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Made in us
Krazed Killa Kan






Columbus, Oh

reds8n wrote:


Fantasy Flight Games would like to invite you to join the Deathwatch!

Check out this exciting new game on Free RPG Day with the introductory adventure Final Sanction. Things are not right on the planet of Landsholm. Rebellion and anarchy threaten to the tear the world apart. The Inquisition suspects alien influence, and has requested that the Deathwatch be sent in to handle the matter.

This free introduction to Deathwatch includes a full adventure, four pre-generated characters, and a set of basic rules to help players and Game Masters become familiar with the Deathwatch roleplaying game.

Check out a list of participating retailers.

In honor of Free RPG Day, the Fantasy Flight Games Event Center will be giving away free copies of Final Sanction, and RPG developers Ross Watson, Sam Stewart, and Mack Martin will be in attendance to run introductory sessions of Deathwatch!

Planning to attend at the FFG Event Center? Check out a full schedule of events!

Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.



link

Free RPG day is on the 19th of June this year.


I was able to make it to my local FLGS and they had been ravaged by visigoths.. there was only 1 item left.. This One! I was able to get extra copies.. so if anyone is interested in getting one that failed to do so, send me a PM.. (US only, please.. unless you want to pay out the yingyang for shipping)

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

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bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The quicker this comes out as a PDF, the less chance there is of me attempting to blow up the world.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Consigned to the Grim Darkness





USA

Once it does, I'm probably gonna amuse myself by creating a space wolf party girl.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
[DCM]
.







Hammer Of The Emperor sure seems like it got an upgrade.

I suspect we'll see quite a few Storm Warden Librarians running around with that one!
   
Made in de
Decrepit Dakkanaut







I am tempted to game master the introductory adventure, so that the Tau can kill off the Deathwatch team

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Slippery Scout Biker





Picked up Final Sanction from my FLGS yesterday. Like what I see to start with thought the pregen characters are pretty light on skills & talents and their WS/BS is only in the 40s. Bolters hit like a freight train, though - they're 2d10+5, and heavy bolters are 2d10+10. That plus the Tearing attribute gives bolters a high chance of Righteous Fury. In melee Marines have a +10 Strength Bonus for damage & their +8 Toughness Bonus, 8 pts of armor from PA and 20+ hit points makes them hard to drop.

The concept of 'hordes' is spelled out - essentially large numbers of foes condensed to one stat line. Though they have bonuses like multiple attacks and damage increases they're probably faster & easier to run/track for a GM and less likely to get outlying hit/damage results that you would run into rolling attacks for 50 guardsmen. Since a horde can represent a variable number of opponents I'm not sure how I'd run it with miniatures, probably just toss a bunch of figs out there and replenish them until the horde dies.

   
Made in se
Longtime Dakkanaut





Gothenburg

and their WS/BS is only in the 40s.

Pathetic and unfluffy.
A 16 yo basic starter accolyte can get better WS/BS after a couple of basic games under the belt ffs.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in gb
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Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Ah thats what a good pen is for, just change the rulebook.

Did that for a load of the Werecats in Werewolf the Apocalypse, Werewolves get +4 Str in warform, and Lions/Tigers get +3, really? (now says +5/+6 in mine btw.)

Will just boost up Marines if this is the case.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
Repentia Mistress





Pyriel- wrote:
and their WS/BS is only in the 40s.

Pathetic and unfluffy.
A 16 yo basic starter accolyte can get better WS/BS after a couple of basic games under the belt ffs.


Maybe so, but how many starting Dark Heresy characters get a 47 startign BS? Perhaps a very lucky Gun Metal City hiver with an appropriate divination. Plus tactial Marines gain a +10 to BS when making said tests. The sample character I am looking woudl have a 57 BS for purposes of hitting and thats without semi-auto. That sounds pretty good to me and better than any punk acolyte. Not to mention the lowest stat is 40 on the same sample character and thats his Intelligence. Apparently in the Grimdark future there are no dumb Marines.
   
Made in us
Consigned to the Grim Darkness





USA

Pyriel- wrote:
and their WS/BS is only in the 40s.

Pathetic and unfluffy.
A 16 yo basic starter accolyte can get better WS/BS after a couple of basic games under the belt ffs.

Average human WS/BS is 20-30. An acolyte is an exceptional human.

This message was edited 1 time. Last update was at 2010/06/21 17:40:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I think Marines will be plenty tough enough.

Meanwhile, the perhaps least astonishing ammouncement of a future product ever..

The Watch is about to begin!

Fantasy Flight Games is pleased to announce the upcoming release of the Game Master’s Kit for Deathwatch! With the Deathwatch Core Rulebook, players will experience heart-pounding action and unique mission-driven roleplaying. But every mission has a purpose, and it is up to the Game Master to devise that purpose.

The Game Master’s Kit, hitting shelves this fall, will help keep a Kill-team’s Missions from going astray! It comes complete with a sturdy GM screen featuring stunning Deathwatch artwork and useful tables, charts, rules, and statistics, providing quick Game Master reference and a handy place to hide notes.

Added to this is a 32-page full colour booklet with a selection of useful NPCs, and an expanded Mission-generation system, and a complete adventure:

The Jericho Reach teems with xenos secrets and mysteries from before the Age of Shadow. One enigma amongst many is Baraban, a forested planet where “ghosts” haunt Imperial Guardsmen and their Tau enemies alike.

The included adventure, The Shadow of Madness, explores what unfathomed forces may have cursed the planet Baraban, and raises questions about their connection to the unknown purpose of the waiting Omega Vault.

Also in the Game Master’s Kit book is a section devoted to aiding Game Masters in devising missions and implementing them into your own Deathwatch campaigns. Finally, the back of the book serves an appendix detailing the important NPCs that the Kill-team may encounter, plus plenty of adventure seeds for each.

Offering a wealth of useful content, the Game Master’s Kit is the perfect enhancement to your Deathwatch experience. Look for it on store shelves this fall!


http://www.fantasyflightgames.com/edge_news.asp?eidn=1424

Still, at least we know... and knowing is half the battle !

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
[DCM]
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Yo Joe!

As always, thanks for capturing, posting and linking to these updates.

Without you, I would NOT know, and apparently, the battle would then be lost before it started!
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Have at it boys!

Why DriveThruRPG got it up before FFG did, who knows, but it's up and ready and AWESOME!

reds8n wrote:Still, at least we know... and knowing is half the battle !


The other half of the battle in this instance is whether or not this GM Screen will actually have info relevant to Deathwatch. The Rogue Trader one was almost a reprint of the Dark Heresy one.

This message was edited 1 time. Last update was at 2010/06/22 12:41:15


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
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Columbia, SC

<3 HBMC




 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

I hope the FFG serves are up to this...



Fantasy Flight Games would like to thank all of the stores, GMs, and players that participated in last Saturday's Free RPG Day event, featuring our quickstart rules and introductory adventure for the upcoming Warhammer 40,000 Roleplay: Deathwatch RPG.

We hope that those of you who were able to get out to your FLGS for Free RPG Day had a good time and enjoyed your journey to the planet Landsholm through this early preview of Deathwatch.

For those of you who did not get a chance to check out Deathwatch: Final Sanction on Saturday, please visit our Deathwatch Support Page to download a PDF copy of Final Sanction. Or download your copy below:

Deathwatch: Final Sanction (PDF, 67.3 MB)
Deathwatch: Final Sanction - Web Quality (PDF, 2.8 MB)

On our Support Page you can also find bonus characters and a link to the Final Sanction FAQ.

The Fantasy Flight Games Event Center would also like to thank everyone who attended our Free RPG Day celebration, featuring a lively Q&A session with Warhammer 40,000 Roleplay design team Sam Stewart (Rogue Trader), Mack Martin (Dark Heresy), and Ross Watson (Deathwatch), as well as three play-with-the-designer sessions.





Thanks to everyone for playing Deathwatch! Watch this space for more information and previews of Deathwatch as we approach its release later this year.


linky


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's awesome. The Horde rules are great, and I already know where to use them in our campaign (makes one upcoming encounter sooooooo much easier to do).

The only thing that concerns me is the difference between Creatures Anathema Genestealers and this scenario's Genestealers. No Unnatural Agility X2, no Unnatural Reflexes, no Step Aside, and so on. And, for some unknown reason, the Broodlord has a 'Lord of the Brood' rule that is just Lightning Attack with a different name. What gives there? As most of us know I am extremely against units having different rules in different places (like Storm Shields and Land Raiders doing different things depending on what army you're from), so this lack of consistency concerns me.

This message was edited 1 time. Last update was at 2010/06/22 21:52:35


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Slippery Scout Biker





H.B.M.C. wrote:It's awesome. The Horde rules are great, and I already know where to use them in our campaign (makes one upcoming encounter sooooooo much easier to do).

The only thing that concerns me is the difference between Creatures Anathema Genestealers and this scenario's Genestealers. No Unnatural Agility X2, no Unnatural Reflexes, no Step Aside, and so on. And, for some unknown reason, the Broodlord has a 'Lord of the Brood' rule that is just Lightning Attack with a different name. What gives there? As most of us know I am extremely against units having different rules in different places (like Storm Shields and Land Raiders doing different things depending on what army you're from), so this lack of consistency concerns me.


I like hordes, too. Nice way to proxy out a large force of mooks. I noticed the difference between the 'stealers, too, but it doesn't bother me too much. I for one like being able to keep my players on their toes. Nothing worse than players who know monsters they have never run into before better than I do!

Edited to Add - See the video preview of DeathWatch! http://www.fantasyflightgames.com/edge_news.asp?eidn=1430

This message was edited 1 time. Last update was at 2010/06/22 22:44:36


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I've posted a thread at the FFG forums about the Genestealers. I really really hate inconsistent rules, so I'm hoping that this is either a mistake or just them being simplified for a demo-pack.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Idaho

Sweet!

5000+
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Et In Arcadia Ego





Canterbury

H.B.M.C. wrote:I've posted a thread at the FFG forums about the Genestealers. I really really hate inconsistent rules, so I'm hoping that this is either a mistake or just them being simplified for a demo-pack.


Let us know how it goes.

I'd agree that this is, hopefully, a simplified version just for the intro adventure.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

..coming out of left field ...

Greetings, Rogue Traders!

Sam Stewart here, and this week I’m very excited the reveal the second playable xenos career from Into the Storm—the Kroot Mercenary.

When we first decided to put xenos careers into Into the Storm, I knew one of them was going to be the Kroot. Since their subtle mention in the 3rd Edition 40,000 Rulebook, the Kroot have been playing an ever-growing part in the universe of the 41st Millennium. These carnivorous and slightly avian xenos are allied with the Tau Empire—but also send parties of mercenaries out across the galaxy. Their goal is to seek out useful genetic material, to improve and adapt their species in order to reach the pinnacle of evolution. They accomplish this as mercenaries, for where better to seek out promising genetic traits than facing off against the finest and deadliest warriors the galaxy has to offer?

By the time Rogue Traders crossed into the Expanse, the Kroot had already established themselves, travelling their via the Jericho Reach. They’re an established part of the Koronus Expanse, and that, combined with their mercenary tendencies, made them a perfect playable xenos race. A Kroot is more than willing to work with a band of Explorers, so long as the money’s good and he gets plenty of opportunities for...”battlefield scavenging.” In fact, the Kroot have a Trait called “Mercenary,” allowing them the option to use a group’s Profit Factor, rather than Willpower, when making a Fear or Pinning Test.

With the Orks ably handled by Nathan Dowdell, I wanted to ensure the Kroot would get equally capable treatment. I was pleased to find Ross Watson was willing to dive into the Kroot, in addition to his hard work on Deathwatch.

The Kroot quickly proved to be excellent material for player characters. Their psychology provided in-built reasons why they would work with a Rogue Trader, and their abilities at stealth and fieldcraft allowed them to fill a previously under-filled niche in Rogue Trader—that of the scout and hunter. In fact, we found the Kroot Mercenary and Ork Freebooter complemented each other well—one is a bloodthirsty barbarian warrior who is decidedly unsubtle, while the other is a stalker and spy who can pass unseen through almost any location.

The Kroot’s alien nature creates some very interesting differences between them and human Explorers. For example, as Kroot gain Corruption, they regress to their feral origins, and their unique physiology allows them to move and react faster, leap over great distances to attack their opponents, and even slay their foes using nothing more than their beaks (a Kroot may be disarmed, but he is never without a weapon). Then there is their disturbing propensity to eat the flesh of those freshly slain...

Like the Orks, the Kroot do not use the usual Origin Path—as it is geared towards human/Imperial experiences and motivations. Instead, a Kroot’s background is defined by his Kindred. Kindred are society/familial groupings in Kroot culture, but they are also often defined by genetic differences. The Bold Hunter, for example, is a Kroot who comes from a Kindred that makes a point of feasting on the apex predators from dozens of worlds, and adopts these traits themselves. On the other hand, the Cunning Hybrid is a Kroot whose kindred hunts and eats the Stryxis, devious alien merchants of the Koronus Expanse.

Another very interesting aspect of the Kroot culture are the Shapers—which players can explore through the Shaper Alternate Career Rank. Shapers use a combination of instinctual genetic knowledge and prophetic and talismanic powers (ill-understood by Imperial xenosarcheologists) to guide their people. One of their primary tasks is to guide their kindreds into consuming certain kinds of prey, in order to craft the genetic traits later generations of Kroot will gain.

The Kroot Mercenary provides a second unique character type for a Rogue Trader’s crew, an alien uniquely suited to working alongside other Explorers due to his mercenary and pragmatic outlook. They can also be a valuable addition to any group—provided the rest of the Explorers have a strong stomach!


http://www.fantasyflightgames.com/edge_news.asp?eidn=1434


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Phanobi





Gosport. UK

Just printed it out in town. better somone's ink than mine

http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)

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Sam Stewart here, and this week I’m very excited the reveal the second playable xenos career from Into the Storm—the Kroot Mercenary.

Wooot woot
Erm ...

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Well... colour me surprised. Really thought we'd get Eldar. Guess I was wrong.

Love to know how Kroot communicate with their employers, or how in the hell they got to the literal other side of the galaxy.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

H.B.M.C. wrote:Well... colour me surprised. Really thought we'd get Eldar.


QFT..especially as work was done on such a career as well.

Still.. more aliens =cool.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

H.B.M.C. wrote:Love to know how Kroot communicate with their employers, or how in the hell they got to the literal other side of the galaxy.
Kroot can manage a broken version of spoken Gothic, but given enough time and eating of humans they can achieve a perfect fluency in Low Gothic.



Fatum Iustum Stultorum



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drinking ale on the ground like russ intended

And kroot spheres are warp capable afaik

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H.B.M.C. wrote:Well... colour me surprised. Really thought we'd get Eldar. Guess I was wrong.

Love to know how Kroot communicate with their employers, or how in the hell they got to the literal other side of the galaxy.

They ate a translater No, actually they can speak Low Gothic quite well, as is required by their job as mercenaries. And they are good at imitating sounds, e.g. incoming missiles and laugh when their human comrades panic and jump into cover

BTW, Kroot travel with Warspheres that have a special kind of Warp Drive that always brings them near inhabited planets.


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Kroot, not Eldar? Well colour me pleasantly surprised.



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Made in de
Decrepit Dakkanaut







In hindsight, it makes sense, as Eldar won't usually work together with Mon-Keigh, esp Mon-Keigh traders. They are first class NPCs, but difficult player characters. Kroot Mercenaries on the other hand are the Xenos best known for working together with humans, as they are adventurers by nature and work for money and meals . And in this special case, the Kroot are a perfect addition to the other classes, a stealthy scout with a nice, weird and rich background. Kroot have hidden friends among Forge World (Knarlocs), now they have hidden friends among the Dark Heresy team. Still, I expect Eldar PCs coming some time in the future, because people want them.

This message was edited 3 times. Last update was at 2010/06/24 21:15:26


Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
 
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