So, back from tour, a few new things built, and time for our first game in AGES. Panic brought over his Plague Marines to face my Squat
IG, and we played a modified Rules of Engagement mission on my underused new table! Enjoy...
ArbitorIan's Squats (Imperial Guard)
* Ancestor Lord (Primaris Psyker)
* Engineer Guildmaster (Techpriest Enginseer)
* 4 Squat Rangers (Ratlings)
* Veteran Squad (3 Plasmaguns)
* Infantry Platoon
* Platoon Command Squad (Heavy Bolter, Plasmagun, Commander with Bolter)
* Infantry Squad (Heavy Bolter, Plasmagun)
* Infantry Squad (Heavy Bolter, Plasmagun)
* Heavy Weapon Squad (Mortars)
* 2 Leman Russ Executioners (Plasma Sponsons)
Panic's Plague Marines
* Chaos Lord (Mark of Nurgle, Lightning Claws, Melta Bombs)
* 7 Plague Marines (Champion with Powerfist) in a Rhino
* 7 Plague Marines in a Rhino
* Vindicator
* Chaos Dreadnought (Multimelta)
* 3 Obliterators
Deployment and Mission
We elected to play using the old Rules of Engagement missions from 4ed. I'll post a link if I can still find them online, it's a fantastic way to play. The idea is that each army may have very different objectives. You each place two objective markers - one in your own zone, and one in no-man's land, and then randomise which mission you get. For example, one army may be trying to hold both their OWN objective markers, while the other team may have to hold one of each, or just kill the opposing player's leader, or whatever. There's a few tweaks we made to bring it in line with 5ed. They were...
* We used 5ed rules for holding objectives (Troops only, other units contest, must be within 3") rather than RoE ones (Any unit, closest model holds, no contesting)
* We deployed using the RoE rules (One unit each at a time) rather than 5ed ones, since deployment and first turn are separate roll-offs
Squats rolled RESCUE - Their primary objective was to rescue data from one of the enemy's objectives. To do this, a squad has to spend an entire movement phase in base contact with it. They also had a secondary objective, which was to hold one of their own objectives.
Plague Marines rolled UNCONVENTIONAL WARFARE - Their primary objective was to hold two, randomly determined objectives (both the ones in no-man's land). If they only hold one, they fail the mission. They have no secondary objective.
Turn One
Squats went first, and opened fire immediately. The Rangers took some pot shots at the Dread, but to no effect. And both Executioners open fire on opposite tanks, with no effect.
The Ancestor Lord advanced, and cast Lightning Arc on the nearest Rhino, exploding it and killing two Plague Marines in the process.
Chaos then moved up their remaining Rhino and the Dreadnought, which opened fire at the nearest Executioner, exploding it!
The now-footslogging Plague Marines hid behind the Vindicator, which shot at the nearest Executioner, failed to penetrate, and killed one nearby Veteran in the process.
Turn Two
The Ancestor Lord advanced into the side arc of the Vindicator and cast Lightning Arc again, penetrating and destroying the Demolisher Cannon!
The bottom Executioner moved backwards to aim at the Dreadnought on the top end of the table, but was out of range. All other shooting was pretty inconsequential.
The Obliterators at the bottom of the table, and attack the nearest Executioner with multimeltas, destroying the Plasma Executioner Cannon!
At the top of the table, the Dreadnought kills a Squat trooper with his multimelta, and the Rhino advances into the main Squat line.
Turn Three
Squat shooting was poor in the third turn - the Ancestor Lord cast Lightning Arc on the Dreadnought, but failed to penetrate, and the massed plasma fire as the whole army swing round on the Obliterators only caused three wounds. The Engineer Guildmaster attempted to fix the Executioner, but failed. In the Chaos turn, the Obliterators fired on the Executioner again, but with no effect.
The Chaos Lord and his squad disembark their Rhino and charge into the Ancestor Lord and Command Squad. They win the combat easily, and the squad is broken and forced to fall back (with no chance of rallying since they're below half strength!)
The Obliterators charge into the Executioner, destroying another Plasma Cannon.
The Dreadnought charges the Infantry Squad at the top of the board, killing two of them. They pass their break test!
Turn Four
Again, the Squats turn the whole army around to direct massed fire at the Lord and his Squad. Only one Plague Marine and the Lord are left standing. In assault, the Dreadnought forces the Infantry Squad to fall back, stopping the Squats from achieving their Primary objective.
The Obliterators fire plasma at the Mortar team holding their own objective, killing two teams, but leaving themselves out of range for an assault.
The Chaos Lord hides away in the Rhino, and the last Plague Marine moves onto the objective. With the footslogging Plague Marines slowly advancing on the other objective all game, Chaos now have their Primary objective.
Turn Five
The Squat army rounds once again, hoping for another turn to reach their own objective now the Mortar team has been shot from it. The final Mortar team open fire on the lone Plague Marine holding the top objective, hit and kill him! It's now impossible for Chaos to complete their Primary objective.
Attempting to remove the last threat, the army round on the last Obliterator, but only reduce him to one wound. The Engineer, failing to fix the Executioner again, charges the Obliterator, but misses everything, and gets powerfisted to death!
The Dreadnought advances on the Ancestor Lord and Platoon leader, who are still falling back, and kills them both.
The Obliterator moves up to the objective, denying it to the Squat army. We make the roll for last turn, Squats hoping they'll get one more turn to get their objective back, but the roll is a 2, and the game ends. Nobody has completed ANY of their missions, and the game is a draw!
A draw? Only one thing for it....MID WEEK REMATCH!