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Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

I am, at this current time, building a amazing suppliment that is community made (so it will be free) about making edits of current HQ units. I'm in need of many ideas and things... i will post the "intro" of my book here.

What is this? Who wrote this? What’s it all about??
This is a community supplement, made by Mark Bardsley, a 22 year old ex-university student. The idea of this book is to let others create their own leader for their armies without resorting to using named entries in the codex’s that are either stupid, boring or just plain overpowered in the wrong kind of ways.
With this book, you can take your standard HQ choices and give them their own abilities, special equipment and stats and then you can finally say to others “This is my commander”.
Now, the thought of all this may come to people’s minds “So I can make the most overpowered HQ I can think of?” The answer is yes and no. Yes in the way you can make your normal HQ choices stronger and much more unique and no in making your HQ’s overpowered bastards that can’t die and stomp anything they either look at or touch. The core rule of the book is to “Add more options”, not “Insert X, Y and Z to make unstoppable hero”. Another thing to note about the book is that:

A. Each army is given a fair go, unlike games workshop’s release dates and
B. No one army is favoured over the other in terms of the strength of rules.

Along the lines of new HQ options, there are also additional things like traits, backgrounds and flaws, which can give your HQ’s whole new abilities from their past ranks, jobs and childhoods, and a levelling system for campaign lovers to give even more style to their HQ.

Now, there are 2 systems on how you can use this book, Simple or pro. Simple is where you can pick the majority of options for a point cost and there is pro, where things are determined by the roll of the dice. Of course you’re NOT restricted by these two systems; by all means you can go nuts and give things for free for any HQ choice. But the rulings are here to help greatly balance out any mishaps that do occur in the process of creating your HQ.

Now with that out of the way, let’s get to the contents of this book and hopefully soon you and your local group of gamers can enjoy your own custom hero’s. See you on the battlefield.


Now... this is kind of like a RPG system you can place on your HQ's. Also note the following:

- These are defined HQ's in each codex, but with your personal touches so you can design commanders that suit your tastes instead of everybody picking the same items over and over and over again.
- These will NOT be useable on named codex entries (Kharn, Abbadon for example).

With this.. you could personalize your commander to give you and your army more flavor and fun. Mainly.. background choices are the majority of the time revisions of old rulings that were cut out for no real good reason. Traits are small stat boosts to whatever you desire while flaws make your HQ's cheaper, but give them a weakness of sorts.

There are Several cataories as are follows.

GENERIC PROPERTIES

When creating your HQ, you may choose to have a background, a traits and if you wish, some flaws.

Simple rules – Follow the point costs and add them to the cost of your HQ choice, your only limited by the number of points you have to spend. If you take flaws you may actualy drop the cost of your HQ unit.

Pro rules – Roll 1-2D6 and follow the result below, you can take only 1. If you take flaws you may pick another trait or re-roll 1 result.

Backgrounds
People all have backgrounds, from simple upbringings to noble birth. Being born and raised can cause dramatic changes in a person. Being trained in different areas during their lifetimes also are listed here.

Example from the chaos marine section:

Iron Warrior – (100pts, D6 roll of 1) – You’re a chaos marine of the Iron Warriors. The iron warriors were masters of the siege and time and time again you break down many fortresses of the imperium.

Your Force organization chart has changed. You may only field up to 2 fast attack choices now, but you may field 4 heavy support choices. You also may take an Imperial Guard Artillery unit from codex: Imperial Guard in addition to the choices from codex: Chaos Space marines, but you may only take 0-1 instead of the normal 0-3.


Traits

Traits are what people are focused, or gifted at. It’s what they have focused for their entire lives in hard training, constant leadership or just plain gifted. Some give bonuses pure and simple while others give both a bonus and a slight drawback.

Example from space marine section:

Excessive strength (15 points, D6 roll of 3) – Your overbearing strength comes onto its own when it’s needed. But your bulky body hinders your agility

You gain +1 to your strength, but you lose -1 Initiative.


Flaws

Flaws are things that that claw at peoples minds. A weakness of sorts. Flawed people often fall to madness, insanity or worse, but are more often brillant at other aspects.

Example again from chaos space marines:

Paranoia of others (-40pts, D6 roll of 1) – You fear those not part of your personal retinue, for you think they are after you for a sacrifice to the dark gods... you always keep looking behind your back. While not going out of your way to murder each and every one of them, you do everything in your power to stay away from them out and in battle.

During Deployment and Movement, your HQ must ALWAYS be further than 6” from any of your other units. If your HQ enters close combat with a enemy unit and you move units next to him, he will not freak out, but in the consolidation move he moves in a direction away from your own units.


If you would kill to help, please post your ideas here. I'm quite open to anything. Once i have written up the majority of the suppliment i will post it here on dakkadakka with none of that copywritted artworks, etc.


This message was edited 2 times. Last update was at 2009/12/13 11:59:20


My Youtube channel.
"What is a Belmont? A miserable pile of whips and sub-weapons." 
   
Made in gb
Deranged Necron Destroyer






Interesting, so it sort of works like Chapter Traits for the Space Marines. I admit this sounds funky, especially in a narrative campaign or such. I shall watch with great interest ^^

   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

Kinda, but it would bring alot of life into normal HQ units instead of "Herohammer". I Think this new space marine background i just wrote up would be quite fun to use.


Undying (100pts, D6 roll of 1) – During a massive battle between several space marine chapters and the forces of chaos, you were mortally wounded. Dragged back by your battle brothers to your ship in orbit via teleportation, and given the blessings of the emperor. You returned to the battle 3 days later with a new body, arm and cannons willing.

Your Space marine HQ has become a dreadnaught! He is still a HQ choice. You keep all of the stats that would be applicable, but you also have Armour values instead of wounds and leadership. Instead of the standard values they are all increased by 1 (13, 13, 11). If you wish, you may choose to become an ironclad dreadnaught instead with an added cost of 30pts (this is also true for pro rules). Your weapon options are those listed by the dreadnaught or ironclad dreadnaught in codex: Space Marines.


PS - A visit from Dark lord seanron. A man of epic awesomeness /bows

My Youtube channel.
"What is a Belmont? A miserable pile of whips and sub-weapons." 
   
Made in ba
Boom! Leman Russ Commander







Nice concept.

Hail to the creeeeeeeeeeeeeeed!baby Ask not the moot a question,for he will give you three answers,all of which will result in a public humiliation.

My DIY chapter Fire Wraiths http://www.dakkadakka.com/dakkaforum/posts/list/264338.page
3 things that Ivan likes:
Food Sex Machines
Tactical Genius of DakkaDakka
Colonel Miles Quaritch is my hero
 
   
Made in us
Slippery Scout Biker





Eagle Point OR

This is relevant to my interests,I shall watch with great intent

Current Armies:
Invaders (Salamanders Sub-Chapter) A few vairous scratch built models
Just getting started A few models with more to come
Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

Thank you for your interests. If you have any ideas for abilties please say them here.

btw, pr0t11187 that's a awesome avatar


Automatically Appended Next Post:
I think the majority of the people on dakkadakka will like this one - A background for a Ork

Shooty – (60 points or D6 roll of 2) – Your dakka incarnate. You dakka in the morning, you dakka in the afternoon and you dakka all night long. In battle you love just screaming “DAKKADAKKADAKKADAKKA” as loud as you can. Strangely enough... you even hit things!

You also gain +1 BS and you’re able to fire twice as many shots as you’re able to. Note however that this doesn’t work with any shooting attacks that only fire a single shot.( You still get the 1+ BS however)

This message was edited 1 time. Last update was at 2009/12/13 00:40:20


My Youtube channel.
"What is a Belmont? A miserable pile of whips and sub-weapons." 
   
Made in ca
Stabbin' Skarboy




123 fake street

I have been thinking along the lines of this, but for me it was more of a matter of putting a price tag on all upgrades. For instance you could buy eternal warrior for say, 20 points. Some things you obviously couldn't but, like MC and swarm. In this way you could gear you character to a specific task. By say building up their Strangth and Initiative and strngth you could make a CC beast. Or their toughness and Wounds you could make an unkillable pain in the . I like the idea of making your own upgrades. I sugest:

Mentaly unhinged; your character is know fearless and their I is +1 and their strength is +1. But if ANY unit, friend or foe come within 3" of him/her the character will automaticaly shoot at them as per overwatch, and on their next turn (If the unit is still within 3") he/she will charge that unit.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

despoiler52 wrote:
Mentaly unhinged; your character is know fearless and their I is +1 and their strength is +1. But if ANY unit, friend or foe come within 3" of him/her the character will automaticaly shoot at them as per overwatch, and on their next turn (If the unit is still within 3") he/she will charge that unit.


That ain't bad. Might have to throw that in as a inqisitor/ chaos marine flaw.


Did some re-texting for the 5th editon. Check this out Despoiler52 ;p

Mentaly unhinged - (-0pts or D6 roll of 1) - You are chaos in it's purest form. You have no morals or vaules, no fears or doutes. The only purpose in your life is to please the dark gods, regardless of anything in exsistance. Everything that doesn't agree with your believes is either shot or stabbed in the face, be it friend or foe.

You have a case of insanity. You are Fearless and all of your stats increased by 1. At the start of your shooting or assault phase roll a die.
On a 4+, you can freely pick your targets as normal. If you fail this roll, the opposing player gets to choose the target, even if this target is your own.
Remember to count all effects when preforming actions (Rapid fire weapons, relentless and charging for example)

This message was edited 2 times. Last update was at 2009/12/13 12:10:51


My Youtube channel.
"What is a Belmont? A miserable pile of whips and sub-weapons." 
   
Made in es
Kelne





Warsaw, Poland

Interesting concept.
   
Made in ca
Stabbin' Skarboy




123 fake street

Lust for Khorne 35-points
You care not from were the blood flows
You gain 4 attacks and 1 strength, you can't use weapons of any kind, exept a huge obsidian blade which is rending. You gain fleet of foot. Starting on turn 2, you must attack a unit. If there are no enemy units within range you must assault the nearest friendly unit.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
 
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