I'm back. Had a great experience last weekend in Mesa, AZ. The tourney was totally funky. It was run exactly how I'd run it. No comp scores, no sportsmanship scores, staff judged painting, painting competition and tournament results were completely separate. But, and don't take any offense Romeo, the missions were undertested, confusing, and biased.
Part of being a tourney player is adapting to surprises, and so that's what I did. I had 5 great opponents, zero
TFGs. I climbed my way to the top tables, where the lists were tuned and the competition was tight (but surprisingly friendly) and got knocked down to table 6 for my final game.
Here's my mechvet list
CCS 4x melta chimera heavy flamer
CCS 4x melta chimera heavy flamer
PBS 2 extra psykers chimera heavy flamer
vets 3x plasma chimera heavy flamer
vets 3x plasma chimera heavy flamer
vets 3x plasma chimera heavy flamer
banewolf heavy flamer smoke
banewolf heavy flamer smoke
3x hydra
manticore
manticore
I wouldn't change the list, its about as tuned as i can get it for 1750.
Game one. basically a kill points pitched battle. Everything was worth 2kp except dedicated transports that were only worth 1. The twist was that any unit could deploy using the deepstrike rules.
Out of 50+ guys, I pull a hard nob biker army. His list looked something like this
biker boss
biker boss
kommandos snikrot
grots
7 nob bikers
7 nob bikers
2 koptas rokkits and buzzsaws
2 koptas rokkits and buzzsaws
he wins the roll to go first, and deep strikes both of his nob bikers in position to make two first turn triple charges on me. It'll be a long uphill battle and I'm about to be playing for fun all weekend. But, I siezed the initiative. The game instantly went from uphill battle to freefall.
I put my manticores on his nob bikers and scooped one unit and failed my
PBS on the other unit, but took it down to like three models. I also killed off all of his deffkoptas. We had to keep going to see how many victory points he could score before being tabled, so once I killed off snikrot and the last of hte nobs we scooped it. Undertested wacky mission accounts for a 20 minute game. My opponent was a trooper about it. he knew the moment I made my seize that it was over. We had to time to play a real game of
40k afterwards, which was a much closer fought game, likely going to him if he could protect his second nob biker unit from being scooped.
Game 2. otherwise known as the mission i can't win.
Blackmoor and I were chatting before game 2, and he was lamenting the fact that he'd probably have to face me at some point today, and he was afraid of my list. As we were talking about the missions, he said "well I'd love to play you in mission 2, then I'll have a real chance to beat you."
As they announced the pairings I heard my name and I didn't catch who i paired against but then I heard a bellowing "HA!" from across the store, and I knew I drew Evil Allan.
I'm sure blackmoor is going to writeup his tourney batrep, and he took better pictures. But a quick recap. The mission was pisk up a football in the middle of the table with any model and run it off your enemies deployment zone. The mission came down to me walling off his avatar with three layers of chimeras, and holding him in combat with a refractor field save until the turns ran out. Yay for us, both 1-0-1.
Game 3. I played against horde orks
His list was two massive units of slugga boys, a battleagon full of slugga boys, 2 trukk boys, 2 killa kans a deffdread, a big mek with kustom force field and 2 full sized dakka defkopta units. The mission was another wonky one. basically it was ripped right out of 4th edition. Table quarters are worth 250 victory points, you don't need troops to score them, and you add victory points from units killed to fid out who won. The other catch was the first three turns were nightfight.
I have known about this mission for a few weeks, and i had my game plan all set up. I deployed my manticores and my hydras WAY back in my deployment zone, and had a net of chimeras deployed way far forward. My two banewolves were lined up out of incoming fire, but ready to jump on his front slugga screen.
I'm not sure he knew exactly how searchlights worked, and he had a lot of confidence going into the game. He had first turn and scouted his deffkoptas up for shots and charges. I lost a banewolf and a
CCS chimera, and then the rout was on. I took out all of his koptas with plasma, multi-laser and melta, and then spotted his boy unit for my heavy support. He seemed really phased by the fact that he didn't know I could do that. I killed 16 boys from that unit and said go.
He moved everything up a little bit, and moved his other big unit into cover in a table edge I wouldn't be able to get to. All his rokkits missed and so he said 'go'. I moved my chimeras to just out of charge range of his walkers while still being close enough to likely spotlight for them. I took out the trukks and boys with hydra and melta and multi-laser. The remaining banewolf and a couple chimeras flared up to the weakend ork unit on foot and laid 4 souffles on them, taking them down to about 5 models. i hit them with a weaken resolve, and he just picked them up in frustration. My opponent was holding it together all right, we had been hanging out earlier and I like the guy a lot, but he was pretty phased and the beating he was taking.
So the game just went on and I got 3 table quarters and all of his army except the boy unit he dug in with.
Game 4. Mundar's Logan drop pods.
This mission was a secret to us all before we set up. then it was revealed to be on a table with zero terrain. My opponent just about conceded right there, I wished that he had, because he gave me a real beating. i don't think he'll mind if I just link his blog with our batrep on it, to save me some typing time.
http://bloodbathnbeyond.blogspot.com/
It was game 4 if you have a hard time finding it.
Game 5. Evan's fateweaver/kugath list. So I hop down from table 2 to table 6, to play a 'just for fun' game. Which I am always kinda happy when that happens in a tourney, I'd have loved to have stayed on table 2 or go up to 1 for game 5. But once you take that loss, it really can take the pressure off.
Evan's list was fateweaver, kugath, 2 units of plaguebearers, 2 units of horrors, 1 unit of flamers, 1 nurgle prince with armor wings and breath, and one unit of screamers.
I won the roll and gave him first turn in a straight up 5 objective seize ground pitched battle deployment. His wrong wave came in, but after that roll he got hot for about three turns. Changeling made my plasma gunners shoot at the
PBS chimera and blowing its multi-laser off. My manticores could not get a hit on his hidden screamers, and somehow he destroyed two of my three hydras with the unit of flamers. (all three of them could touch two with their flamer templates, he got 3 glances and two immobilizes.)
My manticores also got five shots the next turn and scattered all 5 way off of a plaguebearer unit out in the open. he got really hot on 5+ versus plasma and banewolf, and I was starting to look like I was in trouble. he just needed to stay hot with his bolts and I was going to lose.
Fortunately, he got ice cold on bolts, I was able to stabilize, and a devastating turn 4 and 5 from me ended up taking off all four of his troop choices. by the end of turn 5 he only had fateweaver and kugath up. I only had one mechvet unit left, and I placed it right in the center of two objectives, out of charge range of fateweaver, and hoped i could juke him on the last turn.
Two turns of my entire army and fateweaver is completely unscathed, but i expected as much. I walled off kugath so he couldn't participate in the blocking, and headfaked to the objective on my right. fateweaver was forced to land next to that objective to contest it and had one more chance to bolt me. Hit, pen, weapon destroyed.... I'll take it.
So bottom of turn 7, I turn my chimera, blast 12" towards the other objective, spin, debark, and I had shrewdly placed a
CCS behind the wall, ready to talk the vets into the endzone. Move, move, move passes on an 8... i roll three dice and get 2,1,6 for my run result. I probably needed a 3 or 4 to make it, but that move, move, move, sealed it.
Evan was an amazing sport, he was a youngster but had great poise, and was always laid back the whole game. there wasn't anything he could do to counter my last move, but he did his best to try it.
Ok, so that was it. 3-1-1. Romeo came over and asked me to set my army up on its display base after game 5 because I was a finalist for the painting competition. That was an awesome feeling to have that going for me. I've won best painted at an
RTT before, but I haven't been that close in a 60 man tourney before, and that was really cool.
Thanks for reading. sorry the batreps were real quick and abrupt. If you are curious about my unit analysis after action report, or want a more detailed batrep of any of the games, let me know and I'll post that.