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Made in fi
Locked in the Tower of Amareo





 Ordana wrote:
I used to think that. Then I lost my Castellan 2 games in a row in turn 1. First to an Assault cannon Contemptor + Stom cannon Leviathan and then to a Krast Crusader.

Its not worth the risk to losing it.


Maybe do the math on it. Doesn't sound like either should be particularly likely to do that. That krast crusade(presumably krast for the relic to boost damage vs titanic models) you average _10_ wounds. You need 28 wounds. Care to guess how often you are going to do that?

Preparing for worst is sometimes good but there's limit there. How do you dare to advance forward if you are thinking about worst possible results? Do you dare to lead your unit of custodians within 17" of 30 grots fearing they will do the once in a blue moon thing and kill half your squad in shooting?-)

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Are Custodes with Caladius tanks competitive now or did Geoff just get lucky?
   
Made in us
Damsel of the Lady




karandrasss wrote:
Are Custodes with Caladius tanks competitive now or did Geoff just get lucky?


Oh he didn't get lucky. I've been number crunching it and testing variants since the new beta rules came out. It's very competitive.
   
Made in us
Regular Dakkanaut




Cool! Gonna share the results of your number crunching?
   
Made in us
Damsel of the Lady




karandrasss wrote:
Cool! Gonna share the results of your number crunching?


When I get 20-30 minutes to write it all in a Dakka post, sure! We've had a lot going on in the neighborhood recently though. Town hall meetings, e.t.c., so there's not a lot of free time. I basically snipe out these one-liners at work.
   
Made in us
Never Forget Isstvan!






I use 3 of em myself with trajann. Without him they are at the borderline between good and too easy to kill. With him they are amazing.



As a side note for people that play ultramarines, you could get the same buff trajann gives with RG. So taking an ultramarines SC detachment is an option for a list as well.

This message was edited 1 time. Last update was at 2019/04/25 16:39:31


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Made in us
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In My Lab

 Eihnlazer wrote:
I use 3 of em myself with trajann. Without him they are at the borderline between good and too easy to kill. With him they are amazing.

As a side note for people that play ultramarines, you could get the same buff trajann gives with RG. So taking an ultramarines SC detachment is an option for a list as well.


You actually might want to go mixed. Booby G in the Superheavy slot, with at least one Black Templar unit in there for access to their 4+ Deny strat.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Damsel of the Lady




Audustum wrote:
karandrasss wrote:
Are Custodes with Caladius tanks competitive now or did Geoff just get lucky?


Oh he didn't get lucky. I've been number crunching it and testing variants since the new beta rules came out. It's very competitive.


Here's an example:


Trajann + 3 Caladius + 1 Vexilla Praetor = 927 points

Castellan (standard meta loadout) = 604 points + 2 CP

The Caladius squad averages 18.16 wounds to a 5++ Knight, 13.60 to a 4++ and 9.07 to a 3++. Standard deviation is 5.36/4.90/4.20 respectively. They kill the Castellan in 2/3/3 rounds of shooting (and that against the 4++ it's reaaaaaally close to being 2 rounds). This is just the main gun. We will assume the smaller gun is out of range.

In return, the Castellan averages (Volcano/Cawl/Siegbreaker/Shieldbreaker) 1.94/4.67/1.99/1.17 with a deviation of 2.09/3.67/2.08/1.93 and the chance of doing 0 damage of 37%/21%/35%/67%. Total average damage is 9.77, meaning it takes 2 rounds of shooting for the Castellan to destroy 1 Caladius on average. If the Castellan spends 3 CP for re-rolls then it's (approximates, my math is hazier here): 3.10/7.26/2.80/2.00 average damage per weapon with a standard deviation of 2.10/3.90/2.30/1.60 and 14%/6%/21%/54% to do 0 damage. Total average damage is 15.16, meaning it defeats 1 Caladius per turn.

Now to note the soft factors: the Caladius can Fly while the Castellan can Fall Back over Infantry and Hordes (but not ignore terrain). The Caladius are hobbed a bit by needing to stay near their characters, the Castellan is not. The Caladius technically outrange the Castellan everywhere except the volcano lance (72"/74" effective range for the Caladius vs. like 58" for the Castellan) so on a big enough table the Caladius could kite him if they ditch their characters. The Caladius give -2 to enemy chargers (and have two good melee characters to heroically intervene) the Castellan has Stomp attacks. Both can Fall Back and shoot.

They're basically both very comparable, but the Caladius squad is higher on points while the Castellan is higher on CP (needing 2 at start and 3+ per turn to function). Due to their speed and Fly, the Caladius are also good at breaking off near the end of the match to grab objectives.
   
Made in de
Mighty Chosen Warrior of Chaos






Audustum wrote:
Audustum wrote:
karandrasss wrote:
Are Custodes with Caladius tanks competitive now or did Geoff just get lucky?


Oh he didn't get lucky. I've been number crunching it and testing variants since the new beta rules came out. It's very competitive.


Here's an example:


Trajann + 3 Caladius + 1 Vexilla Praetor = 927 points

Castellan (standard meta loadout) = 604 points + 2 CP

The Caladius squad averages 18.16 wounds to a 5++ Knight, 13.60 to a 4++ and 9.07 to a 3++. Standard deviation is 5.36/4.90/4.20 respectively. They kill the Castellan in 2/3/3 rounds of shooting (and that against the 4++ it's reaaaaaally close to being 2 rounds). This is just the main gun. We will assume the smaller gun is out of range.

In return, the Castellan averages (Volcano/Cawl/Siegbreaker/Shieldbreaker) 1.94/4.67/1.99/1.17 with a deviation of 2.09/3.67/2.08/1.93 and the chance of doing 0 damage of 37%/21%/35%/67%. Total average damage is 9.77, meaning it takes 2 rounds of shooting for the Castellan to destroy 1 Caladius on average. If the Castellan spends 3 CP for re-rolls then it's (approximates, my math is hazier here): 3.10/7.26/2.80/2.00 average damage per weapon with a standard deviation of 2.10/3.90/2.30/1.60 and 14%/6%/21%/54% to do 0 damage. Total average damage is 15.16, meaning it defeats 1 Caladius per turn.

Now to note the soft factors: the Caladius can Fly while the Castellan can Fall Back over Infantry and Hordes (but not ignore terrain). The Caladius are hobbed a bit by needing to stay near their characters, the Castellan is not. The Caladius technically outrange the Castellan everywhere except the volcano lance (72"/74" effective range for the Caladius vs. like 58" for the Castellan) so on a big enough table the Caladius could kite him if they ditch their characters. The Caladius give -2 to enemy chargers (and have two good melee characters to heroically intervene) the Castellan has Stomp attacks. Both can Fall Back and shoot.

They're basically both very comparable, but the Caladius squad is higher on points while the Castellan is higher on CP (needing 2 at start and 3+ per turn to function). Due to their speed and Fly, the Caladius are also good at breaking off near the end of the match to grab objectives.


This comparison is a bit off. If we want sort of equal points on both sides the Castellan should at least have a CP farm with it so 604 +180 784 points vs 815 points for Trajann and 3 Caladius. This gives the Castellan the 3 CP needed for the rerolls or 3++.
If you take the 3++ the Caladius deals only 9 dmg to the Castellan.
If you take the rerolls the Volcano lance and plasma decimator alone will deal 16.72 damage to a Caladius without a vexilla.

Either way the Castellan wins the shootout.

And CPs spend a much more effective on the Castellan BC you spent them on one 604p model not on 3 210p model's. And when Castellan has taken 27 damage you can spent 1 CP and shoot as if it had not lost any wounds...

This message was edited 2 times. Last update was at 2019/04/26 11:36:08


 
   
Made in us
Damsel of the Lady




 nordsturmking wrote:
Audustum wrote:
Audustum wrote:
karandrasss wrote:
Are Custodes with Caladius tanks competitive now or did Geoff just get lucky?


Oh he didn't get lucky. I've been number crunching it and testing variants since the new beta rules came out. It's very competitive.


Here's an example:


Trajann + 3 Caladius + 1 Vexilla Praetor = 927 points

Castellan (standard meta loadout) = 604 points + 2 CP

The Caladius squad averages 18.16 wounds to a 5++ Knight, 13.60 to a 4++ and 9.07 to a 3++. Standard deviation is 5.36/4.90/4.20 respectively. They kill the Castellan in 2/3/3 rounds of shooting (and that against the 4++ it's reaaaaaally close to being 2 rounds). This is just the main gun. We will assume the smaller gun is out of range.

In return, the Castellan averages (Volcano/Cawl/Siegbreaker/Shieldbreaker) 1.94/4.67/1.99/1.17 with a deviation of 2.09/3.67/2.08/1.93 and the chance of doing 0 damage of 37%/21%/35%/67%. Total average damage is 9.77, meaning it takes 2 rounds of shooting for the Castellan to destroy 1 Caladius on average. If the Castellan spends 3 CP for re-rolls then it's (approximates, my math is hazier here): 3.10/7.26/2.80/2.00 average damage per weapon with a standard deviation of 2.10/3.90/2.30/1.60 and 14%/6%/21%/54% to do 0 damage. Total average damage is 15.16, meaning it defeats 1 Caladius per turn.

Now to note the soft factors: the Caladius can Fly while the Castellan can Fall Back over Infantry and Hordes (but not ignore terrain). The Caladius are hobbed a bit by needing to stay near their characters, the Castellan is not. The Caladius technically outrange the Castellan everywhere except the volcano lance (72"/74" effective range for the Caladius vs. like 58" for the Castellan) so on a big enough table the Caladius could kite him if they ditch their characters. The Caladius give -2 to enemy chargers (and have two good melee characters to heroically intervene) the Castellan has Stomp attacks. Both can Fall Back and shoot.

They're basically both very comparable, but the Caladius squad is higher on points while the Castellan is higher on CP (needing 2 at start and 3+ per turn to function). Due to their speed and Fly, the Caladius are also good at breaking off near the end of the match to grab objectives.


This comparison is a bit off. If we want sort of equal points on both sides the Castellan should at least have a CP farm with it so 604 +180 784 points vs 815 points for Trajann and 3 Caladius. This gives the Castellan the 3 CP needed for the rerolls or 3++.
If you take the 3++ the Caladius deals only 9 dmg to the Castellan.
If you take the rerolls the Volcano lance and plasma decimator alone will deal 16.72 damage to a Caladius without a vexilla.

Either way the Castellan wins the shootout.

And CPs spend a much more effective on the Castellan BC you spent them on one 604p model not on 3 210p model's. And when Castellan has taken 27 damage you can spent 1 CP and shoot as if it had not lost any wounds...



Are you sure you're using your math right, because I checked this twice and it's more than a bit off. A Castellan is only tagging a Caladius between .9 and 1.5 times (depending if Companions was used) with the Volcano. Cawl's Wrath (not the Decimator, it sucks) averages 3-7 damage (again, depending on Companions). In either case, you're not getting to 18. Are you using the right profile for the Caladius?

You should always assume the -1 Flag is present (and maybe that's your math problem) for the Custodes because that's a component of what we were discussing: the loadout Geoff took to Broadside Bash (basically a Custodes castle).

You should NOT factor in the cost of the CP battery to the Castellan because you take it for lots of reasons, not just as his jet fuel.

The Castallen DOESN'T get points for more efficient spending of CP because part of the point of the Caladius loadout is to not have to spend CP on it at all.

This message was edited 1 time. Last update was at 2019/04/26 13:21:51


 
   
Made in fi
Locked in the Tower of Amareo





You don't get point efficient CP thingie maybe but you do have to factor in stratagems in use for the castellan. Plus obviously you need to factor in something else than castellan. 900 pts winning over 600 pts isn't that much of a surprise. If 50% more points dedicated AT battery wouldn't win over big vehicle things would be odd...

But yeah castellan will have support, he will have CP's for stratagems and those stratagems will boost that quite a lot. Those stratagems should be factored in as well.

2024 painted/bought: 109/109 
   
Made in us
Damsel of the Lady




tneva82 wrote:
You don't get point efficient CP thingie maybe but you do have to factor in stratagems in use for the castellan. Plus obviously you need to factor in something else than castellan. 900 pts winning over 600 pts isn't that much of a surprise. If 50% more points dedicated AT battery wouldn't win over big vehicle things would be odd...

But yeah castellan will have support, he will have CP's for stratagems and those stratagems will boost that quite a lot. Those stratagems should be factored in as well.


I DID factor in the main strategem for him (Order of Companions) and the cost of it. Did no one actually read the post?

And the point of it wasn't that one 'wins out', the point was that they are about comparable. So it's a trade-off as to whether you want to be more CP dependent or more point dependent in bringing your AT. Thus, what Geoff brought to the broadside bash is competitive which was my original underlying point if you check the post prior to that one. He used custodes to make a separate but just as effective AT shooting squad by trading slightly more points for slightly less CP dependance.

This message was edited 1 time. Last update was at 2019/04/26 14:05:20


 
   
Made in de
Mighty Chosen Warrior of Chaos






Hi guys i am still contemplating about my list. Since FW stuff is now allowed i changed my list quite a bit. I have two lists.
The only differnce between the two is one has 2 battalions and 13 CP and the other one has Battalion and 8 CP. so the first has 3x3 Guardians to get the extra 5 CP and the other one has a telemon and only 1x3 Guardians.
Which one would take to a GT?

patrol with:
2 Biker Captains
1x3 Guardians with S&S
1 Vexillus Preator with Vexilla Magnifica
1 Caladius Grav-tank withTwin Illiastus Accelerator
1 Telemon with 2 x Arachnus Storm Cannon
1 Assassin

battalion with:
loyal 32 with warlord and Primaris Psyker

super aux with:
Castellan with 4++, cawls wrath, raven

this gives me 5 CP at the start of the game. The company commander and assassin should generate a few more.

I have only one Telemon and 1 Grav tank.

My previous list had 3x3 bikes because FW was not allowed. but now it is so i thought i'd give a go. The Telemon shoots hordes almost as good as 3 bikes and costs only 2 points more. But it is effective from turn 1 and can shoot everything.

My second list is

Battalion with:
1 Termi Captain
1 Biker Captain
3x3 Guardians
1 Vexillus Preator with Vexilla Magnifica
1 Caladius Grav-tank withTwin Illiastus Accelerator
1 Assassin

battalion with:
loyal 32 with warlord and Primaris Psyker

super aux with:
Castellan with 4++, cawls wrath, raven

This message was edited 5 times. Last update was at 2019/04/29 16:03:35


 
   
Made in us
Devestating Grey Knight Dreadknight




FAQ is out...Nothing really changed for us (2 stratagems) in the codex, biggest change in the BRB FAQ is Fly units can charge over screens again and custodes are definitely not getting beta bolters. For the Imperium players, Castellans are 100 pts more expensive, max invul on a knight is 4++ and the assassin strat costs 2 CP now.

Played in Battle for LA GT this past weekend, summary incoming. Bottom line, every Custodes list had 3 heavy supports with some mix of Calidus grav tanks and Telemon dreads. The "Custodes Castle" is now a thing we can say, it consists of shooty heavy supports with a character for re-rolls and a vexilla magnifica bunched up. Also, the black armor custodes hipsters have become mainstream...everyone's doing it.

Hope is the first step on the road to disappointment. 
   
Made in us
Never Forget Isstvan!






Don't know if I should be proud of being one of the first ITC players to use the Spearhead of doom or not.


I wont go black on my stodes' though, I hear if you do you can't go back.

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Somewhere over the rainbow, way up high

Hey all.

I don't own Custodes at this point.
They are beautiful models. I've been sorely tempted to pick them up.

My favorite model so far has gotta be the Alarus Terminators...any way to get them to work? I'm thinking deep striking with the Vexilla Magnifica to keep them alive after landing , paired with that forgeworld tank, or a telemon.

Any tips for building a list around Alarus?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Damsel of the Lady




 iGuy91 wrote:
Hey all.

I don't own Custodes at this point.
They are beautiful models. I've been sorely tempted to pick them up.

My favorite model so far has gotta be the Alarus Terminators...any way to get them to work? I'm thinking deep striking with the Vexilla Magnifica to keep them alive after landing , paired with that forgeworld tank, or a telemon.

Any tips for building a list around Alarus?


Honestly? They're not great and they're outshone in nearly every way by their Forgeworld cousins the Aquillon Terminators:

https://www.forgeworld.co.uk/en-US/Legio-Custodes-Aquilon-Terminators-2017

If you're determined to stick with Allarus though, it's probably best to use them similar to how Erik Trock used Wardens at LVO (he also had 4 Allarus in there).


Courtesy of Battle-Reports:

23) Erik Trock [Beast Coast] – Adeptus Custodes
++ Battalion Detachment +5CP (Adeptus Custodes) [43PL, 847pts] ++
HQ: Captain-General Trajann Valoris [10PL, 185pts]: Champion of Imperium, Warlord
HQ: Shield-Captain on Dawneagle Jetbike [9PL, 164pts]: Auric Aquilla, Hurricane Bolter, Misericordia
Troops: Custodian Guard Squad: x2 Sentinel Blade, Storm Shield, x1 Guardian Spear
Troops: Custodian Guard Squad : x2 Sentinel Blade, Storm Shield, x1 Guardian Spear
Troops: Custodian Guard Squad: x2 Sentinel Blade, Storm Shield, x1 Guardian Spear
++ Vanguard Detachment +1CP (Imperium – Adeptus Custodes) [67PL, 1153pts] ++
HQ: Shield-Captain on Dawneagle Jetbike Hurricane Bolter, Misericordia
Elites: Allarus Custodians x4 Castellan Axe
Elites: Custodian Wardens x9 Castellan Axe
Elites: Vexillus Praetor Castellan Axe, Vexilla Magnifica
++ Total: 110PL, 2000pts ++


He basically took a big single unit of them, plopped it in the center of the board and used it to zone enemies.
.
Nowadays, I might pair them with some of Forgeworlds heavy fire support (Telemon/Caladius/Pallas). This was designed for ITC though and I'm not sure how well it would work on other mission types.
   
Made in us
Devestating Grey Knight Dreadknight




Batreps from Battle for LA GT:

The field at Battle for LA GT was pretty stacked, there were a bunch of well-known players there and I had a blast. I took an outrider+spearhead+1 CP for assassin: 2 bike captains, 3x3 bikes, vexilla magnifica, and 3x Calidus grav-tanks with accelerator cannons; misericordia on everything to fill points. 1998 pts, 3 CP after spending one for the extra 3++ on a bike captain (warlord always had it) and assassin strat. ITC missions, fairly standard terrain.

Spoiler:
First game was against a Deathwatch list, he had a smattering of deathwatch characters, 4 vet squads with a variety of special weapons and 2 intercessor squads plus a Knight Errant and 2 helverins. Based in how deployment was going I opted to spend a CP to put a bike squad in reserve, and when he seized (I originally had first turn) I opted for prepared positions so I played the game without CP. He killed nothing first turn, I shot down a helverin and that was it. The second turn he made almost all his saves while I made almost none of mine…armor or invul. It put a decent amount of hurt on my list; he finished a bike squad and killed a tank. I dropped all my reserves in and hurricane bolters+charges went to work, the callidus assassin did nothing but provide a giant distraction. My remaining tanks thinned down the intercessors and vets, I had shot at the big knight once turn one to burn CP but ignored it until turn 3. From turn 3 on my tanks+vexilla played run away and shoot with the knight, I charged the remaining helverin with my deepstruck bikes who went on to spear and bolter the remaining vets in the vicinity. My other bikes fly around and grabbed objectives. He was pretty spread out so it took some time to hunt everyone down, finished by tabling on turn 6.

Game 2 I played Brandon Grant’s Catachan list, in one of the best games I’ve ever had. He had 3 tank commanders (plasma), basilisk, wyvern, chimeras, a ton of infantry+straken, and 10 bullgryn. Vanguard deployment meant I castled in a corner, and he took first turn w/first full deployment (ITC mission 2). He killed nothing turn one but moved his infantry forward to claim the center objective, my return salvo from the grav tanks took one commander down to 5 wounds and sniped his basilisk which was on his home objective, giving me kill more and we both held one. Turn 2 he spread out more, moved his wyvern to claim his home objective and brought his other tank commanders out to play (they had been behind LOS-blocking). The bullgryns just kept foot slogging towards me and he finished off my tank and put soume wounds on another. I elected to keep my deepstrike bikes in reserve, as well as my vindicare since there wasn’t anything for them to do. I shot down his wounded commander tank, wounded another, and killed a guard squad with bolters. 3-3 on primaries that turn, and every turn after that except the last. Turn 3 he failed to kill my wounded tank, and I finished off his commander and seriously hurt his remaining one. I brought my bikes in from reserve into my own deployment zone, and the vindicare dropped in to try and assault some guard camped in a building. I think I also killed a chimera this turn. Turn 4 the wounded tank died, and so did his commander. My bikes had moved up along the table edge to his deployment zone, he killed some of them with heavy flamers from the chimeras and I bolstered+assaulted them back. I was also spreading out away from the bullgryns to avoid assaults. Turn 5 was very similar, my vindicare was beat down by a now combined squad of catachan and my bikes killed some back. At some point over these turns he had killed a full bike squad and taken one squad down to a single wound; his tanks had shifted their fire to the bikes before they died. Top of turn 6 he says “ok, let’s talk this out a bit”. We totaled up points and to my utter shock, if we did what we could easily do/expected, I would win 23-22. We had plenty of time in the round, so he took his time and figured his only play was to kill the one wound bike with his wyvern. He had enough range for a full move and shoot; he rolled high for his number of shots but poorly to hit/wound, I had 3 2+ saves to make with 0 CP. I failed one. That gave him another marked for death unit and kill one. That swing meant the the game was basically over unless I did something extreme so I needed to crack open a chimera and kill the guards inside. I did not. I assaulted his bullgryns for good measure to try and get a few kills for reaper but did nothing. He won, 26-19 with me having failed to do anything on my last turn. It was such a good game and he was such a good opponent that I didn’t even feel bad that I was one 2+ save away from potentially winning.

Next game was against Pablo (Peteypab from FLG’s podcast). He brought essentially an army of sniper scouts, some eliminators, 4 assassins and a castellan. Hammer and anvil, so I outranged him from turn one and picked off snipers or random dudes for kill more every turn. Eventually I opened up on the castellan and killed it turn 4 I think. Not a lot interesting here, his assassins died when they fought the bikes and sniper rifles aren’t that great against 2+ armor. He also didn’t have Cawl’s wrath on the castellan and targeted the bikes with the decimator (no overcharge cause of the -1 to hit from vexilla). I deepstruck my bikes again and they died this time (turn 3). He conceded top of 5; at this point I was set up for kill more+hold more every turn with two tanks still alive.

Game 4 was against Ben Jurek’s Freebooterz; probably one of the most unusual ork lists out there but I quickly saw how he won a GT with it. Basically it shoots a lot. A lot. I got first turn, but didn’t prioritize the right things or kill enough of them. There was simply too much MSU that each hit too hard for me to win the attrition battle (not to mention that tractor kannon induced explosions in a cluster of custodes really, really hurt). I made a bit of a game of it and got 22 points, but lost. My turn 3/4/5 my shield captains managed to make a ton of 3++ saves, FNP, and kill enough to get me some points. I was tabled bottom of 5, definitely learned the most from this game.

Last game was against chaos; he had some horrors, oblits, deredo+scorpios, havocs, cultists, and nurgle beasts+nurglings. He had first turn but killed nothing, I killed his deredo in return, and while he did flatten a tank once his oblits came in I didn’t take a lot of damage from turn 2 on. He eventually managed to kill another tank, but I systematically killed his havocs, mutilators, a dark apostle, and his scorpios; especially since he failed almost every charge out of deepstrike his turn 2 while I made the one that mattered (deepstrike bikes into scorpios). I eventually started working on shooting his oblits with my remaining tank hanging out of range but he conceded after turn 4.

I finished 12th of 49 with the top “pure” custodes list (I had an assassin), Geoff Robinson won the whole thing with a Custodes spearhead+Castellan+admech battalion. Big lesson for me was assassin selection; I definitely could have made some better picks (eversor would have been better against Grant and callidus instead of vindicare for Jurek) and recognizing that they are one of the few units in my list that can penetrate the ITC “magic box”. As I mentioned before every custodes list had some variant of 3 FW heavy supports with vexilla and buffing character; and they perform extremely well. The fact that they can be -1 to hit and barely degrade is huge. I’ll probably try swapping out a shield captain and the misericordias for trajan in the next list iteration. Great event and some great games!

Hope is the first step on the road to disappointment. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Welp, that settles it. Won a lot of Custodes on Ebay
Roughly

1 Trajan
1 Captain on DawnEagle

5 Custodian Guard
8 Vertus Praetors
1 Vexilla
4 Allarus Custodians

1 Telemon Drednaught with Caestus and I want to say the autocannon from the appearance

I think the only thing I need is a few more Custodians to fill out a battalion. Any advice how to use what I have?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Damsel of the Lady




 iGuy91 wrote:
Welp, that settles it. Won a lot of Custodes on Ebay
Roughly

1 Trajan
1 Captain on DawnEagle

5 Custodian Guard
8 Vertus Praetors
1 Vexilla
4 Allarus Custodians

1 Telemon Drednaught with Caestus and I want to say the autocannon from the appearance

I think the only thing I need is a few more Custodians to fill out a battalion. Any advice how to use what I have?


Right now? Put it all in a battalion. You do need 9 Guardians to fill out your 3x3 troop requirement (so 4 more or 1 more Vertus Praetor to make an Outrider). Put the Vexilla Magnifica on the Vexillus Praetor for -1 to Hit, start your Jetbikes near him. Deep Strike the Allarus (and spend 1 CP to put Trajann with them). The auto-cannon loadout (called an Arachnus Storm Cannon) is the best loadout for the Telemon. If you can somehow change his Caestus to be a second one of those, he can stay in the backfield by the Vexilla Magnifica, which affects him too, and lay down some heavy fire support.

This message was edited 1 time. Last update was at 2019/05/01 06:23:34


 
   
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If I equip a Vexilus Praetor with a stormshield and misericordia, can I make his attacks with the misericordia or not?
   
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 _SeeD_ wrote:
If I equip a Vexilus Praetor with a stormshield and misericordia, can I make his attacks with the misericordia or not?


Yes, you can.

Edit: Unless a rule says you can't. Can you quote the text that makes you think you can't?

This message was edited 1 time. Last update was at 2019/05/05 23:54:02


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 _SeeD_ wrote:
If I equip a Vexilus Praetor with a stormshield and misericordia, can I make his attacks with the misericordia or not?


Nope, you can't. It specifies specifically on the Misericordia that if the model is equipped with a storm shield you don't get to have an extra attack with it.
   
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He doesn't get a bonus attack with a Stormshield but he can still make his normal attacks using its profile.

Each time the bearer fights, it can make 1 additional
attack with this weapon unless it is also equipped with a
storm shield.


This message was edited 1 time. Last update was at 2019/05/06 00:05:34


 
   
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 Ordana wrote:
He doesn't get a bonus attack with a Stormshield but he can still make his normal attacks using its profile.

Each time the bearer fights, it can make 1 additional
attack with this weapon unless it is also equipped with a
storm shield.





Whoops, forgot about the Vexilus only having the misericordia being the main weapon option if you take the storm shield.

This message was edited 2 times. Last update was at 2019/05/06 01:02:41


 
   
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Do you believe the Telemon or the Caladius is the superior weapons platform for backing up the golden boys?

I think the Telemon is probably better, as you get the bolt launcher, better armor, and +1 Toughness. But you lose a few inches of movement.

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Telemon is very good, but your not gonna be using 3 of them.

3 caladius grav tanks are great for their price point.

The extra durability on the Telemon only really extends to Strength 8 weaponry. The extra armor save only helps againgst small arms fire (as any high AP weapons are going up againgst the invun anyway.

The big loss is the mobility. No 14" fly limits him a lot compared to the tanks. They can get on top of buildings (for better LOS and potentially cover). They can jet across the table (to run from melee threats or get on an objective at the end of the game). He also wont be popping over screens and sniping characters out like the tanks can.

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Can someone please correct me? I thought I read way back that FGLTC can be triggered turn 1, outside of the DS rules for turn 1 now in effect?

Is that still the case? You can do FGLTC on turn 1?
   
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Are the units on board at the start of turn 1? If yes it can be used. If they are put on deep strike during deployment then no. Outside summon NOTHING in the game that isn't on board at the start of T1 or in transport comes from reserves T1.

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 FezzikDaBullgryn wrote:
Can someone please correct me? I thought I read way back that FGLTC can be triggered turn 1, outside of the DS rules for turn 1 now in effect?

Is that still the case? You can do FGLTC on turn 1?
Why? They go into reserve during deployment, they are never on the table so they follow all the normal rules.
Previously you could DS into your own deployment zone. That is no longer allowed.
   
 
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