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Made in ru
Regular Dakkanaut





UK

 gobert wrote:
You’ve been busy as usual killatores! The grot tank is looking spot on. I personally think it’s the attention to detail that sets your conversions and scratch builds apart, the well painted grots being a highlight. Enjoy your break, and we look forward to seeing more on the otherside!

thanks man, I hope to see them finished soon after I go back to the uk


Automatically Appended Next Post:
Quick update:
On my holodays outside the UK I managed to paint a bit on a couple dead moments between activities. Just started the basecoating, no intention to actually get too much done but at least the basics shouldn't take too long.
Still early days but just wanted to get the progress up on the blog.
The minis I brought are some units I want to be playing soon. 5 burnas, 5 tankbustas and 5 kommandos to have at least 10 of each by the end of this batch (with the ones I already painted months ago), 12 stormboyz and 8 meganobs.




This message was edited 1 time. Last update was at 2022/08/08 12:50:12


Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Regular Dakkanaut





UK

Back in the UK!
A ton of hobbing to do so I better get going with the update.


First of all... GHAZ is here!





My painted army is in a point where it deserves a worth general, and although I do have my warbosses, conversions and big guyz, I did not yet own the Greenest ork of all.
I do love the model and is really well made, but I wanted to make him a bit more my own by changing the pose.
I really liked the default non-shooting pose, but that's too vanilla for me. I put togetter the model in a couple other poses, one charing and another claw up, and considered which one to go with.



Claw up was the one that got the most response and I find it to be the more imposing and "waaaargh!" inducing, so I went for it.

- First step was to modify the body slightly. It is build with 2 halfs that go together, and I started by leaving a hap that filled with greenstuff later. so make the body just a bit bigger towards the bottom, and having the legs a bit more separated. The default body felt a bit too small, so this hap helped making it bigger.

- Second, I placed the arm and did some quick greenstuff sculping for the empty gap. This was done in a few passes, since I needed for the greenstuff to harden first to lock the arm into place.



- Third step was to trim down the shoulder pad... a lot. It really suttle, but when I positioned the arm, I did it without the shoulderpad. The gap between the claw thumb and the shoulder was big enough and gave the model a great silhouette, but when I added the shoulder armour it would barely fit there, clogging the area and making it way to bussy. Also there where some gaps on the upper area of the armour.
Thus, I spent almost an hour slowly trimming the shoulder armour to make it fit perfectly, both removing the gaps and leaving some space between the claw and the shoulder to have a better final pose. This took a while and the before and after would be hard to notice, but it makes a big difference on the model.



- Next was to modify the backpack to giv ethe arm space. The pipes out of the engine and the animal skull where in the way, so I repositioned them upward. This gives the model even more height and gives some space for the claw silouette. Earlier versions of the pose had the backpack angled backward to allow for the space, but it didnt work as well and made the cable work for later much harder.
On that backpack I will also add Makari's banner. I never liked how the gretchin is holding a banner yet has does not, so I'll give him the banner instead.



- Added some longer barrels to the gun.

- The base was angled for the pose and the gaps filled. The base adds some hight to the model making him tower even more over any other model, quite fitting for his commanding presence.
Keeping the parts separated for easier painting. There are still a few modifications I might do to him, but overall the model is failrty completed.




Its not a perfect conversion, but to be fair the vanilla model is already so good its really hard to improve it substantially. This modifications might not make the model better, but at least make him slightly different and more mine.
Once I finish some of my current painting projects I'll have a focused painting time for this guy only, trying to get him to the higher quality I can. I considered painting him black to show he is a propper goff, but what type of general for my army he would be if he is not painted on my armie's colors, right?



Automatically Appended Next Post:
Quick squig update.

I 'm currently painting some squig minis, one squad of squighog, a nob and a warboss. These where a gift from a friend that really likes squig models (He has mechanicus in 40k but the goblin squig guyz on Age of Sigmar).

I never planned to have squig models on my army (I didnt liked the different asthetic to the mad-max orks), but with this gift and my squiggoth/kill rigs... I actually have a small force of squig minis. I though that to be able to field them on a match I needed at least another squad of squighogs, so I bought one and did some minor conversions to avoid having the same monopose figures that everyone has. They are not completely finished but you can see what's going on.




As a curiosity, to convert the nob I cut the face of squig in half, and turned the upper section upside down, gluing it to the neck and filling the gaps with greenstuff. It looks surprisingly good as long as you spend some time green stuffing the gaps. I also modified the tail and the leg to be in a slightly different position.
The normal guys have a mix and mach of bits on them, changing the heads, arms, heads and some accesories to make them a bit different too.




Now, going back to my friend, he will be around to the UK in a few weeks (he lives in Spain), and I want to gift him somethingas well: Custom sculpted gigant squig!
This is not the very first time I sculpt some squig stuff, but my sculpting skills still need a lot of work.
I made the main body with sculpting claw and now I am working with greensutff on the details, adding the teeth and claws, skin and other areas of interest. Should be finishing it soon
I managed to get a decent pose, although it doest not have a good angle to take a photo of the mini, is one of those that looks better on your hand than on a 2D picture.





Automatically Appended Next Post:
And as a very last thing, the basecoating batch I was working back in Spain is almost done (basecoating).
Only needs the metals and small blue details before a wash, and they'll be on their way to be completed some day.
I didnt expected to finish them at all, but at least I got a considerable amount of progress on minis I would like to field on games soon. After the wash the models look decent enough to play in smaller games.




I do have many projects opened and still waiting to be finished but I do feel I am making decent progress. My problem is that I keep adding more exciting stuff

Building-whise I believe I only have 2 Wagons on hold that will take a while to finish once I start with them, but my painting queue with started models is getting a bit annoying. Other than this batch, the other batch I was working while before going to Spain, and 10 flashgitz, I also have 10 hellblasters/devastators, Calgar and 5 space marine vehicles.
Exciting stuff to work on!

This message was edited 3 times. Last update was at 2022/08/22 10:18:10


Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Ancient Venerable Dreadnought






You’ve been a busy Ork! The Ghaz tweaks are really cool, making him even more imposing than the stock mini (though he’s not that miniature now!). The squig work is really strong too. The blades on the faceplate are proper cool and the sculpted squig is sweet

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in gb
Regular Dakkanaut





UK

Finished the squig mini for my friend
Fairly happy with the result, although my modeling skills need to get much better. I can do touch ups and gap filling, but making full minis is a bit more complicated. Is pretty easy to spot sights of greenstuff work all over the model, but hopefully can be explained as "organic looking skin".
I know I would have done a much better job using milliput instead of greenstuff, but since I became alergic to it I have avoided having any contact with it. Sure I would ended up with a smoother and better finish for my friend, but that would mean 3 weeks of health issues for me XD

As a personal touch, I added a symbol on the base which my friend has tattooed on his arm. We are both 3D artists, and he is a rigger (makes puppets for character models), and bones in 3D rigging are represented with that shape.














Automatically Appended Next Post:
Quick update on Ghaz

I finished the conversion work on the model and already airbrushed a the main reds. I will not keep painting him until I finish the batch I am almost done with, but expect some update on him soon.
As a couple of last touches, I recieved some nob heads, and these ended up being much bigger than expected. One of them really called me since it has a lot of energy and cyborg elements on it. I did a few tests and ended up deciding to use it as my ghaz head, adding a lot of Waaaaargh scream energy to the mini. Some people might prefer the original head, and I was not sure about which one to use.
Although the original head makes the heroic scale work better, the custom head looks so much more agressive on its screaming, making the original look like an evil laugh instead of a waaargh scream.
What ended up making me choose the custom head is that its different. This ghaz will pick up the attention of anyone looking due to the pose and bigger high on the base and banner, and the head complementing the conversion when you take a closer look at the model should look great.

This message was edited 1 time. Last update was at 2022/08/28 15:40:20


Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Ancient Venerable Dreadnought






Yeah, that is a big head! Cool work on the squig, I’m sure your mate will approve!

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in be
Gargantuan Great Squiggoth





Not where I should be

Absolutely brilliant on the resculpts.




 
   
Made in gb
Liberated Grot Land Raida






Northern Ireland

I heard someone singing my song and suspected there may be something awesome and green around. I WAS NOT disappointed!

Your Ghazzkull is mighty! What a triumph he is going to be when completed.

And I love the sculpted Squig. I’m sure your friend will love it too.

   
Made in gb
Regular Dakkanaut





UK

Batch DONE!
This might be one of my best batches so far, adding some really needed vehicles, finishing a few supa fun projects and finally paying my debt to a friend.
This batch of almost 1000[ of orky goodness had a few challenges painting wise, particularly the squig and grots took some mind and pacience. The last 2 days or edge-highlighting the metals and picking up every single rivet was a bit of a chore, but managed to get trough it with some music.

I'll upload the images in multiple posts since there are a lot of them, and have spoiler sections for the more filler pics since I dont want to spam over 100 pics in a row in this blog.




Automatically Appended Next Post:
DA SQUIGS!

This group of mounted orks was a gift from a friend (the same one that will be receiving the sculpted squig from above), and despite I've had them for some time, I did not got around to paint them. Felt a bit guilty for not finish them but I had other projects going on, and now the debt is finally closed.

Beastboss on squiggasaur
This guy rocks! Used him in a couple games already and did fantastically, killing Yarrick 3 times in a single charge, quickly becoming a favorite on the tabletop.
The miniature is heavily converted, specially on the dynamism of the pose and some elements on both the rider and the squig that make them stand out from other similar models. You should be able to find more details about the building aspect earlier on this blog.

Painting-wise I was afraid about this model when I started painting it, since I have not painted big organic smooth models before. I experimented a bit with the airbursh and ended up liking the look a lot, particularly the purple from below make it look more organic and interesting. I subtly edge-highlighted the organic areas with suitable colors, and washed some of the shadow areas as well, but left most of the airbrush work on most of the large surfaces.
The rest was pretty much standard painting for me. Some of the bone and white areas look a bit too bright on the pics, but that's my camera not being able to capture the values correctly. For example, the eyes have a much more yellow tone to them, with just the center being a bit brighter.






Squighogs
Little brothers from the boss above, these where quite fun to work with. As I said before, from the announcement I never was too much of a fan of these guys, and I am still not completely on-board with them, but I have to say they are quite charming.
Barely any modifications on the mdoes, and the painting followed a similar process from the squigasaur. I do like how well the colors work on these, separating the model on green, red and yellow in a way I find quite appealing.
I have another box of them ready to be painted so I can field them more effectively in a match, only with 3 if feels they would be a bit lonely.




More pics:
Spoiler:







Automatically Appended Next Post:
MEKS!

Big Meks

Although I have a ArtelW mek with force field, I do need a few more for vehicle-heavy lists, to keep my walkers, wagons, kannons and buggies nicely maintained.
These are simple easy conversions from the necromunda ambot kit, which I am sure everyone and their model has converted an ork from. They are not super original, but they do the job.
Plus, it was a good opportunity to paint some more energy effects, which are really satisfying to do.

After this the only mek I am missing is the one with the Shokk Attack gun. I will convert one at some point when I find the proper inspiration for it.








Automatically Appended Next Post:
WAGON

Big guys territory now. I was screaming to finish this guy since I need him for many ork lists, and finally having a wagon will open up a bunch of ideas and units that currently I am barely using on the field.
I really like the results here. Although I admittedly stole the overall design from a youtube video, the execution here has worked really well. The models is both instantly recognizable as a wagon, unique, tabletop super friendly and the design of it makes sense. Big fan of the plenty and huge wheels and some of the mechanical details.

Painting-wise was really straight forward. There are not that many hard to reach areas that are visible. The turret can be removed for transport or just to show this is not a big-shooting unit on the field.






Without the turret


Detail pics


This message was edited 3 times. Last update was at 2022/09/05 11:55:34


Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Regular Dakkanaut





UK

GROT MEGA TANK

Super fun experience with this model. I might end up using it as a wagon sometimes until I get more transports, but still excited to bring to a game.
From the start I knew exactly what I wanted with this model: battleship with tank tracks and ramming front, Ton of firepower both on the front and the sides, and a bunch of grots all around the vehicle. I did not realize such a concept existed in forge world, and although those look great, I wanted to make my own.After some scouting I got a 3D printed bridge, which had the aesthetic I was looking for and plenty space for guns, got myself plenty of blood bowl snotlings and built this.

The painting process was really cool, the paint scheme works really well and keeps the mini quite readable despite the absurdity. I kept almost all the elements in this mini separated for painting, and it was a bit of a moment to glue everything together finally. There are just a couple of magnetized elements for transport, but otherwhise its quite a solid build.

I am proud of the grots, despite the fact I put so much time into them although you cant see some of them from all angles. They took a considerable amount of time (its almost a full squad of normal grots).
I do think they are really easy to see and most of my work on them ended up being worth it, only with the squig-bomb on the hand of one of them being completely blocked by the side missiles. That squig-bomb face looked really cool, but well, I do have another model of these which I'll be using on some squig-buggies at some point.
With the look on these grots, I know I will be re-painting my current normal grots to this skin tone. It just like it a lot.






The grots






Glueing the guys in position



Random Details
Spoiler:









This message was edited 2 times. Last update was at 2022/09/05 12:27:40


Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in ca
Grisly Ghost Ark Driver






Fantastic work! That Grot Megatank is especially great with all the details!

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
Made in gb
Regular Dakkanaut





UK

MEGA DREAD

And the final big boy of the batch, my scratch-build mega dread. Cant wait to field it in a game, probably teleporting and charning the biggest model on my opponent's backlines.
Super happy with the miniature. I love how chunky and powerful it looks, pose is quite dynamic, and as far as I can tell it makes mechanical sense. Other than the legs and parts of the arms, the rest is all my design, with some standouts such as the back big vents, doors, rockets and lenses on top, gun and claw designs.
The inside is supposed to be a cockpit for the crew, probably with 2 orks, one at each side, and a couple grots. The grot on thee shoulder should be manning the gun on the other shoulder, but instead of firing the gun at a further target, preferred to attack the closest enemy with a mighty rock.

The model has the hips magnetized for transport, and locks into position quite strongly

Painting was quite straight forward, not too many unknowns since I've been painting big ork vehicles for some time now. Again, not that many hard to reach areas, specially due to the magnetized hip. The model is also really big, so even the details between the legs where fairly easy to paint.
Doing that many lenses was pretty fun, since by now I got fairly good at them and I can get them really consistently.








Moar details:

Spoiler:













Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in es
Regular Dakkanaut




Madrid, Spain

Mindblowing paintjobs, loving the attention to detail and the whole orkiness achieved. Great job scattering grots all over the place

Also known as KeiserS! muette is my old name.

I also have a 3d models shop, check it out here! https://cults3d.com/en/users/keiserspandp/creations 
   
Made in gb
Regular Dakkanaut





UK

Next project started !


This time I'll be working on my leaders for my 2 armies,Calgar and Ghaz. I had a great time converting these models to make them my own, and hopefully I'll make justice to their status with an appropriate paintjob.

Both had a pass with the airbrush for the main color, and now already went throw the basecoating and washes. Today I painted the faces and bone colors, and once I complete some minor details I'll do a pass on the main colors blue and red to enhance the airbrush look, specially on Ghaz where it ended up a bit too bright everywhere. The shadows on both models have a purple tone which adds a lot, so hopefully Ill be able to keep that while darkening some areas.

Hopefully more coming soon despite how short on free time I am lately.
PD: I know the Guilliman is a bigger boss than Calgar, but Calgar is the one that inspired my ultramarines on the first place and in my eyes the real leader of my blue guys. Eventually I'll find a way to make a proper guilliman for myself, different from the GW one either by converting it or by using 3rd party prints.

















Automatically Appended Next Post:
In the modeling department... TANKS!

My ultramarines are mostly infantry and I've never used tanks on games. Over a few years now, and through Ebay bargains, I ended up with 4 rhino chasis and a landraider, as well as some accessories and weapons for them. This might be the moment to get them built.

My idea was to have 3 rhino chassis completely magnetized for both rhino, razorback, whirlwind and predator uses. All of them would be personalized and decorated, specially the landraider.
Once I get some turrets I order for a 3D printer I'll have all the bits I need for completing this section of my army. This will probably happen after I finish my faction leaders, but for now I can show you some of the progress on these. Most of the work has been restoring, magnetizing and making the needed bits I want for the decorations, but although is a lot of work it feels quite rewarding.

I am exited to finish the builds and start airbrushing the blues. I had a great experience with the droppod and these might be quite fun to do too.

This message was edited 1 time. Last update was at 2022/09/20 22:42:26


Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in be
Gargantuan Great Squiggoth





Not where I should be

Amazing. Just bloody amazing bud. Really great.




 
   
Made in es
Regular Dakkanaut




Madrid, Spain

The detailing work on those vehicles looks brilliant, looking forward to see paint on it!

Also known as KeiserS! muette is my old name.

I also have a 3d models shop, check it out here! https://cults3d.com/en/users/keiserspandp/creations 
   
Made in us
Ancient Venerable Dreadnought






The finished big batch looks great. The vibrancy on reds and yellows is really cool.

I always love a rescue of pre-loved minis. The rhinos look like they needed a good bit of work. Looks like you went to town in the land raider too, are the GS extras on the side taken from some terrain?

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in gb
Regular Dakkanaut





UK

 gobert wrote:
The finished big batch looks great. The vibrancy on reds and yellows is really cool.

I always love a rescue of pre-loved minis. The rhinos look like they needed a good bit of work. Looks like you went to town in the land raider too, are the GS extras on the side taken from some terrain?


Cheers
Yes, those green stuff casts are made using blue stuff and terrain pieces with imperial iconography

Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Regular Dakkanaut





UK

Bosses finished!
Calgar and Ghaz are completed and ready to get on the tabletop. Very happy with the results and proud to have them lead my 2 armies.
These are the first minis in a while that I paint more "individually" rather than in a batch, and did not took that much time despite my busy timetable.
The conversion work and paint job really make these minis mine despite of how common and mono-pose they are.

Great 2 minis finished, now I'll move on to less important minis, probably some ork or ultramarine infantry. Once some bits arrive in the mail I'll be finishing those ultramarine tanks and paint them right away though!

Little lesson learned here:
I think I would need to push myself more on future important characters, since although I feel happy with the results, the methods I use seem to have a ceiling that I am already reaching. More time or focus really dont make a noticeable difference, thus I feel I need to learn or approach what I do in a slightly different method. Sure, I could spend a few more hours getting certain details just right, but overall I feel my recipe for my ultramarines and evilsunz is quite solid and I can get consistent and good quality results with any mini.

Trying to use more color theory or artistic choices would probably give me more of a challenge and expand what I can do with my paintjobs.

Here are some pics of the results. The photos are a bit over exposed, might take some better ones once I get a better camera.



GHAZ

Super fun to convert, great to paint. This guy is BIG, almost the size of a redemptor.
For the painting I used an airbursh to speed through the reds, but I had to spend a couple evenings doing glazes on the shadows to bring the needed contrast. I used purples on the shadows since it makes the model so much interesting, and the difference before and after this contrast pass is night and day. I feel like I need to practice my airbrush a lot more to squeeze more out of it, since at the moment I barely use it since I dont have yet enough fine control with it.
If you paint this model in different pieces is quite easy as long as you paint from the most hidden parts outwards, and overall It was an enjoyable time.













All my warbosses so far:
Ghaz is my biggest boss yet, but I love all the my ones too. With this I get my set up to 5, I'll be interested on knowing how you'll rate them in a top 5 XD



Makari:
Honestly, although it can be userfull on the tabletop to a degree, I dont care about this guy. I painted it just to complete the ghaz set. The conversion is a bit lazy just because I wanted the banner on Ghaz instead.
The eyes are painted but the lihgting does not show them here XD



CALGAR

Once I saw the new plastic primaris calgar... I really hated it. The pose was just not for me. I understand is a call back to his classic pose, but the Calgar mini I really loved was the previous one, the terminator metal one that I own. Although I put effort at the time, I think I did not manage to make that miniature justice with my paint job. To be fair, is quite coated in small details, and is quite hard to separate all the elements properly and keep the model readable. After that, I started looking at that "bad" calgar plastic mini, since although the pose is mhe, it did had some convention potential.
Once I bough it I manage to change to pose to emulate the terminator one, and with that I was set.
The model now did not only had a much better pose, which was also more dynamic and a call back to the classic one, but also had some more size to stand out over other models in my ultramarine heavy-infantry army.

The paint job was fairly straight forward. I did do some more airbrush work on this guy to get the main blues, and used purple on the shadows too to bring up the color interest of the mini.
The face and non metallic metals where the most difficult parts to do but ended up working really well, but I'll say in person they look much better than in the photos.










Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Crushing Black Templar Crusader Pilot






London

Love the reposing of Ghaz and Calgar - really nice takes on some modern classics

Thanks for sharing



Relapse wrote:
Baron, don't forget to talk about the SEALs and Marines you habitually beat up on 2 and 3 at a time, as you PM'd me about.
nareik wrote:
Perhaps it is a lube issue, seems obvious now.
 
   
Made in gb
Regular Dakkanaut





UK

More projects!
After finishing my 2 leaders, I have a bunch of options for things to do next.
I could do some ultramarines for a change, but since its orktober and recently got my battlewagon ready for waaargh, I'll do some meganobs.
I already started painting them some months ago, but got distracted with other stuff. They are fairly close to finish the base coat, but I have a bit of an issue.

Through conversions and scratchbuilding I got 13 of them, + a warboss. I was pretty happy with most of them, but a few where not in-line with my standards, and 13 + 1 is a bit of an estrange number.
I manage to get 4 chaos obliteraros for practically nothing, and I wanted to convert them into proper meganobs. Whit this numbers I find myself more on 3 squads of 5 proper models. These squads have some asthetic differences between them, and although I am not completely sold on not looking homogeneous, I think they work well regarthless.

Classic
These are mostly normal meganobs. 2 of them are my oldest scratchbuilds, which I'll say still hold up today. I might do some minor touches to them, but should be fairly straight foward.



ObliteraOrks
Bigger than the normal meganob, but also potentially cooler. I started by removing as much as the chaos marks from the models as I needed and reposed the models a little bit so they dont look the same.
I just started adding the most basic elements, such as the heads and some melee weapons, but they'll need some work before they look completed. Fun scratchbuilding though!
The warboss on mega armour will serve as a leader for this squad, and I swaped his old head for one that has a lot more character and size.


Mega Urruk
These where some really fun conversions from some time ago. Sigmar Urruks work quite well to meganobs, although the asthetic is a bit different. I'll use them as "beastnagga" meganobs, which in other words means "they'll be easier to tell apart on a melee if they are next to other units of meganobs".


mmeh?
Not sure about these. I might scrapt them and use their bits on the conversions I'm doing, or add some more work to make them look better. On a sea of meganobs they look alright, but looked at individually they lack a bit

Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in ca
Stormin' Stompa






Ottawa, ON

You have done a good job of giving the meganobs a bit more dynamism. They're not the nimblest orks, but it's still nice seeing them rushing towards the enemy with everyone else.

Ask yourself: have you rated a gallery image today? 
   
Made in fi
Dipping With Wood Stain





Superb work on both Ghaz and Calgar. Excellent conversions and sweet paintjobs.

My P&M log here on Dakka [WIP and finished work]
My blog on Wordpress [Finished work] 
   
Made in us
Ancient Venerable Dreadnought






Phwoar! Ghaz and Calgar painted up great, the reposes both work well. I can’t get over the size of Ghaz, for that reason he’s number 1 in my top 5, which would run in size order (Ghaz, bike, snagga, buzzsaw axe, blood bowl(?)).

The ObliterOrks match the Ork aesthetic surprisingly well. Will they have some remnants of their origin, like armour panel colours to show they’ve been looted, or have everything complete hidden?

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in gb
Regular Dakkanaut





UK

 gobert wrote:
Phwoar! Ghaz and Calgar painted up great, the reposes both work well. I can’t get over the size of Ghaz, for that reason he’s number 1 in my top 5, which would run in size order (Ghaz, bike, snagga, buzzsaw axe, blood bowl(?)).

The ObliterOrks match the Ork aesthetic surprisingly well. Will they have some remnants of their origin, like armour panel colours to show they’ve been looted, or have everything complete hidden?


Thanks! Glad you like them
For the obliterOrks the idea was to use the minis as a base to build up the meganob on top. They are going to be 100% ork-looking, and any chaos aspect will be hidden or transformed as best as I can. I get the appeal of orks looting the chaos enemies thus having a similar asthetic or aspects of the the chaos look showing through , but these guys build their stuff properly XD

Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in us
Regular Dakkanaut




Just scrolled through the entire thread - awesome conversions! Also, normally I hate the Ultramarines scheme, but you make it look great.
   
Made in gb
Regular Dakkanaut





UK

Vehicles updates!
Although I am still waiting for a few magnets to arrive, pretty much all the components are ready.
I started doing the blues on the vehicles, which at this stage is fairly simple cenital airbrushing. I'll be doing masks for the whites and trying to keep them clean later. The edge highlighting will make all the difference here.



For the landraider I wanted to do something a bit more special, and found this youtube inspiration.
https://www.youtube.com/watch?v=GnXZdvEDwOU&t=74s&ab_channel=DDBuilds
I did a quick tests and I liked the result, making the pattern less obvious, and exagerating the shadow gradient more. I also spent an hour practicing the pattern, and once the varnish dries on the model I'll give it a go on the actual model.




Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Regular Dakkanaut





UK

Pattern update.

With many of my projects I try to do something different to keep exploring and learning on the hobby, and in this case one of the big ones is making a free-hand all over a landraider.
These are the 2 main steps on the freehand I did today, where first I layed out the main lines and then added the leaves on the gaps. There is room for improvement but overall I am happy with the brush controll and patterns.
Currently the model is drying a protecting layer of varnish before I apply the last step, a gradient on the shadows by airbrush to get the final effect.
The areas that do not have the patter and going to be painted with another color later, specially whites, gold and metals.



This message was edited 1 time. Last update was at 2022/10/17 22:44:33


Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in gb
Regular Dakkanaut





UK

Another quick update.

got the airbrush out and finished that blue on the shadows. This has mutted the freehand in some areas but improved the contrast on the model so far. There will be another pass with blacklining and maybe some glazed with black on the shadows later. Might do another pass freehand to reinforce some areas, particularly the corners and top if I feel it needs it.





Once all the varnish dries I get the masks on to do the whites. I already tested this method before and it worked fine, so shoudnt be too much of an issue. After that, a few base colors more and I'll get most of the model done before edgehighlights.

Serve the Emperor today, for tomorrow you may be be dead.
Painting blog:
https://www.dakkadakka.com/dakkaforum/posts/list/793314.page
 
   
Made in us
Ancient Venerable Dreadnought






Seriously bling raider! I’ve seen a few people do similar and it’s super effective, great job

Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way 
   
Made in us
Grisly Ghost Ark Driver






That's impressive patterning! I love what you did with the airbrush after it, it actually ties the pattern together really well.

See what's on my painting table Now painting: Kruleboyz Gutrippaz 
   
 
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