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Made in gb
Automated Rubric Marine of Tzeentch





UK

 wuestenfux wrote:

Crowe is not ideal in a competitive list.


I'll probably keep him in though for fluff's sake - I like the idea of having him arrive in the Stormraven with the Purifiers.

This message was edited 2 times. Last update was at 2022/01/02 17:38:30


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in gb
Regular Dakkanaut




 wuestenfux wrote:
The work horses in an actual GK army are the NDKs.
Without NDKs (and Dreads), there are no more heavy long-range hitters
since the light versions of the heavy weapons (psilencers, psycannons) are not good enough.


Just suppose that there were no NDK. Given this constraint, which with the incoming Tau codex perhaps is not a totally crazy scenario, which will be in your opinion the most optimal list?

This message was edited 1 time. Last update was at 2022/01/20 21:08:58


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

psipso wrote:
 wuestenfux wrote:
The work horses in an actual GK army are the NDKs.
Without NDKs (and Dreads), there are no more heavy long-range hitters
since the light versions of the heavy weapons (psilencers, psycannons) are not good enough.


Just suppose that there were no NDK. Given this constraint, which with the incoming Tau codex perhaps is not a totally crazy scenario, which will be in your opinion the most optimal list?

Looking at a new, very shooty Tau army, NDKs seem to be rather vulnerable as some Tau weapons ignore inv. saves.
Here is my approximate list without vehicles (just one subfaction):

Spoiler:

Battalion Detachment 0CP (Imperium - Grey Knights) [118 PL, 12CP, 1,992pts]
Configuration
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Brotherhood
Selections: Swordbearers
Detachment Command Cost
Gametype
Selections: Matched

HQ
Brotherhood Techmarine [6 PL, 110pts]
Selections: 3: Sanctuary, Boltgun, Foretelling of Locus, Omnissian Power Axe
Servo Arms
Brotherhood Techmarine [4 PL, 80pts]

Selections: 5: Warp Shaping, Boltgun, Omnissian Power Axe
Servo Arms

Kaldor Draigo [9 PL, 180pts]
Selections: 1: Daemon Slayer, 1: Gate of Infinity, 2: Empyric Amplification, Warlord

Troops
Strike Squad [6 PL, 115pts]
2x Grey Knight (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Grey Knight (Psycannon)
Selections: Psycannon
Grey Knight (Warding Stave)
Grey Knight Justicar
Nemesis Force Halberd

Strike Squad [6 PL, 115pts]
2x Grey Knight (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Grey Knight (Psycannon)
Selections: Psycannon
Grey Knight (Warding Stave)
Grey Knight Justicar
Nemesis Force Sword

Strike Squad [6 PL, 115pts]
2x Grey Knight (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Grey Knight (Psycannon)
Selections: Psycannon
Grey Knight (Warding Stave)
Grey Knight Justicar
Nemesis Force Halberd

Elites
Paladin Squad [26 PL, 302pts]
2x Paladin (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Warding Stave)
Paragon
Nemesis Force Sword

Paladin Squad [13 PL, 255pts]
Paladin (Halberd)
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Warding Stave)
Paragon
Nemesis Force Sword

Purifier Squad [7 PL, 120pts]
Knight of the Flame
Nemesis Force Halberd
2x Purifier (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Purifier (Psycannon)
Selections: Psycannon
Purifier (Warding Stave)

Purifier Squad [7 PL, 120pts]
Knight of the Flame
Nemesis Force Sword
2x Purifier (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Purifier (Psycannon)
Selections: Psycannon
Purifier (Warding Stave)

Fast Attack
Interceptor Squad [14 PL, 240pts]
2x Grey Knight (Psilencer)
Selections: 2x Psilencer
6x Interceptor (Halberd)
Selections: 6x Nemesis Force Halberd, 6x Storm Bolter
Interceptor (Warding Stave)
Interceptor Justicar
Nemesis Force Halberd
Interceptor Squad [7 PL, 120pts]
Grey Knight (Psilencer)
2x Interceptor (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Interceptor (Warding Stave)
Interceptor Justicar
Nemesis Force Halberd

Interceptor Squad [7 PL, 120pts]
Grey Knight (Psilencer)
2x Interceptor (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Interceptor (Warding Stave)
Interceptor Justicar
Nemesis Force Sword

Created with BattleScribe

This message was edited 1 time. Last update was at 2022/01/21 17:03:46


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Longtime Dakkanaut





I definitely think there might be some play in NDK-less lists. Obviously people rightly latched onto maxed NDK+Interceptors, but it feels like list building innovation stopped there without mining other possibilities. With Tau and Eldar poised to make vehicles/centerpiece models moot, I think infantry-heavy, mortal-wound heavy lists might see new value.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
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Regular Dakkanaut





I am quitting 40k for the foreseeable future.
What they did to GK with this detachment change was two-fold.
1st, the number of DKs we could take went from 6>4.I typically only use 5. They were not overly broken and a point increase would have been good.
2nd. I lose the ability to take 2 different KEY brotherhood spells, Aegis and Lodestone. I had these two different detachments designed for one to be very tanky and the other one very killy. Now that is completely F--Ked.

I do not see this changing anytime soon and I understand the need for balance, but the difference in power I now possess feels too bad to continue.
   
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Seattle, WA

Spamming DK's feels gamey to me, so I'm happy to see it go. Following the treatment of Ork Buggies, you can't be too surprised they limit us to 4 per detachment

We aren't alone in losing the benefits of dipping multiple sub-factions, and losing powers hurts. That said, I like having to pick a brotherhood and love it, warts and all.

It's debatable but I believe this affects Orks, Sisters, AdMech, and guard worse than it affects us. Prescient Brotherhood and Swordbearers remain viable as solo sub-factions still, and our greatest strength lies in our datasheets.

This message was edited 1 time. Last update was at 2022/01/22 07:30:47


 
   
Made in gb
Regular Dakkanaut




wuestenfux wrote:
psipso wrote:
 wuestenfux wrote:
The work horses in an actual GK army are the NDKs.
Without NDKs (and Dreads), there are no more heavy long-range hitters
since the light versions of the heavy weapons (psilencers, psycannons) are not good enough.


Just suppose that there were no NDK. Given this constraint, which with the incoming Tau codex perhaps is not a totally crazy scenario, which will be in your opinion the most optimal list?

Looking at a new, very shooty Tau army, NDKs seem to be rather vulnerable as some Tau weapons ignore inv. saves.
Here is my approximate list without vehicles (just one subfaction):

Spoiler:

Battalion Detachment 0CP (Imperium - Grey Knights) [118 PL, 12CP, 1,992pts]
Configuration
Battle Size [12CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Brotherhood
Selections: Swordbearers
Detachment Command Cost
Gametype
Selections: Matched

HQ
Brotherhood Techmarine [6 PL, 110pts]
Selections: 3: Sanctuary, Boltgun, Foretelling of Locus, Omnissian Power Axe
Servo Arms
Brotherhood Techmarine [4 PL, 80pts]

Selections: 5: Warp Shaping, Boltgun, Omnissian Power Axe
Servo Arms

Kaldor Draigo [9 PL, 180pts]
Selections: 1: Daemon Slayer, 1: Gate of Infinity, 2: Empyric Amplification, Warlord

Troops
Strike Squad [6 PL, 115pts]
2x Grey Knight (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Grey Knight (Psycannon)
Selections: Psycannon
Grey Knight (Warding Stave)
Grey Knight Justicar
Nemesis Force Halberd

Strike Squad [6 PL, 115pts]
2x Grey Knight (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Grey Knight (Psycannon)
Selections: Psycannon
Grey Knight (Warding Stave)
Grey Knight Justicar
Nemesis Force Sword

Strike Squad [6 PL, 115pts]
2x Grey Knight (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Grey Knight (Psycannon)
Selections: Psycannon
Grey Knight (Warding Stave)
Grey Knight Justicar
Nemesis Force Halberd

Elites
Paladin Squad [26 PL, 302pts]
2x Paladin (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Warding Stave)
Paragon
Nemesis Force Sword

Paladin Squad [13 PL, 255pts]
Paladin (Halberd)
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Psycannon)
Selections: Psycannon (Terminator)
Nemesis Force Sword
Paladin (Warding Stave)
Paragon
Nemesis Force Sword

Purifier Squad [7 PL, 120pts]
Knight of the Flame
Nemesis Force Halberd
2x Purifier (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Purifier (Psycannon)
Selections: Psycannon
Purifier (Warding Stave)

Purifier Squad [7 PL, 120pts]
Knight of the Flame
Nemesis Force Sword
2x Purifier (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Purifier (Psycannon)
Selections: Psycannon
Purifier (Warding Stave)

Fast Attack
Interceptor Squad [14 PL, 240pts]
2x Grey Knight (Psilencer)
Selections: 2x Psilencer
6x Interceptor (Halberd)
Selections: 6x Nemesis Force Halberd, 6x Storm Bolter
Interceptor (Warding Stave)
Interceptor Justicar
Nemesis Force Halberd
Interceptor Squad [7 PL, 120pts]
Grey Knight (Psilencer)
2x Interceptor (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Interceptor (Warding Stave)
Interceptor Justicar
Nemesis Force Halberd

Interceptor Squad [7 PL, 120pts]
Grey Knight (Psilencer)
2x Interceptor (Halberd)
Selections: 2x Nemesis Force Halberd, 2x Storm Bolter
Interceptor (Warding Stave)
Interceptor Justicar
Nemesis Force Sword

Created with BattleScribe



I like the idea of the paladins. In my humble opinion, the biggest issue GK always got is resilience. Our units are more expensive but they die as easy as the other factions cheaper ones. Physic awakening helps us give to our Paladins a bunch of buffs that make them almost indestructible. 9th edition switches Paladins by NDK thanks to granting them 4+ invul saves. Without NDK I think that our best bet is paladins with a +0 save. Luckily things are not as daunting as pre Physic awakening as at least our troops have 1 extra wound across the board.

Is somebody knows if at least our vanilla terminators will see some points decrease?

NewTruthNeomaxim wrote:I definitely think there might be some play in NDK-less lists. Obviously people rightly latched onto maxed NDK+Interceptors, but it feels like list building innovation stopped there without mining other possibilities. With Tau and Eldar poised to make vehicles/centerpiece models moot, I think infantry-heavy, mortal-wound heavy lists might see new value.


I think that this is actually a cool idea. Besides our beloved kamehameha librarian, which other cool combos do we have for this strategy?

This message was edited 1 time. Last update was at 2022/01/22 08:18:26


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg


Grandmaster in Nemesis Dreadknight 150-160 +10

Brotherhood Terminator 42-40 -2

Paladin 47-45 -2

Interceptor 26-24 +2

Nemesis Dreadknight 120-130 +10

Point increases concern competitive choices of GK armies.
But it's good to see Paladins going down 2 pts which provide a decent substitute of the 5th GMNDK when it comes to single subfaction.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Grisly Ghost Ark Driver






Can you take Draigo and a Grandmaster? I don't know if that Supreme Grandmaster Keyword uses up the one grandmaster slot.

   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 CKO wrote:
Can you take Draigo and a Grandmaster? I don't know if that Supreme Grandmaster Keyword uses up the one grandmaster slot.


It does not, since they are different keywords

https://www.reddit.com/r/Grey_Knights/comments/p633cm/comment/h9cch8j/?utm_source=share&utm_medium=web2x&context=3

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

I had my first game with my GK this week...

I played SW, and took Crowe, a GMDK, a Strike Squad, a Purifier Squad, an Interceptor Squad and a Stormraven. Teleport Shunt and Sigil of Exigence let me take out a unit of dug-in long fangs with the GMDK on turn 1, and Sanctuary protected the Stormraven once it arrived on turn 2, allowing it to take a Stormfang down to 3 wounds. Purifying Flame from the Purifier Justicar then finished it off! The Purifiers and Interceptors took heavy losses, but took out a unit of thunderwolves before they could do any damage. It was then all over by the end of round 3 when the GMDK, supported by the Stormraven, took out Bjorn for the win

This message was edited 3 times. Last update was at 2022/03/19 09:44:27


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in gb
Regular Dakkanaut




What do you think about the latest balance data slate? as I have understood it,
armoured resilience won't be affected and therefore we can combine it with the new buff of AP reduction. Am I wrong on this?

This message was edited 1 time. Last update was at 2022/04/18 14:43:16


 
   
Made in gb
Battleship Captain




No, that's correct. Rules which reduce AP lock you out of armour of contempt but bonuses to your save are a different bonus which isn't affected (unless it cones from a storm shield).

Armoured Resiliance Paladins can therefore get a 2+ armour save even against tactical doctrine bolt rifles or thousand sons warp bolters, which combined with their wounds per model means dropping them with small arms takes a hell of a lot of doing.

Termagants expended for the Hive Mind: ~2835
 
   
Made in ca
Gargantuan Gargant






Glad to see Paladins are back on the menu after basically being shafted on not being able to gain access to Brotherhood rules. It was kinda weird seeing GK basically being relegated to only PA and Dreadknight units when being able to suit up the entire chapter in TDA was kind of their thing.
   
Made in us
Damsel of the Lady




locarno24 wrote:
No, that's correct. Rules which reduce AP lock you out of armour of contempt but bonuses to your save are a different bonus which isn't affected (unless it cones from a storm shield).

Armoured Resiliance Paladins can therefore get a 2+ armour save even against tactical doctrine bolt rifles or thousand sons warp bolters, which combined with their wounds per model means dropping them with small arms takes a hell of a lot of doing.


An armoured resilience Paladin in Light Cover (either actually or through the Tide) worsens incoming AP by 1 and gets +2 to armor saves. That means against AP-3, he's still making a 2+ check. It takes AP-4 to get him to 3+ and AP-5 to reach 4+. You don't even need/want Sanctuary on him at that point.

This message was edited 1 time. Last update was at 2022/04/16 19:04:27


 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

 dreadblade wrote:
I had my first game with my GK this week...

I played SW, and took Crowe, a GMDK, a Strike Squad, a Purifier Squad, an Interceptor Squad and a Stormraven. Teleport Shunt and Sigil of Exigence let me take out a unit of dug-in long fangs with the GMDK on turn 1, and Sanctuary protected the Stormraven once it arrived on turn 2, allowing it to take a Stormfang down to 3 wounds. Purifying Flame from the Purifier Justicar then finished it off! The Purifiers and Interceptors took heavy losses, but took out a unit of thunderwolves before they could do any damage. It was then all over by the end of round 3 when the GMDK, supported by the Stormraven, took out Bjorn for the win


I've played another couple of games with this list since, narrowly losing to Orks (by 1VP) but tabling them in the process, then against an IG tank list yesterday using the new Tempest of War missions...

That game I lost conclusively (70-45), but had an absolute blast with the Stormraven. Despite Crowe and the GMDK being taken out before the Stormraven arrived from reserves (so no Sanctuary!) the combination of Hard to Hit, Marked for Death and Empyric Loadstone (from a lone Interceptor Justicar in cover in the centre of the table) meant that the Stormraven flew around and took out three Leman Russes and a Manticore in the remaining 4 turns! You've got to love Swordbearers

This message was edited 1 time. Last update was at 2022/04/20 12:32:56


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in gb
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UK

Has anyone considered running a super-heavy auxiliary detachment with an Imperial Knight?

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 dreadblade wrote:
Has anyone considered running a super-heavy auxiliary detachment with an Imperial Knight?


Here is an alternative list with three Warglaives (about 450 pts that could also be invested into an Errant).

Spoiler:

GK + Armiger – 2000 pts
Posted on May 13, 2022 by Fux - 40k Site
++ Battalion Detachment 0CP (Imperium – Grey Knights) [77 PL, 11CP, 1,555pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Brotherhood: Prescient Brethren

Detachment Command Cost

+ HQ +

Brother-Captain [8 PL, -1CP, 140pts]: 5: Warp Shaping, Divination, Foretelling of Locus, Master-crafted storm bolter, Shield of Humanity

. Nemesis Force Halberd

Grand Master in Nemesis Dreadknight [11 PL, 240pts]: 2: Empyric Amplification, 3: Unyielding Anvil, 4: Vortex of Doom, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer, Servant of the Throne, Sigil of Exigence, Warlord

+ Troops +

Strike Squad [6 PL, 110pts]

. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter

. Grey Knight Justicar

. . Nemesis Force Sword

Strike Squad [6 PL, 110pts]

. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter

. Grey Knight Justicar

. . Nemesis Force Sword

Strike Squad [6 PL, 110pts]

. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter

. Grey Knight Justicar

. . Nemesis Force Sword

+ Fast Attack +

Interceptor Squad [8 PL, 130pts]

. 4x Interceptor (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter

. Interceptor Justicar

. . Nemesis Warding Stave

Interceptor Squad [8 PL, 130pts]

. 4x Interceptor (Halberd): 4x Nemesis Force Halberd, 4x Storm Bolter

. Interceptor Justicar

. . Nemesis Warding Stave

+ Heavy Support +

Nemesis Dreadknight [8 PL, 195pts]: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword

Nemesis Dreadknight [8 PL, 195pts]: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword

Nemesis Dreadknight [8 PL, 195pts]: Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword

++ Super-Heavy Auxiliary Detachment -3CP (Imperium – Imperial Knights) [21 PL, -3CP, 415pts] ++

+ Configuration +

Detachment Command Cost [-3CP]

Household Choice: House <Custom>, Questor Mechanicus

+ Lord of War +

Armiger Warglaives [21 PL, 445pts]

. Armiger Warglaive: Freeblade, Meltagun

. Armiger Warglaive: Freeblade, Meltagun

. Armiger Warglaive: Freeblade, Heavy Stubber

++ Total: [98 PL, 8CP, 2000pts] ++


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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UK

I know it can be done, but do we think it's a good idea for GK? Or do they not need the super-heavies? I already run a Stormraven which dishes out a fair amount of damage and can be protected with Sanctuary.

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Dakka Veteran





I played a GK player today and he spammed smite on 5's over and over and murdered so much stuff. What is the current rule on using smite more than 1 time per turn?
   
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UK

Warp charge increases by one each time. Same with Purifying Flame for GK.

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Neophyte undergoing Ritual of Detestation





warpedpig wrote:
I played a GK player today and he spammed smite on 5's over and over and murdered so much stuff. What is the current rule on using smite more than 1 time per turn?

Not legal.
You should tell him to also apologize at the very least.
   
Made in us
Dakka Veteran





He did. I think he hasn’t played them in a long time and wasn’t aware of the last update. Not a big deal.


Automatically Appended Next Post:
How do Temporal Bombs work? I can’t find their description anywhere? Can they be used in the enemies deployment zone?

This message was edited 1 time. Last update was at 2022/05/21 16:59:33


 
   
Made in us
Neophyte undergoing Ritual of Detestation





warpedpig wrote:
He did. I think he hasn’t played them in a long time and wasn’t aware of the last update. Not a big deal.


Automatically Appended Next Post:
How do Temporal Bombs work? I can’t find their description anywhere? Can they be used in the enemies deployment zone?

TEMPORAL BOMBS
Havens of the unclean and sites of purity are sanctified with these soul-reactive devices. Seeded in a hallowed moment within the floes of the churning warp, they transition into realspace without causing a breach, using the power of that shift to detonate.

Before the battle, select one Area Terrain feature that is not within your opponent’s deployment zone and note it down secretly on your army roster. The first time an enemy unit starts or ends a move on or within that terrain feature, reveal your choice and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I'm really hoping they fix our warlord trait to work on Demon Saves or it's pointless. FAQ, don't fail me now!

 
   
Made in us
Shas'la with Pulse Carbine





Florida

 dreadblade wrote:
Has anyone considered running a super-heavy auxiliary detachment with an Imperial Knight?


It's not really worth it. Knights die very easily in the current meta. You are almost certainly better off using those points to add more obsec troops to your list to help you score vps more easily.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 D6Damager wrote:
 dreadblade wrote:
Has anyone considered running a super-heavy auxiliary detachment with an Imperial Knight?


It's not really worth it. Knights die very easily in the current meta. You are almost certainly better off using those points to add more obsec troops to your list to help you score vps more easily.

A single Knight is hard to justify unless you have a plan.
However, its fluffy for a GK army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
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What are good weapons for Brotherhood Terminator Squads and Paladin Squads?
   
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Dimmamar

Since AP is king at the moment, Swords are the best all-rounder choice. A Hammer on a Paragon is not terrible, but on others it takes their WS to 4+, which is a bad choice IMO.

Psilencers are a decent consideration, but they only give you 2 more shots than what the model comes with and the AP is negated largely by AOC.

If you know you're fighting hordes, Incinerators are fun but not essential.

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Hamburg

BillyN831 wrote:
What are good weapons for Brotherhood Terminator Squads and Paladin Squads?

I'd take a mix of weapons with maxed out shooty weapons.

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