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Made in gb
Power-Hungry Cultist of Tzeentch




Hello all,

Been working on a new list this weekend it is as follows

Dreadlord - Coldone, Regen Armour, PoK, Crimson Death, SoC

Master - BSB, Coldone, AoD, Hydra Banner

Sorc - Lvl 2, Dark Steed, ToF

Sorc - Lvl 2, Dark Steed, DarkStar cloak

5 x Dark Riders, RXB's

5 x Dark Riders, RXB's

5 x Dark Riders, RXB's

7 CoK, S,C,M, War banner, Whip of Agony (Dreadlord here)

7 Cok, S,C,M, Banner of Slaughter (BSB here)

1 x Cold one Chariot

2 x RBT

Please C&C

That which does not kill us makes us stronger.
- Friedrich Nietzsche

2,000 Dark Elves
4/2/0

2,000 Mono Daemons

7/1/0

2,000 Thousand Sons WIP 
   
Made in cz
Storm Trooper with Maglight






You need some dispell scrolls. At 2k this magic will not do much so you either have to go heavy magic or defence only. Stupid cold one chariot is really bad thing, drop it immedeatly. Thrown another 2 bolt throwers in or drop them all for two hydras. Banner choices are good but you have about 700 points of your army suffering from stupidity which is not good thing. But DE have high Ld so you will luckily make it into CC without any failed checks. Buy musicians for dark riders, buy harpies for march blocking.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Charing Cold One Knight




Lafayette, IN

Well I don't think you have the proper options on the cold ones. Cold ones win combat by flanking and/or generating kills. A musician doesn't not add to this. A champion is too expensive for the 1 attack he brings. Giving said champion an expensive magic weapon that lowers his charge strength doesn't make much sense to me. Also are you intending to run your cold ones 8 wide? or are you going with 5-6 wide with extra models in the back as extra wounds? All in all I think you spent too many points for too little payout for those units.

I don't think stupidity will matter all that much with the dreadlord being LD 10, but since you spent so many points on just the 2 units, when you do fail it will hurt very badly. That is why I personally try to keep the units cheap as possible and still able to their job.

I don't think you can give magic armor to a BSB that has a magic banner. AoD is redundant anyways, HA, SDC, Shield, mounted, and scaly skin all add up to the 1+ save. It is also 15 points cheaper.

I personally like cold one chariots. But only if you are going to bring more than just the one. (or as character mounts) Since they are very obvious targets for warmachines, you need enough to saturate your opponents ability to kill them. Since they are unit strength 4, their utility is somewhat limited.

I generally don't put music on the dark riders, since I don't care if they die. But in this list they are much more important since you lack an anchor or block units to work against. Each model counts for more, and in this case spending the extra 7 points for your rally is required.

Since this is a mounted combat list, the bolt throwers should be traded for hydras. The reason is that you will be quickly filling fire lanes with combats, and you won't have good/any targets to shoot. Plus you really need a minimum of 3 to be able to have enough shots to matter. Plus if you are taking them for monster hunting, 2 just won't get the job done even if fired single.

If you aren't going for a big magic list, then get the ring of hotek (a champion from a cold on unit can hold it), seal of ghrond (a master can hold it, replace a wizard with a master), and change those 2 wizards into 1 scroll caddy. With the items I named you will cause miscasts on any double, have 4 dispel dice, and 2 scrolls. A robust and decently effective magic defense. Your current magic defense consists of 4 dispel dice and no scrolls. The chances of you both rolling for a good spells and actually casting it aren't very good tbh. 6 casting dice is scary at 1000-1750, but at 2k it just doesn't get the job done.

Here is what I would do using similar models that you have used:

Dreadlord: Cold one, SDC, Shield, regen armor, lance, PoK ~ 255
BSB master: cold one, SDC, HA, shield, lance, hydra banner ~ 214
Master: chariot, heavy armor, shield, SDC, lance, Seal of ghrond ~ 214
Scroll caddy ~ 150

Dark riders ~ RxB, music ~ 117
Dark riders ~ RxB, music ~ 117
Dark riders ~ RxB, music ~ 117
5 harpies ~ 55
5 harpies ~ 55

5 cold one knights: banner, champion, ring of hotek ~ 192
5 cold one knights: dread knight, music ~ 159

hydra ~ 175
hydra ~ 175

total ~ 1995

I left the chariot in, but put a master in it so it hits a bit harder, and I had to put him in the list for the purpose of carrying the seal of ghrond. A chariot is the best place for him since its tough, and their isn't room in the normal cold one units.

Put music on the dark riders, since they need it with a list like this.

I would put the general in the unit with the ring of hotek. The ring is important, and the general is the unkillable configuration to take challanges.

I would put the BSB in the cheaper unit. They have music only because their was points left, and this unit might benefit more from it than the other. The champ is only to take challenges to protect the BSB. No banner since SCR isn't the point of the unit, and their already is a BSB, so it isn't that important. To be honest, the only reason why this unit even has command options is I couldn't figure a better way to spend the points. They really aren't needed for what the unit is supposed to do.

2 Hydras to flame big block units. You should have enough mounted units to not need hydras in a direct combat role, but they are dual purpose. I use 2 with this because you will have problem with horde armies with a list like this, so having a pair of flame breath terror bombs should help things a bit.




 
   
Made in cz
Storm Trooper with Maglight






6 casting dice is scary at 750 pts not at say 1500... 11 is scary there . Lone chariot will get shot pretty quickly. Costing over 200 pts makes it even more tempting to shoot it. For second cold one unit take rather banner than musician. I like standard of slaughter but it makes the unit really expensive.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Charing Cold One Knight




Lafayette, IN

The highest I can figure you can get at 1500 is 9. That is of course before PoD and dagger stabs, so if you just count stabs, I guess you can get 12 before PoD at 1500 if you stab 3 guys a turn. When you go that extreme, you end up past the point of scary, and go into the territory of TFG (might as just well start playing tzeentch daemons).

On my list there wasn't points left for the banner. There was 5 points remaining for the entire list, and the banner over music upgrade costs 8. So there would have to be some sort of cutting elsewhere. Best thing to take out I suppose would be SDC on one of the masters.

The thing about the character chariot, is even if it gets shot at, the master riding it will be still alive. He is in the list for 2 reasons, to carry an extra dispel dice, and to draw fire away from the important units. Against cannon fire he won't fare well of course, but if they are shooting at the slowest non hydra unit with cannons, then the opponent needs to learn about target priority. IF they aren't shooting it with cannons, they are shooting at it with things that don't auto kill. With T5 and 4 wounds and a character that has to be randomized to, it takes a decent number of shots to kill the chariot. Shots that should be fired at dark riders and knights, and probably hydras. There is something to be said about target saturation.

 
   
Made in cz
Storm Trooper with Maglight






When facing all cavalery army you will have dificulties anyways when deciding what to shoot first and IMO people will choose chariot, hydra or dreadlord unit. When talking about power dice i was speaking generally not just about DE.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Wicked Warp Spider





South Carolina

Idk, you can hide a chariot fairly easily. Unless the army runs up aganist dwarfs I don't see it having that many problems. A smart general will shoot up the CoK first and worry about the charriot later. If I had to pick a unit to get shot at first out of the 3 I would pick the hydras (because if they kill one then one of the 2 terror bombs goes away before it hits their lines).

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
 
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