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Made in ca
Lethal Lhamean





somewhere in the webway

this is a 2000 WOC army. ive done some research and talked to other players, this seems to be a solid unit....the only real drawback i can see is lack of magic. comments pls

Lords/heroes

chaos lord (210) with: daemonic mount (50), shield (5), bronze armor of zhrakk, hellfire sword (75), favour of the gods (5) = 345

exalted hero (110), mark of khorne (15), axe of khorne (45), favour of the gods (5), shield (5), juggernaut of khorne (50) = 230

Core

15 chaos warriors (225) all with shields (15), full command (30) = 270

20 maruders = (80) all with flails (20), full command (20), =150

20 maruders = (80) all with flails (20), full command (20), = 150

5 warhounds = 30, poisoned attacks (15) = 45

5 warhounds = 30, piosoned attacks (15) = 45


Special

10 chosen (180) with halbreds (10), full command (50) = 240

5 chaos knights (200), full command (50) = 250

Rare

Giant = 225 with: mark of slanesh (40) = 265

=1990

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in jp
Enigmatic Sorcerer of Chaos






Well, one thing you might want to look into is some magic defense. Your 2 dispell dice aren't going to do much against an army with like 10+ power dice (oh, they are out there) or a handful of bound spells.

Your core selections are pretty solid, but I think you've got too much put into your characters. Think about down grading the Lord to an exalted, tweeking his items and getting a wizard. Whether you want a full on scroll caddy or an actual magic user, a sorceror will help.

The giant is your choice. I use mine from time to time, but I find 2 spawn and a chariot is more effective for around the same points cost. A few horsemen might help your list too, for harassing the enemy and getting in on their flanks and what not.
   
Made in us
Omnipotent Lord of Change





Albany, NY

I'm of the opinion that 3DD & 2 scrolls aren't really worth 135 points when you can buy more smashy things, and what's that little warrior with 2 wounds and a worse save going to do against dwarfs or something with no magic? Or hell, what's that going to do against 10+ power dice phases? Not much ...

To the list at hand, I think you've splurged some points around that could be cleaned up, but really I think you should trade the chosen out for another unit of knights, one each to escort the huge tank characters down the field. Who, by the way, I do think are pretty drunkenly expensive, BUT you've only taken two characters total, and they're both awesome models and waaaay powerful.

Here are my thoughts in list form:

L: Lord - hellfire sword, collar of khorne, shield, demonic mount = 370
H: Exalted - MoK, BSB, sword of might, bronze armor, shield, jugger = 240

C: 15 Warriors - warbanner, full command, shields = 295
C: 20 Marauders - full command, flails = 150
C: 20 Marauders - full command, flails = 150
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 5 Knights - MoK, standard, musician = 260
S: 5 Knights - full command = 250

R: Giant = 225
-------
2000

LORD > Can now make use of his LD9 (which you're paying for, so ought to have it available), and nabs a little protection and some MR(2) from the collar.

EXALTED > Stapled a banner to his back to up his One Man Wrecking Crew schtick, but also to keep your fighters in line. This man got the anti-KB armor, and ditched the uber-axe for a still not unimpressive S6 sword.

CORE > Pretty much unchanged, except the warriors got a bit more solid with another pip of CR. Warhounds got depoisoned for points.

KNIGHTS > More of them! A red unit for the jugger to run with (yes, managing this unit will be key, but not impossible, and it will run the hell over things), and a black unit for the lord. Note that I kept the lord's champion friend, to avoid being sucked into challenges he doesn't want to fight.

GIANT > Lost the mark to make points. In my mind, that thing is going to be shot in 4 out of 5 games, in which case that crazy expensive mark just goes with him.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Lethal Lhamean





somewhere in the webway

ok i took some of the suggestions and have altered my list slightly. ive changed my heros, added a 2nd unit of knights, and put in some magic support.
thoughts?

Chaos lord (210) with: daemonic mount (50), shield (5), hellfire sword (75), = 340

Exalted hero (110) with: runesword (50), shield (5), juggernat (50), mark of khorne (15) = 255

Chaos sorcerer (85), lvl 2 (35), mark of tzeentch (20) third eye of tzeentch (25) = 165

15 chaos warriors with musican, champion, standard bearer = 270

20 maruders (80) with: flails (20), full command (20) = 120

20 maruders (80) with: flails (20), full command (20) = 120

5 warhounds (30)

5 warhounds (30)

5 Chaos knights, (200) musican, standard bearer (30) = 230

5 chaos knights (200), musican, standard bearer (30) = 230

Giant = 225

total: 1990

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Omnipotent Lord of Change





Albany, NY

What do you see your lone wizard doing @ 2000? Against another caddy or level 2 he might do stuff - he has got MoT going on for +1 - but otherwise it is somewhat unlikely he'll get stuff off by himself. And the eye isn't going to help casting much ... If you want to try for a casting phase, perhaps go power familiar + dispel scroll on the dude, giving him a 3-dicer (something bigger and a 2-dicer (flicker fire) that have to both be dealt with, and the scroll for defense. That, or drop his second level and just go caddy with 2 scrolls

Also, one reason I marked a unit of knights was because the jugger, who's riding with one of the units, is frenzied himself, so unless you want him rushing around by himself his unit will suffer the negatives of frenzy (baitability) without the positives (ItP, +10 attaks). Marking them to match evened things up and made for a really brutal unit.

Finally, I still think that jugger exalteds are best off with cheap magic weapons and a bit of survival gear. The thing has a crapton of attaks as it is, he doesn't really need a 50 point sword too.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Lethal Lhamean





somewhere in the webway

i was thinking that a sorc with MoT would be a useful caster, who could either dispel a nasty spell effect coming my way, or even hijack same said spell and turn it against the foe. was thinking about purchasing a 2nd sorc and leaving with lvl 1, no mark and just a pair of dispell scrolls to back up the more powerful sorc. i looked at the stat lines, and if hes traveling with the knights, the extra attack,wound and ws seemed expendable....so i dropped the lord to an exalted to free some points, and trimmed the warriors and maruders. here is revised list.

exalted champion, daemonic mount. rending sword, shield, favour of the gods=200

exalted champion with: MoK, axe of khorne, juggernaut, shield, fasvour of the gods =255

sorcerer, lvl 2, MoT, third eye of tzeentch =165

sorcerer, 2 dispell scrolls, power familiar =160

12 chaos warriors, full command = 225

20 maruders, with flails full command = 120

15 maruders with flails, full command = 95
5 warhounds = 30

5 warhounds = 30

5 chaos knights, standard, musican MoK =260

5 chaos knights, standard, musican = 230

giant =225

total =1995

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Nice call downshifting the lord to another exalted, lords are fun but can be massively expensive for questionable bonuses ... Is this dude your general then? Should you be concerned more with his survival? Currently he's got just a 3+ save, no ward or anything beyond some decent combat power and a fast mount. As far as the rending sword goes, I kinda like the sword o' might better still, cheaper and operates similar to the render (i.e. more wounds) but also knocks down armor better. The axe on the jugger I likewise think is a place to get points, but KB is certainly handy to have, etc. NOTE that you can't take multiples of the favor, so just one or the other (or neither) can have it.

Sorcerers might do something offensively, and your defense is certainly better (4DD + 2 scrolls, solid). The eye I'm still not convinced on, not on a Tizz guy anyway, whose own spells are pretty decent. Weirdly, it might be better on the other dude, though he's so little he can't cast the bigger, sexier spells you might steal from the other caster ... I'd prefer the puppet on the tizz guy myself instead of the eye (+10), so you can modulate your miscasts and bugger the other player's Level 2 on the other sorcerer wouldn't be a terrible investment either (+35). The 45 points to make this happen can be mined from the exalted's weapons, the favors and perhaps the smaller marauder unit if needed (which is getting too small to need much command beyond musician).

If you're interested, here's my ka-tweak of your latest list:

H: Exalted - rending sword, enchanted shield, daemonic mount = 205
H: Exalted - MoK, sword of might, bronze armor, shield, jugger = 215
H: Sorcerer - MoT, puppet, level 2 = 175
H: Sorcerer - 2 scrolls, level 2 = 170

C: 12 Warriors - full command, shields = 222
C: 20 Marauders - full command, flails = 120
C: 19 Marauders - full command, flails = 115
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 5 Knights - MoK, standard, musician = 260
S: 5 Knights - standard, musician = 230

R: Giant = 225
-------
1997

More or less does what I was talking about, and was able to buff that marauder unit back to full CR again - well, add in a sorcerer and it'll be @ 20. The jugger took the brunt of the points hit, but I still say cheaper is better on that tank.

- Salvage

EDIT: You also can't take power familiar + 2 scrolls on the second sorcerer, 50 points is the limit. Simple fix: go level 2, just 10 points more than the power familiar, and you get +1 power, +1 spell, ability to toss 3 dice.

This message was edited 3 times. Last update was at 2009/11/18 01:52:10


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
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