow, because I would never have an army of Nurgle they're just too damn ugly. How much do the upgrades run? Like alot? But im sure it's worth it.

Chaos Daemon Army Blog http://www.dakkadakka.com/dakkaforum/posts/list/262451.page#1070944 Please Comment!!!

Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

If you don't like Plaguebearers, Bloodletters are pretty good too. As are Horrors, which are reasonably durable, which is the main quality you need in your Scoring units. Daemonettes look cool, but sadly aren't that great in terms of stats.

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Made in ca
Strangely Beautiful Daemonette of Slaanesh






Kamloops, BC

Have the bloodletters, but whats so special about the Horrors?
Yeah, I figured as much about the Daemonettes, but they must have some redeeming quality - if not strength than speed? something !?

This message was edited 1 time. Last update was at 2009/10/23 07:39:38


Chaos Daemon Army Blog http://www.dakkadakka.com/dakkaforum/posts/list/262451.page#1070944 Please Comment!!!

Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
 
   
Made in us
Implacable Black Templar Initiate





Flowery Branch, Ga

Not really Binky, the Deamonettes are fairly useless when compared to any other base trooper.

Horrors are not durable, a 4+ invulnerable is not that much better than a 5+. Simply means 1 out of every two extra wounds will be saved instead of failed when they got shot to crap and assaulted.

You're kinda hosed if you want a 'powerhouse' demon army but refuse Nurgle. Unfortunately all the tourney winning lists are nurgle troops with tricked out elite and fast attack slots.

"I have no idea, people who boast about their IQs are losers." - Steven Hawkings when asked what his IQ was during an interview.

 
   
Made in us
Committed Chaos Cult Marine






I said this elsewhere-but 2 squads of 3 flamers and 6 fiends with might are the way to go for Elites.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Take Fateweaver and tons of bloodcrushers in complex units. Back it up with 2 soulgrinders and some plaguebearers.

This is about as tough as demons get.

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Made in ca
Strangely Beautiful Daemonette of Slaanesh






Kamloops, BC

Kay Daemonettes, since I already have them, are pretty much my cannon fodder and used to draw fire so my stronger units can clean up.

I still think I can avoid Nurgle if I go for power/speed plus some shooters.

I think I'll go in the direction of flamers/fiends/bloodcrushers and def. soulgrinders.

Any ideas for Chaos Space Marine units? I already have a squad of 10 but Land Raiders? Defilers? Havoc troops? Tips?!?

I also need another HQ to back Skulltaker.


This message was edited 1 time. Last update was at 2009/11/17 05:27:40


Chaos Daemon Army Blog http://www.dakkadakka.com/dakkaforum/posts/list/262451.page#1070944 Please Comment!!!

Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
 
   
Made in us
Lustful Cultist of Slaanesh



NM

For HQ are you looking for another herald or 3 or a Greater Daemon? If your looking at just adding heralds and are going to add a squad of horrors a somewhat tricked out Tzeentch herald isn't a bad choice since he can provide decent AT and some more shots to the unit, although seeing one on a disc dropped with a 7 strong flamer unit wasn't pretty.

I know I might catch some heat for this suggestion but Seekers might be something to consider since they fit with your Idea of speed and hit relatively hard. only problem with them is your either going to need to find the old metal models or convert some since right now GW is teasing us with the next wave of Daemons

 
   
Made in us
Fixture of Dakka





Steelcity

Best way to build a tough demon army is to cheat and always roll a 3+ for your start of game roll

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Made in us
Committed Chaos Cult Marine






For CSM-you know that you can't use the two codices together in regular games, right?

CSM unit power breakdown:

HQ:
DP (always wings)
Lash Sorc
Lord
Other Sorc
GD

Elites:
Termicide (no reason to use anything else)
Big HtH termie squads
Chosen
Possessed
Dreadnoughts

Troops:
PMs/ Zerks/ CSM
NMs
Lesser Daemons
1ksons

Fast Attack:
Don't take any FA.

Heavy:
Oblits
Defilers
Raiders
Combi-preds
Vindis
Dakka Preds
Tri-Las Preds

There are 3 good CSM army builds:
BL Lash: 2 Lash Princes, Termicide (maybe), PMs/Zerks, 9 Oblits
Chaoszilla: 2 DPs, 3 Dreads, PMs/Zerks/CSM, 3 Defilers
Raider Rush: 2 DPs, Termicide, PMs/Zerks, 2 Raiders

For another HQ, I'll suggest KoS, Musk, Might

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in ca
Strangely Beautiful Daemonette of Slaanesh






Kamloops, BC

Iron_Chaos_Brute wrote:For CSM-you know that you can't use the two codices together in regular games, right?


I wasn't aware of that, makes me sad

So my best bet is to finish my daemon army then focus on my marines?

Chaos Daemon Army Blog http://www.dakkadakka.com/dakkaforum/posts/list/262451.page#1070944 Please Comment!!!

Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
 
   
Made in us
Committed Chaos Cult Marine






To expand, unless allowed to by special rules (DH/WH), you can only make a force from one codex (it's a game balance issue). So yes, finish the daemons first.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Horrific Horror





Powerhouse daemon armies are, unfortunately, difficult to do; we have good units, but we're severely lacking anti-vehicle capabilities and many of our units are fragile. I'm in roughly the same boat as you, Blinky - I like daemons, but don't want to play Nurgle (mainly because of fluff reasons that GW has put aside now).

Daemonettes aren't impossible to work with, but they're difficult. Fleet and rending aren't really that impressive (though on very rare occasions they can be quite useful - remember that rolling a 6 to wound automatically wounds no matter the toughness of the opposing model, and bypasses armor as well). They aren't even terribly good as sacrifice or distraction units, because they're unlikely to occupy the attention of much of the opposing army before they die.

Which HQ units you take should depend on what you intend to do with them. Tzeentch chariots are good against lightly-armored vehicles, and Lords of Change are good anti-vehicle in general (although there's not really anything in the codex that can deal well with a Land Raider or a heavy Tau vehicle). They're high on my list, as you really, really need things that can deal with vehicles.

BTW, I should point out that while you can't use space marines in a daemon army, it is possible to use daemons (as generic daemons) in a CSM army. Many people dislike the idea, as the generic daemons are boring and possibly not worth the point cost, but if you wanted to go with marines first, you could do that.


Automatically Appended Next Post:
Also... heralds usually want to be on chariots, which generally means at least a little bit of conversion or modelling. For the point cost, chariots are almost always worth it versus regular mounts or foot-sloggers.

This message was edited 1 time. Last update was at 2009/11/18 00:08:32


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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

As said binx, cant mix daemons and marines anymore :(
so 2 seperate armies im afraid.

Daemons wise:

HQ choices:

bloodthirsters - fast moving, nice amount of damage, and tends to worry most people when facing one, allways a good shock attack against people who dont fight them too often.

keeper of secrets - even faster than the thirster at times, but doesent hit as heavy.
Gets the job done well though and is alot cheaper on points.

Heralds - Plenty of herald combo's out there, ranging from tzeentch heralds on discs for anti-tank (using bolt) to khorne heralds on juggernaughts in units of crushers.
Most will work well, but i would avoid nurgle heralds as they tend to lack punch.

Skulltaker - Strong, instant death on a 4+ means he can instant kill monsterous creatures which makes life easy)
in a chariot he gets more resilient, but cant join a unit.
on a juggernaught he can join units, and really boost thier power.

ELITES:

blood crushers - Simply amazing unit, 40 points per model and you have a very strong hard hitting unit that wont die too quickly, and can cause alot of damage.
2 units of 4 (each with a herald of khorne leading them) will provide some serious power, meaning you can push though defensive lines.
Hellblades also mean you can kill marines with ease due to ignoring armour saves.

fiends - Not very strong when they are being shot at, but they are very quick and have an insane amount of attacks, they can easily take out large unarmoured units with ease.

Flamers - Only really work well against armoured troops since thier breath ignores saves, meaning they are able to toast termies and the likes easily.
However, they are fragile.

TROOPS:

Daemonettes - Very fast and large amount of attacks, but tend to die due to being pretty weak on defence.

Bloodletters - not as fast as daemonettes, but alot harder hitting and they will last longer.
they also excel at killing armoured troops.

Plaguebearers - Allways take a unit of 10-15.
they refuse to die without a huge fight, but wont be able to hurt alot in combat.
Use them to hold objectives and they do great.

Horrors - not many people take them, but they offer a nice amount of shooting, and have the best saves of all daemon troops.
they are also pretty heavy on points, so not allways worth taking.

FAST ATTACK:

Screamers - Amazing anti-tank, they have meltabombs and move like jetbikes, meaning you should get over the board in a single turn and be ready to attack vehicles.
You wont need a large unit (3-5 at most) as they are cheap, but not too stable.
Try to keep them away from combat and allways attacking vehicles.

Flesh hounds - amazing models, but in the game they are very poor, they do look tempting, but they cost too much to make them effective.
so only really take them if you like them.

Seekers - the same as fiends really, easily killed yet can throw out an insane amount of attacks.
you may also have to make your own due to the models now being rare and pretty damn expensive.

HEAVY SUPPORT:

Soul grinder - your only option in the armie for a vehicle.
they are pretty tough, but being a vehicle they will be targetted early on, meaning it wont last the game.
you can take either attack, depending on weathwer you want them tank hunting or killing infantry.
I would take 1 with tongue simply for tank hunting.

Daemons princes - solid, strong and versitile.
Much like the herald you can change them to suit your need.
Khorne prince with might and wings makes a nice tank hunting monster.
Nurgle prince with breath and gaze allows you to hunt down units of armoured and un armoured infantry.
slaanesh prince is pretty weak lol, so not worth alot.
Tzeentch prince is much like the nurgle one, but with less toughness and more shooting.
Allowing it to be anti-tank aswell as anti-troop.
allways take iron hide for them, it will make them survive alot longer so they can get thier job done.



Hope that helps, and ill apologise for any poor grammar

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
 
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