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Hey y'all, I'm looking for some ideas on Acolytes. I'm tinkering with adding an Inquisition detachment to my 2k "Sisters + Scions" list to make it a true Witchhunters army. My biggest remaining questions is around Acolyte loadout. Here's the list:
As an addition to the Sisters and Scions, who mostly do their own thing, the Inquisition detachment is intended to provide some denial in the Psychic phase and to increase the punch of the Bullgryns who will run with the Inquisitor (Terrify), the Priest (+1 A), and try to keep up with Celestine (Invulnerable save). I brought the Acolytes to bag an extra CP, but I'm not sure how to use them. With the points I have (not quite 50) I can run 3 pairs without wargear, 3 singles with wargear, or some combination. Should I use them stock as cheap Deep Strike defense, load them with plasma and try to stash them in cover, give them all flamers and sit them on an objective... or ditch them altogether, spend 50 points on something else, and give up the extra CP?
Also, what's Greyfax good at in the Psychic phase? She's mostly for defense, but what can she do from a relatively safe spot in the backfield, probably hanging out with a Canoness, some Retributers, and maybe a handful of Acolytes?
daedalus wrote:This might be a little offtopic, but I'm thinking I might finally be ready to try to tackle a Land Raider Prometheus conversion. Anyone have any thoughts on the easiest way to do the heavy bolters?
Looking at one I see:
- Land Raider Crusader sponson
- Razorback gun shroud
- 2 sets of Razorback heavy bolters cut up
That's the fastest/easiest but it's a little expensive and it doesn't include the sensor array and doodads on the actual hull. Anyone think of a cheaper way to do it?
What I did was use stuff from my bits box.
-The heavy bolters are from Sororitas Immolators (look cool because of the ammo-containers being external).
-Onager Dunecrawler sensor array pods and radar dishes and whatnot, as well as a light, replacing the turreted hull-gun on the Land Raider.
So I'm bringing Greyfax and a generic Inquisitor with power maul plus 3 Acolytes for a cheap little Vanguard alongside Sisters and Scions.
For psychic powers I'm going with Terrify for the Inquisitor to run up with 3 Bullgryns, 2 Acolytes, and a Priest. They're looking for high T or multi wound targets to smash with their mauls so Terrify might occasionally be more useful than Smite vs. Tau shenanigans or big guns.
Greyfax is less obvious. She'll be camping the back line and maybe lining up shots on advancing psykers when I play TSons or similar. Mostly she's there to deny, but she might get off an offensive power here and there. Should I take Terrify again in case Celestine or the Bullgryns make a late game charge within 18 inches, or should I take Dominate on case I can blow up somebody's plasma pistol or have to fight a character tank? Both are range 18, but I feel like a friendly charge is more reliably going to happen in that range. Is anyone getting anything out of Dominate?
daedalus wrote: This might be a little offtopic, but I'm thinking I might finally be ready to try to tackle a Land Raider Prometheus conversion. Anyone have any thoughts on the easiest way to do the heavy bolters?
Looking at one I see:
- Land Raider Crusader sponson
- Razorback gun shroud
- 2 sets of Razorback heavy bolters cut up
That's the fastest/easiest but it's a little expensive and it doesn't include the sensor array and doodads on the actual hull. Anyone think of a cheaper way to do it?
You might want to look for the Twin Heavy Bolters from the Immolator kit instead.
They are sized a little better for what you are trying to do, and no one uses them (so you can find the bits cheap.)
daedalus wrote: This one sunk too quickly to the bottom of my subscribed page.
Thanks, Unit1126PLL and techsoldaten. Honestly, I forgot about the Immolator kit, and I've even built one before!
I'll go price out those bits and see what I can do.
Automatically Appended Next Post: Okay, that didn't last long.
Anyone have any leads on where to find them? None of the common bitz places (ebay/hoardobits) I look at had them in any search I could make up.
I'm getting an immolator soon(ish). If you still need one by the time mine comes in I'll gladly send it to you.
There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
MacPhail wrote: So I'm bringing Greyfax and a generic Inquisitor with power maul plus 3 Acolytes for a cheap little Vanguard alongside Sisters and Scions.
For psychic powers I'm going with Terrify for the Inquisitor to run up with 3 Bullgryns, 2 Acolytes, and a Priest. They're looking for high T or multi wound targets to smash with their mauls so Terrify might occasionally be more useful than Smite vs. Tau shenanigans or big guns.
Greyfax is less obvious. She'll be camping the back line and maybe lining up shots on advancing psykers when I play TSons or similar. Mostly she's there to deny, but she might get off an offensive power here and there. Should I take Terrify again in case Celestine or the Bullgryns make a late game charge within 18 inches, or should I take Dominate on case I can blow up somebody's plasma pistol or have to fight a character tank? Both are range 18, but I feel like a friendly charge is more reliably going to happen in that range. Is anyone getting anything out of Dominate?
Dominate is terrible. It sounds good on paper, but then you need to remember that it requires moving a T3 character with no invulnerable save within a chargeable 18" of the enemy character (who'll likely have their own bodyguard in front), all for what usually amounts to little more than a single plasma pistol shot, as most characters with notable weapons tend to be close-combat beatsticks anyway, and one attack melee attack is rarely going to do much spectacular.
I'm at the point where I'm thinking GW should just squat the Inquisition and other soup-based factions (Ynnari) as an army, and bring them back when they actually have a well thought out idea for how they want them to work as factions. Because it's pretty clear that GW hasn't really put a lot of thought into how they should be working, and the treatment we have been getting feels like a constant kick in the head. I'd rather they admit that they're in a bad place, and remove them from the game than to pretend like everything's okay.
This message was edited 1 time. Last update was at 2018/04/26 03:34:01
Hopefully we get a fix whenever they do an Imperial Agents codex. I hope that happens, as I did recently pick up Eisenhorn and would love to be able to use him.
My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
Mr_Rose wrote: Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
I'm experimenting with a low commitment Vanguard... Greyfax, Inquisitor with Maul, and three Acolytes. Greyfax hangs back to deny, and the other Inquisitor runs with a Bullgryn bomb. It isn't game breakingly good, but it's fun, and a reasonable way to get some Smite and Deny in my list.
I run a supreme command detachment of 3 Inquisitors, one of which is Eisenhorn. The other two I typically leave base inquisitors and take combi-plasma/maul
There is no such thing as a plea of innocence in my court. A plea of innocence is guilty of wasting my time. Guilty. - Lord Inquisitor Fyodor Karamazov
In an Imperium of a million worlds, what is the death of one world in the cause of purity?~Inquisition credo
He who allows the alien to live, shares its crime of existence. ~Inquisitor Apollyon
It’s a shame the stats are currently so bad because modeling wise with all the Necromunda plastics, Admech and Scions, there has never been a better time to create acolytes, servitors, demonhosts, etc. Acolytes should be 4-5 points and all weapons need to be made at AM prices. The base Inquisitor should get a Commissar-type price adjustment also…
You can find me in the Chicago Tiki Room, where the drinks are always strong but don't taste that way!!!