cypher wrote:A few black orcs stilling animosity in key places goes a long way and with a scroll caddy/BSB with the right banner you can have a solid magic defense.
Don't even need the
BSB. Slap the banner onto either a Black Orc or Big 'Uns unit and you can save the
BSB their magic item capabilities.
MSU doesn't really work for Orcs. The
closest you can do in regard to regular troops is min-sized Night Goblin units packing 3 Fanatics each and using them as 135pt Fanatic-delivery systems. Black Orcs can function as the combat unit, but they aren't that killy (only a unit lead by a character or packing the Banner of Butchery can really rack up appreciable combat-resolution kills). In return, they're reliable. Squigs are much frailer (no save and T3 as opposed to a 3+ or 5+ save in
CC and T4), cannot take characters, and are vulnerable to animosity, but in return they're immune to psychology, cheap for their effects (8pts each for a WS4, S5, A2 model that hates Dwarves), and when they die they still cause hits on enemy units (plus they never give an enemy a banner).
For Rare your options would be Giant or Trolls: Trolls are much more durable but are of limited use against Rank and File. Giants are the opposite, "frail" but wonderful for tying up a nice block of 'ard troops for a round or two.
For Orcs, numbers are usually your friends. Goblins in units 24+ big (preferably 30) due to low leadership and cheap cost, Orc units big enough to get ranks (which become very helpful once you declare a Waaagh! as they might as well give you +
D6 charge range), etcetera. Only exceptions I can think are Squigs (which, while effective in four-or-more herd sizes, tend to lose no barely any efficiency at smaller sizes), Squig Hoppers (who are skirmishing Squig herds), and Trolls (as you'll rarely get to make use of more than four in a unit at a time).
Leadership will be a problem, unless you take Gorbad (in which case you're using your Lord slot to not get a combat-worthy character, but a mean to keep your army from collapsing / additional Big 'Un units) you're capping out at Ld9. Gorbad's luckily got an 18" range for his effect, and counts as a
BSB to boot, so if you do wind up taking him he's pretty decent for keeping you stuck in for a while longer (Gorbad general + Netter Night Goblins w/ Hand Weapons & Shields = very hard unit to displace).