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Made in dk
Focused Fire Warrior





Denmark

Hi there, starting an all Nurgle Chaos Daemons army and got a couple of Nurgling questions.

On pg. 42 of the Chaos Daemons Codex it says that "Nurglings can carry a Palanquin of Nurgle (as described under Daemonic Steeds on pg. 76)". But pg. 76 never makes any reference to Nurglings carrying Palanquins. Is this just a piece of fluff information about the Nurglings, or is there some deeper meaning to it?

And another thing. Is it possible to buy 9 bases for [insert very low point cost] for a total of 27 wounds in 1 unit? Or are there different rules when buying a "Swarm" unit? Couldn't really find anything, but seems odd that they have so many wounds pr. base...

How does the model look? Single Nurgling, or a lot crammed together to get the swarm look? 'Cause if it's single Nurglings I'll probably give magnetizing them a go

EDIT:
Added another question...

This message was edited 2 times. Last update was at 2009/11/03 20:16:31


Saddened on behalf of all the Ultramarines, Salamanders and White Scars players who got their Codex rolled into Codex: Black Templars.  
   
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Gorlack wrote:On pg. 42 of the Chaos Daemons Codex it says that "Nurglings can carry a Palanquin of Nurgle (as described under Daemonic Steeds on pg. 76)". But pg. 76 never makes any reference to Nurglings carrying Palanquins. Is this just a piece of fluff information about the Nurglings, or is there some deeper meaning to it?
It's fluff information.
And another thing. Is it possible to buy 9 bases for [insert very low point cost] for a total of 27 wounds in 1 unit? Or are there different rules when buying a "Swarm" unit? Couldn't really find anything, but seems odd that they have so many wounds pr. base...
Yes, but remember that they are only T3, so Instant Death affects them a lot Would effect them, but they have Eternal Warrior, which I forgot because I am a dolt , and that because they are swarms they have the Vulnerable to Blasts/Templates USR, so they take a lot more wounds than regular models.
How does the model look? Single Nurgling, or a lot crammed together to get the swarm look? 'Cause if it's single Nurglings I'll probably give magnetizing them a go
It's a Single 40mm Base with lots of nurglings on it IIRC. Been a while since I last saw one though.

This message was edited 1 time. Last update was at 2009/11/03 21:23:41


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Nurglings are immune to insta death due to thier special rules.
   
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London (work) / Pompey (live, from time to time)

Palanquin is simply an upgrade for a nurgle herald, has no use to nurgling bases other than that.

They are cheap per base, meaning you can have a high wound unit, just avoid blasts as much as possible.

per base people generally tend to take 5, however, i prefer to take 6 or so, with a few scratch built ones with them, packed bases of nurglings look great

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Denmark

Thanks for the quick replies. Was just hoping for an upgrade to the Palanquin. IMO it's a bit weaker than the other choices... But I could be mistaken - will wait with my final judgement 'till I've seen it in action.

JD21290 wrote:per base people generally tend to take 5, however, i prefer to take 6 or so, with a few scratch built ones with them, packed bases of nurglings look great


Planned on magnetizing 6 to the base, and each wound would remove 2 of them but probably way too much work now that I suddenly need a lot of Nurgling bases

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Da Bigg Island Of Hawaaaghii !

I run Nurglings in my nurgle daemon list.

usually i run 7-9 nurglings bases & attach them to Epidemius.

in turn giving Epidemius an extra 21-27 wounds, get the tally rolling.and those little buggers will cause all kinda problems.

w/ 20+ kills by FoN, those nurglings are wounding on 2's & ignoring armor saves.throwing out 3 base attacks per nurgling base.

   
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Gorlack wrote:Thanks for the quick replies. Was just hoping for an upgrade to the Palanquin. IMO it's a bit weaker than the other choices... But I could be mistaken - will wait with my final judgement 'till I've seen it in action.

JD21290 wrote:per base people generally tend to take 5, however, i prefer to take 6 or so, with a few scratch built ones with them, packed bases of nurglings look great


Planned on magnetizing 6 to the base, and each wound would remove 2 of them but probably way too much work now that I suddenly need a lot of Nurgling bases

What a fantastic idea, I am stealing that.

delkwon wrote:I run Nurglings in my nurgle daemon list.

usually i run 7-9 nurglings bases & attach them to Epidemius.

in turn giving Epidemius an extra 21-27 wounds, get the tally rolling.and those little buggers will cause all kinda problems.

w/ 20+ kills by FoN, those nurglings are wounding on 2's & ignoring armor saves.throwing out 3 base attacks per nurgling base.


Does it work well? A nurgle army is so slow... can you still manage to get into assault against shooty armies?

Lt. Lathrop
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VA Beach

HAHA nurgling that reminds me of....starcraft.....

I can hear the zerg rush already


Let the galaxy burn.

 
   
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Gorlack wrote:Planned on magnetizing 6 to the base, and each wound would remove 2 of them but probably way too much work now that I suddenly need a lot of Nurgling bases


Shouldn't be a lot of work at all, since you only need to magnetize one nurgling base in any given squad. Since it's a unit of multi-wound models, wounds on the unit always add up to kill a base; you never have more than one wounded base in a given unit.

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Denmark

Mannahnin wrote:
Gorlack wrote:Planned on magnetizing 6 to the base, and each wound would remove 2 of them but probably way too much work now that I suddenly need a lot of Nurgling bases


Shouldn't be a lot of work at all, since you only need to magnetize one nurgling base in any given squad. Since it's a unit of multi-wound models, wounds on the unit always add up to kill a base; you never have more than one wounded base in a given unit.


Rule fail on my part there. Thanks for saving me I'm SO stealing this idea, and I would suggest Lt. Lathrop do the same

Cheers

Gorlack

Saddened on behalf of all the Ultramarines, Salamanders and White Scars players who got their Codex rolled into Codex: Black Templars.  
   
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You don't even have to magnetise all 3 pairs of nurglings, you only have to magnetise 2 and have 1 glued on, since 3 wounds = dead base anyway

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Shortcuts, shortcuts, shortcuts... lol.

Lt. Lathrop
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Da Bigg Island Of Hawaaaghii !

Lt. Lathrop,

I usually park Epidemius & the nurglings in the back of my army.If its the "bases" type mission.I sit him on my "base" & send the entire @ my opponent's "base".

trying to keep him alive, w/o him my nurgle daemons take a big hit.bye bye tally !

This tactic has worked well for me , i get the tally rolling, & if my opponent does manage to close the gap w/ Epidemius & the nurglings.

I've had the lil' o nurglings go crazy w/ 4 power weapon attacks ( on the charge ! ) per base.

That wound on a roll of 2+ ! regardless of toughness !
   
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Yea, but I am just curious how well assaulting with Nurgle works when all of his units are slow and ponderous. (Although I believe the nurglings aren't? So maybe they are the solution?)

Lt. Lathrop
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Been running a Tallyman list myself, and it does work really well. Slow and Purposeful is annoying, but since you're Deep Striking all over the table, it's not usually too much of a concern as you start right on top of them, and can leave them with few places to run.

I however do not use Nurglings, and instead take a full unit of Beasts of Nurgle for Epi's bodyguard. They work out Really well for me.

 
   
 
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