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![[Post New]](/s/i/i.gif) 2009/11/28 18:47:45
Subject: Optimizing for Kill Points
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Death-Dealing Ultramarine Devastator
Seattle WA
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I know that KP only comes up a third of the time (feels more like every other time!). What are optimum amounts of KP for different point levels? My 2000 point list has 16 kill points with no combat squads, 18 with the two squads I plan to combat squad; is that high/medium/average?
What do you do to optimize the kill points you offer you opponent?
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![[Post New]](/s/i/i.gif) 2009/11/28 21:43:43
Subject: Re:Optimizing for Kill Points
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Towering Hierophant Bio-Titan
UK
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I plan to have 5 for every 500pt chunk. Or perhaps just under that final mark.
There is an advantage of MSU and conversely an advantage by not being able to concede a high number of KP's.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/11/28 21:57:02
Subject: Optimizing for Kill Points
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Jovial Plaguebearer of Nurgle
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my 1000 daemonhunters list had about 6
my 1000 orks at least 10
and my 1500 nurgle has only 9
it all depends on what theme your list is like
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"When life gives you lem-BLOOD FOR THE BLOOD GOD"
1500 pt nurgle daemons bleeeeh 2/0/2 but what fun they are when they win |
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![[Post New]](/s/i/i.gif) 2009/11/29 00:02:18
Subject: Re:Optimizing for Kill Points
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Wicked Canoptek Wraith
Vancouver, BC
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Don't worry too much about the amount of KPs that your army can potentially give up, because it is just that "potentially". With smart play you can prevent your opponent from getting any Kill Points. When I have a squad that has less than 50% of its models alive, I usually hide it out of LOS/range. That is the most basic tactic of KP denial.
A better approach to list-building is "how many easy Kill Points am I giving up?" Because those are the units that your opponent will go after. Usually they are lone light vehicles like trukks, rhinos, lone speeders; I would recommend no more than 3 easy Kill Points.
I generally prefer the MSU approach to list building. There are advantages and disadvantages, but IMO the advantages are greater, especially for a shooty army where you need to tarpit the spearhead units.
EDIT
One more thing I forgot was never combat squad in annihilation. Just don't do it. This is the main reason why I think 10-man Tac squads with Razorbacks are garbage; they force you to split, and that's 3 relatively easy KPs in one FOC slot.
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This message was edited 2 times. Last update was at 2009/11/29 00:04:58
http://gamers-gone-wild.blogspot.com/
riman1212 wrote:i am 1-0-1 in a doubles tourny and the loss was beacause the 2 people we where vsing where IG who both took 50 conscipts yarak in one a comistare in the other
lukie117 wrote:necrons are so cheesy it should be easy but space marines are cheesy too so use lots of warriors with a chessy res orb |
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![[Post New]](/s/i/i.gif) 2009/11/29 01:19:06
Subject: Optimizing for Kill Points
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Tough Tyrant Guard
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It's different for every army. An optimal Space Marine list is going to be different than an optimal Eldar list or an optimal Ork list.
As an example...
My 1000 Dark Eldar list has 12 KP
My 1000 Tau list has 8 KP
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(Behemoth - 2,000 Points Painted)
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(Steel Legion - 1,000 Points Painted)
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![[Post New]](/s/i/i.gif) 2009/11/29 02:28:35
Subject: Re:Optimizing for Kill Points
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Greetings.
I honestly don't think you sould concern yourself with killpoints. My orks typically have 15-18 of them, and it doesn't bother me; I don't play to give up killpoints, I play to take yours.
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![[Post New]](/s/i/i.gif) 2009/11/29 04:16:31
Subject: Optimizing for Kill Points
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Lethal Lhamean
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I agree with the cat in the citrus hat, and pretty much everything else that has been said.
Build a list you like and that works for you. If you start losing every Annihilation game even against opponents you usually beat in objective games then it's time to start sweating how many KPs you have or don't have in your list.
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Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention. |
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![[Post New]](/s/i/i.gif) 2009/12/01 20:12:11
Subject: Re:Optimizing for Kill Points
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Dark Angels Librarian with Book of Secrets
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There are some easy things to avoid to keep your KP value low -- most of which are common sense.
Avoid fielding a single attack bike in a fast attack slot -- field 3.
Instead of fielding 15 boys in a footslogger squad, bring 30.
And so forth...
As has been mentioned, its not worth altering your entire strategy to keep KPs low.
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![[Post New]](/s/i/i.gif) 2009/12/01 20:30:22
Subject: Optimizing for Kill Points
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Committed Chaos Cult Marine
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I agree with Thor (and by extension, Dash).
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2009/12/04 07:24:38
Subject: Optimizing for Kill Points
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Grisly Ghost Ark Driver
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I honestly would not worry yourself with it. Having alot of units has more advantages than disadvantages. KP is a nice litle check on this, but if you have to choose between more units or less units, I would say go with more and dont worry about it.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2009/12/04 07:27:07
Subject: Optimizing for Kill Points
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Stealthy Warhound Titan Princeps
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my 1850 mech marines list has around 14 killpoints.
my 1850 biker marines list has 8 killpoints
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![[Post New]](/s/i/i.gif) 2009/12/04 08:15:37
Subject: Re:Optimizing for Kill Points
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Rotting Sorcerer of Nurgle
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Some armies have stupid amounts of KP; Nids, Orcs, Tau, Dark Eldar. Some have very few KP's, Necrons especially. Just focus building a good army, don't focus on KP!
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![[Post New]](/s/i/i.gif) 2009/12/04 09:27:54
Subject: Re:Optimizing for Kill Points
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Preacher of the Emperor
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MorbidlyObeseMonkey wrote:
EDIT
One more thing I forgot was never combat squad in annihilation. Just don't do it. This is the main reason why I think 10-man Tac squads with Razorbacks are garbage; they force you to split, and that's 3 relatively easy KPs in one FOC slot.
*shrug* I generally run 4 ten Marine tac squads with Razorbacks and have never had a problem. In Annihilation, I usually do not combat squad and deploy the squad in cover with the transport nearby. Should the squad be reduced under 50%, I can mech up to escape but normally I want the extra weapons on the board anyway to keep shooting at my opponent. Even in Dawn of War with moving on, I usually find that a 6" plus run lets me get in a decent position. I will even occaisonally combat squad in Annihilation based on the opponent (i.e. heavy infantry IG) where the relative easy of the KP is offset by the tons they can pick up by slamming into the opponents lines.
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![[Post New]](/s/i/i.gif) 2009/12/04 18:25:52
Subject: Optimizing for Kill Points
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Ladies Love the Vibro-Cannon Operator
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My EC army has 11 killpoints at 1750 pt.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2009/12/04 20:27:24
Subject: Optimizing for Kill Points
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Plastictrees
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I'm going to add to the chorus of "KPs don't matter."
Take the best army you can, practice, and you'll never lose a game because of kill points. If your army is good, it doesn't really matter because you're decimating or tabling your opponent anyway without taking losses.
If you weaken your army in order to reduce KP potential, you're going to lose anyway.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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