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Made in us
Esteemed Veteran Space Marine





I don't have much experience with my dark elves, due to almost no one in my area playing WHFB, but im hoping to get in a 1,500 point game soon, I have a rather limited collection, but here we go...

Heros
Sorceress-175 pts
lvl 2 wizard, darkstar cloak, tome of furion

Assassin-166 pts
Rune of Khaine, Manbane, Black Lotus, Additional Hand Weapon

Core
14 Dark Elf Warriors-123 pts
Shields, Full Command

14 Dark Elf Warriors-123 pts
Shields, Full Command

15 Dark Elf Corsairs-200 pts
Additional Hand Weapon, Full Command, Banner of Murder

15 Dark Elf Corsairs-200 pts
Additional Hand Weapon, Full Command, Sea Serpent Standard

Special
6 Shades-104 pts
Bloodshade, Additional hand weapons

5 Cold One Knights-235 pts
Full Command, Ring of Hotek, Standard of Slaughter

Rare
Hydra-175 pts

Total: 1,501

My main opponent would most likely be my brother's Vampire Counts, he usually plays with a unit of blood knights with two vampires, 2 units of skeletons, and a unit of grave guard with a vampire, I have a hard time against this list with my collection, I also own 16 crossbowmen... I usually run my spearmen in two rows of 7 and my corsairs in 3 rows of 5, his bloodknights have a 2+/5++ with a 4+ regeneration save, which on the off chance that I kill one, his knights regenerate due to magic, he dominates the magic phase, I can proxy a sorceress, I feel bad about not having many models, but then again, I have had this army for almost a year now, and this will be my 4th match... Any C&C is welcome
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

Inquisitor_Syphonious wrote:I don't have much experience with my dark elves, due to almost no one in my area playing WHFB, but im hoping to get in a 1,500 point game soon, I have a rather limited collection, but here we go...

Heros
Sorceress-175 pts
lvl 2 wizard, darkstar cloak, tome of furion

Assassin-166 pts
Rune of Khaine, Manbane, Black Lotus, Additional Hand Weapon

Drop black lotus, you already have manbane and i dont think you can use two poisons, if your having trouble with bloodknights go with killing blow and rune of khaine, gets rid of his 2+ save and his 4+ regenerate. Then you can add black lotus, mainly to nullify the effects of poison (you dont want to auto wound on 6s to hit, instead you want to roll 6s to wound)

Core
14 Dark Elf Warriors-123 pts
Shields, Full Command

14 Dark Elf Warriors-123 pts
Shields, Full Command

Really not that great of a unit, they can be ok, but I would probably say try to bump them up to 21 strong to try to win through combat res. Can you give one a warbanner?


15 Dark Elf Corsairs-200 pts
Additional Hand Weapon, Full Command, Banner of Murder

15 Dark Elf Corsairs-200 pts
Additional Hand Weapon, Full Command, Sea Serpent Standard

Again you have two units that are good against the same type of unit that your warriors are good at killing, as well as your shades and crossbows. You are great against low t low armor save models. But against tough units you are going to have a very difficult time.


Special
6 Shades-104 pts
Bloodshade, Additional hand weapons

Drop bloodshade, go for great weapons. That way they are slightly better against tough units, which you dont have much that can handle them

5 Cold One Knights-235 pts
Full Command, Ring of Hotek, Standard of Slaughter

you can save points by dropping the musician and champion, especially as there is no one to protect, if you find another 3 points you can then add in another knight.

Rare
Hydra-175 pts

Total: 1,501

My main opponent would most likely be my brother's Vampire Counts, he usually plays with a unit of blood knights with two vampires, 2 units of skeletons, and a unit of grave guard with a vampire, I have a hard time against this list with my collection, I also own 16 crossbowmen... I usually run my spearmen in two rows of 7 and my corsairs in 3 rows of 5, his bloodknights have a 2+/5++ with a 4+ regeneration save, which on the off chance that I kill one, his knights regenerate due to magic, he dominates the magic phase, I can proxy a sorceress, I feel bad about not having many models, but then again, I have had this army for almost a year now, and this will be my 4th match... Any C&C is welcome


You really need a throw away unit to distract his bloodknights, unfortunately you dont have the models to do a great one, but using a unit of 10 warriors should work. The key is to feed the big unit with your little one, and making him run in the opposite direction that he needs to go to get into the battle. If you can get him into a forest that is even better. Also if he is not charging your unit you can sacrifice it by charging a flank and making him run in the wrong direction for a turn. Forcing him to spend a turn moving back to where he was before. Also not exactly sure how he has a 5+ ward save, as he should only have the regeneration and 2+ save i think, unless its from shooting then i think its a 4+ ward.

Not sure how friendly your mates are, but proxying another assassin would not be a bad idea, even an unkillable hero who could challenge the vampires, maybe pendant and soulrender on foot, or pendant sword of might on a cold one or dark steed.

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Made in us
Fixture of Dakka





For that matter, proxy some spearmen as Black guard, drop the rest to avoid confusion, and take some crossbows for your core.

If you can get some, use dark riders for core too, preferably with crossbows. Mobile Firepower is good!

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Esteemed Veteran Space Marine





Hrmn... Dark Elf Warriors cannot have a warbanner... What unit should the assassin be with, making the above changes?
   
Made in us
Fixture of Dakka





That depends. Whose changes are you asking about?

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

that was my thought exactly, but probably in whatever unit you think is going to have to go against the Blood knights. Really though it does not matter. The advantage of putting him in with the corsairs with AP banner is that i think he might get AP too (not sure about that one, check your book)

I forgot to mention this in my original post but crossbows are better than warriors, so i suggest you drop a squad and take crossbows.

Also I know you cannot take them because you dont have the models, but black guard with ASF banner is amazing (even better with an unkillable lord)

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Made in us
Esteemed Veteran Space Marine





Should I proxy spearman for blackguard, with the ASF banner, and take crossbowmen to fill in the points? The assassin, with a master, in the blackguard, should this be my heavy unit?
   
Made in gb
Tail-spinning Tomb Blade Pilot




Phoenix, Arizona

Yes to proxy, yes to banner, yes to crossbowmen, no to assassin in the unit, yes to master.

The reason you dont want the assassin in the unit is mainly because you are already going to be going to town on most enemies so the assassin is a bit of a waste and can really improve one of your other units. So put him in a corsair group and watch him go to town with either the setup you had before (minus black lotus) or the kb setup.

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Made in cz
Storm Trooper with Maglight






Make 20 proxy black guard with unkillable master with pedant and sword of might, give them ASF banner, give champion Crimson death. Proxy cold one knights as dark riders with xbows. Take crossbowmen to kill units like dire wolves and skeletons. Make corsairs one big block (about 25 strong is right) and stick assassin in (extra attack for frenzy and killing blow makes him 6-8 attacks with killing blow, this can wreck blood knights). War hydra is nice too. You need more crossbowmen. Try to get flank charge with dark riders to cancel ranks. You need 30 crossbowmen really. Dont bother with magic against VC. Go overload or one lvl1 with 2 scrolls. Hotek is unnecessary against VC who go 1 die raise dead spam. Beware of bound spells and his magic move. This is list i would take:

Heroes:Master (Pedant, Sword of might, Heavy armour, Dark steed, Shield, Sea dragon cloak) 152 pts.

Sorceress (2x Dispell scroll) 150 pts.

Assassin (Rune of Khaine, Killing blow thing, Reroll ones to wound, extra CCW) 161 pts.

Core: 25 Corsairs (Full command, frenzy banner) 300 pts.

10 Crossbowmen (Shields) 110 pts.

10 Crossbowmen (Shields) 110 pts.

10 Crossbowmen (Shields) 110 pts.

5 Dark riders (Crossbows) 110 pts.

Special: 20 Black guard (ASF banner, full command, crimson death) 355 pts.

Rare: War hydra 175 pts.

1733 pts.

This is 233 pts over the limit so drop some models from black guard, drop something... I would drop 10 black guard as they serve like they kill hard hitters who hasnt got too good save (like grave guard) where champion with S6 weapon will score most wounds. Thats 130 pts. Next thing will maybe be dark riders because you can shoot skeletons and zombies with your crossbowmen faster than he raises them, just be sure to concetrate firepower. At least you can take their rank bonus away. That makes the list 1493 pts.


Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Charing Cold One Knight




Lafayette, IN

Inquisitor_Syphonious wrote:Hrmn... Dark Elf Warriors cannot have a warbanner... What unit should the assassin be with, making the above changes?


Dark elf warriors CAN have a warbanner. They should have a 25 point magic banner allowance. Or were you talking about not enough points?

 
   
 
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