So here's the final part in our trilogy of Squats vs Plaguemarines RULES OF ENGAGEMENT battles this week. This time we actually got a result! Again, fought on my table (so the same terrain) but this time only 1250pts. I think the Squats really suffered from having to use everything last time, so 1250 should allow me some actual army selection!
Game 1 -
http://www.dakkadakka.com/dakkaforum/posts/list/269562.page
Game 2 -
http://www.dakkadakka.com/dakkaforum/posts/list/269954.page
Panic's Plaguemarines
* Lord With LightningClaws MON and MeltaBombs
* Dreadnaught PlasmaCanon
* Dreadnaught Melta
* 7 PlagueMarines (Champion PowerFist 2x PlasmaGun) in Rhino
* 6 PlagueMarines (1x MeltaGun) in Rhino
* 2 Obliterators
* Vindicator
* Vindicator
ArbitorIan's Squats
* Ancestor Lord (Primaris Psyker)
* Engineer Guildmaster (Techpriest Enginseer) with 2 Servo-bots (1 Technical Servitor, 1 Multimelta Servitor)
* Engineer Guildmaster (Techpriest Enginseer) with 2 Servo-bots (2 Technical Servitors)
* Veteran Squad (3 Plasmaguns)
* Infantry Platoon
* Platoon Command Squad (Heavy Bolter, Plasmagun, Commander with Bolter)
* Infantry Squad (Heavy Bolter, Plasmagun)
* Infantry Squad (Heavy Bolter, Plasmagun)
* Battle Robot Maniple (3 Armoured Sentinels with Lascannons)
* Leman Russ Executioner (Plasma Sponsons)
* Leman Russ Executioner (Plasma Sponsons)
Deployment and Missions
So we played with Rules of Engagement again, but this time we did things a bit differently, and picked secret missions! Neither of us knew what the other side was trying to achieve. Squat objectives are along the south, Chaos ones are in the centre and the north. Chaos won the roll for first turn.
Turn One
The plaguemarines move everything as far forward as they can, with the Rhinos sheltered behind the Vindicators. The west Vindicator, out in the open, pops smoke.
The Plasma Dread opens fire on the nearby Techpriest and Mutimelta servitor, scores a direct hit, and all three fail their cover saves. Whole unit destroyed!
The Squat Battle Robots advance slightly and open fire on the Melta Dread, blowing off the multimelta.
The Executioners open fire on the Vindicator, but fail to hurt it with all their plasma, so the Ancestor Lord casts his Lightning Arc on it and manages to destroy the Demolisher Cannon! The entire of the Squat infantry line then goes to ground.
Turn Two
Again, Nurgle race towards the Squat lines, with everything moving forward. The eastern Vindicator fires it's Demolisher at the Ancestor Lord in the open, but the shot scatters, and the Plasma Dread fires at the Battle Robots, with no effect.
With the infantry line still gone to ground, it's up to the vehicles and psyker to fire in the Squat turn. Both Executioners open fire on both Vindicators, with no effect on the western one, but destroying the last Demolisher cannon on the western one.
The Battle Robots manage to blow up the other arm on the Melta Dread, leaving it with no
DCCW.
And the Ancestor Lord fires Lightning Arc at the western Rhino, causing Immobilised, Shaken and Stunned results.
Turn Three
The Obliterators teleport in, but scatter quite far, and opt to take shelter behind cover rather than move into the open.
The eastern Vindicator, now without any weapons, moves south to contest the Squat objective. The western Vindicator fires it's Havoc at the Ancestor Lors, but fails to wound.
The eastern Rhino disembarks it's squad of Plaguemarines, who then move back towards their own objective. The Rhino moves to help contest the Squat objective too.
The Plasma Dread suffers a Fire Frenzy and shoots at the armless Melta Dread, but has no effect. The Melta Dread then charges into the Battle Robots, but neither side do any damage.
The Squat Veterans, now up on their feet, move towards the gunless Vindicator contesting their objective in the south.
The infantry and both Executioners fire at the Obliterators in cover, but only kill one.
But the Ancestor Lord moves to the rear of the Vindicator, and casts Lightning Arc again, this time destroying the Havoc Launcher and Immobilising it.
Turn Four
The Plasma Dread has ANOTHER Fire Frenzy, and targets the Battle Robots in combat, but fails to penetrate even their rear armour.
The western Rhino disgorges the Lord and another Plaguemarine Squad. The Lord and the nearby Obliterator attack the Ancestor Lord, killing him with the first attack!
The Plaguemarines, meanwhile, spread out and claim the central objective.
And the vehicles in the east move away from the advancing Veterans, planning to sweep in and contest the objective next turn.
The Executioners split and fire at the Plaguemarine squad holgin the centre, but they go to ground and only suffer one wound. A lucky scatter inflicts a wound on the Lord hiding in the standing stones. The Infantry then target the final obliterator, taking one wound.
The Veterans move onto their objective, then target the same Obliterator, taking the last wound.
Turn Five
The Plasma Dread goes crazy yet again! But this time it's assault crazy, and he makes straight for the stalemated Robot/Dread combat.
The Vindicator and Rhino drive back onto the Veterans' objective, contesting. The Lord makes his way through cover towards the Rhino.
The Executioners gun their engines, hoping to contest the central objective if there is another turn. The Infantry line open fire on the eastern Rhino and explode it.
Some of the infantry move up in support of the Veterans, hoping to help wipe out the Vindicator on the potential next turn.
The Veteran themselves only manage to shake the Vindicator thus turn.
But then my terrible turn rolling strikes again and we end ANOTHER game after the fifth turn. It turns out that the BOTH our missions involved holding our own objectives, so the eastern Vindicator turns out to be the crucial model, contesting the Squat objective and winning the game for Nurgle!