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![[Post New]](/s/i/i.gif) 2009/12/03 05:09:12
Subject: Short Notice, 3 games, Orks 1250
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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OK, so tomorrow I will be playing a number of games.... first against Vulcan mech marines, second against rainbow daemons, and possibly a third against chaos. Points will be 1250, here is the list I got. I am pretty confident in it but wanted input on possible tweaks that may be of use. Note that my group allows deffrolla ramming. HQ- Warboss, Mega Armor, Attack Squig, Kombi Skorcha, Cybork Body=130 (low points poor man's Ghazzy) HQ- Big Mek, Kustom Force Field, Grot Oiler=90 Elite- 14 Kommando's, Snikrot, 2x Burna's=255 Elite- 15 Burna Boyz=225 Troop- 18 Boyz, Nob Upgrade, Powerklaw, Bosspole=148 Troop- 12 Boyz, Nob Upgrade, Powerklaw, Bosspole=112 Transport- Trukk, Reinforced Ram, Red Paint Job=45 Heavy- Battlewagon, Deffrolla, Red Paint Job, Boarding Plank, 1x Big Shoota=125 Heavy- Battlewagon, Deffrolla, Red Paint Job, 1x Big Shoota=120 TOTAL: 1250 on the nose, 62 infantry, 3 vehicles. Now I know the number of boyz seems a little low, but I felt the kommando's needed for hitting heavy weapons near the board edge. The burna boyz will perform the standard ride around tank shocking things into clusters for flame template doom, which will be most important against all the daemonettes I will see in game two that will literally just MULCH my boyz in CC. Since my group allows deffrolla ramming I should be OK controlling enemy transports. I have the mobility, and I have the cover saves. I think with proper deployment, strategic movement, and proper assaulting I should be able to win all 3 games. The marine player loves MM's, Flamers, Rocket Launchers, small 5 man combat squads and ALOT of razorbacks... and of course Vulkan. He either plays it static gunline, or embarks and tank dances. His greatest strength is absolutely his tank moves! The daemons player will get enough plague bearers to bog me down, a crap load of daemonettes/ seekers, and then as many daemon princes and greater daemons as he has points left for. The CSM player will most likely run plague marines, and khorne berzerkers with a landraider and some rhinos. Haven't played the second two armies in months as I just took a break from the game. C&C welcome as always. I have until about 430pm EST to get it all hammered out. Thanks again!
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This message was edited 1 time. Last update was at 2009/12/03 05:09:38
David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/03 06:41:02
Subject: Short Notice, 3 games, Orks 1250
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Storm Trooper with Maglight
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List has got good planning but i dont belive kommandos. What about ard boy trukk unit instead? Otherwise really good.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/12/03 07:00:18
Subject: Re:Short Notice, 3 games, Orks 1250
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Fresh-Faced New User
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Sorry...I'm a noob and won't presume to offer advice.
I will, however, ask you to let us know how it goes. I'm just starting out with Orks and plan to play Kommandos w/ Snik, and I'm also interested to see if you get away with so few boyz. Good luck! (oh, and do you plan to bring your Warboss on with Snikrot?)
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![[Post New]](/s/i/i.gif) 2009/12/03 07:14:32
Subject: Re:Short Notice, 3 games, Orks 1250
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Growlin' Guntrukk Driver with Killacannon
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Note that mega armor makes the warboss take 2 transport seats, so you'll have to drop a boy somewhere if you plan to have him ride. ...or not, I somehow missed the burna wagon entirely. The kommandos are solid, but the full squad is an expensive investment. At this point level I might drop a few kommandos or burnas and maybe even the boyz wagon for more trukks, but that's just personal preference... I'm usually hesitant to weaken squads might not be the best plan. Wagon+Wagon+trukk is pretty solid base to build around. YMMV with red paint, but I'd rather buy the trukk a plank. Especially if the marine player wants to dance his vehicles around.
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This message was edited 4 times. Last update was at 2009/12/03 07:24:36
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![[Post New]](/s/i/i.gif) 2009/12/03 14:01:56
Subject: Short Notice, 3 games, Orks 1250
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Storm Trooper with Maglight
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Boy wagon has two spare seats too. Boarding plank is definetely useful.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/12/03 14:24:03
Subject: Short Notice, 3 games, Orks 1250
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Tower of Power
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Looks alright to me, perhaps a burna or power klaw for the big mek so can wreck tanks with the burnas if needed? If the big mek is with the burnas, and they get into assault remember he's a I.C so attacks in combat can be allocated against him, and he has no fancy weapon to fight back with.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/03 14:50:48
Subject: Short Notice, 3 games, Orks 1250
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Storm Trooper with Maglight
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Mek doesnt have to assault with the unit.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/12/03 14:53:39
Subject: Short Notice, 3 games, Orks 1250
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Tower of Power
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No he doesn't. He can stay in the transport, but what if the transport gets popped and the Burnas get assaulted? What is the Big Mek going to do then?  See...think out the box my friend
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/03 15:23:26
Subject: Short Notice, 3 games, Orks 1250
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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If it gets popped he is going to die or get into the other wagon lol, he just exists to be a cover save.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/03 16:29:49
Subject: Short Notice, 3 games, Orks 1250
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Tower of Power
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If he dies then no KFF for you, right? So perhaps something in your signature might hel[p, perhaps?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/03 16:39:27
Subject: Short Notice, 3 games, Orks 1250
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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But its not hidden lol, as you said he can be targeted and would be long dead before he got to use it. He is there to protect the vehicles til the boys can get stuck in. I've never had luck with kiting meks.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/03 17:14:25
Subject: Short Notice, 3 games, Orks 1250
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Tower of Power
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Suit yourself
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2009/12/03 17:56:13
Subject: Short Notice, 3 games, Orks 1250
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Regular Dakkanaut
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66% of games played are objective based. You have 2 troop choices at 1/3 and 1/2 strength that RELY on high numbers to do anything. You will lose.
I run Snikrot in my 1850 tourney team and can tell you in confidence, he is a 1 trick pony. He'll kill whatever you want when he comes in, but then his squad goes bye bye.
Warboss
pk, eavy armor, cybork, squig
115pts
Big Mek
KFF, eavy armor
90pts
17 slugga boyz + Nob
pk, bosspole
148pts
19 slugga boyz + Nob
pk, bosspole
160pts
11 slugga boyz + Nob
pk, bosspole
Trukk
red paint
152pts
11 slugga boyz + Nob
pk, bosspole
Trukk
red paint
152pts
11 slugga boyz + Nob
pk, bosspole
Trukk
red paint
152pts
Battlewagon
1 big shoota, deff rolla
115pts
Battlewagon
1 big shoota, deff rolla
115pts
Deffkopta
TL Rokkits
45pts
1249pts
You now have 5 troop choices, all in vehicles with a 4+ cover save. You'll want to surround your KFF Mek in the wagon with the other vehicles. You have too many transports for your opponent to deal with at this low lvl of game. You will roll to viktory! WAAAAAGH
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This message was edited 1 time. Last update was at 2009/12/03 18:05:17
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![[Post New]](/s/i/i.gif) 2009/12/03 18:01:51
Subject: Short Notice, 3 games, Orks 1250
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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If I had the trukks I would be tempted to try and run more, but I currently don't as I am converting from my old slogging list lol. And honestly I am not that worried about scoring units as I don't play my orks to score, I play them to table. Automatically Appended Next Post: I really wish I could sneak in some koptas too, but I cant find the points. And due to previous bad experience I try to avoid running less then maximized kommando's or burna boyz. 1250 is just such a hard point total to build for, it's not quite a small total but it's not really a big point total either.
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This message was edited 1 time. Last update was at 2009/12/03 18:04:23
David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/03 18:08:54
Subject: Short Notice, 3 games, Orks 1250
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Never-Miss Nightwing Pilot
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Troop choices are good. I'd drop 5 kommandos and 5 burnas and put the burnas in trukk instead of wagon. And get more boyz. If need be get another trukk for warboss and his crew.
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2009/12/03 18:50:10
Subject: Short Notice, 3 games, Orks 1250
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Storm Trooper with Maglight
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Another trukk with boyz is good. Dropping burnaz wagon or them not.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/12/03 20:03:36
Subject: Short Notice, 3 games, Orks 1250
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Khorne Veteran Marine with Chain-Axe
Kutztown, PA
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Well I don't really like dropping elite squads below max, but the main reason I don't wanna shift burnas to a trukk is that its not their DT so they must start outside of it and if anyone DSing gets first turn they will suck it waiting to embark.
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David William Toy: 7/11/1953 - 12/27/09, My Father My Friend, Rest in Peace.
Hidden Powerfist for the wi.....
The internet: providing people with numerous faceless mediums with which to suddenly grow a pair since the 1990's
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![[Post New]](/s/i/i.gif) 2009/12/03 21:26:55
Subject: Short Notice, 3 games, Orks 1250
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Storm Trooper with Maglight
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Burnas can have trukk as transport i think.. (?) But battlewagon is better choice
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/12/03 22:28:23
Subject: Short Notice, 3 games, Orks 1250
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Growlin' Guntrukk Driver with Killacannon
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w0chtulka wrote:Burnas can have trukk as transport i think..
Nope. I'd still drop some of the elites and try to squeeze in another boyz trukk though. Maybe drop the mega armor... or even the warboss entirely, unless you plan on swinging at a lot of 14 back armor or T5.
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This message was edited 4 times. Last update was at 2009/12/03 23:19:19
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![[Post New]](/s/i/i.gif) 2009/12/03 23:14:19
Subject: Short Notice, 3 games, Orks 1250
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Ork Boy Hangin' off a Trukk
Wired into a deffdread
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Your list is fine. I've run a similar list many times, usually do well. The lack of troops might hurt if you have trouble tabling, but orks shouldn't worry about intricate battle plans. Stick to what you want to do and make it work. If some pansy commander avoids you for "objectives," bah. Enjoy killing his men anyway.
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~4500 pts |
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![[Post New]](/s/i/i.gif) 2009/12/04 01:02:58
Subject: Re:Short Notice, 3 games, Orks 1250
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Fresh-Faced New User
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Have you thought about a loota squad instead?It will make light tanks and dreads pretty nervous even squads of troops might worry.
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cry havoc and let slip the poodles of war. |
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![[Post New]](/s/i/i.gif) 2009/12/04 06:28:01
Subject: Short Notice, 3 games, Orks 1250
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Storm Trooper with Maglight
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Lootas need some support. They will be outflanked/rapid fired etc. to death. Lootas fit to shooty theme not in assaulty one where burnas are much better choice.
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Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.
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![[Post New]](/s/i/i.gif) 2009/12/11 22:58:47
Subject: Re:Short Notice, 3 games, Orks 1250
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Fresh-Faced New User
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How did your games go? Ork victories, I hope.
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