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I dont think its possible to do a genuine Assault army with the marine codex, you could try but it would fold the moment it hits a rock.
Some things to keep in mind about marines is that the best units in the codex are cheap and can do dual roles efficiently (Speeders, Dreads, Tac marines, Predators).
For a shrike based assault army, Thunder shield terminators will most likely be your best bet. Mix in a lightning claw or two and you have a core that threatens your opponent turn 1. (You attach him to them for infiltrate + fleet)
HQ
Captain Shrike 195
Elites
Terminator Assault Squad, 7x Thunder Shields, 1x Lightning claws 320
Dread, MM, Drop Pod 140
Dread, MM, Drop Pod 140
Troops
Tactical squad, Flamer\MM, Rhino 205
Tactical Squad, Flamer, Drop Pod 125
Fast Attack
2x MM\HF Speeder 120
2x MM\HF Speeder 120
2x MM\HF Speeder 120
Heavy Support
Predator, AC\HB 85
Predator, AC\HB 85
Predator, AC\HB 85
Total: 1740 Points
The Terminators are the core, You support them with the 2 dreads that land turn 1 (Keep the other one empty, you could call the third one down empty or drop it in your own deployment so it gives the tac squad cover)
The speeders are your Main AT, they should move fast to cover the terminators\Dreads and give your opponent a headache by using them to funnel his units towards the terminators or To block their movement.
And the preds are your main Anti transport\Hoard (Avoid shooting the speeders at low value targets like transports untill the enemies Main tanks\Threats are dead.
Thats a pretty average list. It each unit (barring the terminators) can handle crowd control or AT, That many terminators and Speeders at your door should put your opponent off giving you an advantage, and most important its mech (Which wouldnt really be doable in a pure assault army)
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