once the tally is high, nurglings are extremely effective. Even half way, at 10 kills 3 attacks each that hit most infantry on 4s and wound on 2s for 13 points? Yum. 7 bases (not even 100 pts) will force ~12 saves on ANYTHING; that's potentially a dead bloodthirster, a dead wraithlord, 10 dead orks, you name it. Once you hit 20 and they ignore armour as well, they will eat any unit they touch, every turn. For 100 pts. Best of all, they don't suffer from Slow and Purposeless. And let's not talk about the 21 wounds that are immune to
ID and have a 5+ invuln....
JD21290 wrote:They are great for thier points cost.
They can deal with anything other than tanks, they refuse to die, and just generally hold up your opponant all game.
if I take out the line before it, this quote sounds like you're talking about plaguebearers
In reality, a beast of nurgle is very, very similar to 2 plaguebearers on 1 base that don't score. Lets compare 2 Plaguebearers to 1 Beasts of Nurgle:
The only things that aren't exactly the same for these two are;
Cost, number of attacks, size, scoring
Cost: A beast of nurgle costs 5 more points than 2 plaguebearers.
number of attacks: a beast gets
d6 (avg 3.5), or
d6+1 (avg. 4.5) on the charge. 2 plaguebearers get 2, or 4 on the charge. Fairly significant edge to the beast in subsequent rounds, though the random attacks can be problematic.
size: 2 plaguebearers take up more space, and are twice as vulnerable to blasts/flamers. Another fairly significant difference in favour of the beasts (we all know how much those demolishers/vindicators hurt)
scoring: plaguebearers score. 'nuff said. I think this is huge, one of the best things about a Tallyman list is how your army is often 50%+ troops.
As you can see, it's fairly even. I prefer plaguebearers personally, but there's nothing wrong with beasts in this scenario.
Nivoglibina wrote:You might want to find a way to get at least a 2nd winged DP in the list
this is important. Wings, maybe not so much, but I find 3 demon princes with daemonic gaze (and BS5) can get that tally up right quick. If they can catch something out of cover, even marines, you're going to see each one put 2 points on the tally pretty reliably every turn. I find 3 princes in my preferred wave can usually get my tally to that delicious 10 just in time for turn 2 assaults. You can save 30 points by not buying them noxious touch, as they should be shooting you to 10 by the time they can charge anyone anyway. But that's just me;
YMMV.