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2009/12/05 03:25:48
Subject: Plasma cannons
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Implacable Black Templar Initiate
Dayton, Ohio
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How is a plasma cannon affected by the Gets Hot! rule? Because the rulebook says for Gets Hot! weapons, "If you roll a 1 to hit...." but a plasma cannon is a Blast weapon as well, and for Blast weapons the rulebook says, "When firing a Blast weapon, models do not roll to hit..."
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Kill the mutant, burn the heretic, purge the unclean!!!!
There are just three simple rules to follow: If I charge, follow me. If I retreat, kill me. If I die, avenge me.
"A Templar Knight is truly a fearless knight and secure on every side, for his soul is protected by the armor of faith, just as his body is protected by armor of steel. He is thus doubly armed and need fear neither daemons nor men."
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2009/12/05 03:39:41
Subject: Re:Plasma cannons
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Hacking Shang Jí
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You roll the scatter die, two dice for scatter distance and another die for gets hot (it helps if it's a different color). If the gets hot die comes up a 1, then the plasma cannon fails to fire and firing model takes a wound. This does not apply to plasma cannons on vehicles.
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The Imperial Navy, A Galatic Force for Good. |
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2009/12/05 03:46:00
Subject: Re:Plasma cannons
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Decrepit Dakkanaut
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Or walkers, since those are a little different from vehicles. And dont be afraid to use plasma weapons, because its only a roll of a 1, and that rarely happens. Its easily a "benefits out weigh the problems" kind of weapon
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2009/12/05 03:50:57
Subject: Plasma cannons
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Implacable Black Templar Initiate
Dayton, Ohio
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Wait, you only roll 1D6 if you haven't moved, right?
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Kill the mutant, burn the heretic, purge the unclean!!!!
There are just three simple rules to follow: If I charge, follow me. If I retreat, kill me. If I die, avenge me.
"A Templar Knight is truly a fearless knight and secure on every side, for his soul is protected by the armor of faith, just as his body is protected by armor of steel. He is thus doubly armed and need fear neither daemons nor men."
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2009/12/05 03:51:58
Subject: Plasma cannons
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Savage Minotaur
Chicago
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What?
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2009/12/05 03:59:57
Subject: Re:Plasma cannons
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Hacking Shang Jí
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No you always roll 2d6 for scatter. For most weapons you then subtract the BS of the firing unit. So normal marines shots scatter 2d6-4 for an average of 3". Barrage weapons firing at targets they can't see scatter the full 2d6.
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The Imperial Navy, A Galatic Force for Good. |
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2009/12/05 21:45:35
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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I always roll for overheat first and then for scatter.
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2009/12/05 22:53:55
Subject: Re:Plasma cannons
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Pyromaniac Hellhound Pilot
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KingCracker wrote:Or walkers, since those are a little different from vehicles. And dont be afraid to use plasma weapons, because its only a roll of a 1, and that rarely happens. Its easily a "benefits out weigh the problems" kind of weapon
Actually it happens one in six shots, or 16.6r%. So, often enough. Though it does seem to happen more often when you really need it to take out your opponent's last SV2+ model sitting on an objective for the win....
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Just because anyone agrees with anyone, doesn't mean they are correct. Beware the thin line between what is "Correct" and what is "Popular." |
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2009/12/05 23:06:23
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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THAT ALWAYS HAPPENS TO ME!!
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2009/12/05 23:39:31
Subject: Plasma cannons
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Automated Rubric Marine of Tzeentch
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IronfrontAlex wrote:I always roll for overheat first and then for scatter.
Real wargamers roll everything at once.
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2009/12/05 23:45:20
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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ZacktheChaosChild wrote:IronfrontAlex wrote:I always roll for overheat first and then for scatter.
Real wargamers roll everything at once.
Says who? i roll scatter with all the dice at the same time but it annoys me when somone rolls the scatter die first and then the distance..... I Roll the overheat first and seperatley because it has nothing to do with the scatter.
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2009/12/05 23:53:26
Subject: Plasma cannons
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Automated Rubric Marine of Tzeentch
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IronfrontAlex wrote:ZacktheChaosChild wrote:IronfrontAlex wrote:I always roll for overheat first and then for scatter.
Real wargamers roll everything at once.
Says who? i roll scatter with all the dice at the same time but it annoys me when somone rolls the scatter die first and then the distance..... I Roll the overheat first and seperatley because it has nothing to do with the scatter.
Buy multiple colors of dice. It saves time my friend.
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2009/12/06 01:55:47
Subject: Plasma cannons
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Monstrously Massive Big Mutant
An unknown location in the Warp
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IronfrontAlex wrote:I always roll for overheat first and then for scatter.
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2009/12/06 02:43:00
Subject: Re:Plasma cannons
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Grim Rune Priest in the Eye of the Storm
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I love Plasma Weapons
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2009/12/06 03:19:36
Subject: Plasma cannons
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Implacable Black Templar Initiate
Dayton, Ohio
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I like them too, just hate when they overheat and you just happen to roll a 1 or 2 for Armor Save. But love the Str7, Ap2 Blast, especially against Necrons and CSM!
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Kill the mutant, burn the heretic, purge the unclean!!!!
There are just three simple rules to follow: If I charge, follow me. If I retreat, kill me. If I die, avenge me.
"A Templar Knight is truly a fearless knight and secure on every side, for his soul is protected by the armor of faith, just as his body is protected by armor of steel. He is thus doubly armed and need fear neither daemons nor men."
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2009/12/06 11:24:11
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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r3n3g8b0y wrote:IronfrontAlex wrote:I always roll for overheat first and then for scatter.
pffft least someone appritiates me!
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2009/12/06 17:19:22
Subject: Plasma cannons
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Savage Minotaur
Chicago
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I get plasma on whatever I can for SM, but no pguns or pistols for my guard, too weak, and WILL die from overheat.
Except Armoured Sentinals, 75 points for a walker w/ a plasma cannon is nice.
I take plasma on everything MEQ
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2009/12/06 19:28:24
Subject: Plasma cannons
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Grim Rune Priest in the Eye of the Storm
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One of my Marine companies have 21 Plasma Weapons in it.
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2009/12/06 19:38:41
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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I only use plasma when i almost have no chance of overheat like oblitorators and plague marines, my PMs ALWAYS have one or two plasma in them.
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2009/12/07 01:16:10
Subject: Re:Plasma cannons
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Decrepit Dakkanaut
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KingCracker wrote:Or walkers, since those are a little different from vehicles.
Huh?
Walkers are vehicles, and therefore immune to Gets Hot.
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2009/12/07 02:45:35
Subject: Plasma cannons
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[MOD]
Otiose in a Niche
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IronfrontAlex wrote:I only use plasma when i almost have no chance of overheat like oblitorators and plague marines, my PMs ALWAYS have one or two plasma in them.
Huh? Plasma still wounds if you fail the save so it's an even worse idea for pricey plague marines who still die on 1/6*2/6 or 2/36 times.
Unless feel no pain works for plasma...
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2009/12/07 02:50:42
Subject: Plasma cannons
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Automated Rubric Marine of Tzeentch
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Kid_Kyoto wrote:IronfrontAlex wrote:I only use plasma when i almost have no chance of overheat like oblitorators and plague marines, my PMs ALWAYS have one or two plasma in them.
Huh? Plasma still wounds if you fail the save so it's an even worse idea for pricey plague marines who still die on 1/6*2/6 or 2/36 times.
Unless feel no pain works for plasma...
It does.
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2009/12/07 03:21:59
Subject: Plasma cannons
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Implacable Black Templar Initiate
Dayton, Ohio
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Anpu42 wrote:One of my Marine companies have 21 Plasma Weapons in it.
How do you get that many Plasma Weapons in one sqaud? I think that would be awesome!!!
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Kill the mutant, burn the heretic, purge the unclean!!!!
There are just three simple rules to follow: If I charge, follow me. If I retreat, kill me. If I die, avenge me.
"A Templar Knight is truly a fearless knight and secure on every side, for his soul is protected by the armor of faith, just as his body is protected by armor of steel. He is thus doubly armed and need fear neither daemons nor men."
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2009/12/07 03:29:35
Subject: Plasma cannons
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Grim Rune Priest in the Eye of the Storm
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Fallanir wrote:Anpu42 wrote:One of my Marine companies have 21 Plasma Weapons in it.
How do you get that many Plasma Weapons in one sqaud? I think that would be awesome!!!
2 Devistators with 4 PC each
Each Sarge has a PP
Command Squad has 3 Plasma Guns
Each Tack Suqad has a Plasma Gun
Both Assualt Squads have 2
I think that was all.
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2009/12/07 08:41:07
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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NICE
WAVE OF PLASMA! Automatically Appended Next Post: NICE
WAVE OF PLASMA!
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This message was edited 1 time. Last update was at 2009/12/07 08:41:13
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2009/12/07 10:45:56
Subject: Plasma cannons
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Grim Rune Priest in the Eye of the Storm
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Well when you fight MEQs all the time you need somthing
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2009/12/07 17:01:25
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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But Variety ain't bad. idk what i would do with all the overheats.
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2009/12/07 17:15:00
Subject: Plasma cannons
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Grim Rune Priest in the Eye of the Storm
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With MEQs it is not as bad of a problem as you think
1 in 6 Shots "Gets Hot"
So in one Turn i may have 3 "Gets Hot"
1 in 3 may Fail
So over the corse of 5 turn game by the odds 5 losses.
However
Each Turn I fire 21 times
14 Hits
12 Kills
Over 5 Tunrs 60 Kills, not that I get that many if you include Cover Saves and Inv Save, but you get the point.
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This message was edited 1 time. Last update was at 2009/12/07 17:16:53
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2009/12/07 17:45:15
Subject: Plasma cannons
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Grisly Ghost Ark Driver
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Wow.... makes me want to start an all plasma death guard army...
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2009/12/08 18:43:16
Subject: Re:Plasma cannons
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Perturbed Blood Angel Tactical Marine
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Plasma Weapons are great for assault troops!
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Capt. Von Reaper |
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