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Made in us
Badass "Sister Sin"






Camas, WA

 Mmmpi wrote:
Reroll 1d6 every turn for five turns.
and
Ignore moral on a unit every turn for four turns.
and
Attempt to stop a Psychic power a turn, for four turns.

I end up using mine on Martyrdom a lot.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in jp
Longtime Dakkanaut





Yeah, martyrdom is another very good choice.

Speaking of martyrdom, does anyone know of any good third party dialogus models? I really don't like the ones GW makes.

This message was edited 1 time. Last update was at 2018/06/20 00:20:41


 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 alextroy wrote:
 dracpanzer wrote:
Brigade has way too many required HS slots to fill for my tastes. But I have been running dual SoB Battalions to good effect, my amount of "lets see what this does" points is way down post FAQ, but I still sneak a bit in.


My first thought is 1 Heavy and 1 Elite choice away from a Brigade. My second though is what would you do with 15 CP anyway?


I don't care about the CP, it gets me the units I want without having to pay the Elite and HS tax to get a Brigade.


A ton of armies and a terrain habit...


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Mmmpi wrote:
Yeah, martyrdom is another very good choice.

Speaking of martyrdom, does anyone know of any good third party dialogus models? I really don't like the ones GW makes.

Sisters plus Comms packs from Guard and Cherubs from vehicle kit can be fun.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in jp
Longtime Dakkanaut





I'll have to remember that!

Thanks!
   
Made in us
Preacher of the Emperor





Denver, CO, USA

 pretre wrote:
 Mmmpi wrote:
Yeah, martyrdom is another very good choice.

Speaking of martyrdom, does anyone know of any good third party dialogus models? I really don't like the ones GW makes.

Sisters plus Comms packs from Guard and Cherubs from vehicle kit can be fun.

I've been using some Inquisitor warband models to test the Dialogus out; there's a couple who present a Ministorum-side John Blanchesque version of someone belting out motivational oratory.
Spoiler:



Automatically Appended Next Post:
 alextroy wrote:
 MacPhail wrote:
 dracpanzer wrote:
Brigade has way too many required HS slots to fill for my tastes. But I have been running dual SoB Battalions to good effect, my amount of "lets see what this does" points is way down post FAQ, but I still sneak a bit in.

I hear that... getting a break on Elites and Heavies allows some extra investment in Fast Attack at the cost of a cheap Canoness. Here's my non-Forge World dual Battalion list for this month's game... I'm excited to see how it plays. Double Battalion, 1997 points, 112 PL, 13 CP
Spoiler:
Celestine, 2 Geminae - 250
Canoness, Combi-flamer - 56 (Warlord, Tenacious Survivor)
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91
Seraphim w/ 4 Inferno (5) - 91

Canoness w/ Inferno, Blade of Admonition - 58
Canoness, Combi-flamer - 56
BSS (5) - 45
BSS w/ 3 Stormbolter (5) - 51
BSS w/ 3 Stormbolter (5) - 51
Rhino, 2x Stormbolter - 77
Imagifier - 40
Imagifier - 40
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Plasma Pistol, Chainsword, 4 Melta (5) - 125
Immolator w/ Flamer, Stormbolter - 105
Melta Doms, Chainsword, 4 Melta (5) - 118
Immolator w/ Flamer, Stormbolter - 105
HB Rets w/ 4 HBs (5) - 85
HB Rets w/ 4 HBs (5) - 85

My first thought is 1 Heavy and 1 Elite choice away from a Brigade. My second though is what would you do with 15 CP anyway?


Thanks for the feedback. My collection limits me a bit... I don't own a third HB Retributer squad and my Penitent Engine has the wrong Keyword, so it's down to Exorcists. I'll have more options when I buy every plastic thing they release next year. The Imagifier is hard to give up and the replacement Canoness a little hard to use, but it helps me max out Seraphim and Dominions and not skimp on transports. I've run the Brigade version a way back, and I'm a little torn between the two detachment configurations, even though I'm not really worried about CP. I spend a few each turn and aim to run out by the end of the game, and I rarely find myself short of what I need.

This message was edited 1 time. Last update was at 2018/06/20 05:44:16


   
Made in nz
Sister Oh-So Repentia





Some really great discussion recently! I'm of a similar mind to dracpanzer - I personally don't enjoy sitting and shooting and so eschew the classic firebase (and even any Imagifiers) in favour of fast-moving things that bring the fight to the enemy. Somebody asked what's else has been working for people - I've been having great success and fun running the following 1750pt fully mechanized list (everything moves 12"+):

---Battalion Detachment---
Canoness w/Combi-Plasma + BoA
Canoness w/PP + Evisc

5 BSS w/Combi-Plas + 2xSBs
5 BSS w/Combi-Plas + 2xSBs
5 BSS w/2xSBs

Dialogus

Immolator
Immolator
Immolator

---Outrider Detachment---
Celestine + friends

10 Seraphim w/PP + 4xIP
6 Doms w/Combi-Melta + 4xMelta
6 Doms w/Combi-Melta + 4xMelta

Repressor
Repressor

---Auxiliary Detachment---
Dark Talon

Great Alpha strike from Vanguard Melta Doms, AoF Celestine + AoF Seraphim, three advancing Immolators and Dark Talon all moving right up the board - still takes people by surprise
8 Drops for a good chance of that +1 for first turn
Super fun to play IMO - charging headstrong into the enemy. Bit of a glass hammer, but one that's on fire!
Great Plasma Synergy with the twin Canoness' reroll 1s Auras
Dark Talon provides sorely needed access to Mortal Wounds. Probably not a terribly efficient ally at 200pts in a -1CP Aux (no strats ), but I spent ages converting the Sisters pilot into it and it's really fun to play. Can be either a great firepower distraction or chaff-deleter when ignored.
Dialogus and BSS squad can T1 disembark to hold backfield objectives (I'm with dracpanzer that 1-2 units is all you usually need here)

It fares better in wider deployments (Dawn of War, Vanguard) where you can pull a refused flank and use the hulls to screen and block LoS to the infantry while concentrating fully on one flank before sweeping round to the other.
Need to keep 2CP for Seraphim to pass morale, but worth it to keep your IPs around for another turn.
Gotta love the Dialogus - or Sister Die Alone-us as I like to call her. Holding a backfield objective, your opponent will have to massively overreach to take her out, popping Matyrdom in the process. Stick her in an Immolator and make her die when it explodes, doing the same. Such a troll.
I'm loving the Canoness this edition - not a bad hitter with the BoA or Evisc!

I'm playing my first 8th ed game against the dreaded Drukhari tonight - upping it to 2K by adding some SB Doms in a fourth Immolator and a single HB ret squad to cover the backfield. I'm expecting 4 Immolators to provide a decent answer to Venom spam, but will report back on how it goes...

This message was edited 2 times. Last update was at 2018/06/21 00:20:49


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

Looks like a fun, fast-moving list with a solid base.
Good luck on your first game of 8th. Drukhari are one of the top tier (read: undercosted) factions right now (how is a Dark Talon 200 points and yet a Razorwing with Dark Lances is 145 points? It’s not even close!!)
Best of luck!!

 
   
Made in nz
Sister Oh-So Repentia





So my game against the Drukhari was definitely my most interesting yet - unfortunately we had to call time after turn 3 with no clear winner (we rolled kill point eternal war). Avoiding going into too much depth (we're here for Sisters tactics after all), my opponent's list was largely raider spam, three ravagers with disintergrators, voidraven, plus a small wytch cult. By god, DE can just bring *so* many units to a game. How he kept track of who was in what transport and who had fired I'll never know. Anyway, here are some highlights and learnings:

Hammer and Anvil and him deploying right on the back edge was my worst nightmare - absolutely killed my alpha strike. Need to adjust my tactics to this in the future. Suggestions? Deploy right at the back too and surrender the first turn?

Knowing when to pop smoke on your vehicles can be deal breaking - absolute best time IMO is when your tanks are forced to fall back from combat.

8 of my 10 Seraphim died to a voidraven bomber's void mine - a major downside to taking a unit of 10. Though the final two (with IPs) in cover soaked up a ludicrous amount of his T1 shooting.

As expected Immolators were great against the venoms - but that black heart 6+++ on vehicles is super cheeky (especially when the black heart transports are loaded with wyches)

I played very poorly with Celestine. She didn't have a good T1 charge target and in hindsight I should have just placed her behind my lines (and up a building or something) ready for a T2 charge, but I sent her into some chaff and next turn she got tarpitted to hell by his wyches - 4+ invul and rolling off to fall back just trapped her, even using The Passion AoF to try and clear them. Eventually he managed to kill Celestine properly (i.e twice) - which was the first time she's ever died for me

MVP was my Canoness with Evisc and PP who killed TWO Archons, a Lahmean and also finished off a unit of Scourges, and would have gone on to even more.

The lone unit of HB rets at the back was surprisingly solid firepower vs. an Immolator - so each can max pump out 12 S5 -1 hits max, but rolling 12 3+ dice was consistently producing more firepower than 2D6 autohits (which rolled largely poorly this game). Though Rets have diminishing returns as they die and the Immolator has the incredible overwatch and is potent down to it's final wound.

Getting Agents of Vected 3 times isn't fun at all q_q and the -1 to hit stratagem and +1 to cover save are insanely good. Can't what to see what we get in our beta toolkit in December.


Automatically Appended Next Post:
Lastly, Celestine's 5++ SoF Aura was absolutely invaluable to my tanks, saving them from many a blaster hit. I'll be sure to factor this into my positioning in the future.

This message was edited 1 time. Last update was at 2018/06/21 22:08:41


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Rubenite wrote:

Lastly, Celestine's 5++ SoF Aura was absolutely invaluable to my tanks, saving them from many a blaster hit. I'll be sure to factor this into my positioning in the future.

I have been forgetting to use this for anyone except Seraphim.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in nz
Sister Oh-So Repentia





Oh same! This was the first game where it actually occurred to me, and upon checking I was genuinely surprised to find that the rule didn't say ADEPTA SORORITAS INFANTRY units...

This message was edited 1 time. Last update was at 2018/06/21 22:53:18


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

I’ve had a problem the last few games keeping Celestine alive. Once she makes her attack run against whatever character / flyer etc I need to get rid of, my opponent inevitably falls back and then she gets lit up by the majority of my opponents’ units. And it usually doesn’t matter if she has her Geminae or not.

It wouldn’t be so dis-heartening except that she doesn’t make her points up usually. I’ve been taking her more so recently due to the number of players running Eldar and Dark Eldar.

How do you keep her alive long enough to make taking her worthwhile?

This message was edited 2 times. Last update was at 2018/06/22 13:47:54


 
   
Made in us
Regular Dakkanaut




NC, USA

Re: Celestine dying, I think it's just a case of people are figuring out how to beat her with their armies, so sending her in alone isn't cutting it any more. Play her more conservatively.

Alternatively, if your opponent spends his entire turn shooting her and not your Doms/Rets, that sounds like a win in my book. She's making her points back, just not directly in a killy sense.
   
Made in us
Dakka Veteran




I usually run Celestine as a big distraction early in the game, exactly to provide a little cover for my other units coming into the fray. Once she dies, though, I usually pop her up somewhere in more of a support/counter role. I also have not been running her with Geminae unless the points are really obviously in favor. The extra wounds and survival are just not worth getting locked into position because she raised a twin and is now bound to resurrect next to it. And if you're not ressing twins... why are you playing with them?
   
Made in us
Stealthy Sanctus Slipping in His Blade






I res twins so long as their are no wounds on Celestine, once she takes a wound I either heal her up and res a twin or just burn her until she goes down.

I play DE and Eldar regularly (the Xenos live in my house) against competitive lists and players who know how to use them. I try to keep Seraphim up close to Celestine to make it harder for them to surround her, get away from her, or have her be the closest model to shoot at. Of course a wall of charaging Repressors helps as well, as everything gets charged at the same time.

I use Celestine the opposite way than most, I run her to destroy all the little things she can easily kill and usually don't just throw her at the first big nasty I see. Meltaguns work well on those.

A ton of armies and a terrain habit...


 
   
Made in us
Regular Dakkanaut




Are Gemenia Superia characters for purposes of the martyrdom strategum. It seems like they shouldn’t but where is the prohibative wording
   
Made in us
Badass "Sister Sin"






Camas, WA

Resipsa131 wrote:
Are Gemenia Superia characters for purposes of the martyrdom strategum. It seems like they shouldn’t but where is the prohibative wording

FAQs
Q: Can I use the Martyrdom Stratagem when any model from
the Celestine unit is slain?
A: No. Only when the entire unit has been destroyed.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




Thanks
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 dracpanzer wrote:
I try to keep Seraphim up close to Celestine to make it harder for them to surround her, get away from her, or have her be the closest model to shoot at. Of course a wall of charaging Repressors helps as well, as everything gets charged at the same time.


My typical tactic has been to run her up behind the Repressors and usually by T2 have her take out something nearby with the Repressors in support. The problem is that you are forced to take a supporting cast of Seraphims to keep her from getting charged / shot, etc. Yes, she becomes the distraction carnifex everyone talks about, but her cost to be an effective fighter is closer to 300. I just need convincing.... there is so much you can do with 300 points!

 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 davidgr33n wrote:
 dracpanzer wrote:
I try to keep Seraphim up close to Celestine to make it harder for them to surround her, get away from her, or have her be the closest model to shoot at. Of course a wall of charaging Repressors helps as well, as everything gets charged at the same time.


My typical tactic has been to run her up behind the Repressors and usually by T2 have her take out something nearby with the Repressors in support. The problem is that you are forced to take a supporting cast of Seraphims to keep her from getting charged / shot, etc. Yes, she becomes the distraction carnifex everyone talks about, but her cost to be an effective fighter is closer to 300. I just need convincing.... there is so much you can do with 300 points!


Granted, but with the rule of 3 in effect you were going to get those Seraphim anyways if you were not playing allies (I never do). I don't play her as a distraction, I like to feed her the soft squishy units she can chew through quickly yet still keep her isolated from the mech Sisters following along in Repressors. Its all about focus fire, target priority and making sure the bulk of my forces are where they need to be to keep my opponent from just focusing her down.

A ton of armies and a terrain habit...


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

As much as I’ve wanted to play pure Sisters since the beginning of 8th, there just never were enough interesting and competitive units for me to run them pure. Then the cost increase of Celestine (overcosted by 10 to 15 points) and the nerf to Doms due to the Rule of Three really changed my lists.
Even with allies I always ran more than half my points with Sisters. After the Ro3 change I’m just below half my points with Sisters now *sad face*.
I am sure once we get our Dex there will be new fluffy and competitive units there to make our girls more well-rounded.

 
   
Made in us
Stealthy Sanctus Slipping in His Blade






 davidgr33n wrote:
As much as I’ve wanted to play pure Sisters since the beginning of 8th, there just never were enough interesting and competitive units for me to run them pure. Then the cost increase of Celestine (overcosted by 10 to 15 points) and the nerf to Doms due to the Rule of Three really changed my lists.
Even with allies I always ran more than half my points with Sisters. After the Ro3 change I’m just below half my points with Sisters now *sad face*.
I am sure once we get our Dex there will be new fluffy and competitive units there to make our girls more well-rounded.


I don't know if I played all of ten games of 7ed 40k. 8ed formations pulled me back in to 40k pretty hard. I could play very thematic lists that varied greatly from game to game and really enjoyed it. Repentia horde backed by foot BSS one game, Seraphim and Rets the next, SB Doms were an unexpected favorite and I filled that hole in my collection. I had 3 at the start of 8ed and I now have 45. Don't worry, I still have more meltagunners. Just one more way I can field Sisters so I am fine running 100% Sisters in whichever way. I'm not a fan of allies, never have been. I know CA isn't that far off now with our Beta rules, but I know what hoping gets Sisters and I don't suspect it will do much to open up the reins a bit and let Sisters have some variety again without having to take 85% of our index to get it.





A ton of armies and a terrain habit...


 
   
Made in us
Regular Dakkanaut




Edmonds, WA

I'd like to see the return of the Palatine.

A second 'repeatable' HQ would go a long way to opening up the flexibility of our forces.

   
Made in jp
Longtime Dakkanaut





Honestly, if they did I'd expect it to be something like we see with Space Marines. You can take a Palatine, and if you want one to be a canoness, you can spend CP to upgrade.
   
Made in us
Hooded Inquisitorial Interrogator




Anyone play in any GTs this past weekend? If so how did it go?
   
Made in us
Stealthy Sanctus Slipping in His Blade






 Mmmpi wrote:
Honestly, if they did I'd expect it to be something like we see with Space Marines. You can take a Palatine, and if you want one to be a canoness, you can spend CP to upgrade.


With the scarcity of our HQ dataslates that would not be a good thing.

A ton of armies and a terrain habit...


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




TX, US

 Mmmpi wrote:
Honestly, if they did I'd expect it to be something like we see with Space Marines. You can take a Palatine, and if you want one to be a canoness, you can spend CP to upgrade.


Not to encourage non-tactical commentary on this thread, but with the lack of HQ choices we have I doubt that will happen. I do believe they’ll reprise the Palatine, it’ll just be comparable to a SM Lieutenant, and the Canoness will be like the Captain. I also would expect one new named HQ choice of Canoness.

This message was edited 1 time. Last update was at 2018/06/26 02:26:32


 
   
Made in jp
Longtime Dakkanaut





I'd prefer it your way too, but I'm not going to hold out hope until I see something that agrees.
   
Made in us
Regular Dakkanaut




Clearly we will be getting Primaris Sisters.
   
Made in us
Preacher of the Emperor





Denver, CO, USA

There's a good chance I draw the Necron player at this weekend's matchup, and I know he's been busy building things. I expect Warrior blobs with buffs, destroyers, tomb blades, and probably a vault. I'll be running pure Sisters for the first time in a while. Any advice on target priority, favorable matchups, traps to avoid?

   
 
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