Switch Theme:

2000 point DE avoidance list for tournament  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hardened Veteran Guardsman




Georgia

Next weekend I will be attending a club tournament and I am thinking about bringing the following list. It is designed to avoid close combat and focus on whittling the enemy down with magic and shooting. It is a bit small in the numbers department but I think I will be able to mitigate that through movement and staying out of LOS.

The List:
Supreme Sorceress
Lv4, Dark Pegasus, Black Staff, Lifetaker [395]

Sorceress
Lv2, DSC, Dispel Scroll, Dark Steed [197]

Sorceress
Lv2, ToF, Dispel Scroll, Dark Steed [187]

Assassin 1
AHW, Manbane, Rending Stars [151]

Assassin 2
AHW, RoK, Manbane, Cloak of Twilight [166]

3 x 5 Dark Riders
Musician (2), Rxb [344]

2 x 5 Shades [160]

4 x RBT [400]

2000 points
11PD+PoD+2 Bound Spells
6 DD

This message was edited 1 time. Last update was at 2009/10/25 20:50:59


 
   
Made in us
Fresh-Faced New User




What do you plan on doing against army's that can shoot back and control your magic. Just about anything will beat anyone of your units in CC. By taking a list like this your denying yourself so many of the things that make the DE army top tier. If your set on a fast magic and shooting army I would at the very least find room for a unit or two of COK to give your army some kind of punch/threat.
   
Made in us
Charing Cold One Knight




Lafayette, IN

Honestly very few opponents will be able to stop 11 power dice, 4 potential power of darkness for more, and a bound steed of shadows. I pesonally have used just the SS w/black staff and Sorceress with tome to devastating effect even against armies that have what should be plenty of dispel dice. If they take units, items, and characters needed to actually stop that amount of PD, then there really isn't any need for units with punch, because the opponent spent his points on things that aren't hard to kill. (daemon Pink Horror spam excluded of course).

There is a legitimate issue with shooting if you don't get chillwind or word of pain off though, DE do not like shooting much, and low model count just makes that a bit worse. Luckily DE can usually out shoot most armies (even ones that specialize in shooting ironically). This list has up to 24 S 4 -2 armor shots (or 4 S6 no armor d3 wounds), 20 BS 5 S3 Ap shots scouting, 3 BS hits on 2s always S T+2, 3 hits on 2s S4, and 30 BS 4 S3 AP shots on fast cav. Counter battery should not be an issue I would hope.

With a list like this, miscasts are going to happen every game, so that is probably a sizable concern. That is of course mitigated by the fact that irresistible force happens just as often.

OP:

Hope to here about how well you did or didn't do at the event. The one thing I don't really like about the list is the CC assassin, I would have gone with a defensive but cheap master to serve as a general over the much more obvious target of the SS. It might not seen that important, but the 100 points added on to the 400 she costs means that if your opponent kills her, that is 1/4 of your starting points in VP your opponent just grabbed. A defensive master on cold one can usually be where his LD is needed, can add to a combat if victory is possible, and doesn't give up nearly as man VP if killed.

 
   
Made in us
Fresh-Faced New User




Controlling an opponents magic doesn’t mean stopping it completely, just stopping what matters. Also your mages lack anywhere survivable to be guarded, it doesn’t take much to do 7 wounds to a T3 unit to kill both the Dark riders and the mage inside of them. You will have some favorable match ups but you will also have some bad match ups. I have played against this style of DE army many times and I just see it as one of those list that looks better on paper than it really is.

Good luck in your tournament and DAKKA DAKKA there faces off
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: