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[PICS] Squats vs Plague Marines - DECIDER (3 of 3) - ArbitorIan vs Panic - 1250pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

So here's the final part in our trilogy of Squats vs Plaguemarines RULES OF ENGAGEMENT battles this week. This time we actually got a result! Again, fought on my table (so the same terrain) but this time only 1250pts. I think the Squats really suffered from having to use everything last time, so 1250 should allow me some actual army selection!

Game 1 - http://www.dakkadakka.com/dakkaforum/posts/list/269562.page
Game 2 - http://www.dakkadakka.com/dakkaforum/posts/list/269954.page

Panic's Plaguemarines


* Lord With LightningClaws MON and MeltaBombs

* Dreadnaught PlasmaCanon
* Dreadnaught Melta

* 7 PlagueMarines (Champion PowerFist 2x PlasmaGun) in Rhino
* 6 PlagueMarines (1x MeltaGun) in Rhino

* 2 Obliterators
* Vindicator
* Vindicator

ArbitorIan's Squats


* Ancestor Lord (Primaris Psyker)
* Engineer Guildmaster (Techpriest Enginseer) with 2 Servo-bots (1 Technical Servitor, 1 Multimelta Servitor)
* Engineer Guildmaster (Techpriest Enginseer) with 2 Servo-bots (2 Technical Servitors)

* Veteran Squad (3 Plasmaguns)
* Infantry Platoon
* Platoon Command Squad (Heavy Bolter, Plasmagun, Commander with Bolter)
* Infantry Squad (Heavy Bolter, Plasmagun)
* Infantry Squad (Heavy Bolter, Plasmagun)

* Battle Robot Maniple (3 Armoured Sentinels with Lascannons)
* Leman Russ Executioner (Plasma Sponsons)
* Leman Russ Executioner (Plasma Sponsons)


Deployment and Missions

So we played with Rules of Engagement again, but this time we did things a bit differently, and picked secret missions! Neither of us knew what the other side was trying to achieve. Squat objectives are along the south, Chaos ones are in the centre and the north. Chaos won the roll for first turn.



Turn One

The plaguemarines move everything as far forward as they can, with the Rhinos sheltered behind the Vindicators. The west Vindicator, out in the open, pops smoke.


The Plasma Dread opens fire on the nearby Techpriest and Mutimelta servitor, scores a direct hit, and all three fail their cover saves. Whole unit destroyed!


The Squat Battle Robots advance slightly and open fire on the Melta Dread, blowing off the multimelta.


The Executioners open fire on the Vindicator, but fail to hurt it with all their plasma, so the Ancestor Lord casts his Lightning Arc on it and manages to destroy the Demolisher Cannon! The entire of the Squat infantry line then goes to ground.




Turn Two

Again, Nurgle race towards the Squat lines, with everything moving forward. The eastern Vindicator fires it's Demolisher at the Ancestor Lord in the open, but the shot scatters, and the Plasma Dread fires at the Battle Robots, with no effect.


With the infantry line still gone to ground, it's up to the vehicles and psyker to fire in the Squat turn. Both Executioners open fire on both Vindicators, with no effect on the western one, but destroying the last Demolisher cannon on the western one.


The Battle Robots manage to blow up the other arm on the Melta Dread, leaving it with no DCCW.


And the Ancestor Lord fires Lightning Arc at the western Rhino, causing Immobilised, Shaken and Stunned results.




Turn Three

The Obliterators teleport in, but scatter quite far, and opt to take shelter behind cover rather than move into the open.


The eastern Vindicator, now without any weapons, moves south to contest the Squat objective. The western Vindicator fires it's Havoc at the Ancestor Lors, but fails to wound.


The eastern Rhino disembarks it's squad of Plaguemarines, who then move back towards their own objective. The Rhino moves to help contest the Squat objective too.


The Plasma Dread suffers a Fire Frenzy and shoots at the armless Melta Dread, but has no effect. The Melta Dread then charges into the Battle Robots, but neither side do any damage.


The Squat Veterans, now up on their feet, move towards the gunless Vindicator contesting their objective in the south.


The infantry and both Executioners fire at the Obliterators in cover, but only kill one.


But the Ancestor Lord moves to the rear of the Vindicator, and casts Lightning Arc again, this time destroying the Havoc Launcher and Immobilising it.




Turn Four

The Plasma Dread has ANOTHER Fire Frenzy, and targets the Battle Robots in combat, but fails to penetrate even their rear armour.


The western Rhino disgorges the Lord and another Plaguemarine Squad. The Lord and the nearby Obliterator attack the Ancestor Lord, killing him with the first attack!


The Plaguemarines, meanwhile, spread out and claim the central objective.


And the vehicles in the east move away from the advancing Veterans, planning to sweep in and contest the objective next turn.




The Executioners split and fire at the Plaguemarine squad holgin the centre, but they go to ground and only suffer one wound. A lucky scatter inflicts a wound on the Lord hiding in the standing stones. The Infantry then target the final obliterator, taking one wound.


The Veterans move onto their objective, then target the same Obliterator, taking the last wound.




Turn Five

The Plasma Dread goes crazy yet again! But this time it's assault crazy, and he makes straight for the stalemated Robot/Dread combat.


The Vindicator and Rhino drive back onto the Veterans' objective, contesting. The Lord makes his way through cover towards the Rhino.


The Executioners gun their engines, hoping to contest the central objective if there is another turn. The Infantry line open fire on the eastern Rhino and explode it.


Some of the infantry move up in support of the Veterans, hoping to help wipe out the Vindicator on the potential next turn.


The Veteran themselves only manage to shake the Vindicator thus turn.


But then my terrible turn rolling strikes again and we end ANOTHER game after the fifth turn. It turns out that the BOTH our missions involved holding our own objectives, so the eastern Vindicator turns out to be the crucial model, contesting the Squat objective and winning the game for Nurgle!




This message was edited 4 times. Last update was at 2009/12/27 12:45:45


   
Made in us
Regular Dakkanaut






Nu`uanu, Hawai`i

What a climactic finish! This match really went back and forth the whole game. Great report.

Now to check out your other reports. You folks been getting in a lot of gaming!

All painted and pushing 60,000 points combined.

senjistudios.com

A good game of 40k is one part competition and two parts cooperation. 
   
Made in us
Automated Rubric Marine of Tzeentch






VA Beach

Awesome, I love your reports. They kept me interested through all three games.


Let the galaxy burn.

 
   
Made in us
Unbalanced Fanatic





Minneapolis, MN

Those Squats Rule!

The 21st century will have a number of great cities. You’ll choose between cities of great population density and those that are like series of islands in the forest. - Bernard Tschumi 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
yes Those Squats rule!, they look awesome and are intimidating to play, the massive ammount of Plague Marine Killing plasma the squat excutioners can dish out.. and my boys are hiding in Av 11/11/10 Metal Boxes!

I knew I had to fake some sort of assault. If ArbitorIan knew which objectives I was going for he would have moved the Executioners out earlier. The diversion worked and the wall of plasma mostly hit my tanks.

I was extremely pleased with the Win!

Panic...

This message was edited 2 times. Last update was at 2009/12/27 14:10:09


   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Yup, as always I was betting on another turn, I reckon I would have had a good chance if we'd rolled a sixth!

SLOWLY getting to know this army and figuring it out, though. Handy, as a load more Squats arrived in my mailbox yesterday. New tricks to try out....!


Automatically Appended Next Post:
Yup, as always I was betting on another turn, I reckon I would have had a good chance if we'd rolled a sixth!

SLOWLY getting to know this army and figuring it out, though. Handy, as a load more Squats arrived in my mailbox yesterday. New tricks to try out....!

This message was edited 1 time. Last update was at 2009/12/20 23:38:19


   
Made in gb
Longtime Dakkanaut






London UK

yeah,
A possible turn 6?
My vindcator would have moved 1" and stayed on the squat objective.
I saw that your executioner was moving towards the nurgle central objective to contest.
So in my turn I'd have stood the PM with the MeltaGun on the hill : 3+ to hit -> 5+ to glance ->
¬Glance = 5+ Immobilise/Wreak (Melta +1).
¬Penetrate = 3+ Immobilise/Wreak/Destroy (Melta +1).
If that didn't work, in our turn when you moved, he'd have to attempt a death or glory : 3+ to hit -> 5+ (on 2D6) to glance ->
¬Glance = 5+ Immobilise/Wreak (Melta +1).
¬Penetrate = 3+ Immobilise/Wreak/Destroy (Melta +1).
or I'd fail my mission?

Your SquatVets against the Vindicator?
If you could get to my rear armour, 4 x plasma shots (rapid fire weapon so no assault) -> 4+ to hit -> 3+ to Glancing ->
Or you would have assaulted, 9Vets with krak grenades hitting it on a 4+ and a 4+ to glance!
¬Glance = 5+ WeaponDestroyed/Immobilsied (two damage results required to achive the wreak needed)
¬Penetrate = 3+ WeaponDestroyed/Immobilsied /Wreak/Destroy (if you don't get the wreak/destroyed, you might score the two damage results to achive a wreak)

Maybe someone can work out the MathHammer percentages of:
Me immobilising (or better!) a executioner and holding my objective and keeping my mission complete!?
ArbitorIan wreaking or better the vindicator and claiming his objective and achieveing his mission?

Things could have been different!?.... but you rolled a

Panic...

   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Panic wrote:
Maybe someone can work out the MathHammer percentages of:
Me immobilising (or better!) a executioner and holding my objective and keeping my mission complete!?
ArbitorIan wreaking or better the vindicator and claiming his objective and achieveing his mission?


Let's see.

9 veterans with Krak Grenades against one Vindicator which moved a couple of inches.
9 attacks
4+ = 4.5 hits
S6 = 1.5 penetrates
0.5 chance of wrecked or exploded. So it's fifty fifty if I could have destroyed the Vindicator with Krak grenades. Slightly less chance using the plasma guns.

You have a shot with the meltagun and a second shot if you Death or Glory it, so...
2 attacks
3+ = 1.33 hits
S8 + 2d6 = 0.96 penetrates
4+ to wreck (AP1) = 0.47 wrecked. So, again, it's fifty fifty you could destroy the Executioner. Of course, there are TWO Executioners within contesting range.

Is that right?

Obviously it doesn't take into account charging afterwards - you could shoot the Meltagun then charge in with Krak grenades, but of course you can only do this to one of the Executioners. This also doesn't take into account the shooting from the Executioners.

   
Made in us
Lustful Cultist of Slaanesh



San Antonio

Just a few thoughts, you only go to ground when you get shot at, this is always done during your Opponents shooting phase. Secondly, you only get to do a Death or Glory if your opponent Tank Shocks your unit and a Death or Glory shot/swing automatically hits!

Edit: Oops, forgot to say, great battle reports!

This message was edited 1 time. Last update was at 2009/12/28 13:48:57


Some people get it, most don't. How bout you, do you get it? 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
So it was 50/50 for ArbitorIan to complete his mission in turn 6 and force another draw!

Slickpcm thanx for the post and welcome to dakka!
I just checked the death or glory rules and indeed it does auto hit! also a stun result would be enough to stop ArbitorIan in his tracks!

So as long as I block the path to the objective I think I'd be able to protect it.
I expect a couple of my marines will get killed in ArbitorIans shooting phase as I Must present the MeltaGuy by standing him on the hill.
It looks like only one of ArbitorIans tanks is more than 15" from the objective?
Also the tank that moves more than 6" to contest won't be able to shoot?

After the Fictional turn 6, it's 50/50 that there is a fictional turn 7...

Panic...

This message was edited 3 times. Last update was at 2009/12/28 14:07:44


   
Made in us
Lustful Cultist of Slaanesh



San Antonio

Well actually if you put your guy on the hill to shoot at him, and he Tank Shocks your unit in his subsequent Movement phase, you will already have had a chance to Death or Glory and move your unit out of line of sight since they are Fearless(as in Fearless units just move out of the way when Tank Shocked). So you definitely had the edge there.

Some people get it, most don't. How bout you, do you get it? 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

good battle!

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Made in us
Mysterious Techpriest







A close battle between two beautiful armies. Well done, gentlemen.

DQ:90S++G+M++B++I+Pw40k04+D++++A++/areWD-R+++T(M)DM+

2800pts Dark Angels
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Made in ca
Screeching Screamer of Tzeentch






plague marines rock anyway...

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