Switch Theme:

What are you playing right now?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Stone Bonkers Fabricator General






XCom Enemy Within which is pretty much like admitting to being back on crack.

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 KamikazeCanuck wrote:
XCom Enemy Within which is pretty much like admitting to being back on crack.


I'm playing the same thing. If you keep your tech ahead of exalt a bit then exalt die like chumps even when they have laser weapons and some genetic implants.

If you want perhaps we could play a game some time. I have to warn you I have probably 700 or 800 something hours playing xcom: enemy unknown and enemy within. It's almost all single-player experience but it should translate somewhat.

This message was edited 1 time. Last update was at 2013/12/23 05:38:27


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

Killzone Shadow Fall.

I preferred the multiplayer in Killzone 3.



 
   
Made in ca
Stone Bonkers Fabricator General






 flamingkillamajig wrote:
 KamikazeCanuck wrote:
XCom Enemy Within which is pretty much like admitting to being back on crack.


I'm playing the same thing. If you keep your tech ahead of exalt a bit then exalt die like chumps even when they have laser weapons and some genetic implants.

If you want perhaps we could play a game some time. I have to warn you I have probably 700 or 800 something hours playing xcom: enemy unknown and enemy within. It's almost all single-player experience but it should translate somewhat.


Pretty sure you'd slaughter me then. I'm barely surviving this thing. It's way harder than Enemy Unknown. Lost a whole squad saving Newfoundland and just somehow made it through the attack on your base. That attack was just plain stupidly difficult. Don't even know how I beat it but one guy barely crawled his way out of there.

 
   
Made in au
Lady of the Lake






Just finished getting the last of those little Maiamai squid things in Zelda.



Only 100 of the little guys...

   
Made in nl
Decrepit Dakkanaut






Pretty much has been nothing but super street fighter 4 AE.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Been playing a lot of Call of Duty: Ghosts.

I'm enjoying it, even the multiplayer. There are some things I'm not fond of(notably the dog in MP--dog has a ridiculous melee attack range and it will hunt people across the entirety of the map while not showing up on satellite scans) but overall the game is a lot of fun.
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

 carlos13th wrote:
Killzone Shadow Fall.

I preferred the multiplayer in Killzone 3.

I didn't get to play the multiplayer, but I loved the (little bit) of the campaign mode I got to play. Much better than KZ3, and had the potential to be better than KZ2.

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in us
Near Golden Daemon Caliber






Illinois

Dragons Age ultimate or whatever, at least until xmas clears and I can throw monies at bg2:ee/starbound/something.

It's been fairly entertaining, though I hope to get more party members soon, the bickering between the first two was cute at first but it wears on you quickly.

 
   
Made in us
[MOD]
Madrak Ironhide







 KamikazeCanuck wrote:
 flamingkillamajig wrote:
 KamikazeCanuck wrote:
XCom Enemy Within which is pretty much like admitting to being back on crack.


I'm playing the same thing. If you keep your tech ahead of exalt a bit then exalt die like chumps even when they have laser weapons and some genetic implants.

If you want perhaps we could play a game some time. I have to warn you I have probably 700 or 800 something hours playing xcom: enemy unknown and enemy within. It's almost all single-player experience but it should translate somewhat.


Pretty sure you'd slaughter me then. I'm barely surviving this thing. It's way harder than Enemy Unknown. Lost a whole squad saving Newfoundland and just somehow made it through the attack on your base. That attack was just plain stupidly difficult. Don't even know how I beat it but one guy barely crawled his way out of there.


Newfoundland? Is that the fishing village?

Man, that mission is a mess. Probably hardest mission in the game.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Dragon's Dogma: Dark Arisen.

PSN and Pawn name same as here if anyone wants to use my pawn. Can friend folk if they are lower level. Also entirely willing help out with materials or gear.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Stubborn Hammerer





been playing Deadpool,

Game is hilarious

Check out my trades http://www.dakkadakka.com/dakkaforum/posts/list/515178.page

Check out my Auctions

http://www.dakkadakka.com/dakkaforum/posts/list/521603.page 
   
Made in us
Near Golden Daemon Caliber






Illinois

I saw that, hilarious is good, is it also fun at the same time?

 
   
Made in ca
Stone Bonkers Fabricator General






 Kanluwen wrote:
Been playing a lot of Call of Duty: Ghosts.

I'm enjoying it, even the multiplayer. There are some things I'm not fond of(notably the dog in MP--dog has a ridiculous melee attack range and it will hunt people across the entirety of the map while not showing up on satellite scans) but overall the game is a lot of fun.


I thought the Alien Invasion mode was good too. Been fighting a lot of aliens lately....


Automatically Appended Next Post:
 malfred wrote:
 KamikazeCanuck wrote:
 flamingkillamajig wrote:
 KamikazeCanuck wrote:
XCom Enemy Within which is pretty much like admitting to being back on crack.


I'm playing the same thing. If you keep your tech ahead of exalt a bit then exalt die like chumps even when they have laser weapons and some genetic implants.

If you want perhaps we could play a game some time. I have to warn you I have probably 700 or 800 something hours playing xcom: enemy unknown and enemy within. It's almost all single-player experience but it should translate somewhat.


Pretty sure you'd slaughter me then. I'm barely surviving this thing. It's way harder than Enemy Unknown. Lost a whole squad saving Newfoundland and just somehow made it through the attack on your base. That attack was just plain stupidly difficult. Don't even know how I beat it but one guy barely crawled his way out of there.


Newfoundland? Is that the fishing village?

Man, that mission is a mess. Probably hardest mission in the game.


Yes, mission was completed but I don't know how anyone could survive that. And I'm actually angry at how difficult the attack on your HQ is. Ridiculous, ridicolous I say! It's all these dang kids in the internet saying the game was easy! Leave something for the normal people!

Anyway, despite that I'll say it's added a lot more variety to the game. I'm back to not knowing what's going to happen from moment to moment in a way that I can't say since my very first play through.

This message was edited 1 time. Last update was at 2013/12/23 18:25:24


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

"Extinction" was definitely fun but I'm very disappointed that it will not be updated at no charge or have "Extinction" episodes sold separately from the main multiplayer packs.
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

I've bought Rage today, for €5,-
Enjoying it so far!

   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

Getting a templar build going for Path of Exile. Really enjoying my spectral throw staff

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Decrepit Dakkanaut





 FirePainter wrote:
Getting a templar build going for Path of Exile. Really enjoying my spectral throw staff


Of the character options, the Templar is by far my fave, and my highest level. If you get a staff going, and put quite a few passive points into the staff spots (as in, as many as possible) you really, REALLY dont need a second weapon.
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Just bought Sins of a Solar Empire: Trinity.
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

 Ensis Ferrae wrote:
 FirePainter wrote:
Getting a templar build going for Path of Exile. Really enjoying my spectral throw staff


Of the character options, the Templar is by far my fave, and my highest level. If you get a staff going, and put quite a few passive points into the staff spots (as in, as many as possible) you really, REALLY dont need a second weapon.


Yeah that is what I am going for with this build massive power from the staff and spectral throw not sure if I will have the dex to use it at high levels but it should be fun.

 Shadow Captain Edithae wrote:
Just bought Sins of a Solar Empire: Trinity.


Check out some of the mods that are available. There are a huge number that add a lot of depth and changes to the game. Including better planets, more variety, star trek/star wars/ B5/ stargate/ battlestar/ fan made ship designs and powers. It really is a fun skirmish game

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Ooooooo I like the sound of Stargate mods. I was a big fan of Stargate back in my youth, it was my Star Trek.
   
Made in us
Shas'la with Pulse Carbine





Across the Great Divide

Enjoy many long hours

http://forums.sinsofasolarempire.com/314779

Forest hunter sept ~3500
guardians of the covenant 4th company ~ 6000
Warrior based hive fleet

DA:90S+G++M++B--I+PW40k07+D++A++/areWD-R++T(T)DM+ 
   
Made in us
[MOD]
Madrak Ironhide







I'm going to try to play XCOM to get the 4 man squad
achievement. What should my loadout be?

I'm thinking Assault Assault Sniper Heavy

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Near Golden Daemon Caliber






Illinois

Stargate? Going to pretend I didn't see that and move on as quickly as possible, I've got too many time sinks as it is

 
   
Made in us
Whiteshield Conscript Trooper




CT

Battlefield 4 on PS3.

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 KamikazeCanuck wrote:
 Kanluwen wrote:
Been playing a lot of Call of Duty: Ghosts.

I'm enjoying it, even the multiplayer. There are some things I'm not fond of(notably the dog in MP--dog has a ridiculous melee attack range and it will hunt people across the entirety of the map while not showing up on satellite scans) but overall the game is a lot of fun.


I thought the Alien Invasion mode was good too. Been fighting a lot of aliens lately....


Automatically Appended Next Post:
 malfred wrote:
 KamikazeCanuck wrote:
 flamingkillamajig wrote:
 KamikazeCanuck wrote:
XCom Enemy Within which is pretty much like admitting to being back on crack.


I'm playing the same thing. If you keep your tech ahead of exalt a bit then exalt die like chumps even when they have laser weapons and some genetic implants.

If you want perhaps we could play a game some time. I have to warn you I have probably 700 or 800 something hours playing xcom: enemy unknown and enemy within. It's almost all single-player experience but it should translate somewhat.


Pretty sure you'd slaughter me then. I'm barely surviving this thing. It's way harder than Enemy Unknown. Lost a whole squad saving Newfoundland and just somehow made it through the attack on your base. That attack was just plain stupidly difficult. Don't even know how I beat it but one guy barely crawled his way out of there.


Newfoundland? Is that the fishing village?

Man, that mission is a mess. Probably hardest mission in the game.


Yes, mission was completed but I don't know how anyone could survive that. And I'm actually angry at how difficult the attack on your HQ is. Ridiculous, ridicolous I say! It's all these dang kids in the internet saying the game was easy! Leave something for the normal people!

Anyway, despite that I'll say it's added a lot more variety to the game. I'm back to not knowing what's going to happen from moment to moment in a way that I can't say since my very first play through.


In enemy within? The first time I heard about the fishing village I took several heavies. I lost probably 4 guys of my 6 and won the mission but I didn't win that playthrough and this was on impossible difficulty. The first time I fought the base mission I won with one guy remaining. The next game I played things were pretty easy. I took out exalt like a bunch of noobs though the first time I did suffer some casualties esp. on the exalt base where I had only one guy remaining (enemy rockets can be tricky). A lot of this is based on how hard you can tech up and still based on officer training and some foundry stuff. I use some gene mods but not that much now. It was hard because I didn't know what did what but now I do. The only problem I had this game other than normal impossible difficulty was the xcom base defense and that's because I fought cyberdiscs, mechtoids, sectoid commanders and other crap all at once. It wouldn't have been bad but when you have 3 or so soldiers to start with and 2 get mind controlled off the bat or so then it gets pretty freaking ridiculous. I lost that base defense but I reloaded the game and beat it no problem. Last time I fought the fishing village I had no casualties. Oddly enough on impossible difficulty I only had to reload about 3 times which is a record low. Like I said staying ahead in tech can be pretty freaking important if you do it right. Sometimes it's just luck of the draw with missions.

@malfred: Actually I still think assaults can be useless but less so now. What difficulty are we talking about? It's obviously classic or impossible since that's the achievement. Only 4 guys is actually pretty hard since I go for squad size pretty fast. If I'd say classes you should probably have 2 heavies. It might sound weird but 2 heavies will give you lots of rockets and that can destroy a lot of cover as well as give you plenty of explosive attacks. Explosives help a ton at eliminating enemy cover and making the rest of your shots easier. The sniper can go on high ground and do pretty well. If you take supports take one at least with med-kits though early on smoke grenades are probably more useful till you see mutons and similar with plasma grenades. Thankfully smoke grenades are more useful now with mechtoids and certain baddies but it won't help vs psychics. Against psychics that can mind control you try to make your closest guys to them get out of line of sight since they pretty much force you to take a mind control. If you take a support go for the foundry two items upgrade and also get mimetic skin on them. Basically you should dash with this character and go into full cover. This is your scout obviously. You can also set up your attacks a bit back behind the scout and the scout can even throw things like flashbang grenades at the enemy (provided they're biological and not high psionic) and ruin their shooting horribly. It should allow you to see your enemies before they see you so that you don't walk into an ambush and can force the enemy into a storm of overwatches if they're coming your way. Make sure that you don't move your mimetic skin scout and possibly don't overwatch them either. Sometimes you shouldn't even hunker down with them as it ruins sight. If it just ends on them and an enemy is in their view just use some items on them that won't physically hurt them so you can remain in camo and use it to help your squad-sight snipers. If you have nothing to use and it ends on them then just click end turn.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in ca
Stone Bonkers Fabricator General






I can't even imagine playing Classic with only 4 guys. Just thinking about it is aggravating.

 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I don't think I could play impossible with just 4 guys. I could probably play classic ironman on 4 guys but impossible I have enough trouble with just the 6. Squad size upgrades are usually the best early upgrades to get besides laser weapons.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
[MOD]
Madrak Ironhide







Just classic. And def not Ironman.

Why do you think that Assaults are weak? With Close Combat
Specialist, I can put some hurt on a Crysalid swarm!

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 malfred wrote:
Just classic. And def not Ironman.

Why do you think that Assaults are weak? With Close Combat
Specialist, I can put some hurt on a Crysalid swarm!


Assaults aren't super weak it's just of the classes I use I try to use them the least. Sometimes they run off too far forward when you run and gun and another enemy squad gets spotted too soon only to flank said assault. I'm not sure if my old opinion of them still stands for 'enemy within'. They're ok just not fantastic. I love lightning reflexes the most of their abilities for some reason.

Defense heavy assaults might be ok but only if you throw them into indestructible cover and I say this because the grenades tend to start flying when your defense is too high if the enemy has any. If you have any sort of cloak ability at all you will not go for the free shot within 4 tiles ability. It ruins cloak and makes your guy a bullet magnet. I think it was 'bring it on' that added critical damage by +1 per enemy the squad sees up to 5 if you got a critical. It's good early on.

I suppose my problem is in harder difficulties you need heavies. Snipers can also use somebody as a scout like a support with mimetic skin spotting for you. I suppose the issue is for me assaults are too up in your face and I like to play carefully. If you played 'enemy unknown' you'd realize assaults were very 'in your face'. That's kind of the nature of that class. Anyway heavies are pretty much needed in classic and possibly impossible difficulty. Using at least 2 per squad with rockets and grenades will lower the difficulty of the mission to a fifth of the difficulty. Not to mention if you have a heavy major you get the minus 2 damage ability when in cover and if you stay in indestructible cover and don't get flanked and use combat stims then you get absurdly low damage from attacks to the point where the enemy will use 5-6 elite mutons to throw alien grenades at you and you'll still survive with just one guy. The reason why is first combat stims halve your damage and prevent critical damage and then you get the extra minus 2 to whatever damage you take while in cover and not flanked. So basically if they shoot their normal weapons at you they do crazy low damage. Probably 3-4 per heavy plasma if they hit and if you have titan armor on it's even funnier. Big time bullet sponge.

Also if you're talking about chrysallids and close combat then it helps but you're better off going with in the zone snipers. An 'in the zone' sniper can eliminate a whole horde of chrysallids without trouble esp. with ammo conservation since they always count as in the open. Find a decent area to see from and you'll see maybe 5 dead chrysallids per turn from one sniper.

This message was edited 1 time. Last update was at 2013/12/24 02:53:22


Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
 
Forum Index » Video Games
Go to: