I vote for a
BSB to give a unit some teeth and to provide some rerolls for when marauder blocks start losing combats. I also second the move for some kind of fast utility units - either hounds or marauder horse, though the horsemen seem especially appropriate
Here's a possible list off the top of my head:
L: Sorcerer Lord -
MoS, level 4, enchanted shield, helm of regen, spell familiar = 355
H: Exalted -
MoS,
BSB, book of secrets, dispel scroll, shield = 195
C: 25 Marauders -
MoS, full command, great weapons = 155
C: 25 Marauders -
MoS, full command, great weapons = 155
C: 25 Marauders -
MoS, full command, great weapons = 155
C: 25 Marauders -
MoS, full command, great weapons = 155
C: 25 Marauders -
MoS, full command, great weapons = 155
C: 5 Horsemen -
MoS, musician, flails, light armor = 96
C: 5 Horsemen -
MoS, musician, flails, light armor = 96
S: 3 Ogres -
MoS, great weapons, chaos armor = 160
S: 3 Ogres -
MoS, great weapons, chaos armor = 160
R: Hellcannon = 205
R: Hellcannon = 205
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2247
Lord can hopefully get useful spells against ItP now, and also enjoys a 1+ save and regen (but stay the hell away from
KB!)
BSB is now around to help out with combat, with break tests, and with magic offense and defense (what a guy!)
There are still lots of
gw marauders (w00t!)
Also horsemen to do things! Death to war machines and stuff!
Your ogres are still around, though I do think they aren't the best choices available, they will certainly help with flanking if your marauder blocks are able to hold (also trashing light enemy things)
Dual hellcannons?!?!?! Madness!
I like the list, deliciously slaaneshi and has some things you rarely see (slaanesh level 4 / casty
BSB / 100+ marauders / ogres! / slaanesh ogres!)
- Salvage