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Made in au
Fresh-Faced Inquisitorial Acolyte





I'm new to Wood Elves so advice is highly wanted.

Characters
Wood Elf Noble- 126
-Light Armour
-Sheild
-Elven Steed
-Bow Of Loren


Spellsinger - 175
-Level 2 Wizard
-2x Dispel Scrolls

Core
12x Glade Guard- 156
-Musician
-Lords Bowman


7x Glade Guard Scouts- 131
-Musician
-Lords Bowman


12x Dryads -144

5x Glade Riders -120
Noble rides with them

Rare
6x Waywatchers -144

Total Points Value = 996

This message was edited 2 times. Last update was at 2009/12/16 14:51:29


Curses! Just when you've finally managed to bring the whole world under your evil influence some pathetic little Inquisitor goes whining off to the Adeptus Terra about rogue psykers and daemonic possession. I mean, do I look possessed? Well, do I? DO I???
"Shall I advance Daisy?" - Marius Leitdorf, Mad Count of Averland
My enemy’s enemy is a problem for later: In the meantime, they might be useful.


Take the Magic: The Gathering 'What Color Are You?' Quiz.

 
   
Made in nl
Longtime Dakkanaut




In my opinion, you don't really need Dispel Scrolls in a 1000 points game. I'd give your Spellsinger the Calaingor's Stave to enable him to use all 4 Power Dice on Treesinging when needed.

Dryad units should almost never be bigger then minimum size (8). The same thing can be said about Glade Guard (10 per unit). Glade Guard don't need a Champion. The Musician depends on how often you find your Glade Guard fleeing.

Scouts are generally seen as a terrible unit. Both Waywatchers and regular Glade Guard are better shooting units. I would replace them with a combat unit. At the moment the only unit that is decent in combat are the Dryads.

The Glade Riders need a Musician to re-roll Reform checks after they have fled from a charge.

The Noble should never be with the Glade Riders. Glade Riders are a March blocking and Redirecting unit.
On the Noble's gear: I'd consider the Hail of Doom Arrow instead of the Bow of Loren. It let's you fire 3D6 shots at S4 (one use only), instead of 3 S3 shots per turn. If you decide to stick with the Bow of Loren, at least give him the Waywatchers Kindred and run him with the Waywatchers. That way his shots will benefit from Killing Blow as well.

This message was edited 1 time. Last update was at 2009/12/16 17:15:19


 
   
Made in cz
Storm Trooper with Maglight






As said drop down to minimum size for glade guard and dryads. Take musician only in g. guard and g. riders. You really dont need that sorcerer, you can take another unit of g. guard and possibly something else. That hero should be putter in waywatchers.


Automatically Appended Next Post:
As said drop down to minimum size for glade guard and dryads. Take musician only in g. guard and g. riders. You really dont need that sorcerer, you can take another unit of g. guard and possibly something else. That hero should be putted in waywatchers.

This message was edited 1 time. Last update was at 2009/12/17 06:26:24


Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in ca
Charging Wild Rider





Canada

Airmaniac wrote:In my opinion, you don't really need Dispel Scrolls in a 1000 points game. I'd give your Spellsinger the Calaingor's Stave to enable him to use all 4 Power Dice on Treesinging when needed.

Dryad units should almost never be bigger then minimum size (8). The same thing can be said about Glade Guard (10 per unit). Glade Guard don't need a Champion. The Musician depends on how often you find your Glade Guard fleeing.

Scouts are generally seen as a terrible unit. Both Waywatchers and regular Glade Guard are better shooting units. I would replace them with a combat unit. At the moment the only unit that is decent in combat are the Dryads.

The Glade Riders need a Musician to re-roll Reform checks after they have fled from a charge.

The Noble should never be with the Glade Riders. Glade Riders are a March blocking and Redirecting unit.
On the Noble's gear: I'd consider the Hail of Doom Arrow instead of the Bow of Loren. It let's you fire 3D6 shots at S4 (one use only), instead of 3 S3 shots per turn. If you decide to stick with the Bow of Loren, at least give him the Waywatchers Kindred and run him with the Waywatchers. That way his shots will benefit from Killing Blow as well.


It only benefits from killing blow if you are using non magical bow and arrows. Read the book.

I do however agree with a few things. get him out of the glade riders. Give him hail of doom arrow. Drop one scroll for caligors stave. Drop the lords bowman. Keep musicians on the glade gaurd.
Make dryads units of 8.

Things I disagree with. Scouts are not terrible. have atleast one unit with the waywatchers to help with march blocking.

Things id suggest. Great weapon on the lord. A small unit of wadancers if you can spare ht epoints.

Never say die! Never surrender!

LunaHound wrote:Woo thats a good looking Pedo

DA:80S++G++M++B+I++Pw40k95#+D+A++/swd100R+++T(M)DM+

 
   
Made in gb
Warrior with Repeater Crossbow




Captain_Sw wrote:Characters
Wood Elf Noble- 126
-Light Armour
-Sheild
-Elven Steed
-Bow Of Loren


Spellsinger - 175
-Level 2 Wizard
-2x Dispel Scrolls

Core
12x Glade Guard- 156
-Musician
-Lords Bowman


Two characters in a 1k Wood Elf list is one too many, you really only ever want one up to about 2k points.

Captain_Sw wrote:7x Glade Guard Scouts- 131
-Musician
-Lords Bowman


12x Dryads -144

5x Glade Riders -120
Noble rides with them


Don't take Scouts, they are overcosted and lose the main benefit to GG which is the Glade Guard Longbow. Scouts are awful, take more Dryads instead, at 12 points each they are very very good value. Drop your GG unit to 10 because any more and they are getting in each others way, and ditch the champion, too. He's not worth the points. Also, your Dryad unit is exactly four Dryads too large. Skirmishers don't get rank bonuses, and you will rarely get more than 6 or 7 into combat at once. Glade Riders also need a Musician.

Captain_Sw wrote:Rare
6x Waywatchers -144

Total Points Value = 996


This is less fact and more personal opinion but I do believe Wardancers will serve you better, they are less points than Waywatchers, and are great value, and one of the best skirmish combat units in the game, funnily enough right alongside Dryads.

If you have any advice/experiance on playing a Khaineite DE army, message me! 
   
 
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