Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/08 14:00:08
Subject: 6th ed and Blood Angels
|
 |
Dakka Veteran
|
I've been playing snipers as an objective holder in both 5th and 6th so far.
The main issue with snipers is that you need 10 of them to really produce anything and even then their offensive capability is slightly irrelevant.
On the flipside the ability to place your 6s is incredible. First round of shooting, rolled 2 6s to hit. Put them both on a powerfist sargeant. Rolled a 4 and a 6. Failed the coversave and the fist was gone.
Feels good man
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 14:19:20
Subject: Re:6th ed and Blood Angels
|
 |
Beast Lord
|
sub-zero wrote:Has anyone fielded a unit of scout snipers? How did they perform using the 6th edition rules? Also If a scout sniper unit goes to ground, can they still use the snap shot and/or overwatch shooting rule?
Another question, If I understand this correct, a DC dread with blood talons has 5 AP3 attacks on the charge, if that dread assaults a unit of space marines, you would get 5 dead marines automatically from the AP3 attacks and then 5 additional attacks. Is this correct?
I fielded them but they were against Daemons and they were shooting Monstrous Creatures. They did ok. The missile launcher was invaluable. Yes they can snap fire and overwatch when they go to ground. a DC dread will have 6 Attack on the charge with blood talons. They work the same as they always have. More hits for each unsaved wound.
|
around 2500 points
600 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 17:29:54
Subject: 6th ed and Blood Angels
|
 |
Blood Angel Terminator with Lightning Claws
|
J Mac wrote:
Automatically Appended Next Post:
Red Comet wrote:Andilus Greatsword wrote:Not sure. In 5th they ruled that non-shooting effects didn't work if you were inside a transport.
When did they rule it that way? I don't recall it ever working that way in 5th edition at all.
It was in the last BRB FAQ for 5th ed (Released in April I think). It said, "Can you use a fire point on a vehicle to trace line of sight for a character's special rule? No.
It really nerfed Njal as he was super squishy, so getting him out was almost a guaranteed death for him.
If they take 'Fast' away from us, they better take the 15 pt price tag with it. Paying it without that makes no sense; lucifer engines have been a part of blood angels since 3rd IIRC. Mind you each codex brought different rules to it, they have still always had faster than normal tanks. If any tries to argue you otherwise, codex trumps BRB except in the case of a FAQ that state otherwise.
Line of sight was never required for Shield of Sanguinius so I don't see how that applies to that power. It clearly still works how it did before then.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 17:42:48
Subject: 6th ed and Blood Angels
|
 |
Furious Fire Dragon
|
Which will still remain to be great in a jam.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 17:56:37
Subject: 6th ed and Blood Angels
|
 |
Beast Lord
|
And you won't feel so jipped any more with the saves standardized and the KFF is now on a 5+ too.
|
around 2500 points
600 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 19:56:44
Subject: 6th ed and Blood Angels
|
 |
Longtime Dakkanaut
|
Has anyone ran meph yet? How does he hold up in 6th?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 20:49:17
Subject: 6th ed and Blood Angels
|
 |
Dakka Veteran
|
Has anyone played around with Captains running with assault squads yet?
My biggest issue the last few games have been challenges. I'm usually running Librarians, Priests and powerfist sargeants with the squads. The issue I ran into was that none of those have invuln saves and the sargeant strikes last with the PF. My opponents basically just chewed through the characters in the squad and then mopped up the rest. Swapping the libbies out for captains (possibly with powerclaws?) means you have invuln saves, high WS, still get feel no pain, a good amount of attacks and a number of wounds that will make you survive.
Since priests only count for one third of the elite slot, you could fill the libby void with furioso libbies.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 20:55:02
Subject: 6th ed and Blood Angels
|
 |
Rotting Sorcerer of Nurgle
|
I think pfs will be relegated to cowardly guys who hide round 1. Pws are the new awesome. Either way, tho, well get trumped by de wyches with agonizers
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 20:56:40
Subject: 6th ed and Blood Angels
|
 |
Towering Hierophant Bio-Titan
UK
|
Stoffer wrote:Has anyone played around with Captains running with assault squads yet?
My biggest issue the last few games have been challenges. I'm usually running Librarians, Priests and powerfist sargeants with the squads. The issue I ran into was that none of those have invuln saves and the sargeant strikes last with the PF. My opponents basically just chewed through the characters in the squad and then mopped up the rest. Swapping the libbies out for captains (possibly with powerclaws?) means you have invuln saves, high WS, still get feel no pain, a good amount of attacks and a number of wounds that will make you survive.
Since priests only count for one third of the elite slot, you could fill the libby void with furioso libbies.
This is why I am considering fielding pretty Spartan assault squads. Or I4 power weapons or simple melta grenades to supplement krak grenades.
That way I have a load more points to field additional units (from the priests, meltaguns, powerfists etc).
|
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 21:25:08
Subject: 6th ed and Blood Angels
|
 |
Dakka Veteran
|
Zid wrote:I think pfs will be relegated to cowardly guys who hide round 1. Pws are the new awesome. Either way, tho, well get trumped by de wyches with agonizers
Thing is though, even with the power weapon, you still don't have much in terms of save or initiative. Captain is actually I5, 3W and with a built in 4+ invul. He's a pretty damn good challenge candidate at 100 points.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 21:25:34
Subject: 6th ed and Blood Angels
|
 |
Beast Lord
|
Challenges are what are making me want to start running Gabriel Seth. True he has 3+ save but also has a 4+ invul save, auto hits on an enemy's 1s, and hits at S8 which is instant death for most models. Could be interesting.
|
This message was edited 1 time. Last update was at 2012/07/08 21:26:08
around 2500 points
600 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 21:38:17
Subject: 6th ed and Blood Angels
|
 |
Stealthy Warhound Titan Princeps
|
Eldercaveman wrote:Has anyone ran meph yet? How does he hold up in 6th?
I can't imagine he's as good as he was... considering he's AP3 now. Any 2+ save squad packing a power fist or two will annihilate him.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 21:59:14
Subject: Re:6th ed and Blood Angels
|
 |
Blood Angel Terminator with Lightning Claws
|
The key here is to pick your battles. Also it was said before that corbulo should be worth a try. Maybe include multiple characters into a squad about to engage in hand to hand, have one toon ready to accept all challenges, maybe a chaplain?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 22:01:51
Subject: 6th ed and Blood Angels
|
 |
Furious Fire Dragon
|
If people have recently made some lists that have worked out for them and posted them in the army lists forum, they should linky us to them over here just in case they get, you know, buried in Necrons. I'd like to read what people have had work for them.
|
This message was edited 1 time. Last update was at 2012/07/08 22:17:04
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 22:20:41
Subject: 6th ed and Blood Angels
|
 |
Longtime Dakkanaut
|
I played with a reclusiarch and he got bogged down in a four round challenge with a chaos lord. I eventually won. But only because he took 2 of his own wounds off whilst generating attacks.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 23:01:25
Subject: Re:6th ed and Blood Angels
|
 |
Beast Lord
|
http://www.dakkadakka.com/dakkaforum/posts/list/460778.page
I'll be trying this list in a couple days. Fighting the Daemons taught me a few things I need to do differently.
|
around 2500 points
600 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 23:19:12
Subject: Re:6th ed and Blood Angels
|
 |
Dakka Veteran
|
TheLionOfTheForest wrote:The key here is to pick your battles. Also it was said before that corbulo should be worth a try. Maybe include multiple characters into a squad about to engage in hand to hand, have one toon ready to accept all challenges, maybe a chaplain?
Corbulo is worth it, but for completely different reasons. I wouldn't bring him to fend off challenges, but I'd certainly put him in a terminator squad to pass around wounds and use his 2+ FNP when needed.
I need to try this Captain thing, it could be fairly lethal. Automatically Appended Next Post:
I'm not sure Tycho is worth it over a regular Captain. The more I look at what you get at the point cost the more I think he'll work.
|
This message was edited 1 time. Last update was at 2012/07/08 23:21:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 23:53:32
Subject: 6th ed and Blood Angels
|
 |
Beast Lord
|
I chose Tycho over the standard Captain because of the 2+ save and the attack that ignores armor better than a power weapon captain. I'm paying 50 points for a 2+ save and a better than power weapon attack. Also his LD buff for my entire army.
|
around 2500 points
600 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/08 23:57:55
Subject: 6th ed and Blood Angels
|
 |
Dakka Veteran
|
Mordechai wrote:I chose Tycho over the standard Captain because of the 2+ save and the attack that ignores armor better than a power weapon captain. I'm paying 50 points for a 2+ save and a better than power weapon attack. Also his LD buff for my entire army.
Yeah. I guess it's apples and oranges as you're playing a foot army and mine is jump packs (which Tycho doesn't really fit into). He's a good choice for a walking army. I'd put Corbulo in any list that's walking too to be honest. Automatically Appended Next Post: Anyway, here are my revised jumper lists, or at least early suggestions:
http://www.dakkadakka.com/dakkaforum/posts/list/0/460851.page#4503367
|
This message was edited 1 time. Last update was at 2012/07/08 23:58:24
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 01:11:06
Subject: Re:6th ed and Blood Angels
|
 |
Beast Lord
|
I could take Corbulo with Tycho and the Sternguard. I would have to drop 1 Sternguard and the jump packs on the DC. That would slow the DC quite a bit without fleet... I'll have to test a few things.
|
around 2500 points
600 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 01:35:41
Subject: Re:6th ed and Blood Angels
|
 |
Blood Angel Terminator with Lightning Claws
|
I don't think Powerfists will be bad. Its still necessary IMO to have Powerfists to deal with Terminators. Powerfists are good and as Blood Angels we can easily upgrade our Sanguinary Priests to have Lightning Claws now (Power Weapons aren't as good as LC's). Sanguinary Priests with upgrades doesn't sound so bad now. It was too easy to single him out and unless we give him protection in either an offensive or defensive form we will have Powerfist sgt's who aren't striking in combat (which sucks).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 01:49:29
Subject: Re:6th ed and Blood Angels
|
 |
Dakka Veteran
|
Red Comet wrote:I don't think Powerfists will be bad. Its still necessary IMO to have Powerfists to deal with Terminators. Powerfists are good and as Blood Angels we can easily upgrade our Sanguinary Priests to have Lightning Claws now (Power Weapons aren't as good as LC's). Sanguinary Priests with upgrades doesn't sound so bad now. It was too easy to single him out and unless we give him protection in either an offensive or defensive form we will have Powerfist sgt's who aren't striking in combat (which sucks).
I don't think they're bad as such, I think they're bad in a scenario where you have no one to cover the challenge for him. If you're running a single assault squad with a powerfist, then it's bad. If you're running an assault squad with a powerfist and a Priest/Libby/Chaplain/Libby/whatever kitted out to take care of challenges, you'll be fine.
Edit: deleted the thunderhammer comment. It's the model that strikes at I1 if hit, not the unit :(
|
This message was edited 1 time. Last update was at 2012/07/09 01:53:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 03:13:07
Subject: Re:6th ed and Blood Angels
|
 |
Boosting Space Marine Biker
|
Blood Angels Codex pg 23
Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."
There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 03:33:20
Subject: 6th ed and Blood Angels
|
 |
Furious Fire Dragon
|
Wow, I thought we stopped talking about that a long time ago.
|
No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 05:10:01
Subject: Re:6th ed and Blood Angels
|
 |
Blood Angel Terminator with Lightning Claws
|
Radiation wrote:Blood Angels Codex pg 23
Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."
There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.
No. Just no. Go look at what the entry for the Glaive Encarmine and the Axe Mortalis say. It should be clear that they are in fact axes.
Random Question:
Is it possible to fire ML's as snap shots? I don't think so since the ML can have the Blast Special Rule depending on the ammo type.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 05:10:47
Subject: 6th ed and Blood Angels
|
 |
Savage Khorne Berserker Biker
|
Krak missiles yes, Frag missiles no.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 05:13:51
Subject: Re:6th ed and Blood Angels
|
 |
Boosting Space Marine Biker
|
Red Comet wrote:Radiation wrote:Blood Angels Codex pg 23
Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."
There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.
No. Just no. Go look at what the entry for the Glaive Encarmine and the Axe Mortalis say. It should be clear that they are in fact axes.
Random Question:
Is it possible to fire ML's as snap shots? I don't think so since the ML can have the Blast Special Rule depending on the ammo type.
Did you read page 23? It is pretty clear.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 06:13:02
Subject: Re:6th ed and Blood Angels
|
 |
Blood Angel Terminator with Lightning Claws
|
Radiation wrote:Red Comet wrote:Radiation wrote:Blood Angels Codex pg 23
Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."
There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.
No. Just no. Go look at what the entry for the Glaive Encarmine and the Axe Mortalis say. It should be clear that they are in fact axes.
Random Question:
Is it possible to fire ML's as snap shots? I don't think so since the ML can have the Blast Special Rule depending on the ammo type.
Did you read page 23? It is pretty clear.
Page 23? That's not a page referring to either the codex or the rulebook.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 06:17:13
Subject: Re:6th ed and Blood Angels
|
 |
Boosting Space Marine Biker
|
Blood Angels Codex page 23 bud. Read my post that you quoted. Its like a road map to get you there.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/09 06:34:13
Subject: Re:6th ed and Blood Angels
|
 |
Blood Angel Terminator with Lightning Claws
|
Radiation wrote:Blood Angels Codex page 23 bud. Read my post that you quoted. Its like a road map to get you there. 
I get you now, but look at the rule for the Axe Mortalis. It says its a Power Weapon. It doesn't have extra rules besides that its Mastercrafted and a Power Weapon.
By your example then the Nemesis Hammer in the GK codex should be AP3 because it has its own rules even though it says it follows the rules for Thunder Hammers. The Axe Mortalis is a generic power weapon in its rules even though it has a separate entry. The definition for Unusual Power Weapons is that they have their own set of rules. Does the Axe Mortalis have its own set of rules? Nope, it simply says its a Mastercrafted Power Weapon.
|
This message was edited 2 times. Last update was at 2012/07/09 06:37:11
|
|
 |
 |
|